mirror of
https://github.com/UberGames/MD3View.git
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91 lines
2.4 KiB
C
91 lines
2.4 KiB
C
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/*
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Copyright (C) 2010 Matthew Baranowski, Sander van Rossen & Raven software.
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This program is free software: you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation, either version 3 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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#ifndef _BASEMESH_H_
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#define _BASEMESH_H_
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#include "mdr.h" // for MAX_QPATH
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/**START OLD STRUCTURES**/
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//These structures are exactly the same in the md3 file structure.
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//It is very likely that these structures will be replaced with a
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//very different internal structure.
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/*
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typedef struct
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{
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//start guess
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float Mins[3];
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float Maxs[3];
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float Position[3];
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float Scale;
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//end guess
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char Creator[16]; //i think this is the "creator" name..
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//but i'm only guessing.
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} BoneFrame_t;
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*/
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typedef struct
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{
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vec3_t bounds[2];
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vec3_t localOrigin;
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float radius;
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char name[16]; // creator
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} md3BoundFrame_t;
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// as with everything else in this source, this is a mess. I've replaced the original guesswork name/unknown stuff,
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// but couldn't be arsed converting either the original MD3 code, or the new MDR code to use the other's labels, so...
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//
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typedef struct
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{
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/* char Name[12]; //name of 'tag' as it's usually called in the md3 files
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//try to see it as a sub-mesh/seperate mesh-part
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char unknown[52]; //normally filled with zeros, but there is an exception
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//where it's filled with other numbers...
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//it would be logical if it was part of name, because
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//then name would have 64 chars.
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*/
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union
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{
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char Name[MAX_QPATH];
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char name[MAX_QPATH]; // tag name
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};
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union
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{
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//unverified:
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Vec3 Position; //relative position of tag
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vec3_t origin;
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};
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union
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{
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Mat3x3 Matrix; //3x3 rotation matrix
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vec3_t axis[3];
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};
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} Tag;
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typedef Tag* TagFrame;
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/**END OLD STRUCTURES**/
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typedef Tag md3Tag_t;
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#endif
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