mirror of
https://github.com/UberGames/lilium-voyager.git
synced 2024-11-10 14:41:42 +00:00
05e8ab9538
* Updated TODO * Moved ChangeLog to root * Updated ChangeLog * s/Foobar/Quake III Arena Source Code/ * Biggest patch EVAR. I wonder how many mail boxes this will fill...
166 lines
4.9 KiB
C
166 lines
4.9 KiB
C
/*
|
|
===========================================================================
|
|
Copyright (C) 1999-2005 Id Software, Inc.
|
|
|
|
This file is part of Quake III Arena source code.
|
|
|
|
Quake III Arena source code is free software; you can redistribute it
|
|
and/or modify it under the terms of the GNU General Public License as
|
|
published by the Free Software Foundation; either version 2 of the License,
|
|
or (at your option) any later version.
|
|
|
|
Quake III Arena source code is distributed in the hope that it will be
|
|
useful, but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
|
GNU General Public License for more details.
|
|
|
|
You should have received a copy of the GNU General Public License
|
|
along with Quake III Arena source code; if not, write to the Free Software
|
|
Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
|
|
===========================================================================
|
|
*/
|
|
|
|
#define INVENTORY_NONE 0
|
|
//armor
|
|
#define INVENTORY_ARMOR 1
|
|
//weapons
|
|
#define INVENTORY_GAUNTLET 4
|
|
#define INVENTORY_SHOTGUN 5
|
|
#define INVENTORY_MACHINEGUN 6
|
|
#define INVENTORY_GRENADELAUNCHER 7
|
|
#define INVENTORY_ROCKETLAUNCHER 8
|
|
#define INVENTORY_LIGHTNING 9
|
|
#define INVENTORY_RAILGUN 10
|
|
#define INVENTORY_PLASMAGUN 11
|
|
#define INVENTORY_BFG10K 13
|
|
#define INVENTORY_GRAPPLINGHOOK 14
|
|
#define INVENTORY_NAILGUN 15
|
|
#define INVENTORY_PROXLAUNCHER 16
|
|
#define INVENTORY_CHAINGUN 17
|
|
//ammo
|
|
#define INVENTORY_SHELLS 18
|
|
#define INVENTORY_BULLETS 19
|
|
#define INVENTORY_GRENADES 20
|
|
#define INVENTORY_CELLS 21
|
|
#define INVENTORY_LIGHTNINGAMMO 22
|
|
#define INVENTORY_ROCKETS 23
|
|
#define INVENTORY_SLUGS 24
|
|
#define INVENTORY_BFGAMMO 25
|
|
#define INVENTORY_NAILS 26
|
|
#define INVENTORY_MINES 27
|
|
#define INVENTORY_BELT 28
|
|
//powerups
|
|
#define INVENTORY_HEALTH 29
|
|
#define INVENTORY_TELEPORTER 30
|
|
#define INVENTORY_MEDKIT 31
|
|
#define INVENTORY_KAMIKAZE 32
|
|
#define INVENTORY_PORTAL 33
|
|
#define INVENTORY_INVULNERABILITY 34
|
|
#define INVENTORY_QUAD 35
|
|
#define INVENTORY_ENVIRONMENTSUIT 36
|
|
#define INVENTORY_HASTE 37
|
|
#define INVENTORY_INVISIBILITY 38
|
|
#define INVENTORY_REGEN 39
|
|
#define INVENTORY_FLIGHT 40
|
|
#define INVENTORY_SCOUT 41
|
|
#define INVENTORY_GUARD 42
|
|
#define INVENTORY_DOUBLER 43
|
|
#define INVENTORY_AMMOREGEN 44
|
|
|
|
#define INVENTORY_REDFLAG 45
|
|
#define INVENTORY_BLUEFLAG 46
|
|
#define INVENTORY_NEUTRALFLAG 47
|
|
#define INVENTORY_REDCUBE 48
|
|
#define INVENTORY_BLUECUBE 49
|
|
//enemy stuff
|
|
#define ENEMY_HORIZONTAL_DIST 200
|
|
#define ENEMY_HEIGHT 201
|
|
#define NUM_VISIBLE_ENEMIES 202
|
|
#define NUM_VISIBLE_TEAMMATES 203
|
|
|
|
// if running the mission pack
|
|
#ifdef MISSIONPACK
|
|
|
|
//#error "running mission pack"
|
|
|
|
#endif
|
|
|
|
//item numbers (make sure they are in sync with bg_itemlist in bg_misc.c)
|
|
#define MODELINDEX_ARMORSHARD 1
|
|
#define MODELINDEX_ARMORCOMBAT 2
|
|
#define MODELINDEX_ARMORBODY 3
|
|
#define MODELINDEX_HEALTHSMALL 4
|
|
#define MODELINDEX_HEALTH 5
|
|
#define MODELINDEX_HEALTHLARGE 6
|
|
#define MODELINDEX_HEALTHMEGA 7
|
|
|
|
#define MODELINDEX_GAUNTLET 8
|
|
#define MODELINDEX_SHOTGUN 9
|
|
#define MODELINDEX_MACHINEGUN 10
|
|
#define MODELINDEX_GRENADELAUNCHER 11
|
|
#define MODELINDEX_ROCKETLAUNCHER 12
|
|
#define MODELINDEX_LIGHTNING 13
|
|
#define MODELINDEX_RAILGUN 14
|
|
#define MODELINDEX_PLASMAGUN 15
|
|
#define MODELINDEX_BFG10K 16
|
|
#define MODELINDEX_GRAPPLINGHOOK 17
|
|
|
|
#define MODELINDEX_SHELLS 18
|
|
#define MODELINDEX_BULLETS 19
|
|
#define MODELINDEX_GRENADES 20
|
|
#define MODELINDEX_CELLS 21
|
|
#define MODELINDEX_LIGHTNINGAMMO 22
|
|
#define MODELINDEX_ROCKETS 23
|
|
#define MODELINDEX_SLUGS 24
|
|
#define MODELINDEX_BFGAMMO 25
|
|
|
|
#define MODELINDEX_TELEPORTER 26
|
|
#define MODELINDEX_MEDKIT 27
|
|
#define MODELINDEX_QUAD 28
|
|
#define MODELINDEX_ENVIRONMENTSUIT 29
|
|
#define MODELINDEX_HASTE 30
|
|
#define MODELINDEX_INVISIBILITY 31
|
|
#define MODELINDEX_REGEN 32
|
|
#define MODELINDEX_FLIGHT 33
|
|
|
|
#define MODELINDEX_REDFLAG 34
|
|
#define MODELINDEX_BLUEFLAG 35
|
|
|
|
// mission pack only defines
|
|
|
|
#define MODELINDEX_KAMIKAZE 36
|
|
#define MODELINDEX_PORTAL 37
|
|
#define MODELINDEX_INVULNERABILITY 38
|
|
|
|
#define MODELINDEX_NAILS 39
|
|
#define MODELINDEX_MINES 40
|
|
#define MODELINDEX_BELT 41
|
|
|
|
#define MODELINDEX_SCOUT 42
|
|
#define MODELINDEX_GUARD 43
|
|
#define MODELINDEX_DOUBLER 44
|
|
#define MODELINDEX_AMMOREGEN 45
|
|
|
|
#define MODELINDEX_NEUTRALFLAG 46
|
|
#define MODELINDEX_REDCUBE 47
|
|
#define MODELINDEX_BLUECUBE 48
|
|
|
|
#define MODELINDEX_NAILGUN 49
|
|
#define MODELINDEX_PROXLAUNCHER 50
|
|
#define MODELINDEX_CHAINGUN 51
|
|
|
|
|
|
//
|
|
#define WEAPONINDEX_GAUNTLET 1
|
|
#define WEAPONINDEX_MACHINEGUN 2
|
|
#define WEAPONINDEX_SHOTGUN 3
|
|
#define WEAPONINDEX_GRENADE_LAUNCHER 4
|
|
#define WEAPONINDEX_ROCKET_LAUNCHER 5
|
|
#define WEAPONINDEX_LIGHTNING 6
|
|
#define WEAPONINDEX_RAILGUN 7
|
|
#define WEAPONINDEX_PLASMAGUN 8
|
|
#define WEAPONINDEX_BFG 9
|
|
#define WEAPONINDEX_GRAPPLING_HOOK 10
|
|
#define WEAPONINDEX_NAILGUN 11
|
|
#define WEAPONINDEX_PROXLAUNCHER 12
|
|
#define WEAPONINDEX_CHAINGUN 13
|