md3view/bmp.h

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2011-12-05 12:41:28 +00:00
/*
Copyright (C) 2010 Matthew Baranowski, Sander van Rossen & Raven software.
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#ifndef BMP_H
#define BMP_H
#ifndef BITMAPINFOHEADER
#include <windows.h>
#endif
#include <pshpack1.h>
typedef struct
{
BYTE r,g,b; // R&B different order to windoze's RGBTRIPLE struct
} GLRGBBYTES,*LPGLRGBBYTES;
#include <poppack.h>
typedef struct
{
BITMAPINFOHEADER BMPInfoHeader;
RGBTRIPLE RGBData[1]; // a label just for addressing purposes, the actual array size depends on screen dims
} MEMORYBMP, *PMEMORYBMP;
bool BMP_Open (LPCSTR psFilename, int iWidth, int iHeight);
bool BMP_WritePixel (byte Red, byte Green, byte Blue);
bool BMP_WriteLinePadding(int iPixelsPerLine);
bool BMP_Close (LPCSTR psFilename, bool bFlipFinal);
bool BMP_GetMemDIB (void *&pvAddress, int &iBytes);
#endif // #ifndef BMP_H
/////////////////// eof ////////////////////