md3view/system.h

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2011-12-05 12:41:28 +00:00
/*
Copyright (C) 2010 Matthew Baranowski, Sander van Rossen & Raven software.
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#ifndef _SYSTEM_H_
#define _SYSTEM_H_
/*
system dependent function exported to the rest of the application
redefine these for each platform being ported
*/
#ifdef WIN32
#define _CRT_SECURE_NO_WARNINGS
#define _CRT_NONSTDC_NO_WARNINGS
#include <windows.h>
#include <windowsx.h>
#endif
#include <GL\gl.h>
#include <GL\glu.h>
#include <iostream>
#include <memory.h>
#include <stdio.h>
#include <time.h>
#include <math.h>
double getDoubleTime (void);
void repaint_main();
void set_cursor( int x, int y );
bool file_exists( LPCSTR fname );
char *getCmdLine();
void FreeCmdLine();
void swap_buffers();
typedef int GLMODEL_DBLPTR;
void tagMenu_append( char *name, GLMODEL_DBLPTR model );
void tagMenu_seperatorAppend( char *name );
void tagMenu_remove( GLMODEL_DBLPTR tagid );
#include "Error.h"
#include "Base.h"
#include "BaseMesh.h"
//
// I did it this way to avoid other modules having to know about HMENUs...
//
void Menu_UpperAnims_Clear(void);
void Menu_LowerAnims_Clear(void);
void Menu_UpperAnims_AddItem(LPCSTR psItem);
void Menu_LowerAnims_AddItem(LPCSTR psItem);
#ifndef g_iScreenWidth
#include "text.h"
#endif
bool ScreenShot(LPCSTR psFilename = NULL, LPCSTR psCopyrightMessage = NULL, int iWidth = g_iScreenWidth, int iHeight = g_iScreenHeight);
#endif