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https://github.com/UberGames/MD3View.git
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69 lines
2 KiB
C
69 lines
2 KiB
C
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/*
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Copyright (C) 2010 Matthew Baranowski, Sander van Rossen & Raven software.
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This program is free software: you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation, either version 3 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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#ifndef ANIMATION_H
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#define ANIMATION_H
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#include <vector>
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#include <set>
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#include <list>
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using namespace std;
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typedef vector<int> MultiSequenceLock_t;
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extern MultiSequenceLock_t MultiSequenceLock_Upper;
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extern MultiSequenceLock_t MultiSequenceLock_Lower;
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typedef struct
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{
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string sName;
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int iTargetFrame;
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int iFrameCount;
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int iLoopFrame;
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int iFrameSpeed;
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bool bMultiSeq;
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} Sequence_t;
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int GetNextFrame_MultiLocked(gl_model* pModel, int iFrame, int iStepVal);
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Sequence_t* GetMultiLockedSequenceFromFrame(int iFrame, bool bIsUpper );
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int Model_EnsureCurrentFrameLegal(gl_model* model, int iFrame);
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Sequence_t* Animation_GetLowerSequence(int iIndex);
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Sequence_t* Animation_GetUpperSequence(int iIndex);
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int Animation_GetNumLowerSequences(void);
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int Animation_GetNumUpperSequences(void);
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Sequence_t* Animation_FromUpperFrame(int iFrame);
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Sequence_t* Animation_FromLowerFrame(int iFrame);
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void ClearAnimationCFG();
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void LoadAnimationCFG(LPCSTR psFullPath, HDC hDC);
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extern int iAnimLockNumber_Upper;
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extern int iAnimLockNumber_Lower;
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extern int iAnimDisplayNumber_Upper;
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extern int iAnimDisplayNumber_Lower;
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extern int iAnimLockLongestString;
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extern gl_model* pModel_Lower;
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extern gl_model* pModel_Upper;
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#endif // #ifndef ANIMATION_H
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//////////////////// eof //////////////////////
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