mirror of
https://github.com/UberGames/lilium-voyager.git
synced 2024-12-13 21:51:09 +00:00
2991 lines
122 KiB
Text
2991 lines
122 KiB
Text
TODO: the Mac port seems stable, but outputs a bunch of warnings..
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2005-09-22 Tim Angus <tim@ngus.net>
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+ MinGW port
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2005-09-??
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+ SDL Stuff (icculus)
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+ x86_64 (ludwig von angstenheimer)
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+ patches from a cast of thousands
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2004-05-22 Timothee Besset <ttimo@idsoftware.com>
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+ updated the xcode project from Apple's version
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now with the latest vm_ppc code
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2004-05-21 Timothee Besset <ttimo@idsoftware.com>
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+ fixed the Linux build to compile again on sid (glext.h and gcc3 warnings)
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+ 2 weeks ago, hacked up the source to compile on panther / xcode 1.1
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several cleanups were needed, and VM support seems broke (hangs or crashes)
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+ got altivec optimisations from Apple (Kenneth Dyke)
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merged back in
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+ looks like with the new code merge the VM support is back in and working
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2003-09-15 Timothee Besset <ttimo@idsoftware.com>
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+ import Q3 java master code, cleanups on monster
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2003-08-31 Timothee Besset <ttimo@idsoftware.com>
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+ loki_setup hell
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https://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=626
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http://zerowing.idsoftware.com/linux/q3a/index.html#glibc
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text mode installer in loki_setup image built on Mandrake 7.2 crashes on
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some glibc 2.3 systems such as RH9 etc. need to move to a different
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version of the installer, and update old installers to keep them still
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'installing' moving to build the setup binaries on Debian Woody systems
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(glibc 2.2, text mode installer will no longer work on 2.1 systems) hacked
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together a new setup, using setup tree from RTCW. would need a complete
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revamp if a new full setup with new binaries is needed
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2003-07-17 Timothee Besset <ttimo@idsoftware.com>
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+ new cvsreport, testing per-module config
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2003-01-19 Timothee Besset <ttimo@idsoftware.com>
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+ building on both gcc 2.x and 3.x
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added conf modules to check gcc version
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ccache support
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2003-01-13 Timothee Besset <ttimo@idsoftware.com>
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+ tweaking around for gcc 3.x build
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edit Conscript to change the compiler
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2002-12-16 Timothee Besset <ttimo@idsoftware.com>
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+ added pbEmit class to auth code, emit CD keys to local PB master
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2002-11-14 Timothee Besset <ttimo@idsoftware.com>
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+ up to latest makeself.sh
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+ add both quake3.x86 and quake3-smp.x86 to setup
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+ https://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=573
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console setup crash / glibc 2.3 (Debian Sid)
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investigated, put together a workaround
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2002-11-5 Timothee Besset <ttimo@idsoftware.com>
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+ Linux building both smp and non-smp again. Will have to put both in setup
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+ added in_subframe to toggle X subframe event handling
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+ reworked the timing code to be more reliable
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+ cleaned up dgamouse/in_mouse code, removed unnecessary dgamouse var
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+ made the mouse grabbing an in_nograb cvar, no longer a compile time option
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in_nograb 1 force in_dgamouse 0 and r_fullscreen 0 (any of those two will b0rk)
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+ https://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=565
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mouse issues on Suze 8.1 - related to subframe event timing
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added code chunk to detect broken X timing and disable subframe
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+ tweaked the subframe/X bug workaround to be less paranoid
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2002-10-28 Timothee Besset <ttimo@idsoftware.com>
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+ no longer blocking demo recording if g_synchronous clients != 0
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only sending out a warning (everyone does g_sync 1 ; record ; g_sync 0)
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2002-10-21 Timothee Besset <ttimo@idsoftware.com>
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+ building final mod sdk setups (added lcc bins, added link to q3asm-turbo in readme)
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2002-10-8 Timothee Besset <ttimo@idsoftware.com>
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+ quickfix cl_maxpackets > 125 brings back to 100
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1.32 release ---
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2002-10-7 Timothee Besset <ttimo@idsoftware.com>
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+ made the 'demo' command case-insensitive on extension match (it was confused by demo FOUR.DM_68)
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+ mouse wheel scrolling with in_mouse 1 + window mode was not working, fixed (DI didn't catch)
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+ removing on-the-fly pk3 build from Linux setup, using the finalized ones now
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added 'pk3' option to cons for toggle of pk3 building
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2002-10-5 Timothee Besset <ttimo@idsoftware.com>
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+ updated win32 mod sdk (in win32/mod-sdk-setup)
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added q3asm and lcc source
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updated the .bat to build VMs
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2002-10-3 Timothee Besset <ttimo@idsoftware.com>
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+ linux mod sdk, wrote the bulk of the scripts
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2002-9-30 Timothee Besset <ttimo@idsoftware.com>
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+ ATVI Quake 3 1.32 Patch #9
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rolling back to the way it was before, leaving 1v1 force vote exploit, the fix was worse than the bug
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from comment on bug #9 in tracker:
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actually the fix is worse than the original bug
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after the fix, voting when you are alone on the server was no longer working
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it was kinda intended in the fix, that you would have to be at least two to pass a vote .. but
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it is an oversight.
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calling a vote in a 1v1 game against a bot fails immediately
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(calling a vote in any situation where there's only 1 live player fails)
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Say a server's running some lame custom map that you have but a friend doesn't. You can't go
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on the server and change it to the map you want to play, so he ends up having to auto-dl it at
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8K a second just so you can switch from it.
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This particular 2 clients, vote / quit exploit would involve too many changes to fix properly.
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I am reverting back to the old version, and leaving as WNF
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2002-9-29 Timothee Besset <ttimo@idsoftware.com>
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+ https://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=50
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added Wheel support to the DirectInput code IN_DIMouse (in_mouse 1)
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tweaked the Wheel mouse reading for in_mouse -1 (old win32 input code)
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handle correctly when zDelta is > 120
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provide a in_logitechbug cvar to handle buggy Logitech MouseWare driver sending wheel events twice
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2002-9-26 Timothee Besset <ttimo@idsoftware.com>
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+ ATVI Quake 3 1.32 Patch #38
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adding trap_SetPbClStatus, reliably checks for PB presence before enabling PB in UI
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2002-9-25 Timothee Besset <ttimo@idsoftware.com>
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+ https://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=551
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SVF_CLIENTMASK, fixed a typo
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+ https://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=555
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pushed cl_maxpackets upper limit to 125 (from 100) per CPMA Arqon's request
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2002-9-24 Timothee Besset <ttimo@idsoftware.com>
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+ ATVI Quake 3 1.32 Patch #33
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PB reporting sv_paused cvar hacked, fixed SV_CheckPaused to use a Cvar_Set
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+ ATVI Quake 3 1.32 Patch #24
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added [skipnotify] from RTCW, use to display in the console only, but not on client screen
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(also fixes pb_msgprefix and pb_sv_msgprefix)
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+ https://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=553
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using correct error message if listen server starting as cl_punkbuster 0 sv_punkbuster 1
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+ ATVI Quake 3 1.32 Patch #35
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text auto wrap in UI code was eating the last word if it was wrapping
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fixed in Q3 and TA UI (this bug could have affected the server print message also)
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+ some updates to the win32 cons post-build process
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2002-9-21 Timothee Besset <ttimo@idsoftware.com>
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+ adding bspc cons build script
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2002-9-19 Timothee Besset <ttimo@idsoftware.com>
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+ https://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=552
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disconnect reason is transmitted in the disconnect command and processed into com_errorMessage
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(similar to RTCW behaviour)
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added UI for com_errorMessage cvar in baseq3/, if client is kicked/dropped/disconnected for whatever reason
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(this is already functional in TA)
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+ ATVI Quake 3 1.32 Patch #9
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failing vote if there's only one voting client (fixes exploit on 2-player server where one player votes then disconnects, forcing vote to pass)
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+ ATVI Quake 3 1.32 Patch #5
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removed the userInfoChanged message (was a debugging leftover)
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+ ATVI Quake 3 1.32 Patch #18
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rcon was not properly fixed yet, this only showed up for PB commands
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changed the rcon parsing again to be more reliable
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2002-9-18 Timothee Besset <ttimo@idsoftware.com>
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+ https://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=549
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the demo command has a list of compatible protocols, it will loop through 66 67 68
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you can do '/demo four' and it will try four.dm_66 four.dm_67 four.dm_68
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or you can explicitely give a '/demo demoname.dm_??'
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+ https://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=551
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added SVF_CLIENTMASK (0x00000002), works only with <= 32 players
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set bitmask of players to which send entity
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2002-9-17 Timothee Besset <ttimo@idsoftware.com>
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+ https://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=550
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rcon bug fix
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+ some scons updates for win32 (post build)
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+ 1.32rc2
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2002-9-06 Timothee Besset <ttimo@idsoftware.com>
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+ updated completely the setup system:
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fixed cons stuff to build setup with cons -- release setup
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working from new setup codebase with some custom patches:
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https://bugzilla.icculus.org/show_bug.cgi?id=52
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https://bugzilla.icculus.org/show_bug.cgi?id=53
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checked that BSD support was still in (brandelfing and symlinks) .. will have to get tester feedback
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bumped version to 1.32rc1
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TODO: update the windows .VCT (standalone setup and auto-update)
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2002-9-04 Timothee Besset <ttimo@idsoftware.com>
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+ https://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=543
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backport from RTCW 1.4 code
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rcon commands where sent after being tokenized and rebuilt
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that was breaking any quoting, for instance 'rcon g_motd "hooka pooka"'
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added Cmd_Cmd() to retrieve the un-tokenized command and transmit as is on both ends
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+ https://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=542
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b0rked text wrapping in connect screen
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was a missing sizeScale in q3_ui/, and a bad param in ui/
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+ https://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=540
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backport fix to pk3 reordering, happens when clearing the references, bad order from connection may break stuff
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+ https://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=527
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TA ui/, quickfix to netSource (mod stuff, doesn't affect TA)
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+ cleaned up broken old DO_WIN32 stuff in cons scripts
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+ https://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=526
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typo in models2.shader
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+ https://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=443
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Linux client: sub-frame timing of key/mouse events
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+ https://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=453
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added mousewheel support: wheel to scroll, ctrl+wheel to scroll faster, shift+wheel to scroll history
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+ https://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=545
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bumped server count to 4096
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+ keep around: __asm__ __volatile__ ("int $0x03");
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+ https://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=516
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moved screenshots to backend with a new RC_SCREENSHOT render command
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fixes the r_smp 1 garbled screenshots
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2002-8-29 Timothee Besset <ttimo@idsoftware.com>
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+ https://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=539
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new VM code from Raven's Sof2
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+ cons / qvmtools build system fixes
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+ had to get a new qe3.ico again (resource compiler error)
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http://vasin.hypermart.net/eei.htm
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+ updated, basic testing on win32, merging back in trunk
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+ merged bug-539 branch back into trunk, officialize the new VM code
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2002-8-26 Timothee Besset <ttimo@idsoftware.com>
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+ https://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=472
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linux client: handle ctrl+space situations (could leave space locked on + space not working with ctrl on)
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+ update the build system, build q3lcc and q3asm etc. on demand
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+ https://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=62
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fixed invisible players/entities
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2002-8-23 Timothee Besset <ttimo@idsoftware.com>
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+ https://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=536
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fixing donedl being ignored after autodl if map_restart'ed (propagate from RTCW)
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ignoring multiple map_restart (propagated from RTCW)
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+ reworked the server 'client text ignored' message to only trigger when there's actually a message that doesn't get to the game VM
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2002-8-18 Timothee Besset <ttimo@idsoftware.com>
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+ https://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=528
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ydnar: reorg bits in the drawsurf sort index, push MAX_SHADERS to 2^12
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+ commented out some debug stuff in java auth server
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+ added FAQ item with Linux & BSD patch to handle broadcast on multiple interfaces
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2002-8-15 Timothee Besset <ttimo@idsoftware.com>
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+ https://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=534
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fixing rcon being broken on NT/XP with > 23 days uptime (or so)
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+ https://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=525
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changed the rcon buffer size to avoid overflows and dropping part of the message
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2002-8-14 Timothee Besset <ttimo@idsoftware.com>
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+ hacked in some experimental win32 stuff to the cons files
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(win32 recognition and pk3 installs .. very very experimental but I needed it for win32 dev)
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+ https://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=521
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ui/ and q3_ui/ : added text auto wrapping in the connection screen drawing (server message)
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+ https://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=531
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removed the MPlayer stuff from the server browsers
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+ https://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=505
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enabled back the ignore if protocol is != (fixes Wolf servers showing in browser)
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2002-8-10 Timothee Besset <ttimo@idsoftware.com>
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+ https://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=500
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propagated IP banning fix from RTCW
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2002-8-08 Timothee Besset <ttimo@idsoftware.com>
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+ propagate additional sv_lanForceRate fix from RTCW
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2002-8-07 Timothee Besset <ttimo@idsoftware.com>
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+ added trap_FS_Seek
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2002-8-05 Timothee Besset <ttimo@idsoftware.com>
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+ https://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=50
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fixed the DI mouse init procedure
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2002-8-05 Timothee Besset <ttimo@idsoftware.com>
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+ removed sv_allowanonymous, was dummy and polluting the serverinfo
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(sv_allowanonymous was designed to flag wether server was public or not, but that's replaced by g_needpass)
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+ https://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=514
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sv_strictAuth (default 1): server variable to control wether strict CDKEY auth should be performed
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this is required if you want reliable cl_guid on the server
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extended the getIpAuthorize (server->auth message) syntax
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sending the fs_game at all times (default 'baseq3'), dummy sv_allowAnonymous 0, strict auth flag
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NOTE: 1.31 server on baseq3 sends a getIpAuthorize packet like:
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processing packet: getIpAuthorize -1230824753 217.128.77.195 0
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the auth server will mistakenly read fs_game as '0'
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+ TAGGED the master / auth source as pre-1_32
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will need to go back to this to comment out all my debugging crap
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2002-8-04 Timothee Besset <ttimo@idsoftware.com>
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+ cleaned master server stuff, client was prompting master.quake3arena.com,
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server was sending heartbeats to master3.idsoftware.com
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both point to 192.246.40.56, unified to master.quake3arena.com
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the MPlayer master, master.quake3world.com doesn't exist anymore, switched it to master.quake3arena.com
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2002-8-02 Timothee Besset <ttimo@idsoftware.com>
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+ added auth server source, reorganized
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+ auth server name / master key optionally set on command line for master and auth servers
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+ auth and master config in build system
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+ https://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=524
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changed default GL driver from libGL.so to libGL.so.1
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see LSB 1.2 spec: http://www.linuxbase.org/spec/refspecs/LSB_1.2.0/gLSB/libgl.html
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+ https://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=480
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applying the 'no cp command' experimental fix for beta phase
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+ https://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=462
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backported from RTCW, fix to packet fragmenting emission
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FIXME: there is some verbose code that we have to take out in the final version (grep for #462)
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+ https://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=475
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backported from RTCW, don't get dropped if the server changes map while connecting (ignore outdated cp)
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+ PROTOCOL BUMPED TO 68
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2002-8-01 Timothee Besset <ttimo@idsoftware.com>
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+ Linux: dedicated build was not setting up signal handler like the full client does
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+ https://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=522
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SplashDamage bugfix, now clearing client gentity before GAME_INIT call (instead of after)
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+ https://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=498
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fixed NET_AdrToString to print the port as unsigned int (for ports > 1^^15, was showing negative)
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+ https://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=501
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maintain IP in userinfo sent to game
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+ checking in master server source
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2002-7-31 Timothee Besset <ttimo@idsoftware.com>
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+ https://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=513
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https://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=506
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porting fix from RTCW codebase. client re-orders it's pk3s to scan in the same order than the server
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this eliminates several 'Invalid .PK3 file referenced' situations (caused by client not referencing the same thing as server)
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+ fixed border remnants in ta ui
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+ https://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=517
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ERR_DROP if PB client off / server on conflict when starting local server
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+ quickfix to q3 ui / punkbuster detect in server browser
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+ https://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=458
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code fix, no more taunt spam
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+ cons install of PB .so files
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+ correct MOD_KAMIKAZE and MOD_JUICED in TA games.log
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2002-7-29 Timothee Besset <ttimo@idsoftware.com>
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+ q3 ui: completed confirmation prompts and messages (added UI_ConfirmMenu_Style & UI_Message)
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+ ta ui: backported 'conditionalopen' from RTCW (conditionalopen <cvar> <menu1> <menu2>)
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+ ta ui: confirmation prompt for punkbuster enable/disable etc.
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+ added the win32 DLLs to pb/win32/
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2002-7-28 Timothee Besset <ttimo@idsoftware.com>
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+ ta ui: sv_punkbuster in StartServer menu
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+ ta ui: added cl_punkbuster in server browser
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+ view filters are in a modal dialog
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+ new files: filter.menu menus.txt (pak3.pk3 updated)
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+ fix broken link in Linux FAQ
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2002-7-27 Timothee Besset <ttimo@idsoftware.com>
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+ ta ui: PB display in the browser, in it's additional tab, with sorting
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2002-7-26 Timothee Besset <ttimo@idsoftware.com>
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+ PB UI: for baseq3/ AND missionpack/
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q3_ui: Punkbuster: Enable/Disable in server broswer (cl_punkbuster)
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q3_ui: PB logo, PB Yes/No in browser (TODO: validate this to be working)
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q3_ui: added sv_punkbuster toggle in start server menu
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+ automated building of the new PK3s, unix/Conscript-pk3
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2002-7-25 Timothee Besset <ttimo@idsoftware.com>
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+ added PB build scripts on Linux, fixed the Linux build
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2002-7-12 Timothee Besset <ttimo@idsoftware.com>
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+ https://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=511
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fixing re.SetColor crash for widescreen displays (q3dm11)
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was calling to the renderer while not registered
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2002-6-19 Timothee Besset <ttimo@idsoftware.com>
|
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+ r_roundImagesDown 0 + map q3dm16 -> tr_image.c ResampleTexture crash
|
|
buffer overflow because of resample to 2048x..
|
|
xian_q3dm12_leftwall4fin.jpg 1152x384
|
|
bumped one buffer byte p1[1024] -> byte p1[2048], added a safe check
|
|
|
|
2002-6-14 Timothee Besset <ttimo@idsoftware.com>
|
|
+ https://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=493
|
|
propagate a renderer fix from RTCW. fixes a one-frame visual glitch when mod code
|
|
registers a shader after drawsurfaces are generated but before the frame is rendered
|
|
|
|
2002-6-12 Timothee Besset <ttimo@idsoftware.com>
|
|
+ added cons and pcons to unix/, updated the build script
|
|
|
|
2002-5-24 Timothee Besset <ttimo@idsoftware.com>
|
|
towards a new Q3 release?
|
|
some bug fixes require protocol change, or mod code/mod interface change to be fixed properly
|
|
this is a biz decision, dunno yet if we are going to want a new protocol (probably not)
|
|
-> have to create a branch for the 1.31b, i.e. backwards compatible with 1.31 'Stable-1_31'
|
|
and put the 1.32 specific / protocol changes on trunk
|
|
no telling what will go in SOS in the end .. probably 1.32
|
|
|
|
2002-5-5 Timothee Besset <ttimo@idsoftware.com>
|
|
+ https://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=491
|
|
adding a sv_lanForceRate (defaults to 1) to turn on/off server forcing rate of LAN clients
|
|
(only affects LAN dedicated clients - dedicated 1, default behaviour forces LAN clients to 99999 rate)
|
|
+ https://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=470
|
|
fixing potential overflows with cl_cdkey (propagated from RTCW)
|
|
+ cons-based build system (imported from Wolf, was partly written for mod tools release already)
|
|
building with SMP on by default
|
|
+ better #ifdef SMP handling ('disabled at compile time' message)
|
|
+ https://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=494
|
|
Q_vsnprintf for vsprintf calls in the core
|
|
not putting this in game code as we'd need a vsnprintf implementation in bg_lib.c
|
|
|
|
2002-4-5 Timothee Besset <ttimo@idsoftware.com>
|
|
+ https://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=462
|
|
taking out the fix which was found broken and incomplete
|
|
|
|
2002-8-4 Timothee Besset <ttimo@idsoftware.com>
|
|
+ adding NO_MOUSEGRAB define (select in the Makefile)
|
|
|
|
2002-2-4 Timothee Besset <ttimo@idsoftware.com>
|
|
+ applying Gareth's SMP patch
|
|
+ count number of CPUs (Sys_ProcessorCount in unix_shared.c), default r_smp appropriately
|
|
+ bumping version to 1.32
|
|
+ if XInitThreads fails, set r_smp to zero
|
|
|
|
2002-28-2 Timothee Besset <ttimo@idsoftware.com>
|
|
+ https://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=462
|
|
send potential remaining fragmented packets before sending a gamestate
|
|
|
|
2002-26-2 Timothee Besset <ttimo@idsoftware.com>
|
|
+ https://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=455
|
|
removed old libMesaVoodooGL.so loading code
|
|
Voodoo cards should use XF4/DRI, that load code was outdated and confusing people with broken OpenGL
|
|
|
|
2002-16-1 Timothee Besset <ttimo@idsoftware.com>
|
|
+ https://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=441
|
|
adding brandelf calls to the setup building process so that our binaries run on BSD
|
|
|
|
2002-1-1 Timothee Besset <ttimo@idsoftware.com>
|
|
+ updated FAQ with BSD info (bug #441)
|
|
+ FAQ update on CLIENT_UNKNOWN_TO_AUTH
|
|
+ FAQ update for proper strace usage
|
|
|
|
2001-12-12 Timothee Besset <ttimo@idsoftware.com>
|
|
+ Q3 1.31 point release
|
|
updating build_setup.sh to new pk3 files
|
|
(baseq3/pak7.pk3 missionpack/pak2.pk3)
|
|
+ https://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=395
|
|
adding quake3.xpm icon, and modified the setup accordingly to put symlinks
|
|
+ https://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=390
|
|
ignoring SIGTTIN SIGTTOU
|
|
|
|
2001-06-12 Timothee Besset <ttimo@idsoftware.com>
|
|
+ https://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=402
|
|
bug with full scene
|
|
|
|
2001-04-12 Timothee Besset <ttimo@idsoftware.com>
|
|
+ https://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=398
|
|
cg_bobup cheat protect
|
|
+ https://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=399
|
|
fixed Setup > System > Driver info crash
|
|
+ checked in code/spank.sh script, perform checksuming
|
|
|
|
2001-18-09 Timothee Besset <ttimo@idsoftware.com>
|
|
+ https://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=371
|
|
propagating sound code fixes from Wolf to Q3
|
|
|
|
2001-11-08 Timothee Besset <ttimo@idsoftware.com>
|
|
+ setup script was still broken, damn shell expansion
|
|
the exit code for Q3 was always zero instead of $?
|
|
propagating the fix to Wolf
|
|
|
|
2001-11-04 Timothee Besset <ttimo@idsoftware.com>
|
|
+ https://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=382
|
|
modified challenge code for motd to be truly random
|
|
|
|
2001-10-31 Timothee Besset <ttimo@idsoftware.com>
|
|
Moved updated q3asm and lcc source at the toplevel, MissionPack/q3asm
|
|
and MissionPack/lcc
|
|
|
|
2001-10-29 Timothee Besset <ttimo@idsoftware.com>
|
|
+ https://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=381
|
|
build system is now functional
|
|
|
|
2001-10-21 Timothee Besset <ttimo@idsoftware.com>
|
|
+ updated Sys_LoadDll code on linux to search in the following order:
|
|
#1 current directory
|
|
#2 fs_homepath
|
|
#3 fs_basepath
|
|
this was needed to make mod developement easier
|
|
|
|
2001-10-09 Timothee Besset <ttimo@idsoftware.com>
|
|
+ https://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=51
|
|
the code to buffer the redirection was in there but disabled? (Com_Printf)
|
|
enabled it back
|
|
+ https://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=52
|
|
connection issues / userinfo
|
|
client side fix, instead of sending 'connect <userinfo>' packet
|
|
we now send 'connect "<userinfo>"'
|
|
|
|
2001-10-08 Timothee Besset <ttimo@idsoftware.com>
|
|
+ https://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=371
|
|
added a PROT_READ to the mmap call
|
|
this was needed to go around a bug in glibc i586 i686, memset doing read access
|
|
since the audio_fd is opened O_RDWD this is harmless to Q3
|
|
|
|
2001-10-07 Timothee Besset <ttimo@idsoftware.com>
|
|
+ updating from SOS
|
|
S_WriteLinearBlastStereo16 C/asm is back in snd_mix.c (Graeme)
|
|
r_showtris r_shownormal cheat protections
|
|
+ Sys_LoadDll changes:
|
|
removing -debug search when loading native dlls
|
|
changing the fatal aborts when not finding native from release only to debug only (was a misfeature)
|
|
used to search in cd_path which is bogus, now searching in pwd if basepath fails
|
|
+ https://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=275
|
|
fixed r_fullbright not being cheat protected / was a CVAR_LATCHED|CVAR_CHEAT issue
|
|
|
|
2001-09-06 Timothee Besset <ttimo@idsoftware.com>
|
|
+ updated from SOS, some changes to qcommon/unzip.c (statics)
|
|
|
|
2001-08-27 Timothee Besset <ttimo@idsoftware.com>
|
|
+ https://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=3
|
|
Added some code in CL_InitDownloads to use FS_ComparePaks and print out information about server-referenced paks that are missing on the client. It is a first step, allows to get precise information about what can cause a connection to fail (typically when the user is sent back to the main screen).
|
|
|
|
2001-08-22 Timothee Besset <ttimo@idsoftware.com>
|
|
+ https://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=86
|
|
fixed sound bug (with Graeme hints)
|
|
|
|
2001-08-20 Timothee Besset <ttimo@idsoftware.com>
|
|
+ made sure Sys_Printf doesn't get into an endless loop if logfile is on
|
|
fixed qconsole.log issues, +set logfile 1 +set fs_debug 1 was crashing (any OS)
|
|
fixed logfile 1 / ttycon 1 issue, didn't exit properly (same endless looping)
|
|
also fixes an issue reported by q3f team
|
|
+ changed rcon commands from Com_DPrintf to Com_Printf so that they show up in the console
|
|
(with IP information)
|
|
|
|
2001-08-19 Timothee Besset <ttimo@idsoftware.com>
|
|
+ fixed https://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=91
|
|
(autodownload toggle in q3 ui)
|
|
+ fixed https://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=76
|
|
g_password issue
|
|
+ fixed https://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=93
|
|
cheat protecting r_lodCurveError
|
|
+ wontfix https://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=92
|
|
|
|
2001-08-18 Timothee Besset <ttimo@idsoftware.com>
|
|
+ more fixes to the 7-button mouse code (linux only)
|
|
+ updated faq about gamma slider
|
|
+ added "servers don't show up in ingame browser" to faq
|
|
+ added Alt+Enter toggle for fullscreen/windowed (linux)
|
|
|
|
2001-08-16 Timothee Besset <ttimo@idsoftware.com>
|
|
reconfiguring CVS repository to give access to Gareth
|
|
+ testin gareth's access
|
|
|
|
2001-08-03 Timothee Besset <ttimo@idsoftware.com>
|
|
* https://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=85
|
|
fixes in the setup code for older bash versions
|
|
|
|
2001-08-02 Timothee Besset <ttimo@idsoftware.com>
|
|
* commented out assembly implementation of S_WriteLinearBlastStereo16, using modified C implementation from Zaphod
|
|
need to check performance: https://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=88
|
|
* finished const declarations in CG_Trace calls, was needed in pmove_t declaration and some other functions
|
|
cgame/cg_local.h : CG_trace trap_CM_BoxTrace
|
|
game/bg_public.h : using const in pmove_t trace functions prototypes
|
|
(fixes gcc warnings: assignment from incompatible pointer type)
|
|
|
|
2001-07-26 Timothee Besset <ttimo@idsoftware.com>
|
|
* https://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=78
|
|
mapped K_MOUSE4 K_MOUSE5
|
|
|
|
2001-07-23 Timothee Besset <ttimo@idsoftware.com>
|
|
* https://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=5
|
|
more fixes, handling meta characters and various kinds of backspace
|
|
|
|
2001-07-22 Timothee Besset <ttimo@idsoftware.com>
|
|
* https://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=5
|
|
after testing feedback, fixed more stuff:
|
|
better backspace, works with putty and potentially more terminals
|
|
* https://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=51
|
|
band aid fix to rcon status, incresed MAX_PUSHED_EVENTS from 256 to 1024
|
|
(adds 28kb of mem requirements)
|
|
|
|
2001-07-21 Timothee Besset <ttimo@idsoftware.com>
|
|
* https://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=2
|
|
using XF86 Gamma extension to set the gamma in game from the menus
|
|
(previous behaviour was to set /r_gamma and restart, renderer relying on s_gammatable)
|
|
restoring initial gamma on GLimp_ShutDown
|
|
|
|
2001-07-19 Timothee Besset <ttimo@idsoftware.com>
|
|
* https://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=5
|
|
first usable version of dedicated console
|
|
added history and completion functionality
|
|
ready for some testing
|
|
still some TODOs and FIXMEs:
|
|
keep the currently edited line when going back from history exploration
|
|
edit the current line with cursor, insert mode etc.
|
|
|
|
2001-07-18 Timothee Besset <ttimo@idsoftware.com>
|
|
* starting TAB completion and history for the dedicated server (tty console)
|
|
removed Sys_ConsoleOutput (unused)
|
|
removing bogus nostdout variable
|
|
cleanup of a big chunk of code that Bernd commented out and scheduled for deletion
|
|
moved completion code from client/cl_keys.c stuff into qcommon/common.c, Field_CompleteCommand(field_t*)
|
|
|
|
2001-07-13 Timothee Besset <ttimo@idsoftware.com>
|
|
* fixed https://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=8
|
|
screenshots overwrites
|
|
* fixed https://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=31
|
|
DOUBLE SIGNAL FAULT
|
|
|
|
2001-07-11 Timothee Besset <ttimo@idsoftware.com>
|
|
* fix for french keybards / console toggle / bound to XK_twosuperior
|
|
|
|
2001-07-10 Timothee Besset <ttimo@idsoftware.com>
|
|
* https://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=19
|
|
cleanup of the keyboard code, adding com_developer message in case XLookupString would fail
|
|
|
|
2001-07-10 Timothee Besset <ttimo@idsoftware.com>
|
|
* https://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=33
|
|
using our custom handlers for X errors, should make things more robust
|
|
(X docs say some X errors are not fatal, but the default X handler exits the app anyway)
|
|
|
|
2001-07-08 Timothee Besset <ttimo@idsoftware.com>
|
|
* https://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=19
|
|
keyboard state issues, fixed the sticking with ctrl key (thks relnev)
|
|
|
|
2001-07-07 Timothee Besset <ttimo@idsoftware.com>
|
|
* closing https://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=13
|
|
the fixes to bug #9 solved this one too
|
|
* checking in to SOS
|
|
|
|
2001-07-05 Timothee Besset <ttimo@idsoftware.com>
|
|
* work on https://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=9
|
|
filesystem code changes:
|
|
updated the documentation in files.c to the current system
|
|
added correct fs_homepath fs_basepath fs_cdpath scanning to FS_SV_FOpenFileRead
|
|
(fixes description.txt not found, and probably a few other linux issues)
|
|
|
|
2001-06-29 Timothee Besset <ttimo@idsoftware.com>
|
|
* fixed setup issues (graphical/console)
|
|
https://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=6
|
|
|
|
2001-06-26 Timothee Besset <ttimo@idsoftware.com>
|
|
* bug tracker is online at https://zerowing.idsoftware.com/bugzilla
|
|
authentication, use login: bugs password: b00gies
|
|
for now, using it as the linux bug tracker, possible use for more OSes and programs if anyone is interested.
|
|
* tweaked the graphical setup to send to bugs@idsoftware.com on errors instead of support@lokigames.com
|
|
|
|
2001-06-19 Timothee Besset <ttimo@idsoftware.com>
|
|
* fixed generated launch script /usr/local/bin/quake3, exit $* should be exit
|
|
|
|
2001-06-18 Timothee Besset <ttimo@idsoftware.com>
|
|
* rebuilt 1.29f setups, released as 1.29f-beta1 'Q3 1.29f linux-i386 Jun 19 2001'
|
|
|
|
2001-06-10 Timothee Besset <ttimo@idsoftware.com>
|
|
* rebuilt against PR source, packaged 1.29b setups
|
|
|
|
2001-05-25 Timothee Besset <ttimo@idsoftware.com>
|
|
* graphical setup, based on Loki's setup tool (GPL)
|
|
|
|
2001-05-22 Timothee Besset <ttimo@idsoftware.com>
|
|
* changed fs_basepath to fs_homepath, according to Graeme's changes (probably missed this change?)
|
|
this fixes the q3key prompting at each game startup
|
|
|
|
2001-05-20 Timothee Besset <ttimo@idsoftware.com>
|
|
* rebuilding 1.28b, various fixes on linux build:
|
|
- SetProgramPath was renamed to Sys_SetDefaultCDPath in unix_shared.c
|
|
updated unix_main.c accordingly
|
|
- some prototypes in qgl.h are guarded by #ifndef GL_VERSION_1_2 (ARB extentions)
|
|
those prototypes are needed by linux_glimp for importing functions and casting, added a #ifdef __linux__
|
|
(not a clean solution)
|
|
- game/q_shared.h
|
|
little endian / big endian functions have been added
|
|
gcc generates warnings about functions being unused .. inlined them
|
|
- cgame/cg_marks.c
|
|
// TTimo
|
|
// gcc warning: might be used uninitialized
|
|
float sInc = 0.0;
|
|
float s = 0.0;
|
|
|
|
2001-05-15 Timothee Besset <ttimo@idsoftware.com>
|
|
* fixes to linux Makefile for bspc 2.1h
|
|
* various updates to 1.28b on linux
|
|
|
|
2001-05-09 Timothee Besset <ttimo@idsoftware.com>
|
|
|
|
* R. Duffy reverted game/bg_pmove.c PM_CheckDuck, was a merging screup on my side
|
|
* updated setup to 1.27z, removed the .so from the setup distribution (they were in 1.27g because of issues)
|
|
FIXME: gotta get pk3's first
|
|
|
|
2001-05-04 Timothee Besset <ttimo@idsoftware.com>
|
|
|
|
* fixes to gcc, building RC for 1.27s
|
|
|
|
2001-05-01 Timothee Besset <ttimo@idsoftware.com>
|
|
|
|
* added qcommon/huffman.c to the Makefile
|
|
* gcc -Wall:
|
|
commenting out
|
|
CL_Netchan_Encode CL_Netchan_Decode (cl_net_chan.c)
|
|
Netchan_ScramblePacket Netchan_UnScramblePacket (net_chan.c)
|
|
SV_Netchan_Encode SV_Netchan_Decode (sv_net_chan.c)
|
|
|
|
2001-04-26 Timothee Besset <ttimo@idsoftware.com>
|
|
|
|
* fixed dedicated server crash when entering the VM_COMPILED qagame on a mod (some statics lacked initialization)
|
|
|
|
2001-04-25 Timothee Besset <ttimo@idsoftware.com>
|
|
|
|
* added $(Q3POBJ) to clean target (cleanup of platform-dependent objects)
|
|
* more make clean improvements
|
|
|
|
2001-04-23 Timothee Besset <ttimo@idsoftware.com>
|
|
|
|
* cleanup the mod selection code, remove duplicates
|
|
* some issues with release builds, my main developement box doesn't build stable binaries with release settings
|
|
removing -fomit-frame-pointer seems to fix (there's probably a performance hit)
|
|
see OMIT-FRAME-POINTER.txt
|
|
|
|
2001-04-13 Timothee Besset <ttimo@idsoftware.com>
|
|
|
|
* checked in a first set of merged files
|
|
|
|
2001-04-06 Timothee Besset <ttimo@idsoftware.com>
|
|
|
|
* merged back the core linux parts to make 1.27g linux build from the Source Safe tree again
|
|
|
|
2001-02-27 Bernd Kreimeier <bk@lokigames.com>
|
|
|
|
* CVS: tag with changes as of today
|
|
cvs tag id1-27j-loki01027
|
|
|
|
* code/qcommon/msg.c: numFields loop (SOS).
|
|
* code/qcommon/files.c: ue Q_stricmp (SOS uses stricmp, was strcmp).
|
|
* code/game/q_shared.h (Q3_VERSION): 1.27j. Also
|
|
MAX_STRING_TOKENS upped from 256 to 1024 (SOS).
|
|
|
|
* code/server/sv_snapshot.c (SV_AddEntitiesVisibleFromPoint): see below.
|
|
* code/game/g_public.h (SVF_NOTSINGLECLIENT): added (SOS).
|
|
|
|
* code/server/sv_ccmds.c: see below.
|
|
* code/game/g_main.c: g_gametype cvar now userinfo (SOS).
|
|
|
|
* code/game/g_active.c (SendPendingPredictableEvents): new (SOS).
|
|
* code/game/bg_misc.c: new SOS (sos010227)
|
|
|
|
* SOS: new update sos010227.
|
|
|
|
2001-02-22 Bernd Kreimeier <bk@lokigames.com>
|
|
|
|
* CVS: now in sync with last SOS and cleanup up
|
|
cvs tag id1-27i-loki01022
|
|
|
|
* code/ui/ui_shared.c: below.
|
|
* code/ui/ui_main.c: leftover code!
|
|
* code/server/sv_world.c: below.
|
|
* code/server/sv_snapshot.c: below.
|
|
* code/server/sv_init.c: below.
|
|
* code/server/sv_game.c: below.
|
|
* code/server/sv_client.c: below.
|
|
* code/server/sv_ccmds.c: below.
|
|
* code/server/sv_bot.c: below.
|
|
* code/server/server.h: below.
|
|
* code/renderer/tr_surface.c: below.
|
|
* code/renderer/tr_shader.c: changed assert to early return.
|
|
* code/renderer/tr_shade_calc.c: below.
|
|
* code/renderer/tr_shade.c: below.
|
|
* code/renderer/tr_scene.c: below.
|
|
* code/renderer/tr_mesh.c: below.
|
|
* code/renderer/tr_local.h: below.
|
|
* code/qcommon/vm_x86.c: cleanup.
|
|
* code/qcommon/vm.c: below.
|
|
* code/qcommon/unzip.c: below.
|
|
* code/qcommon/qcommon.h: below.
|
|
* code/qcommon/files.c: below.
|
|
* code/qcommon/cvar.c: cleanup.
|
|
|
|
2001-02-21 Bernd Kreimeier <bk@lokigames.com>
|
|
|
|
* code/qcommon/common.c: cleanup.
|
|
* code/qcommon/cm_trace.c: cleanup.
|
|
* code/qcommon/cm_patch.c: cleanup.
|
|
* code/qcommon/cm_public.h: cleanup.
|
|
* code/game/q_shared.h: cleanup.
|
|
* code/game/q_shared.c: cleanup.
|
|
* code/game/q_math.c: cleanup.
|
|
* code/game/g_syscalls.asm: changed (once more) floor,ceil etc.
|
|
* code/game/g_spawn.c: cleanup.
|
|
* code/game/g_session.c: cleanup.
|
|
* code/game/g_cmds.c: cleanup.
|
|
* code/game/g_client.c: cleanup.
|
|
* code/game/g_arenas.c: cleanup.
|
|
* code/game/bg_slidemove.c: cleanup.
|
|
* code/game/bg_pmove.c (PM_CheckDuck): old call to trace?
|
|
* code/game/bg_misc.c: cleanup.
|
|
* code/game/be_aas.h: dead code.
|
|
* code/game/ai_dmq3.c: cleanup. One clear/copy switched?
|
|
* code/game/ai_dmnet.c: more //*/. Why oh why not DEBUG....
|
|
|
|
* code/client/snd_mix.c: below.
|
|
* code/client/snd_dma.c: below.
|
|
* code/client/keys.h: cleanup.
|
|
TODO: #error in q3_ui/keycodes.h ?
|
|
|
|
* code/client/client.h: cleanup.
|
|
* code/client/cl_main.c: misplaced bracket. Cleanup.
|
|
* code/client/cl_keys.c: below.
|
|
* code/client/cl_cin.c: below.
|
|
* code/client/cl_cgame.c: cleanup.
|
|
TODO: define assert for Win32 or guard my assertions.
|
|
|
|
* code/cgame/cg_syscalls.c: below.
|
|
* code/cgame/cg_servercmds.c: below.
|
|
* code/cgame/cg_players.c: cleanup.
|
|
|
|
* code/cgame/cg_newdraw.c: remember to diff against cg_newDraw.c
|
|
in SOS (mixed case).
|
|
TODO: get id to use cg_newdraw.c, and to remove cg_newDraw.c/cpp.
|
|
|
|
* code/cgame/cg_main.c: below.
|
|
* code/cgame/cg_local.h: below.
|
|
* code/cgame/cg_event.c: below.
|
|
* code/cgame/cg_drawtools.c: below.
|
|
* code/cgame/cg_draw.c: cleanup.
|
|
* code/cgame/cg_consolecmds.c: dead code.
|
|
* code/bspc/qbsp.h: below.
|
|
* code/bspc/l_poly.c: below.
|
|
* code/bspc/l_math.c: cleanup.
|
|
* code/bspc/bspc.c: cleanup.
|
|
* code/bspc/be_aas_bspc.c: cleanup.
|
|
* code/bspc/aas_map.c: kept comments - merge loss at their end?
|
|
* code/bspc/aas_file.c: cleanup.
|
|
|
|
* code/botlib/be_interface.c: this file is plain impossible. There
|
|
are layers of code made dead with /* */ and the resurrected by
|
|
//* or // /* or variations of this. I reverted to exact mirror
|
|
image of SOS to be sure - short of removing it's too easy to mistake
|
|
live code for dead one.
|
|
Later: have to change 5 occurences to avoid gcc complaints about
|
|
nested comment tokens.
|
|
TODO: somebody please get rid of the cruft in here.
|
|
|
|
* code/botlib/be_ai_move.c: redundant typedef.
|
|
* code/botlib/be_ai_chat.c: assertions on signed string index.
|
|
Note: this is not in my ChangeLog - ouch.
|
|
TODO: use gcc -fsigned-char on all platsforms to enforce Win32
|
|
TODO behavior (PPC has a default unsigned char, Intel has not).
|
|
* code/botlib/be_aas_sample.c (AAS_TraceClientBBox): one code block
|
|
was placed in different location, and one FPE hack not used. I would
|
|
expect that divide by zero will still occur here.
|
|
|
|
* code/botlib/be_aas_reach.c: below.
|
|
* code/botlib/be_aas_cluster.c: cleanup.
|
|
* CVS: the last tag (below) marks the version with a lot of history
|
|
and additional comments. I am now bringing the codebase in sync with
|
|
SOS as of yesterday, cleaning out comments, dead code and other
|
|
differences to minimize a diff - in a valiant if futile attempt to
|
|
roll back changes into the id codebase.
|
|
Note: I ignore the $SOS$ - these are unfortunate but will change
|
|
in the same awkward way at their end.
|
|
Note: I stick to #if 0 instead of C comments around dead code id
|
|
kept (nested comments issue). The commentary is changed to sosYYMMDD
|
|
and includes the token DEAD.
|
|
|
|
2001-02-20 Bernd Kreimeier <bk@lokigames.com>
|
|
|
|
* CVS: update, then tag current version as
|
|
cvs tag id1-27i-loki010219
|
|
|
|
* SOS: patched up to sos010219.
|
|
|
|
* code/qcommon/cm_trace.c (CM_Trace): fabs on sphere offsets (SOS).
|
|
* code/game/bg_slidemove.c (PM_StepSlideMove): stepSize vs. STEPSIZE (SOS).
|
|
* code/game/bg_pmove.c (PM_CheckDuck): fix in stand up check (SOS).
|
|
* code/bspc/bspc.c (main): -capsule (SOS).
|
|
* code/bspc/qbsp.h: below (SOS).
|
|
* code/bspc/be_aas_bspc.c (capsule_collision): added (SOS).
|
|
* code/bspc/aas_map.c (CapsuleOriginDistanceFromPlane): added and used (SOS).
|
|
* code/bspc/aas_file.c (AAS_WriteAASFile): removed diagnostics recently
|
|
added. No matter how long you wait, they'll always get you ;-).
|
|
* code/botlib/be_aas_cluster.c: enabled LogWrites, different flood (SOS).
|
|
|
|
* SOS: patching up to snapshot sos010219.
|
|
Note: For brevity, I use as marker sosYYMMDD now instead of bkYYMMDD, to
|
|
distinguish from changes not in SOS.
|
|
|
|
* CVS: tagged current version before patching up with SOS.
|
|
cvs tag id1-27i-loki010216-bsd
|
|
|
|
2001-02-16 Bernd Kreimeier <bk@lokigames.com>
|
|
|
|
* code/server/sv_init.c: DLL_ONLY sets sv_pure to 0 and ROM.
|
|
TODO: determine good sv_pure policy for DLL-only servers.
|
|
|
|
* code/renderer/tr_shade_calc.c: my_ftol implementation (BSD).
|
|
|
|
* code/unix/Makefile: FreeBSD sections.
|
|
TODO: include target-specific Make-freebsd etc.,
|
|
include a Make-local not in CVS for build preferences,
|
|
and generally clean up this mess.
|
|
* code/unix/unix_glw.h: guard #error
|
|
* code/unix/linux_snd.c: soundcard.h location (BSD).
|
|
* code/unix/linux_glimp.c: guard system headers.
|
|
Later: added Joystick stubs.
|
|
Note: linux_ etc. prefixes start to loose meaning as we
|
|
re-use most of this on UNIXes anyway. I didn't use Raf's
|
|
freebsd_joystick.c but instead put generic stubs here.
|
|
TODO: introduce generic -DNO_JOYSTICK flag.
|
|
* code/renderer/tr_local.h: my_ftol guard.
|
|
* code/renderer/qgl.h: FreeBSD guards.
|
|
* code/qcommon/vm_x86.c: sys/types include on FreeBSD.
|
|
* code/qcommon/md4.c: Win32 pragma guard.
|
|
* code/qcommon/common.c: Com_Memcpy/Memset external.
|
|
* code/game/q_shared.h: added FreeBSD defines.
|
|
* code/game/q_math.c (BoxOnPlaneSide): FreeBSD conditional.
|
|
TODO: check whether we have/need the assembly version anyway.
|
|
* code/client/snd_mix.c: use C fallback on FreeBSD.
|
|
Note: all of the above changes from the original port by Rafael Barrero.
|
|
|
|
* CVS: tagged current version before merging FreeBSD related changes.
|
|
cvs tag id1-27i-loki010215-ppc
|
|
|
|
2001-02-15 Bernd Kreimeier <bk@lokigames.com>
|
|
|
|
* code/unix/Makefile: BSD related changes.
|
|
* code/cgame/cg_draw.c: hacked phone jack rendering check for Debug.
|
|
TODO: finish Debug, fix CG_DrawDisconnect !!!
|
|
|
|
* code/unix/vm_x86.c: error on compile attempts. Fight redundancy!
|
|
* code/qcommon/vm_x86.c (VM_CallCompiled): dummy for linkage on PPC.
|
|
Note: DLL_ONLY is the global Makefile option for DLL-only builts.
|
|
Currently only executed on Linux.
|
|
* code/unix/unix_main.c: *ppc postfix for DLLs. Ignored the changes
|
|
to redundant code (have to remove the unused Un/LoadDll/API calls).
|
|
* code/server/sv_game.c (VMA): changed macro (see below). PPC.
|
|
* code/qcommon/vm.c (VM_DllSyscall): see lengthy commentary by Ryan.
|
|
The existing VM code makes certain assumptions about the layout of
|
|
varargs on the stack, which fall apart with call conventions that
|
|
don't even put all parameters on the stack (gcc on PPC, register-rich).
|
|
Using a dedicated memory area as our own stack. This should actually
|
|
be the default behavior.
|
|
Later: make vm_* cvars INIT/ROM for DLL_ONLY target.
|
|
|
|
* code/qcommon/common.c: PPC change (from Ryan Gordon).
|
|
|
|
2001-02-07 Bernd Kreimeier <bk@lokigames.com>
|
|
|
|
* code/unix/unix_main.c: disabled FPE for debug for the time
|
|
being (that is, until I can figure out
|
|
Program received signal SIGFPE, Arithmetic exception.
|
|
RB_BeginSurface (shader=0x449572e0, fogNum=0) at ..//renderer/tr_shade.c:307
|
|
307 tess.shaderTime = backEnd.refdef.floatTime - tess.shader->timeOffset;
|
|
without any NaN's involved.
|
|
TODO: unmask other FPE's selectively (see Mike's Tribes2, no getenv though).
|
|
|
|
2001-02-06 Bernd Kreimeier <bk@lokigames.com>
|
|
|
|
* SOS: up to date with todays snapshot.
|
|
Note: got the date wrong, comment used was bk010205. Duh.
|
|
|
|
* code/server/sv_snapshot.c (SV_UpdateServerCommandsToClient): below.
|
|
* code/server/sv_main.c (SV_ReplacePendingServerCommands): new (SOS).
|
|
* code/server/server.h: reliableSent (SOS).
|
|
|
|
* code/renderer/tr_shade.c (ProjectDlightTexture): see below.
|
|
* code/renderer/tr_scene.c: see below.
|
|
* code/renderer/tr_public.h: see below (SOS).
|
|
* code/renderer/tr_local.h: additive light support (SOS).
|
|
|
|
* code/qcommon/cm_trace.c (CM_Trace): new tw.sphere.use branch (SOS).
|
|
|
|
* code/game/g_spawn.c: notta, notq3a entities (SOS).
|
|
* code/game/ai_dmq3.c: MAX_ACTIVATEAREAS search (SOS).
|
|
|
|
* code/client/cl_cgame.c: see below.
|
|
* code/cgame/cg_syscalls.c (trap_R_AddAdditiveLightToScene): below.
|
|
* code/cgame/cg_syscalls.asm: see below (trap_R_AddAdditiveLightToScene).
|
|
* code/cgame/cg_public.h: CG_R_ADDADDITIVELIGHTTOSCENE (SOS).
|
|
|
|
* code/bspc/l_math.c: new VectorLengthSquared, removed rotate/matrix (SOS).
|
|
* code/bspc/bspc.c (BSPC_VERSION): was 2.1e, now?
|
|
* code/bspc/be_aas_bspc.c (BotImport_Trace): CM_BoxTrace sig. (SOS).
|
|
* code/bspc/aas_file.c (AAS_WriteAASFile): SOS.
|
|
* code/botlib/be_aas_sample.c (AAS_DeAllocAASLink): SOS.
|
|
|
|
* code/unix/unix_main.c (Sys_LoadDll): do not load from installdir
|
|
in NDEBUG (confusing relic from old Makefile). Postfix -debug.so
|
|
for debug binaries to let both builds coexist.
|
|
|
|
* code/unix/Makefile: updated install targets and VERSION.
|
|
|
|
* Win32: build from SOS snapshot.
|
|
Note: Unix CR/LF in *.dsw/*.dsp fucks up MSVC++.
|
|
|
|
2001-02-02 Bernd Kreimeier <bk@lokigames.com>
|
|
|
|
* SOS: all changes up to today.
|
|
|
|
* code/server/sv_init.c (SV_TouchCGame): added. Also memset
|
|
on reallocated client data (SOS).
|
|
* code/qcommon/qcommon.h: see below.
|
|
* code/qcommon/cvar.c (Cvar_SetLatched): new (SOS).
|
|
* code/qcommon/cm_trace.c: more sphere test fixes (SOS).
|
|
Note: SOS encryption key expired and updated by MrElusive.
|
|
|
|
* code/qcommon/cm_patch.c (CM_TraceThroughPatchCollide):
|
|
fix from MrElusive, fall through curved corner floors (q3dm17).
|
|
Later: also in SOS (so is shadow FPE fix).
|
|
|
|
* Win32: can't get an unadulterated SOS snapshot to build.
|
|
First, fix CR/LF back again (Linux client converts all).
|
|
find . -name '*.ds*' -print
|
|
alias dos2unix='recode ibmpc..lat1'
|
|
alias unix2dos='recode lat1..ibmpc'
|
|
Next, find a *.dws that works? Nope, no cigar.
|
|
|
|
2001-02-01 Bernd Kreimeier <bk@lokigames.com>
|
|
|
|
* Win32: have to update dsp/dsw/etc. files in CVS, too.
|
|
|
|
* CVS: tag previous version before update
|
|
cvs tag id1-27h-loki010131-beta3
|
|
|
|
* code/game/q_math.c (Q_rsqrt): guard, #ifndef __linux__
|
|
for assert (for Win32 build).
|
|
TODO: assert replacement for Win32?
|
|
* code/q3_ui/ui_qmenu.c: see below.
|
|
* code/q3_ui/ui_players.c: see below.
|
|
* code/q3_ui/ui_controls2.c: float const with f postfix
|
|
Note: Win32 C4305 warning. Somebody at id has been doing
|
|
a lot of these recently as well...
|
|
|
|
* code/cgame/cg_players.c (CG_PlayerShadow): applied fix by
|
|
MrElusive, removed FPE hack (player shadows on zero mormals).
|
|
Prolly in this evenings' CVS.
|
|
|
|
* code/server/sv_game.c: new signatures (capsule again).
|
|
* code/server/server.h: new signatures (SV_Trace,ClipToEntity).
|
|
* code/server/sv_bot.c: new signatures (above).
|
|
* code/qcommon/cm_trace.c: a truckload of changes. Math
|
|
code added before moved upwards. Capsule traces added all
|
|
over the place, old box traces moved in conditional
|
|
branches, functions renamed and wrapped. Eliminated some
|
|
of the previous' versions deadcode to keep diffs smaller.
|
|
TODO: once a point release is out and reasonably bug
|
|
TODO free, remove // bkYYMMDD annotations where SOS related.
|
|
|
|
* code/qcommon/cm_public.h: new signatures in prototypes.
|
|
* code/qcommon/cm_patch.c: dead code re-enabled, new
|
|
sections (conditional branches for spheres) added to
|
|
several trace functions.
|
|
* code/qcommon/cm_local.h (CAPSULE_MODEL_HANDLE): added.
|
|
* code/qcommon/cm_load.c (CM_TempBoxModel): capsules.
|
|
|
|
* code/game/q_shared.h (Q3_VERSION): 1.27i now (new QVM traps).
|
|
|
|
* code/game/g_syscalls.asm: see below.
|
|
* code/game/g_public.h (SVF_CAPSULE): added (SOS). Also
|
|
G_ entry poiints for capsule traces.
|
|
|
|
* code/client/cl_cgame.c: see below.
|
|
* code/cgame/cg_syscalls.c: see below.
|
|
* code/cgame/cg_syscalls.asm: see below.
|
|
* code/cgame/cg_public.h: new capsule trace code (SOS).
|
|
|
|
2001-01-31 Bernd Kreimeier <bk@lokigames.com>
|
|
|
|
* Win32: test compile (WinCVS, MSVC++). Have to guard isnan.
|
|
Note: too much shit going on....
|
|
|
|
2001-01-30 Bernd Kreimeier <bk@lokigames.com>
|
|
|
|
* CVS: update for patching up (pre-1.27i).
|
|
|
|
* SOS: new changes (new collision detection primitives).
|
|
Now Version 1.27i.
|
|
TODO: start testing using DLL's (QVM code is out of sync).
|
|
|
|
2001-01-25 Bernd Kreimeier <bk@lokigames.com>
|
|
|
|
* SOS: caught up till today (below).
|
|
* code/qcommon/cm_trace.c: new functions added: RotatePoint,
|
|
TransposeMatrix, CreateRotationMatrix (SOS).
|
|
(CM_TransformedBoxTrace): new rotation code used here.
|
|
|
|
* code/q3_ui/ui_demo2.c: sizeof(extension). SOS.
|
|
* code/game/g_cmds.c (G_SayTo): CON_CONNECTED.
|
|
* code/game/ai_main.c: HOOK added (SOS).
|
|
* code/botlib/be_aas_move.c (AAS_HorizontalVelocityForJump):
|
|
correct fix for FPE occuring (SOS).
|
|
* code/game/ai_dmq3.c: initmove.viewoffset (SOS).
|
|
|
|
* code/game/q_math.c: guard asser/isnan with Q3_VM (q3asm).
|
|
TODO: define Com_Error based assert macro? NDEBUG?
|
|
|
|
2001-01-24 Bernd Kreimeier <bk@lokigames.com>
|
|
|
|
* code/server/sv_ccmds.c (SV_MapRestart_f): some debug.
|
|
TODO: map_restart 0 disconnects external client in 1.27h?
|
|
|
|
* code/renderer/tr_image.c (LoadTGA): added some commentary
|
|
and dead code based on fixes from GtkRadiant (Leonardo found
|
|
flipped TGA's).
|
|
|
|
2001-01-23 Bernd Kreimeier <bk@lokigames.com>
|
|
|
|
* BETA3: finished testing, ready to upload to id FTP.
|
|
Later: neither the FreeBSD beta not the Linux Beta3
|
|
uloaded. Beta2 not yet released, and clients get
|
|
disconnected with Beta2 and Beta3 on SV_MapRestart_f.
|
|
|
|
2001-01-22 Bernd Kreimeier <bk@lokigames.com>
|
|
|
|
* code/client/cl_main.c (CL_InitDownloads): undid yesterday (SOS).
|
|
* code/botlib/be_aas_sample.c (AAS_DeAllocAASLink): guard print (SOS).
|
|
* code/server/sv_client.c (SV_DirectConnect): VM_Call disconnect (SOS).
|
|
* code/qcommon/files.c (FS_ListFilteredFiles): trailing slashes (SOS).
|
|
* code/game/g_cmds.c (SetTeam): print change (SOS).
|
|
Note: the above plus VectorClear(v1) (below) are todays SOS changes.
|
|
|
|
* code/cgame/cg_players.c (CG_PlayerShadow): ignore bogus
|
|
(all zero) planes. This caused FPE in ProjectPointOnPlane.
|
|
TODO: why does trace return zero normal planes?
|
|
Note: gdb seems totally at loss with vec3_t arrays....
|
|
|
|
* code/botlib/be_aas_sample.c (AAS_TraceAreas): FPE.
|
|
NaN in uninitialized v1 that wasn't supposed to be referred
|
|
to in this branch.
|
|
|
|
* code/botlib/be_aas_move.c (AAS_HorizontalVelocityForJump):
|
|
FPE divide by zero (zero zvel, zero t) for jump estimates.
|
|
|
|
* code/client/cl_main.c (CL_Frame):1856. uivm==NULL on
|
|
client after server crashed.
|
|
TODO: check that uivm always non-NULL for client.
|
|
TODO: do setenv(FX_NO_SIGNALS) to avoid exit errors...
|
|
|
|
* code/unix/linux_glimp.c (GLW_SetMode): added "Indirect"
|
|
Mesa token to software rendering detection. Reworded error
|
|
output and added drivername.
|
|
TODO: measure framerate instead?
|
|
|
|
2001-01-21 Bernd Kreimeier <bk@lokigames.com>
|
|
|
|
* SOS: caught up with changes up until today.
|
|
|
|
* code/server/sv_init.c (SV_SetConfigstring): gentity != NULL
|
|
|
|
* code/server/sv_client.c: connect to "{all bots" server.
|
|
* code/renderer/tr_init.c: JPEG extension on screenshots
|
|
* code/qcommon/files.c: modes based on mods, fs_basegame
|
|
|
|
* code/q3_ui/ui_demo2.c: dm3 extension (demo names, protocol).
|
|
|
|
* code/game/g_client.c: savedEvents[] removed.
|
|
* code/game/bg_misc.c: event sequence fixes.
|
|
* code/client/snd_dma.c (S_StopBackgroundTrack): different use.
|
|
* code/client/cl_main.c: demo file handling changed (names).
|
|
Also CL_InitDownloads: always next download.
|
|
|
|
* code/cgame/cg_servercmds.c: cg_thirdPerson.
|
|
* code/cgame/cg_weapons.c: see below.
|
|
Also CG_ShotgunPattern: different call (seed parameter).
|
|
|
|
* code/cgame/cg_main.c: see below.
|
|
* code/cgame/cg_local.h: new cg_noProjectileTrail Cvar.
|
|
* code/cgame/cg_effects.c (CG_BubbleTrail): early out (above).
|
|
|
|
* code/bspc/l_poly.c (BOGUS_RANGE): increased.
|
|
* code/bspc/bspc.c: applied patch up to "2.1e"
|
|
|
|
2001-01-18 Bernd Kreimeier <bk@lokigames.com>
|
|
|
|
* code/ui/ui_main.c: below.
|
|
* code/q3_ui/ui_main.c: UI_HASUNIQUECDKEY comment.
|
|
Note: mods have to return qfalse. See Bug #2890 in Fenris.
|
|
|
|
2001-01-17 Bernd Kreimeier <bk@lokigames.com>
|
|
|
|
* BETA2: finished testing, uploaded to id's FTP for release.
|
|
|
|
2001-01-16 Bernd Kreimeier <bk@lokigames.com>
|
|
|
|
* CVS: checking in preparation for Beta2.
|
|
cvs tag id1-27h-loki010116-beta2
|
|
|
|
* SOS: new bspc "2.1e". No change on 1.27h.
|
|
|
|
* TEST: patch-up seems to work fine. No new files have been added
|
|
to the linkage (i.e. the ft2/ files now added), so we might not be
|
|
feature complete.
|
|
|
|
* code/game/g_active.c (ClientThink_real): id MISSIONPACK
|
|
conditional in addition to the ones I added earlier.
|
|
* code/qcommon/files.c: REJECT. Linux hack for userdir threw it off.
|
|
* code/qcommon/unzip.c: REJECT. CRC-32 section removed.
|
|
Later: unused tempB
|
|
|
|
* code/q3_ui/ui_syscalls.asm: REJECT. Start/StopBackgroundTrack.
|
|
* code/ui/ui_syscalls.asm: REJECT. syscalls ids from 1.27h
|
|
as of SOS (floor/ceil - will this ever get straightened out)
|
|
* code/win32/win_input.c: REJECT. g_pMouse edit.
|
|
* ui/menus.txt: REJECT. Replaced with 1.27h version.
|
|
Note: some more due to $SOS$.
|
|
|
|
* ui/: new scripts.
|
|
cinematicmenu.menu, demo_quit.menu, ingame.txt, serverinfo_old.menu
|
|
vid_restart.menu
|
|
|
|
* code/ft2/ttconfig.h: below.
|
|
* code/ft2/sfconfig.h: below.
|
|
* code/ft2/pstables.h: below.
|
|
* code/ft2/psnames.c: below.
|
|
* code/ft2/psdriver.h/c: below.
|
|
* code/ft2/keys.h: below.
|
|
* code/ft2/ftbbox.c: new in 1.27h
|
|
|
|
* code/cgame/cg_newdraw.c: beware: cg_newDraw.c gets lost in diff easily.
|
|
|
|
* code/cgame/cg_rankings.c: file removed from SOS.
|
|
|
|
2001-01-15 Bernd Kreimeier <bk@lokigames.com>
|
|
|
|
* Patch-up: patching up from RC4 to 1.27h current.
|
|
No changes since 010112 snapshot.
|
|
ln -s sos010112/ work
|
|
diff -urbB sos001204-rc4/ work > work.diff
|
|
ln -s cvs-1.27g/ work
|
|
patch -p0 < work.diff > work.patch
|
|
find cvs1.27g/ -name '*.rej' -print
|
|
|
|
* SOS: adding the remaining SOS snapshots to CVS.
|
|
cvs import Quake3_sos sos001211 pr1-27g-win32-001211
|
|
Note: at this point id warned about repository corruption.
|
|
Watch out for the syscall stuff in particular.
|
|
cvs import Quake3_sos sos010104 pr1-27g-win32-010104
|
|
cvs import Quake3_sos sos010108 pr1-27h-win32-010108
|
|
cvs import Quake3_sos sos010110 pr1-27h-win32-010110
|
|
cvs import Quake3_sos sos010112 pr1-27h-win32-010112
|
|
Note: the first 1.27h might be the public (server only)
|
|
beta released, the second one was post release. Beware
|
|
of source files added and removed (botlib headers, FT2).
|
|
Note: why so late? Don't ask...
|
|
|
|
2001-01-08 Bernd Kreimeier <bk@lokigames.com>
|
|
|
|
* SOS: id's working up to 1.27h (server side fix for
|
|
Guard exploit seems to force earlier release). Updating
|
|
CVS (most of the changes are debug code put in and
|
|
then disabled, plus some fixes as below). Next patching
|
|
up to current SOS.
|
|
|
|
2001-01-07 Bernd Kreimeier <bk@lokigames.com>
|
|
|
|
* Makefile: need to rework this for multiple platforms.
|
|
We also need null/null_vm.c for platforms where we don't
|
|
have JIT (assembly emit).
|
|
|
|
2001-01-04 Bernd Kreimeier <bk@lokigames.com>
|
|
|
|
* code/q3_ui/ui_connect.c (UI_DisplayDownloadInfo): time
|
|
information for current (vs. start of download) is wrong,
|
|
thus negative 1 "estimated time", as well as transfer
|
|
rate just negative downloadSize. Not fixed.
|
|
|
|
* code/unix/unix_main.c (Sys_ParseArgs): added.
|
|
Note: for support/us, to identify builts. This is only
|
|
a skeleton right now - if I ever feel the need to support
|
|
more than "-v" and "--version" I'll have to flesh this out.
|
|
|
|
* code/unix/linux_glimp.c (signal_handler): see below.
|
|
* code/unix/unix_main.c (Sys_Exit): added an abstraction
|
|
layer for exit/_exit/assert/raise issues.
|
|
Note: need both a better debug/backtrace handling, and
|
|
have to find a way to determine why/where the alleged
|
|
startup/exit errors happen...
|
|
|
|
2001-01-03 Bernd Kreimeier <bk@lokigames.com>
|
|
|
|
* code/game/g_mem.c (G_Alloc): ERR_DROP initiated by
|
|
addbot commands for large sv_maxclients, allegedly
|
|
caused segfaults in 1.17. Not reproducible.
|
|
TODO: recover more gracefully from failure to add bot?
|
|
|
|
* code/renderer/tr_light.c (R_LightForPoint): Tim Angus
|
|
reports a crashbug with nolight maps. Also assertion in
|
|
R_SetupEntityLightingGrid, might want conditional there.
|
|
DONE: fixed crash on LightForPoint for nolight maps.
|
|
|
|
* code/qcommon/qcommon.h: NUM_SERVER_PORTS. A feature
|
|
request to increase this, or make it more flexible
|
|
otherwise (Fenris).
|
|
TODO: id decision on more flexible NUM_SERVER_PORTS.
|
|
|
|
2001-01-02 Bernd Kreimeier <bk@lokigames.com>
|
|
|
|
* code/unix/snapvector.nasm: fixed FPU bit (the current
|
|
one had reserved bits off, behavior should not change).
|
|
* code/qcommon/vm_x86.c: fixed symbols (below).
|
|
* code/unix/ftol.nasm: FPU bits weren't correct (duh).
|
|
DONE: shoot-though floor (q3dm5)
|
|
DONE: cursor-in-rect off (TA/Player model selection)
|
|
Note: in gdb, "disassemble <funcname>" is your friend.
|
|
|
|
* code/cgame/cg_public.h: CG_MEMSET is set to 100. In
|
|
cg_syscalls.asm it's 101. If I change it I get Bad trap 100
|
|
from the cgame VM code, so the 1.27g "official" VM code
|
|
uses it.
|
|
|
|
* code/unix/linux_common.c: have to fall back to C, the
|
|
current assembly is buggy...
|
|
* code/unix/Makefile (linux_common.o): added.
|
|
Later: also for dedicated. Less portable this way.
|
|
TODO: C_ONLY for dedicated on non-i386 only?
|
|
|
|
* code/qcommon/common.c: do not use memcpy/memset under Linux.
|
|
* code/unix/linux_common.c: added Andrew's assembly port.
|
|
TODO: C_ONLY for Com_Memset/Memcpy? Conditionals are fubared.
|
|
|
|
* code/qcommon/vm.c (VM_Init): use Win32 defaults (do not
|
|
use DLL's by default). This exposes DLL rounding errors
|
|
(damage through floors), and we don't want DLL's used by
|
|
default anyway.
|
|
TODO: why vm_ui default of 1?
|
|
|
|
* code/botlib/l_precomp.c (SourceWarning): removed assert.
|
|
|
|
* code/game/bg_lib.c (acos): defined, but we don't actually
|
|
use it except where the cg_syscalls.asm trap is used.
|
|
|
|
* code/game/g_public.h: missing lots of trap tokens.
|
|
* code/game/g_syscalls.c: missing lots of traps.
|
|
* code/game/g_syscalls.asm: more inconsistent hooks, were:
|
|
equ floor -111
|
|
equ ceil -112
|
|
equ testPrintInt -113
|
|
equ testPrintFloat -114
|
|
now changed to match cg_syscalls.
|
|
Note: fixed this in UI earlier, how did this slip through
|
|
the diffs against SOS?
|
|
|
|
* code/game/g_syscalls.c: no acos hook.
|
|
* code/cgame/cg_syscalls.c: no acos hook.
|
|
* code/cgame/cg_syscalls.asm: has acos hook as -112
|
|
Note: report from Tim Angus. The acos function is in bg_lib.c
|
|
which is linked only into ui (not q3_ui). That means we are
|
|
using libc acos right now?
|
|
Note: QVM traps are negative?
|
|
|
|
* BSD/Irix: tagged current CVS (not all of the below) as
|
|
cvs tag id1-27g-loki010102-bsd1
|
|
for BSD work (Rafael Barrero). Also be used for Irix update.
|
|
|
|
2001-01-01 Bernd Kreimeier <bk@lokigames.com>
|
|
|
|
* SOS: adding the remaining SOS snapshots to CVS.
|
|
cvs import Quake3_sos sos001201-rc3 pr1-27f-win32-001201-rc3
|
|
cvs import Quake3_sos sos001202 pr1-27f-win32-001202
|
|
cvs import Quake3_sos sos001204 pr1-27g-win32-001204-rc4
|
|
This is the codebase to which the Linux branch has been patched
|
|
up. I can't verify whether this is identical to the RC4 codebase
|
|
as the tag doesn't work (but can check against the ZIP file..)
|
|
cvs import Quake3_sos sos001211 pr1-27g-win32-001211
|
|
The above snapshot contains a (post-release?) fix to ui_syscalls
|
|
in ui/ and q3_ui/. This change has been used in Linux (Beta1 and
|
|
above). At this point, id discouraged further use of SOS due to
|
|
repository corruption on their end. No further snapshots were
|
|
taken since.
|
|
|
|
* Fenris: since the release of the Beta1 bugs have been
|
|
maintained at http://fenris.lokigames.com/. I am going to
|
|
list issues here as they get fixed.
|
|
|
|
2000-12-21 Bernd Kreimeier <bk@lokigames.com>
|
|
|
|
* code/renderer/tr_font.c: graceful silence with old mods?
|
|
* code/botlib/l_precomp.c (SourceWarning): graceful exit if old mod?
|
|
|
|
2000-12-20 Bernd Kreimeier <bk@lokigames.com>
|
|
|
|
* code/server/sv_ccmds.c (SV_MapRestart_f): see below.
|
|
* code/qcommon/vm.c: currentVM is 0x0 in VM_ArgPtr.
|
|
In VM_Call, oldVM was NULL - made conditional the
|
|
reset of currentVM to oldVM.
|
|
|
|
2000-12-18 Bernd Kreimeier <bk@lokigames.com>
|
|
|
|
* BETA1: closed Linux beta release. Stripped debug
|
|
and release binaries, DLL's, and pak4.pk3. CVS checkin,
|
|
will be tagged as
|
|
cvs tag id1-27g-loki001218-beta1
|
|
Later: id added a pak5.pk3 to the Win32 point release,
|
|
added this to the BETA1 best.
|
|
|
|
* code/qcommon/vm_x86.c: C37F.
|
|
* code/unix/snapvector.nasm: C37F.
|
|
Note: short of any real evidence, I gamble and use max.
|
|
precision (as well as default Linux precision, but NOT
|
|
Win32 precision). It seems that precision change is not
|
|
really an issue (despite Graeme's claim that the cursor
|
|
in the menu was/is off). I also pick the roundiung behavior
|
|
that is seemingly used by ANSI and gcc (but possibly not
|
|
Win32 _ftol depending on build).
|
|
|
|
2000-12-15 Bernd Kreimeier <bk@lokigames.com>
|
|
|
|
* code/unix/Makefile: added snapvector.o
|
|
* code/unix/unix_shared.c: #if 0'ed the old snapvector code.
|
|
* code/unix/snapvector.nasm (Sys_SnapVectorCW): two new
|
|
assembly functions from AndrewH that explicitely set the
|
|
FPU control word to convert vec3_t, to ensure cross-platform
|
|
behavior for both DLL and QVM.
|
|
|
|
* code/unix/ftol.nasm (Q_ftolC37F): for globals.
|
|
|
|
* code/unix/unix_main.c: took out global FPU manipulation.
|
|
For clarity this should be VM only.
|
|
* code/qcommon/vm_x86.c: added prototypes for the ftol
|
|
library. To select a specific behavior for the entire VM,
|
|
set ftolPtr accordingly.
|
|
Later: the GCC ftol function of course affect the stack
|
|
(there is no "declspec naked"). The problem seems to be
|
|
that the VM never handles the stack in a way compatible
|
|
to regular gcc C functions. For some odd reason _ftol seems
|
|
to do the right thing under Win32. All 4 control words
|
|
implemented at the moment work just fine with the menus.
|
|
|
|
* code/unix/ftol.nasm: added a small library of "safe" qftol
|
|
variations that explicitely set the control word to the
|
|
relevant (4) possibilities.
|
|
|
|
2000-12-13 Bernd Kreimeier <bk@lokigames.com>
|
|
|
|
* code/qcommon/vm_x86.c: an entire day spent trying to nail
|
|
the ftol issues. It breaks down like this: id used to use
|
|
an unsafe (no setting FPU control word) fistp. That seemingly
|
|
caused subtle physics bugs which nobody cared about in 1.17.
|
|
They then changed the UI code, and ran into the UI bugs:
|
|
menu entries shifted to the right, fonts vanishing. Then
|
|
they switched to using _ftol. Then they had to reproduce
|
|
the old behavior for the physics code due to public outrage.
|
|
My original port used a simple (long)float cast, which gcc
|
|
seemingly compiles to code that does OR 0C00 on whatever
|
|
current control word (precision unchanged). This breaks the
|
|
menus. If I use the unprotected fistp instead, which should
|
|
(Linux 037F default) use "nearest/even", then my menus are
|
|
correct. That would mean Win32 _ftol in id's compile does
|
|
the same, only that would require /qifist or some equivalent
|
|
compile flag, which I can't find. Two disassemblies of _ftol
|
|
I got from others showed OR 0C00 as part of the default (ANSI)
|
|
behavior.
|
|
|
|
2000-12-13 Bernd Kreimeier <bk@lokigames.com>
|
|
|
|
* code/game/bg_pmove.c (PmoveSingle): trap_SnapVector.
|
|
The one true and single call to snap velocity.
|
|
Note: bspc/map.c:void SnapVector(vec3_t normal)
|
|
qcommon/cm_patch.c:void CM_SnapVector(vec3_t normal)
|
|
game/q_shared.h: #define SnapVector(v) {v[0]=((int)(v[0]));...
|
|
|
|
* code/client/cl_cgame.c: CG_SNAPVECTOR.
|
|
* code/server/sv_game.c: G_SNAPVECTOR.
|
|
Note: these go through trap_SnapVector in syscalls.
|
|
|
|
* code/unix/unix_shared.c (Sys_SnapVector): sticking to
|
|
old Linux version for now...
|
|
* code/win32/win_shared.c (Sys_SnapVector): changed.
|
|
Note: Graeme points out this was changed to fix ftol
|
|
artifacts?
|
|
TODO: calculate errors for various ftol variants...
|
|
|
|
* code/qcommon/vm_x86.c: both the old fistp code (1.17)
|
|
and the new qftol function apparatently work. Using the
|
|
ftol.nasm code for now.
|
|
|
|
* code/unix/Makefile: DO_NASM and ftol.o.
|
|
|
|
* code/unix/ftol.nasm (qftol): created from Mike's SoF
|
|
replacements, with Andrew's help to satify the VM
|
|
stack/call requirements.
|
|
TODO: use Q_ftol herein to replace myftol elsewhere.
|
|
|
|
* code/unix/unix_main.c (Sys_ConfigureFPU): SIGFPE.
|
|
TODO: divide by zero in botlib. Disable this for now.
|
|
Note: we can't introduce calculation differences between
|
|
versions, so fixing these will have to wait.
|
|
|
|
* code/qcommon/vm_x86.c: two new lines in Win32 branch
|
|
missing from Linux assembly in AsmCall:
|
|
mov eax, dword ptr [edi]
|
|
and eax, [callMask]
|
|
Added, doesn't seem to affect UI etc. bugs.
|
|
Later: no FTOL_PTR, use fistp non-IEEE assembly as in old
|
|
version. This seems to work for Q3 and TA, while qftol
|
|
(simple cast) does not - for Win32 Graeme says the reverse
|
|
is true.
|
|
|
|
* code/qcommon/vm_x86_old.c: used the old cvs-1.17 version.
|
|
Two fixes (Hunk_Alloc, Com_Memcpy), and it works:
|
|
+set vm_game 2 +set vm_ui 2 +set vm_cgame 2
|
|
UI, cgame and game w/o apparent problems.
|
|
|
|
2000-12-12 Bernd Kreimeier <bk@lokigames.com>
|
|
|
|
* code/unix/Makefile: cleanup of redundant flags.
|
|
Removed bogus MALLOC_CHECK (note to self: export MALLOC_CHECK_=2).
|
|
Also DO_SHLIB_CC on all UI DLL's.
|
|
Added and removed DEBUG_VM flag.
|
|
TODO: figure out whether Zoid did UI this way intentionally.
|
|
Note: this seemingly fixed the botimport problem, although
|
|
most of the changes were just redundant CFLAGS removed. Given
|
|
our wanker toolchain, should have been more paranoid. All
|
|
DLL's can now be used w/o apparent problems.
|
|
|
|
* code/server/sv_main.c: gvm init.
|
|
* code/server/sv_game.c: gvm assertions.
|
|
* code/unix/unix_main.c (Sys_LoadDll): print vmMain
|
|
Note: top no avail. There is some odd ld/gdb problem here
|
|
that prevents examining globals and obfuscates part of
|
|
the stack between VM_Call and lower level code, through
|
|
G_InitGame. This is not just DLL's being loaded and unloaded.
|
|
Wromg flags during build? The vmCvar for "bot_developer"
|
|
ends up overlapping global botimport in memory, which
|
|
thus zero-fills part of the function pointer table.
|
|
|
|
* code/server/sv_bot.c (SV_BotInitBotLib): this (by way of
|
|
GetBotLibAPI) is responsible for setting botimport, which,
|
|
if using the game DLL, is not properly set up. Called in
|
|
SV_Init().
|
|
|
|
* code/game/q_shared.c: Q_strncpyz does zero padding (duh).
|
|
Note: calls strncpy, which does a zero fill up to destsize.
|
|
If destsize exceeds memory size, zero padding will overwrite
|
|
adjacent memory. Suspicion was this happend to botimport.
|
|
|
|
* code/qcommon/cvar.c: possible problem in Q_strncpyz call.
|
|
|
|
* code/botlib/be_ai_weap.c (weaponinfo_fields): made this static.
|
|
Note: it seems that the "number" string got replaced by
|
|
p def.fields[0]
|
|
{name = 0x40000000 "\177ELF\001\001\001", offset = 2, type = 50, ..
|
|
Memory corruption?
|
|
|
|
* code/game/inv.h (WEAPONINDEX_GAUNTLET): defined here.
|
|
* botfiles/weapons.c (Gauntlet): the baseq3/qagamei386.so parser
|
|
breaks here:
|
|
number WEAPONINDEX_GAUNTLET
|
|
* code/botlib/l_precomp.c (SourceWarning): added assertion to
|
|
trap botlib parsing problem..
|
|
|
|
* RC1: for beta test. Using my own vm/ui.qvm files in this case.
|
|
TODO: Setup with nouninstall.
|
|
TODO: fix game DLL/ botlib setup problem (so all DLL's work)
|
|
TODO: SIGFPE
|
|
TODO: profile?
|
|
|
|
* code/unix/Makefile (ai_vcmd.o): added to game DLL linkage.
|
|
How the fuck did this happen?
|
|
DONE: "qagamei386.so: undefined symbol: BotVoiceChat_Defend"
|
|
|
|
* TEST: +set vm_ui 2 (vm_x86, not interpreter). Breaks!
|
|
Further: qagame had undefined, but seemingly gets reloaded
|
|
second try (I hate the Linux linker).
|
|
* TODO: never reload fail DLL, abort engine
|
|
|
|
|
|
2000-12-11 Bernd Kreimeier <bk@lokigames.com>
|
|
|
|
* TEST: recompile QVM/DLL and executable to test new UI code.
|
|
The UI QVMs from the paks still do not work.
|
|
|
|
* SOS: changes in UI code!
|
|
* code/q3_ui/ui_public.h: this file is deprecated
|
|
Note: e.g. it does not contain the background track calls.
|
|
* code/ui/ui_public.h: the uiImport_t enum here determines
|
|
the values.
|
|
* code/ui/ui_syscalls.asm: same as q3_ui now, were:
|
|
equ floor -111
|
|
equ ceil -112
|
|
* code/q3_ui/ui_syscalls.asm: these are now switched, were:
|
|
equ trap_S_StartBackgroundTrack -63
|
|
equ trap_S_StopBackgroundTrack -64
|
|
The new values match the ui/ equivalent. Also, floor (-108)
|
|
and ceil (-109) are different in ui/.
|
|
|
|
* CVS: going to check in this snapshot and tag it as
|
|
cvs tag id1-27g-loki001209-rc4
|
|
Presumed equivalent to SOS tag "1.27g RC4" (master). As I can't
|
|
obtain the tagged code using SOS (neither Win32 nor Linux client)
|
|
I can only guess.
|
|
|
|
* TEST: use my own VM code, ion baseq3/vm/*.qvm and missionpack/vm/.
|
|
This works - in other words, the menu bug seems in the UI code, and
|
|
is fixed in my codebase.
|
|
|
|
* TEST: make release.
|
|
Note: I can postpone DLL specific problems. Bad performance is not
|
|
as important as outright bugs. Thus the UI QVM issue is the only
|
|
one that stops me from creating an RC.
|
|
TODO: Q3 UI QVM code from pak file does not work (neither does TA).
|
|
TODO: sound with video playback still awful. Threaded sound, I guess.
|
|
TODO: ERROR: couldn't open demos/DEMO002.dm3.dm_48 (same demo001.dm3.dm_48)
|
|
|
|
TODO: do not show Q3 demos in TA menu?
|
|
TODO: new demos for Q3? Or at least error message?
|
|
|
|
* code/game/bg_lib.c: itrinsics excluded by Q3_VM (another -O
|
|
compile). Uninitialized variable.
|
|
* code/unix/Makefile: -O for uninit on patched code. Also shortcuts.
|
|
TODO: DC_ONLY seems an obsolete flag, used in Makefiles, not source.
|
|
|
|
* TEST: +set sv_pure 0 +set vm_game 1 +set vm_cgame 1 +set vm_ui 0
|
|
Turns out that the pak0.pk3 UI QVM code is seemingly broken in TA
|
|
and Q3, but my UI DLL is not. In reverse, the QVM game/cgame for
|
|
Q3 seems to work quite well (including bots). The TA game/cgame
|
|
also works, including botlib init.
|
|
TODO: BotLib Init using game DLL gives:
|
|
TODO: Error: file weapons.c, line 38: unknown structure field number
|
|
TODO: Fatal: couldn't load the weapon config
|
|
TODO: Error: BotLoadMap: bot library used before being setup
|
|
|
|
* TEST: checked the rc4winstlr.zip CD tree against
|
|
my test install. baseq3/pak4.pl3 and missionpack/pak0.pk3
|
|
are identical, but I finally recognized that there was
|
|
a missionpack/pak1.pk3 not in the final install - left over
|
|
from an earlier update from id. Doesn't seem to affect the
|
|
DLL based runs at all.
|
|
Note: I still do not have the final CD snapshot Robert
|
|
promised me mid last week, they haven't even fixed the
|
|
FTP account they took down. Communication with id is as
|
|
abyssmal as ever.
|
|
|
|
2000-12-08 Bernd Kreimeier <bk@lokigames.com>
|
|
|
|
* TEST: running with RC4 data files.
|
|
TODO: "bot library used before setup" (Q3+TA)
|
|
TODO: Q3 old mods wreak havoc (graceful bounce)
|
|
TODO: supress "FreeType code not available" in renderer
|
|
TODO: can't move in Q3
|
|
TODO: items flicker in Q3
|
|
TODO: no decals in Q3
|
|
TODO: VM UI code still broken (Q3+TA)
|
|
TODO: sound code is awful
|
|
TODO: video playback inferior to earlier builds
|
|
|
|
* code/q3_ui/ui_local.h: prototype trap_VerifyCDKey(..)
|
|
* code/game/g_active.c ( StuckInOtherClient): TA only.
|
|
* code/cgame/cg_draw.c: 4x unbalanced `#endif' - from patch?
|
|
* code/null/null_client.c (CL_CDKeyValidate): dummy added.
|
|
* code/qcommon/common.c: Q_acos missing, changed conditionals
|
|
|
|
* code/qcommon/vm_x86.c: unreacheable _asm instruction that
|
|
gcc doesn't quite like... #if 0'ed for now
|
|
TODO: understand _asm { mov eax,[ebx] }, fix it for gcc
|
|
|
|
* TEST: compile...
|
|
|
|
* code/ui/ui_main.c: full REJECT. Manual merge.
|
|
Note: preserved debug_protocol lines, who knows what it's good for.
|
|
|
|
* code/qcommon/files.c: REJECT. SafeMode, demo server FS_Restart.
|
|
|
|
* code/client/snd_mem.c: REJECT: $SOS$.
|
|
* code/client/snd_dma.c: REJECT: $SOS$.
|
|
* code/client/cl_cin.c: REJECT. com_timescale, $SOS$.
|
|
|
|
* code/cgame/cg_draw.c: REJECT. Lots, but virtually all either
|
|
float postfix (on some, not all places), or #ifndef MISSIONPACK
|
|
that I had already put in during -Werror (conditional unused).
|
|
|
|
* code/cgame/cg_consolecmds.c: REJECT. id commented unused code
|
|
that I had #if 0'ed earlier.
|
|
|
|
* code/game/: three REJECT for $SOS$.
|
|
* code/botlib/: lots REJECT for $SOS$.
|
|
|
|
* Patch: patching up from demo source.
|
|
ln -s sos001204-rc4 work
|
|
diff -urbB sos001122-demo/ work > work.diff
|
|
ln -s cvs-1.27b/ work
|
|
patch -p0 < work.diff > work.patch
|
|
find cvs1.27b/ -name '*.rej' -print
|
|
|
|
* CVS: going to check in this snapshot and tag it as
|
|
cvs tag id1-27b-loki001208-demo
|
|
Then patching up to RC4, as of sos001204-rc4 (no changes since,
|
|
should be equivalent to SOS tag "1.27g RC4" (raduffy), i.e. master.
|
|
|
|
* TEST: installed demota/ from Win32 distribution. Binary
|
|
fails claiming "Corrupted pak0.pk3". Abandoned.
|
|
Note: a Linux demo for Q3TA has no priority. Most important is
|
|
the Q3A point release in time for Q3TA hitting shelves, followed
|
|
by testing for Q3TA. The source is in CVS and tagged (see above)
|
|
in case a demo matching the released files has to be provided
|
|
later.
|
|
|
|
|
|
2000-12-07 Bernd Kreimeier <bk@lokigames.com>
|
|
|
|
* TEST: compile and link - succeeds.
|
|
|
|
* code/ui/ui_main.c: UI_StopServerRefresh now uaws.
|
|
New unused variables.
|
|
|
|
* code/unix/unix_main.c: added Sys_LowPhysicalMemory() stub.
|
|
TODO: write Linux equivalent to GlobalMemoryStatus.
|
|
|
|
* code/qcommon/common.c: Com_Memset/Com_Memcpy. Neither assembly
|
|
nor C versions included if not on Win32 i386.
|
|
TODO: using/porting assembly?
|
|
|
|
* code/qcommon/files.c: unused variable.
|
|
TODO: fs_scrambledProductId unused if 0 for now.
|
|
Note: -DFS_MISSING for id's pak cleanup, not used.
|
|
|
|
* TEST: compile and link - fails.
|
|
|
|
* code/macosx/Client/Makefile.postamble: empty ORIG.
|
|
* code/macosx/Client/Makefile.preamble: ORIG. $(BOTLIB_OBJS) added.
|
|
|
|
* code/server/sv_client.c: ORIG. Com_Memset.
|
|
* code/renderer/tr_shader.c: ORIG. Com_Memset, CIN_Shader.
|
|
* code/qcommon/vm_x86.c: ORIG. Com_Memcpy.
|
|
* code/qcommon/unzip.c: REJECT. Com_Memcpy, $SOS$.
|
|
* code/qcommon/qcommon.h: ORIG. PROTOCOL 47, plus Sys_LowPhysicalMemory.
|
|
* code/qcommon/md4.c: Com_Memset,Com_Memcpy (ORIG).
|
|
* code/qcommon/files.c (Sys_ConcatenateFileList): REJECT.
|
|
Our additons threw it off, plus $SOS$.
|
|
* code/qcommon/common.c: they fixed same unused variables (REJECT).
|
|
|
|
* code/ui/ui_shared.c: additions (ORIG).
|
|
* code/ui/ui_gameinfo.c: COM_Compress added (ORIG).
|
|
* code/ui/ui_atoms.c: print statements removed (ORIG).
|
|
* code/ui/ui_main.c (UI_DoServerRefresh): REJECT on comment edit...
|
|
|
|
* code/game/g_cmds.c (Cmd_VoiceTaunt_f): logic changed heavily. ORIG.
|
|
* code/game/q_shared.h: Q3_VERSION "Q3 Team Arena Demo 1.27b"
|
|
plus Com_Memset, Com_Memcpy, CIN_shader, COM_Compress.
|
|
* code/game/g_main.c: Cvar change only
|
|
* code/game/ai_dmq3.c: $SOS$.
|
|
|
|
* code/client/snd_mix.c: Com_Memset
|
|
* code/client/client.h: additions (ORIG).
|
|
* code/client/snd_mem.c: see below.
|
|
* code/client/snd_dma.c: $SOS$ (CVS keyword).
|
|
|
|
* code/client/cl_cin.c: they removed unused (REJECT).
|
|
* code/cgame/cg_servercmds.c: ORIG. compress, noTaunt etc.
|
|
* code/cgame/cg_main.c: ORIG. Conditonal branch, COM_Compress.
|
|
* code/cgame/cg_consolecmds.c: ORIG. Cvar values changed.
|
|
* code/cgame/cg_draw.c (CG_DrawTeamBackground): ORIG.
|
|
no reject but *.orig file created. I just mark spots were
|
|
code changed after verifying the patch succeeded.
|
|
|
|
* code/cgame/cg_event.c: fixed reject (REJECT).
|
|
* code/botlib/: all *.rej here due to SOS/CVS $Keyword$.
|
|
TODO: preserve SOS comments/rev history somehow.
|
|
|
|
* Patch: patching up to demo source.
|
|
ln -s sos001122-demo work
|
|
diff -urbB sos001119/ work > work.diff
|
|
ln -s cvs-1.26/ work
|
|
patch -p0 < work.diff > work.patch
|
|
find cvs1.26/ -name '*.rej' -print
|
|
|
|
* CVS: going to check in this snapshot and tag it as
|
|
cvs tag id1-26w-loki001207
|
|
to prepare for upgrading to RC4. I have already made
|
|
many more changes than I wanted to w/o getting any
|
|
closer to pinpointing the problem, I might as well
|
|
patch up to id's more current sources.
|
|
|
|
* code/botlib/be_interface.c: initialize by memset. Turns
|
|
out that this fails in Export_BotLibSetup on BotSetupWeaponAI
|
|
loading "weapons.c" (from the pak, presumably) with an unknown
|
|
structure field number. Mismatch of datafiles vs. source again.
|
|
|
|
TODO: id replaced memsets in later source.
|
|
TODO: have memsets on all exports and imports.
|
|
|
|
* SOS: RC4 source should be tagged "1.27g RC4" (raduffy).
|
|
Unfortunately the Linux client doesn't care a bit. Show
|
|
History does work if from/to date differ by at least a
|
|
day, and it shows the tag on code/ (only that subtree),
|
|
but recursive get aborts halfway.
|
|
Manual: http://www.sourcegear.com/SOS/Doc/
|
|
|
|
2000-12-06 Bernd Kreimeier <bk@lokigames.com>
|
|
|
|
* TEST: accepting missing shaders now. No bots, but I can
|
|
actually enter the game and play (more than can be said for
|
|
classic Q3 right now).
|
|
TODO: Error: BotStartFrame: bot library used before being setup
|
|
|
|
* code/renderer/tr_shader.c: took out assertion for now...
|
|
* TEST: now missiopack/cgame loads
|
|
TODO: tr_shader.c:2275: R_FindShaderByName: failed
|
|
TODO: searches ui/assets/3_cursor2.TGA, has ui/assets/3_cursor3.tga
|
|
|
|
* code/unix/Makefile (MPCGOBJ): ui_shared.o (duh).
|
|
DONE: /cgamei386.so: undefined symbol: PC_Float_Parse
|
|
|
|
* code/botlib/be_ai_goal.c: initialize campspots etc. This
|
|
might or might not fix this one (didn't get back to gdb due
|
|
to mouse-only navigation).
|
|
DONE: 0x80d1d5b in BotFreeInfoEntities () at be_ai_goal.c:447
|
|
|
|
* TEST: this time with missionpack/cgame loading... noy
|
|
TODO: TA menu blocked after end of intro movie
|
|
TODO: console in_mouse 1 doesn't grap pointer even on vid_start?
|
|
|
|
* code/cgame/cg_newdraw.c: -Werror.
|
|
* code/unix/Makefile (MPCGOBJ): cg_newdraw.o was missing (duh).
|
|
DONE: missionpack/cgamei386.so: undefined symbol: CG_OwnerDrawVisible"
|
|
|
|
* code/ui/ui_shared.c:1309 assign after bail on NULL.
|
|
DONE: segfault in Item_SetFocus (item=0x0, x=0, y=0)
|
|
|
|
* TEST: new set of DLL's (this time hopefully correct).
|
|
All baseq3/ DLL's load, as does the missionpack/ UI DLL.
|
|
The menus now work in both (TA seems mouse-only on everything
|
|
but "Quit"). Segfault on delayed TA "Quit" (stack fubared):
|
|
#5 0x809fc28 in VM_Call (vm=0x88408a0, callnum=3) at ..//qcommon/vm.c:617
|
|
#6 0x805aafc in CL_KeyEvent (key=9, down=qtrue, time=128644) cl_keys.c:1194
|
|
TODO: TA menu's w/o mouse?
|
|
TODO: Win32 goes submenus but does not unfold
|
|
TODO: Linux does not go submenus
|
|
|
|
* code/ui/ui_main.c: see below.
|
|
TODO: LCC gets fits - operands of = have illegal types
|
|
TODO: 'pointer to const unsigned char' and 'pointer to const char'
|
|
* code/ui/ui_shared.c: see below.
|
|
* code/ui/ui_gameinfo.c: see below.
|
|
* code/ui/ui_atoms.c: see below.
|
|
* code/game/g_bot.c: more cruft.
|
|
* code/cgame/cg_draw.c: loads of functions modified for
|
|
MISSIONPACK that aren't used at all for MISSIONPACK anymore.
|
|
Development relics.
|
|
|
|
* code/cgame/cg_consolecmds.c: -Werror.
|
|
Note: due to Makefile error never ever compiled...
|
|
|
|
* code/unix/Makefile: fixed various dependency errors
|
|
for game and ui library.
|
|
TODO: create a new Makefile with patsubst and rules.
|
|
TODO: why C_ONLY in the i386 dedicated server?
|
|
|
|
* code/unix/unix_main.c: use dlerror() excessively.
|
|
Littered more unused DLL related functions with assert(0).
|
|
TODO: clean up Sys_Load/UnloadDll (a real mess)
|
|
TODO: remove Zoid code cruft (unused per-DLL functions)
|
|
|
|
* code/game/bg_misc.c: changed G_Printf for Com_Printf.
|
|
This was undefined in baseq3/uii386.so preventing loading.
|
|
|
|
* TEST: +set sv_pure 0 +set vm_game 0 +set vm_cgame 0 +set vm_ui 0
|
|
Note: so far I used only the game DLL.. duh.
|
|
UI DLL fails to load: missing G_Printf.
|
|
|
|
* code/unix/Makefile: -DMALLOC_CHECK in addition to
|
|
the -DZONE_DEBUG I have used since switching to calloc.
|
|
Using MALLOC_CHECK=1 for now, might use 2 if something
|
|
comes up.
|
|
|
|
* code/renderer/tr_init.c (GL_SetDefaultState): it does get
|
|
called, but does not show up in the log.
|
|
|
|
* TEST: tried executing a script - get bounced.
|
|
TODO: is there any way to jump into a map?
|
|
TODO: cl_cinematics 0 (supress all fullscreen RoQ)
|
|
Next: used r_logfile 200 in Win32 (RC4) and Linux.
|
|
There is a buckload of setup code seemingly not done
|
|
at all in Linux? Either that, or logging is enabled
|
|
with a delay in Linux.
|
|
|
|
* code/unix/linux_glimp.c: fixed autorepeat (H2/Fakk2 way).
|
|
|
|
2000-12-05 Bernd Kreimeier <bk@lokigames.com>
|
|
|
|
* code/renderer/tr_mesh.c: added assert there.
|
|
* TEST: menus and in-game drawing are just as they were with
|
|
the initial SOS001119 port. In addition:
|
|
R_AddMD3Surfaces: no such frame 0 to -2147483477
|
|
for 'models/players/xaero/upper.md3'
|
|
R_AddMD3Surfaces: no such frame -2147483477 to 171
|
|
R_AddMD3Surfaces: no such frame 171 to -2147483498
|
|
ad nauseam (used as my player model).
|
|
Triggered: haveing a trRefEntity_t *) 0x41dbbd00 with
|
|
frame = -2147483477. Might be a red herring (PRINT_DEVELOPER),
|
|
ignore for now.
|
|
|
|
* code/ui/ui_main.c: missing return.
|
|
* code/ui/ui_shared.c: excess byte in initializer (which gcc
|
|
did not caught, but LCC did). Also LCC complains about
|
|
missing returns, but gcc doesn't (neither says unreacheable
|
|
code though). If necessary (MsVC?) guard with Q3_VM.
|
|
|
|
* code/q3_ui/ui_ingame.c: see below.
|
|
* code/q3_ui/ui_atoms.c: voidfunc_f. LCC warns about conversion
|
|
from `pointer to void' to `pointer to void function(void)'
|
|
being compiler dependent. Casting NULL. Guess what, doesn't fix
|
|
it either.
|
|
TODO: do not use these cursed scripts to generate VM code,
|
|
we do not have proper rules for LCC/q3asm, thus the files never
|
|
get updated.
|
|
|
|
* code/unix/Makefile: for paranoia's sake recreated the 1.17
|
|
compile for the UI DLL (where only q_shared/math were actually
|
|
compiled as DO_SHLIB_CC.
|
|
Later: switched to different gcc.
|
|
|
|
* STATIC: remaining problems are vmMain (same entry point for all
|
|
DLL's), could use cgMain, uiMain and gMain here for HARD_LINKED.
|
|
Note: I don't think id has used this in ages.
|
|
Plus all the collisions in *_syscalls.c, which simply can't be
|
|
fixed cheaply. None is the superset of 2 others, neither seems
|
|
w/o overlap to others. Full stop.
|
|
|
|
* code/botlib/be_aas_move.c: see below.
|
|
* code/game/ai_dmq3.c: VEC_UP/DOWN, MOVEDIR_UP/DOWN now static.
|
|
See also game/g_utils.c for existing static duplicates.
|
|
|
|
* code/game/q_shared.h: #define stricmp strcasecmp
|
|
* code/unix/Makefile: no mo' -Dstricmp=strcasecmp, see q_shared.h
|
|
Also: no mo' -I/usr/include/glide, no FX
|
|
TODO: are we building against system GL headers? ../Mesa/?
|
|
|
|
* code/q3_ui/ui_atoms.c: comment on duplication
|
|
* code/cgame/cg_drawtools.c: use UI/CGAME_HARD_LINKED on UI duplicates
|
|
TODO: does this UI_ code in cg_drawtools/ui_atoms belong into ui_shared?
|
|
|
|
* code/unix/Makefile: use -DQ3_STATIC
|
|
* code/game/q_shared.h (*_HARD_LINKED): trigger on Q3_STATIC
|
|
Later: collision between UI and CGAME is still there. This fixed
|
|
the Com_Error, Com_Printf issues though
|
|
|
|
* code/unix/Makefile ($(B)/q3static/ai_vcmd.o): this file was
|
|
missing, hence undefined symbol.
|
|
($(B)/baseq3/game/ai_vcmd.o): same here.
|
|
($(B)/missionpack/game/ai_vcmd.o): same here.
|
|
|
|
* STATIC: cg_syscalls.c, g_syscalls.c and ui_syscalls.c alias.
|
|
Multiply defined symbols:
|
|
Com_Error, Com_Printf
|
|
VEC_UP, VEC_DOWN
|
|
MOVEDIR_UP, MOVEDIR_DOWN
|
|
vmMain
|
|
dllEntry
|
|
PASSFLOAT
|
|
trap_Error
|
|
trap_Milliseconds
|
|
trap_Argc
|
|
trap_Argv
|
|
trap_FS_FOpenFile
|
|
trap_FS_Read
|
|
trap_FS_Write
|
|
trap_FS_FCloseFile
|
|
trap_FS_GetFileList
|
|
trap_R_RegisterModel
|
|
trap_R_RegisterSkin
|
|
trap_R_RegisterFont
|
|
trap_R_RegisterShaderNoMip
|
|
trap_R_ClearScene
|
|
trap_R_AddRefEntityToScene
|
|
trap_R_AddPolyToScene
|
|
trap_R_AddLightToScene
|
|
trap_R_RenderScene
|
|
trap_R_SetColor
|
|
trap_R_DrawStretchPic
|
|
trap_R_ModelBounds
|
|
trap_UpdateScree
|
|
trap_S_StartLocalSound
|
|
trap_S_RegisterSound
|
|
trap_Key_IsDown
|
|
trap_Key_GetCatcher
|
|
trap_Key_SetCatcher
|
|
trap_GetGlconfig
|
|
trap_PC_AddGlobalDefine
|
|
trap_PC_LoadSource
|
|
trap_PC_FreeSource
|
|
trap_PC_FreeSource
|
|
trap_PC_ReadToken
|
|
trap_PC_SourceFileAndLine
|
|
trap_S_StopBackgroundTrack
|
|
trap_S_StartBackgroundTrack
|
|
trap_RealTime
|
|
trap_CIN_PlayCinematic
|
|
trap_CIN_StopCinematic
|
|
trap_CIN_RunCinematic
|
|
trap_CIN_DrawCinematic
|
|
trap_CIN_SetExtents
|
|
trap_MemoryRemaining
|
|
trap_SendConsoleCommand
|
|
trap_Cvar_Register
|
|
trap_Cvar_Update
|
|
trap_Cvar_Set
|
|
trap_Cvar_VariableValue
|
|
trap_Cvar_VariableStringBuffer
|
|
trap_RealTime
|
|
trap_SnapVector // used in game/bg_*.c, needs conditional
|
|
More aliasing between ui_atoms.c and cg_drawtools.c:
|
|
UI_DrawBannerString
|
|
UI_ProportionalStringWidth
|
|
UI_ProportionalSizeScale
|
|
Undefined symbol: ai_team.o: In function `FindHumanTeamLeader':
|
|
ai_team.c:1899: undefined reference to `BotVoiceChat_Defend'
|
|
Note:
|
|
|
|
* code/game/g_main.c: unused.
|
|
* code/game/g_arenas.c: unused.
|
|
* code/game/ai_team.c: init.
|
|
* code/game/ai_dmnet.c: /* in comment (odd).
|
|
Note: why do these come up now but not earlier?
|
|
TODO: the make dependencies might target wrong files.
|
|
|
|
* code/unix/Makefile (TARGETS): added q3static.
|
|
Note: this is baseq3/
|
|
|
|
* TEST: +set r_logfile 100. It seems that the addition of
|
|
code (add an assertion etc.) changes the behavio of the binary.
|
|
The intro cinematics code seems to suffer first - didn't play,
|
|
then played, then (another assert added) doesn't play. Watch
|
|
out for (missionpack):
|
|
UI_CIN_PlayCinematic
|
|
SCR_PlayCinematic( mpintro.roq )
|
|
trFMV::play(), playing mpintro.roq
|
|
Also fails to exit cleanly: break gives
|
|
#0 0x401919ee in __select ()
|
|
#1 0x400bbcb8 in __DTOR_END__ ()
|
|
#2 0x4004baa1 in _XSend ()
|
|
#3 0x452b009f in GLXRenderFlush ()
|
|
#4 0x804ce0c in _XRead ()
|
|
#5 0x40680813 in ?? ()
|
|
Stack is corrupted.
|
|
Note: ~/.q3a/gl.log
|
|
TODO: write per-frame files (see Heretic2)
|
|
TODO: add Heretic2 QGL (more detail)
|
|
|
|
* code/unix/linux_qgl.c (QGL_EnableLogging): fixed countdown
|
|
(i.e. propagated changes from win32/, see Fakk2).
|
|
|
|
* code/unix/linux_glimp.c: fixed QGL_EnableLogging argument
|
|
to avoid cast error (always qfalse).
|
|
|
|
* code/unix/Makefile (DEBUG_CFLAGS): use ZONE_DEBUG.
|
|
|
|
* code/qcommon/common.c: replaced malloc with calloc calls.
|
|
|
|
* code/q3_ui/ui_local.h: have to use ui/ui_public.h
|
|
* code/cgame/cg_servercmds.c: requires ../ui/menudef.h
|
|
|
|
* code/cgame/cg_consolecmds.c: ui/ui_shared.h is unique.
|
|
* code/q3_ui/ui_public.h: make sure this won't be compiled.
|
|
* code/client/client.h: we have to include ui/ui_public.h.
|
|
Note: id is obviously maintaing only the ui/ headers, so the
|
|
headers in q3_ui/ are deprecated.
|
|
|
|
* code/renderer/tr_shader.c: added assertions (see Ryan's Fakk2
|
|
problems with missing shaders).
|
|
|
|
* code/game/g_cmds.c: below.
|
|
* code/game/ai_vcmd.c: below.
|
|
* code/game/ai_team.c: below.
|
|
* code/game/ai_dmnet.c: below.
|
|
* code/game/ai_dmq3.c: below.
|
|
* code/game/ai_chat.c: below.
|
|
* code/game/ai_cmd.c: ../../ui/menudef.h (new Q3TA script directory).
|
|
|
|
* code/cgame/cg_newdraw.c: make sure it won't compile w/o MISSIONPACK.
|
|
|
|
* code/cgame/cg_servercmds.c: below.
|
|
* code/cgame/cg_event.c: below.
|
|
* code/cgame/cg_consolecmds.c: below.
|
|
* code/client/keys.h: below.
|
|
* code/client/client.h: below.
|
|
* code/q3_ui/ui_local.h: include from ../q3_ui/ not ../ui/.
|
|
Note: id seems to intentionally use the header from the new ui/.
|
|
|
|
* Makefile: checked -I$(UIDIR), there is no such. That means all
|
|
files include directly, which means all (including Q3) are using
|
|
the new ui/ headers.
|
|
|
|
2000-12-04 Bernd Kreimeier <bk@lokigames.com>
|
|
|
|
* RC4: released as 362101115 Dec 4 11:40 TA_Q3A_RC4.zip
|
|
|
|
* TEST: the corrupted menu problem is back :-(. Looks like I am in
|
|
for a static link next.
|
|
|
|
* code/unix/Makefile (clean2): fixed (not all new OBJ covered).
|
|
* code/q3_ui/ui_teamorders.c: -Werror.
|
|
* code/q3_ui/ui_team.c: -Werror.
|
|
* code/q3_ui/ui_qmenu.c (Bitmap_Draw): -Werror.
|
|
* code/q3_ui/ui_mods.c (UI_Mods_LoadModsFromFile): unused. -Werror.
|
|
* code/q3_ui/ui_controls2.c: -Werror.
|
|
* code/q3_ui/ui_atoms.c: -Werror
|
|
* code/null/null_client.c: -Werror.
|
|
* code/unix/linux_joystick.c: -Werror.
|
|
* code/unix/linux_glimp.c: -Werror.
|
|
* code/unix/linux_qgl.c: -Werror.
|
|
* code/unix/unix_shared.c: -Werror.
|
|
* code/unix/unix_net.c: -Werror.
|
|
* code/unix/linux_local.h: added missing prototypes.
|
|
* code/unix/unix_main.c: -Werror. Includes linux_local.h
|
|
* code/jpeg-6/jdmainct.c: see below.
|
|
* code/jpeg-6/jcmainct.c: variables called "main" (*moan*)
|
|
* code/jpeg-6/jcdctmgr.c (forward_DCT): -Werror.
|
|
* code/botlib/l_script.c (PS_ReadLiteral): -Werror
|
|
* code/botlib/l_precomp.c (PC_AddBuiltinDefines): -Werror.
|
|
* code/botlib/be_interface.c: -Werror.
|
|
* code/botlib/be_aas_reach.c: -Werror
|
|
* code/botlib/be_aas_cluster.c: -Werror
|
|
* code/game/be_aas.h: -Werror.
|
|
Note: MrElusive accumulates a lot of code history in nested comments,
|
|
which gcc doesn't like at all. #if 0'ed to avoid.
|
|
* code/qcommon/vm_interpreted.c: -Werror.
|
|
* code/qcommon/unzip.c: -Werror.
|
|
* code/cgame/cg_servercmds.c: -Werror.
|
|
* code/cgame/cg_main.c: -Werror.
|
|
* code/cgame/cg_drawtools.c: -Werror.
|
|
* code/game/bg_misc.c: -Werror.
|
|
* code/game/be_ai_move.h (bot_avoidspot_s): added.
|
|
* code/botlib/be_ai_move.c: removed typedef struct bot_avoidspot_s
|
|
* code/client/snd_mix.c: -Werror.
|
|
* code/qcommon/md4.c: -Werror.
|
|
* code/qcommon/common.c: -Werror.
|
|
* code/client/cl_keys.c: -Werror.
|
|
* code/client/cl_cin.c: -Werror, init local variables.
|
|
* code/unix/Makefile: -Werror. need -O for -Wall for uninitialized
|
|
Note: the above is the list of files that got touched during a pass
|
|
with -g -O -Werror -Wall flags (in the hope of finding uninitialized
|
|
memory and ambiguous statements). Most of the above are simply
|
|
unused variables (or even code).
|
|
|
|
TEST: RC3 data files, but DLL's.
|
|
TODO: TA gets stuck in initial sound, doesn't play cinematics (sometimes)
|
|
TODO: Q3 intro movie looses sound after Sarge gets teleported
|
|
TODO: Q3 ingame renders world, weapon, muzzleflash, hud, can shoot,
|
|
TODO: but no movement, hud background is fubared.
|
|
|
|
* code/cgame/cg_main.c: cg_singlePlayerActive
|
|
|
|
* code/q3_ui/ui_login.c: doesn't seem to be used?
|
|
* code/game/g_rankings.c (G_RankRunFrame): doesn't seem to be used.
|
|
* code/q3_ui/ui.sh: disabled this.
|
|
* code/q3_ui/q3_ui.sh: changed include path to ../q3_ui/ (duh).
|
|
|
|
* code/game/game.sh: changed include path to ../q3_ui/ which
|
|
is not in the Win32 batch file.
|
|
* code/cgame/cg_rankings.c: this does not seem to be included.
|
|
* code/cgame/cgame_ta.sh: added -DCGAME. Also added cg_syscalls.c
|
|
to build (also missing in Win32).
|
|
|
|
* code/cgame/cgame.sh: added -DCGAME (see cgame.bat). Also
|
|
changed include path to ../q3_ui/ which is not in the Win32
|
|
batch file. Also added cg_syscalls.c to build (missing in
|
|
Win32).
|
|
|
|
2000-12-01 Bernd Kreimeier <bk@lokigames.com>
|
|
|
|
* RC3: released as of sos001201 / Q3 1.27f
|
|
|
|
* code/unix/Makefile: more fixes with clean build. The
|
|
changes made fix the menu rendering for Q3 but not TA.
|
|
Ingame graphics still broken.
|
|
|
|
* code/game/game_ta.sh: created. Use game_ta.q3asm here.
|
|
* code/game/game.sh: no -DMISSIONPACK
|
|
* code/game/game_ta.q3asm: CR/LF, /.
|
|
|
|
* code/cgame/cgame_ta.sh: created. Use cgame_ta.q3asm here.
|
|
* code/cgame/cgame.sh: no -DMISSIONPACK. No cg_newdraw, ui_shared.
|
|
* code/cgame/cgame.q3asm: No cg_newdraw, ui_shared.
|
|
CR/LF, /, cg_newDraw, and the output path/name.
|
|
|
|
* code/q3_ui/q3_ui.q3asm: output to ui not q3_ui...
|
|
|
|
* code/cgame/cg_event.c: cg_singlePlayerActive used here.
|
|
TODO: guard by MISSIONPACK
|
|
* code/cgame/cg_local.h: named q3print_t enum. Cvar
|
|
cg_singlePlayerActive for both Q3 and TA.
|
|
|
|
|
|
* code/unix/Makefile: cleanly separate B/baseq3/ and
|
|
B/missionpack/ subtrees during build. While new and old
|
|
UI are in separate directories, the cgame/ and game/
|
|
are shared, with conditional -DMISSIONPACK compile
|
|
and different files includeds (cd_draw, cg_newdraw).
|
|
That means twice the number of targets (3 DLL's, 3 QVM's,
|
|
times two), and different build rules.
|
|
TODO: carefully check Win32 build for (other) conditionals
|
|
TODO: carefully check Win32 build for link lists
|
|
|
|
* CVS: ui/, code/ui, botfiles/ and subdirectories are added.
|
|
The code/macosx/ directory turned out to be a real pain that
|
|
had to be edited manually, throwing out CVS/ directories in
|
|
the tree that had been created by SOS as they are in id's
|
|
repository:
|
|
code/macosx/Client/CVS
|
|
code/macosx/Client/PBUserInfo/CVS
|
|
code/macosx/Client/Quake3.nib/CVS
|
|
code/macosx/Common/CVS
|
|
code/macosx/DedicatedServer/CVS
|
|
code/macosx/DedicatedServer/PBUserInfo/CVS
|
|
Now tagged
|
|
cvs tag id1-26y-loki001119
|
|
TODO: there are several new files not yet linked?
|
|
|
|
* ChangeLog: merged the Changelog from the bk00119 working
|
|
branch (initial Q3TA port) based on sos001119 snapshot. Also
|
|
merged the source tree with cvs-1.17.
|
|
In the ChangeLog below *** MISSIONPACK *** indicates work
|
|
that was done on the branch (code-sos/ prefix in files).
|
|
The cvs update of this will be tagged with
|
|
cvs tag id1-26y-loki001119
|
|
Use this tag to hunt for possible Linux fixes that got lost
|
|
(i.e. got dropped by id since id000516 and were thus not in
|
|
sos001119, but did not show in diff id000516 cvs1-17).
|
|
New directories in CVS: botfiles/, ui/.
|
|
Missing from SOS/Missionpack: SDK directories.
|
|
common, lcc, libs, q3asm, q3data, q3map, q3radiant.
|
|
|
|
|
|
* ssreport.txt: below.
|
|
Note: watch for files called "ssreport.txt", that's id ChangeLog.
|
|
* ui/ui_syscalls.asm: below.
|
|
* q3_ui/ui_syscalls.asm: below.
|
|
* game/g_syscalls.asm: below.
|
|
* cgame/cg_syscalls.asm: below.
|
|
* bspc/linux-i386.mak: below.
|
|
* bspc/lcc.mak: below.
|
|
* botlib/linux-i386.mak: below.
|
|
* botlib/lcc.mak: below.
|
|
* A3D/a3d_console_variables.txt: CR/LF issue (minimize diffs).
|
|
|
|
* CVS: the checked bk001119 work copy of the sos001119 initial
|
|
checkout (completed with everything in the SOS "Missionpack"
|
|
tree, i.e. botfiles/ and botfiles.* added), copied over the
|
|
cvs-1.17 checkout.
|
|
Note: in these cases, BEWARE ui -> q3_ui/ links, and different
|
|
ChangeLogs. Also "make clean" helps.
|
|
|
|
* unix/unix_net.c: below.
|
|
* unix/unix_main.c: below.
|
|
* unix/matha.s: below.
|
|
* unix/linux_qgl.c: below.
|
|
* unix/linux_glimp.c: see also linux_joystick.c.
|
|
* server/sv_client.c: below.
|
|
* renderer/tr_surface.c: below.
|
|
* renderer/qgl.h: below.
|
|
* qcommon/qcommon.h: below.
|
|
* qcommon/files.c: below.
|
|
* qcommon/common.c: below.
|
|
* q3_ui/ui_demo2.c: below.
|
|
* mac/mac_net.c: below.
|
|
* mac/mac_glimp2.c: below.
|
|
* game/surfaceflags.h: below.
|
|
* game/bg_lib.c: checked against id00516/cvs-1.17a diff.
|
|
* bspc/bspc.c: TH_AASToTetrahedrons call removed since id000516.
|
|
Note: our final compare of id000516 against cvs-1.17a, making sure
|
|
that all these differences are in bk001119 (initial Q3TA port).
|
|
If id branched the Q3TA base off before id000516 we might be screwed.
|
|
Note: I do not diff against bk000520, which had some minor changes
|
|
against id000516 (check VectorArrayNormalize, OTConfiguration), which
|
|
seem consistent with me taking a pre-id000516 source snapshot for that
|
|
working branch.
|
|
|
|
2000-11-30 Bernd Kreimeier <bk@lokigames.com>
|
|
|
|
* TEST: compiled using the symbolic link ui/ -> q3_ui/.
|
|
Had to undo one CVS change, regarding
|
|
code/cgame/cg_syscalls.asm
|
|
code/game/g_syscalls.asm
|
|
code/q3_ui/ui_syscalls.asm
|
|
These files are neither generated by Win32 cgame.bat
|
|
nor cgame.sh (etc.), thus seemingly maintained by hand.
|
|
cvs tag pr1-17-loki001130b
|
|
should be used if somebody needs this 1.17 snapshot
|
|
(which, remember, is post-release, with additional fixes).
|
|
Later:
|
|
cvs tag pr1-17-loki001130c
|
|
includes the full ChangeLog (duh).
|
|
|
|
* CVS: up until cvs-1.17-001130, code/ui/ contained the
|
|
Q3 code for the UI QVM/DLL. In Q3TA, this code has been
|
|
moved to code/q3_ui/, while at the same time the new
|
|
(scripting driven) UI code for Q3TA was maintained in
|
|
code/ui/. To preserve the history of code/ui/, it has been
|
|
renamed to q3/ui/ in the CVSROOT.
|
|
Note: this will BREAK all cvs-1.17 and before checkouts.
|
|
To compile earlier versions, move or link q3_ui/ to ui/.
|
|
The code has been tagged
|
|
cvs tag pr1-17-loki001130
|
|
after the change.
|
|
DONE: remove code/*/vm/*.asm from CVSROOT
|
|
Note: this includes code/*/*.asm files (from *_syscalls.c).
|
|
These were originally tracked in CVS, but if we need
|
|
comparison of q3asm output or QVM files we can rely
|
|
on the Win32 and Linux SDK now. These files have been
|
|
physically removed from CVS now, followed by
|
|
cvs tag pr1-17-loki001130a
|
|
|
|
2000-11-30 Bernd Kreimeier <bk@lokigames.com> *** MISSIONPACK ***
|
|
|
|
* RC2: new ZIP file (another 360M for convenience).
|
|
|
|
* SOS: new CVS module, Quake3_sos. This will be used to track
|
|
the unchanged SOS checkouts from id. As their repository
|
|
is read-only, and there is no estimate on when changes might
|
|
be backpropagated there, I will track their changes in a
|
|
separate module, and update our local Quake3 module
|
|
accordingly. This is effectively "tracking 3rd party"
|
|
w/o import and half-automated, forced mergers - in other
|
|
words, we now branch starting with our post-1.17 changes,
|
|
for the benefit of moving at all.
|
|
Baseline is a slightly changed PR-1.17 id000516 source dump
|
|
(essentially ui/ moved to q3_ui for continuity, and CR/LF etc.).
|
|
cvs import Quake3_sos id000516 pr1-17-win32
|
|
cvs import Quake3_sos sos001119 pr1-26-win32
|
|
cvs import Quake3_sos sos001120 pr1-26-win32-001120
|
|
cvs import Quake3_sos sos001121 pr1-26-win32-001121
|
|
cvs import Quake3_sos sos001122 pr1-26-win32-001122
|
|
cvs import Quake3_sos sos001122-demo pr1-26-win32-demo
|
|
This is about the 1.26w Team Arena Win32 demo release, give or
|
|
take a couple of lines. Has Q3_VERSION "Q3 Team Arena Demo 1.27b".
|
|
cvs import Quake3_sos sos001123 pr1-26-win32-001123
|
|
cvs import Quake3_sos sos001126 pr1-26-win32-001126
|
|
Now track id versions (see code/game/q_shared.h:Q3_VERSION)
|
|
cvs import Quake3_sos sos001128 pr1-27c-win32-001128
|
|
With 1.27d they switched from Demo to full version (RC1).
|
|
cvs import Quake3_sos sos001129 pr1-27d-win32-001129
|
|
cvs import Quake3_sos sos001130a pr1-27d-win32-001130a
|
|
Now switched to 1.27e. This import is done from the SOS
|
|
working directory.
|
|
cvs import Quake3_sos sos001130b pr1-27e-win32-001130b
|
|
Note: SoS created rwx attributes which are luckily fixed
|
|
automagically during import. It is also seemingly incapable
|
|
to compare files, and leave files that have not changed the
|
|
hell alone. I can't do cvs update due to the $..$ tags in
|
|
the original files (which CVS can't be told to ignore),
|
|
so I have to do import (creating a load of vendor tagged
|
|
branches), but at least cvsweb and cvs get the revisions
|
|
right.
|
|
|
|
* code-sos/unix/Makefile: added linux_joystick
|
|
* code-sos/unix/linux_local.h: match mac/ and win32/, for prototypes.
|
|
|
|
* code-sos/unix/linux_joystick.c: new file, code from linux_glimp.c
|
|
Note: decided to separate this, as (a) we might edit/extend
|
|
a lot, (b), it's not in the id tree, (c) it's not GL, (d)
|
|
there might be even more oddball devices. Anything that
|
|
cuts down on diffs.
|
|
|
|
* code-sos/unix/linux_glimp.c (Q_stristr): const return (cvs1.17).
|
|
Also (XLateKey): added more keyboard mappings (ASCII on
|
|
upper row digits) (cvs1.17). Added in the minimal joystick
|
|
hooks (cvars, function calls). Fixed joystick cvar naming
|
|
to match win32 (kept joystick_threshold).
|
|
TODO: joystick stubs for dedicated?
|
|
|
|
* CVS: I have to move up to 1.27d (data, Win32 networking).
|
|
With exception of linux_glimp.c (mostly joystick code),
|
|
all cvs1.17 changes should now be in the work snapshot
|
|
based on the first sos001119 we got from id. There are
|
|
also some additional changes in there already, thus I'll
|
|
move the (buggy) 1.26 snapshot into CVS before adding even
|
|
more differences.
|
|
|
|
|
|
2000-11-29 Bernd Kreimeier <bk@lokigames.com> *** MISSIONPACK ***
|
|
|
|
* RC1: TeamArena_Q3A_RC1.zip. Source has moved from
|
|
Q3VERSION "Q3 Team Arena Demo 1.27c" to "Q3 1.27d" now.
|
|
|
|
* code-sos/qcommon/common.c: added Com_InitPushEvent(). Also
|
|
increased MAX_PUSHED_EVENTS to 256.
|
|
Note: this is another case of buffer memory not zero'ed.
|
|
Com_EventLoop, fixed evTime to evType in debug print.
|
|
|
|
* TEST: baseq3/
|
|
+set sv_pure 0 +set vm_game 0 +set in_mouse 0 +set developer 2
|
|
TODO: Team Arena in menu leads to RE_Shutdown(1) and locks
|
|
TODO: can't play game
|
|
TODO: shaders can't load *.tga, *.jpg files are there
|
|
TODO: DO_CC linking for DLL's, DO_SHLIB_CC only for export?
|
|
TODO: ERROR: Bad player movement angle
|
|
TODO: Warning: cvar "..." given initial values: "..." and "..."
|
|
TODO: TA demo ERROR: CL_ParseServerMessage: Illegible server message
|
|
TODO: WARNING: Com_PushEvent overflow
|
|
|
|
* code-sos/qcommon/files.c: add NULL filter for our Sys_ListFiles calls.
|
|
* unix/unix_shared.c (Sys_ListFiles): signature has changed,
|
|
additional Sys_ListFiles argument now.
|
|
|
|
* code-sos/unix/unix_net.c (Sys_GetPacket): see below (readcount=0).
|
|
* code-sos/unix/unix_main.c: see below (Mike's and my changes to DLL
|
|
loading, my event buffer clear fixes).
|
|
* code-sos/unix/linux_qgl.c (QGL_Init): see below (__FX__ guards).
|
|
TODO: abstract WGL/GLX and end unfortunate QGL duplication.
|
|
TODO: spice up QGL with Linux H2 full version.
|
|
* code-sos/q3_ui/ui_demo2.c: fix on demo names - no Q_strupr(demoname).
|
|
Note: in CVS this fix is in ui/ui_demo2.c. CVS is screwed by
|
|
id choosing the old name for new directory...
|
|
TODO: manual intervention on "ui goes q3_ui" in CVSROOT?
|
|
* renderer/qgl.h: see below (__FX__ guards).
|
|
* qcommon/files.c: migrated in the 1.17cvs changes against the
|
|
id000516 code dump, i.e. the (not marked - boo hiss) mkv changes.
|
|
Note: all the above is based on a diff of the last id code dump
|
|
pre-1.17 against our CVS, with those fixes now migrated into the
|
|
sos1.26 snapshot.
|
|
TODO: move in joystick code.
|
|
TODO: replace XAutoRepeatOn/Off with filter (focus).
|
|
TODO: DGA 2.0 and such.
|
|
|
|
* code-sos/game/q_shared.c: valid compare for NULL strings
|
|
* code-sos/unix/unix_main.c: QRTLD, and now using RTLD_NOW.
|
|
Note: it is a bad idea to load game DLL's that are missing symbols.
|
|
|
|
* code-sos/ui/ui_main.c: see below.
|
|
* code-sos/game/g_main.c: see below.
|
|
* code-sos/q3_ui/ui_main.c: see below.
|
|
* code-sos/cgame/cg_main.c: made cvarTable and cvarTableSize static. This resolved
|
|
a segfault related to traversing the UI table during Init.
|
|
Note: there is a segfault related to this variable being out of bounds.
|
|
Different struct size in global variables possible aliasing between the
|
|
DLL's.
|
|
|
|
* code-sos/unix/unix_main.c (Sys_Error): assert(0), no exit in debug.
|
|
* code-sos/game/q_shared.c: now aborts on NULL destination. Also DPrintf's
|
|
on bogus excess copies.
|
|
TODO: make all those string functions safe, at least assert.
|
|
* code-sos/server/sv_init.c: comment in SV_Init
|
|
// init the botlib here because we need the pre-compiler in the UI
|
|
Called in qcommon/common.c:Com_Init, were CL_Init is called afterwards...
|
|
* code-sos/server/sv_bot.c: the botlib_import is filled here.
|
|
* code-sos/unix/unix_main.c (Sys_GetBotLibAPI): RTLD_NOW. Which is for naught,
|
|
as this code is not used and has never been used. assert(0)
|
|
|
|
* code-sos/botlib/be_interface.c: botimport supposed to be set here.
|
|
* code-sos/botlib/l_memory.c: segfault with q3_ui/ DLL.
|
|
#1 0x80e23ec in GetMemory (size=35) at ..//botlib/l_memory.c:331
|
|
331 ptr = botimport.GetMemory(size + sizeof(unsigned long int));
|
|
as botimport is completely NULL'ed.
|
|
|
|
* code-sos/q3_ui/q3_ui.sh: created from ui/ui.sh 1.17
|
|
|
|
* code-sos/q3_ui/q3_ui.q3asm: unfubared (CR/LF, / path).
|
|
|
|
* code-sos/unix/Makefile: added q3_ui/ make targets (basically
|
|
ui/ targets from CVS 1.17 Makefile for starters).
|
|
|
|
* code-sos/q3_ui/: this is the old UI code, which does not use
|
|
../ui/menus.txt (see ui/ui_main.c). In other words,
|
|
the code in ui/ now has to be compiled or qvm'ed
|
|
for missionpack/, but to create the necessary DLL or
|
|
QVM modules for baseq3/ we need to use q3_ui/.
|
|
|
|
|
|
2000-11-27 Bernd Kreimeier <bk@lokigames.com> *** MISSIONPACK ***
|
|
|
|
* code-sos/game/bg_lib.c: ld problem with a custom "tan(..)"
|
|
TODO: loooking forward to SIGFPE on this code base.
|
|
|
|
* code-sos/ui/ui_util.c: this file is empty.
|
|
|
|
* code-sos/ui/ui.sh: new files:
|
|
ui_shared.c
|
|
ui_util.c
|
|
Replaced by the /ui/*.menu files:
|
|
q3lcc: can't find `../ui_cdkey.c'
|
|
q3lcc: can't find `../ui_ingame.c'
|
|
etc.
|
|
|
|
* code-sos/cgame/cgame.q3asm: added cg_newdraw entry.
|
|
Also added ui_shared entry.
|
|
* cgame/cgame.sh: added cg_newdraw.c entry.
|
|
Also added ../ui/ui_shared.c entry.
|
|
|
|
* code-sos/cgame/cg_newdraw.c: renamed (was cg_newDraw.c mixed case).
|
|
Note: the infidels have taken over.
|
|
|
|
* cgame/cgame.sh: added -DMISSIONPACK.
|
|
Note: w/o, q3lcc complains
|
|
../cg_event.c:204: undeclared identifier `cg_singlePlayerActive'
|
|
../cg_event.c:204: left operand of . has incompatible type `int'
|
|
which indicates that this source does not compile w/o MISSIONPACK
|
|
anymore. The baseq3/pak4.pk3 file in the Q3TA snapshot archives
|
|
are dated
|
|
284464 11-10-00 14:02 vm/cgame.qvm
|
|
463940 11-14-00 14:47 vm/qagame.qvm
|
|
271596 11-14-00 14:48 vm/ui.qvm
|
|
the code dump is from 11-19.
|
|
Note: Make does not abort on q3lcc complains
|
|
|
|
* code-sos/game/game.sh: also added ai_vcmd.c entry.
|
|
|
|
* code-sos/ui/ui.q3asm: fubared (below). In addition, this is
|
|
the only one to have a
|
|
-o "/tmp/quake3/missionpack/vm/ui"
|
|
line in it. Given that the other 2 QVM modules are
|
|
also dependend on -DMISSIONPACK, this seems a real mess.
|
|
For now using the same path as the other 3.
|
|
* code-sos/cgame/cgame.q3asm: below.
|
|
* code-sos/game/game.q3asm: fubared. Fixed CR/LF and \ in paths
|
|
again (read by q3asm called by game.sh called by make).
|
|
* unix/Makefile: updated fpor DLL/QVM.
|
|
Note: also shell scripts to use q3lcc not lcc.
|
|
|
|
|
|
2000-11-27 Bernd Kreimeier <bk@lokigames.com>
|
|
|
|
* code/unix/Makefile: now expects a run/ directory
|
|
relative (between this, the Loki standards, and the
|
|
utility code in the same repository, it's ever so
|
|
slightly less dorky).
|
|
TODO: fix broken copyfiles target etc.pp.
|
|
|
|
* code/game/bg_lib.c: turns out the changes I
|
|
undid 001120 were affecting original Zoid
|
|
Linux port related defines, which break VM
|
|
compile. Mike fixed those (which I unfixed
|
|
when referring to the latest id code that does
|
|
not contain these patches). However, they
|
|
duplicate ANSI libc symbols, so the guards might
|
|
be wrong. The symbols are missing when compiling
|
|
for VM, so I now use the existing lcc -DQ3_VM
|
|
flag:
|
|
//#if !defined ( _MSC_VER ) && ! defined ( __linux__ )
|
|
#if defined ( Q3_VM )
|
|
This will break DLL compile on non-ANSI platforms,
|
|
which will have to be added to the conditional then.
|
|
|
|
* code/ui/ui.sh: below.
|
|
* code/game/game.sh: below.
|
|
* code/cgame/cgame.sh: Linux SDK installs q3lcc to
|
|
avoid collisions with regular lcc pre-installs. The
|
|
scripts fail with "lcc not found", but do not abort
|
|
the Makefile.
|
|
Note: now that VM code gets actually built, there
|
|
are errors:
|
|
g_main:648 ERROR: symbol vsprintf undefined
|
|
bg_pmove:1221 ERROR: symbol abs undefined
|
|
q_math:4309 ERROR: symbol fabs undefined
|
|
q_shared:2801 ERROR: symbol tolower undefined
|
|
q_shared:2862 ERROR: symbol toupper undefined
|
|
ai_dmq3:208 ERROR: symbol atoi undefined
|
|
ai_cmd:4951 ERROR: symbol sscanf undefined
|
|
|
|
|
|
2000-11-20 Bernd Kreimeier <bk@lokigames.com>
|
|
|
|
* TEST: test compile of pr-1.17+cvs fixes segfaults due
|
|
to new baseq3/pak4.pk3
|
|
Note: to self ... 1.17 is not compatible with new files.
|
|
Checking into CVS next.
|
|
|
|
* code/: changes applied by us that are not in id's code base
|
|
affect q_shared.c (NULL in Q_stricmp), files.c (FIXME fs_cdpath,
|
|
Sys_ConcatenateFileList, ui_demo2.c (demo no tolower on linux).
|
|
In unix/ linux_glimp.c (joystick code), qgl.h, linux_qgl.c (__FX__),
|
|
unix_main.c (dlopen bug and event buffers), unix_net.c (readcount),
|
|
matha.s (assembly warning).
|
|
|
|
* code/server/sv_client.c (SV_WriteDownloadToClient):
|
|
No effective change on FS_SV_FOpenFileRead call, they reworked
|
|
autodownload some more seemingly.
|
|
|
|
* code/renderer/tr_surface.c: VectorArrayNormalize
|
|
|
|
* code/qcommon/qcommon.h: see below.
|
|
* code/qcommon/files.c: Com_ReadConfigs removed.
|
|
* code/qcommon/common.c: removed Com_ReadConfigs,
|
|
textual replacement of body in Com_Init.
|
|
|
|
* code/mac/mac_net.c: not applied (undone by id)
|
|
OTConfiguration *config <> OTConfigurationRef config
|
|
|
|
* code/mac/mac_glimp2.c: r_colorbits->integer > 16
|
|
* code/game/surfaceflags.h (CONTENTS_BOTCLIP): added.
|
|
|
|
* code/game/q_shared.h: not applied (undone by id)
|
|
#if defined(ppc) || defined(__ppc) || defined(__ppc__)
|
|
#define idppc 1
|
|
#else
|
|
#define idppc 0
|
|
#endif
|
|
|
|
* code/game/q_math.c: added another CPP line to guard
|
|
BoxOnPlaneSide, removed WIN32 guard.
|
|
TODO: this could be broken code guarded in all current
|
|
compiles...
|
|
|
|
* code/game/bg_lib.c: left Q#_VM guard for typedef cmp_t
|
|
Added !defined( __linux__ ) for tolower and atoi.
|
|
Note: the changes above relate to the very last code update
|
|
from id prior to the 6 month blackout, which were not in
|
|
CVS when Michael made his updates. Needed to establish the
|
|
baseline for the new patch. Source dump 1.17.00520, against
|
|
SOS 1.26w-001119 version.
|
|
|
|
2000-11-20 Bernd Kreimeier <bk@lokigames.com> *** MISSIONPACK ***
|
|
|
|
* TEST: running against the data up to TeamArena_Q3A_001109.zip
|
|
Hunk_Clear: reset the hunk ok
|
|
Program received signal SIGBUS, Bus error.
|
|
"q3dm2", killBots==qtrue
|
|
#0 CM_ClearMap () at ..//qcommon/cm_load.c:644
|
|
#1 0x80884a7 in SV_Map_f () at ..//server/sv_ccmds.c:159
|
|
#2 0x8072579 in Cmd_ExecuteString (text=0xbffff4b0 "spmap q3dm2") at ..//qcommon/cmd.c:591
|
|
#3 0x8071dfe in Cbuf_Execute () at ..//qcommon/cmd.c:190
|
|
#4 0x80763f7 in Com_Frame () at ..//qcommon/common.c:2547
|
|
#5 0x8130d6b in main (argc=13, argv=0xbffff984) at ..//unix/unix_main.c:953
|
|
#6 0x40100cb3 in __libc_start_main (main=0x8130bc4 <main>
|
|
Not reproducible (screen stayed black).
|
|
|
|
* TEST: +set developer 1, same for Win32 and Linux:
|
|
Can't find gfx/misc/flare.tga
|
|
Can't find gfx/misc/sun.tga
|
|
Can't find gfx/misc/console02.tga
|
|
Can't find vm/ui.map
|
|
Can't find textures/sfx/logo512.tga
|
|
Can't find gfx/colors/black.tga
|
|
Can't find models/mapobjects/banner/banner5_2.md3
|
|
Can't find models/mapobjects/banner/banner5_1.md3
|
|
Can't find textures/sfx/firegorre2.tga
|
|
Can't find textures/sfx/bolts.tga
|
|
Can't find menu/art/unknownmap.tga
|
|
|
|
* Q3TA: after nearly 6 months, a code update from id. SOS access
|
|
even. Got it to compile, link and start, but its currently broken
|
|
(menu doesn't render in full, can't get into game etc.). Need
|
|
a baseline 1.17 to diff against. Last code dump was May 16, with
|
|
bspc code updated May 19. Checking working directory of bk000520
|
|
against CVS next (Mike's fixes never made it into id's codebase
|
|
or a post 1.17 release, neither did my fixes as released in the
|
|
point release version 1.17).
|
|
|
|
2000-11-19 Bernd Kreimeier <bk@lokigames.com> *** MISSIONPACK ***
|
|
|
|
* TEST: Win32 install as tested with 1.26w. quake3.x86 (Q3A game)
|
|
Warning: cvar "r_uifullscreen" given initial values: "1" and "0"
|
|
Warning: cvar "r_inGameVideo" given initial values: "1" and "0"
|
|
^3WARNING: sound/feedback/hit.wav is a 8 bit wav file
|
|
(on windows, sound/weapons/weapon_hover.wav is missing...)
|
|
Menu only partially displayed in TA and baseq3 play, menu itself
|
|
seems to work. Freetype?
|
|
WARNING: Com_PushEvent overflow
|
|
|
|
* code-sos/game/game.sh: not in SOS, moved in from CVS snapshot.
|
|
|
|
* code-sos/qcommon/common.c: conditional DEDICATED to get rid off
|
|
CL_ShutdownCGame/CL_ShutdownUI/CIN_CloseAllVideos.
|
|
Same for UI_usesUniqueCDKey: dedicated server does not
|
|
write CD key file.
|
|
TODO: check whether there is an unneeded "read CD key"
|
|
for dedicated server.
|
|
|
|
* code-sos/null/null_client.c (CL_ShutdownAll): added dummy.
|
|
|
|
* code-sos/unix/Makefile: server/sv_net_chan.o for dedicated server.
|
|
|
|
* code-sos/null/null_snddma.c: fixed S_RegisterSound signature.
|
|
|
|
* code-sos/client/snd_mix.c: snd_p, snd_linear_count, snd_out
|
|
can't be static, as used by unix/snd_mixa.s.
|
|
|
|
* code-sos/unix/Makefile: added to the executable target:
|
|
renderer/tr_font.c
|
|
client/cl_net_chan.c
|
|
server/sv_net_chan.c
|
|
Also added a lot of jc*.c files to build, to fix unresolved
|
|
symbol errors.
|
|
TODO: is there unused jpeg-6/jd*.o code linked in now?
|
|
|
|
* code-sos/ft2/smooth.c: includes ftgrays.c, ftsmooth.c
|
|
|
|
* code-sos/ft2/truetype.c: ttdriver.c, ttpload.c, ttgload.c, ttobjs.c.
|
|
Also (see ftoption.h) TT_CONFIG_OPTION_BYTECODE_INTERPRETER ttinterp.c
|
|
|
|
* code-sos/ft2/sfnt.c: includes ttload.c, ttcmap.c, sfobjs.c,
|
|
sfdriver.c. lso (see ftoption.h)
|
|
TT_CONFIG_OPTION_EMBEDDED_BITMAPS ttsbit.c
|
|
TT_CONFIG_OPTION_POSTSCRIPT_NAMES ttpost.c
|
|
|
|
* code-sos/ft2/ftbase.c: includes ftcalc.c, ftobjs.c, ftstream.c,
|
|
ftlist.c, ftoutln.c, ftextend.c, ftnames.c.
|
|
|
|
* code-sos/ft2/autohint.c: includes ahangles.c, ahglyph.c, ahglobal.c,
|
|
ahhint.c, ahmodule.c.
|
|
|
|
* code-sos/unix/Makefile: added ft2/ to client objects, took out
|
|
ftraster.c/ftrend1.c (see below), added -DFT_FLAT_COMPILE.
|
|
* ft2/ftsmooth.c: -DFT_FLAT_COMPILE required.
|
|
* ft2/raster1.c: -DFT_FLAT_COMPILE required.
|
|
Note: this includes ftraster.c/ftrend1.c.
|
|
|
|
* code-sos/qcommon/vm_x86.c: _ftol is missing, ftolPtr only defined
|
|
for Win32, but used in generic code. Workaround for now.
|
|
TODO: find good Linux ftol, or use old solution.
|
|
|
|
* SoS checkout. chown -R a+w * recode ibmpc:lat1 */*.h */*.c
|
|
|
|
2000-06-30 Michael Vance <briraeos@lokigames.com>
|
|
|
|
* misc: Spoke with Leonardo about qvm mess.
|
|
|
|
* ui/ui.sh: Created to build much like the ui.bat script.
|
|
|
|
* ui/ui.q3asm: Use linux style paths.
|
|
|
|
* game/game.sh: Created to build much like the game.bat script.
|
|
|
|
* game/game.q3asm: Use linux style paths.
|
|
|
|
* cgame/cgame.sh: Created to build much like the cgame.bat script.
|
|
|
|
* cgame/cgame.q3asm: Use linux systel paths.
|
|
|
|
* unix/Makefile: Use the new .sh scripts to build the QVM files.
|
|
|
|
* lcc/etc/linux.c: Build .asm files instead of .s files.
|
|
|
|
* misc: QVMs now load properly, with minor glitches that should
|
|
hopefully be solvable. The new build scripts conflict with the
|
|
.asm files already in CVS, as the generated byte code is slightly
|
|
different in some cases.
|
|
|
|
2000-06-29 Michael Vance <briareos@lokigames.com>
|
|
|
|
* lcc/makefile: Tweaked to automatically include the system
|
|
compiler's header location. Added an install directory.
|
|
|
|
* lcc/custom.mk: Added a build directory.
|
|
|
|
* lcc/etc/linux.c: Numerous small tweaks to make compiling the VM
|
|
code a much simpler task.
|
|
|
|
* q3asm/Makefile: Created.
|
|
|
|
* q3asm/q3asm.c: Fixed uninitialized variable in
|
|
HashString(). Fixed off by one in argument parsing.
|
|
|
|
* misc: Had Brian remove the Xmd.h include from glx.h so that we can
|
|
build Quake3 on XFree86 4.0 systems.
|
|
|
|
* wine: Attempted to build with lcc.exe and q3asm.exe using wine,
|
|
also did not work. This is in contrast to MikeP's .qvms, which
|
|
seem to work.
|
|
|
|
2000-06-28 Michael Vance <briareos@lokigames.com>
|
|
|
|
* common/files.c: Fixed Mods menu behaviour.
|
|
|
|
* unix/linux_qgl.c: Guarded references to fxMesa.
|
|
|
|
* renderer/qgl.h: Guarded references to fxMesa.
|
|
|
|
* ui/ui_demo2.c: Don't convert filename to uppercase.
|
|
|
|
2000-05-07 Bernd Kreimeier <bk@lokigames.com>
|
|
|
|
* common/cmdlib.c: windowism, not guarded. Added WIN32 around "ATOM a".
|
|
|
|
* q3map/Makefile: Linux Makefile.
|
|
|
|
* q3map/Makefile.irix: "makefile" in original code, Irix-only Makefile.
|
|
Just fixed some redundant TAB that GNU make despises about as much as I
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despise GNU Make, and changed to a relative path.
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2000-05-01 Bernd Kreimeier <bk@lokigames.com>
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* q3radiant/: updated with Q3Radiant198b3-src.zip.
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Tagged (globally) as q3radiant-198b3.
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Kept the old files
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3DFXCamWnd.h
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3DFXCamWnd.cpp
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MainFrm2.cpp
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New files
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|
Shaders.h
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misc/ (contributed special TGA resources, don't relly belong)
|
|
Removed:
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pName
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|
Changed filenames to previous case:
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UNNAMED.MAP -> unnamed.map
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RES/BMP0002.BMP -> RES/bmp00002.bmp
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Changed:
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changelog.txt -> ChangeLog
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2000-04-28 Bernd Kreimeier <bk@lokigames.com>
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* CVS: bk000425 modified sources. This replaces the unix/ directory
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|
which is not yet in id's SourceSafe. Two check-ins, due to minor
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|
changes in an attempt to nail the Voodoo3 related crashes (driver
|
|
problems, not a Q3 issue). Undid some of the QFL changes for PI
|
|
and the log bug fix - put back in (TODO). Also includes:
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|
* Quake3/code/botlib/be_aas_sample.c: single file update from Robert.
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* CVS: id000423 code dumps (two of them). Applying Loki patches.
|
|
Tagged for the final version (all patches).
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|
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* CVS: id000422 code dump. This did not include the 1.16n fixes
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|
used for Linux, and was the first dump for the 1.17 security fix
|
|
release.
|
|
Note: forgot to check in the ft2/ headers themselves, but they
|
|
are not used in the current codebase anyway. Are added in next
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|
dump. Also there is use of CVS/CVS-like $Keyword$ patterns in
|
|
some files, and between their revisions and ours we fuck this up.
|
|
Also, id ZIP files create write protected sources, have to do
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|
chmod -R a+w Quake3/ to work and overwrite files.
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|
|
|
* CVS: bk000315 modified source. This version was the 1.16n release.
|
|
Note: the changes applied here are not in the subsequent code dumps
|
|
of id. If you want to compile the Linux version as released you
|
|
have to use bk-tagged versions until the patches are merged in by
|
|
Robert Duffy.
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|
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* CVS: id000314 engine code dump, same procedure as below, tag.
|
|
Note: this version added vm/ sudirectories with assembly files
|
|
for cgame, game, ui. CVS tag id000314.
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|
|
|
* CVS: id000304 engine code dump. Now there is a problem, as CVS
|
|
was used in the Mac sources. Do
|
|
find . -name 'CVS' -exec rm -r {} \;
|
|
before cvs update, then tagged:
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|
cvs -d /loki/cvsroot/ tag id000304 Quake3/
|
|
|
|
* CVS: checked in a source snapshot of the id00303 engine code
|
|
and the id0003029 tools code. The tool sources are not fully in
|
|
sync, and we have only partial source from earlier engine revisions.
|
|
The engine source marks where Loki took over from Dave Kirsch.
|
|
This snapshot (with all temporary and bogus files) is imported
|
|
and tagged using:
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|
cvs -d /loki/cvsroot import Quake3 id000303 initial
|
|
|
|
Modules:
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|
code: the Q3 engine code, including a jpeg-6/ copy
|
|
common: code shared by tools
|
|
libs: code shared by tools, inlcuding a jpeg6/ copy
|
|
q3asm: VM bytecode assembly
|
|
q3data: misc. Q3 data conversions
|
|
q3map: BSP builder
|
|
q3radiant: Win32 editor, as is
|
|
lcc: C compiler for q3asm
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|
|
|
The sources have not been cleaned up, and binary files have not been
|
|
removed. The Q3Radiant code base might exhibit mixed case asmbiguities
|
|
in the future, and future source dumps might come from SourceForge
|
|
instead.
|
|
|
|
2000-04-25 Bernd Kreimeier <bk@lokigames.com>
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|
|
* q3code.id000425/unix/Makefile: relative path, relocatable.
|
|
Note: first code merge with id, finally :-).
|
|
|
|
2000-04-24 Bernd Kreimeier <bk@lokigames.com>
|
|
|
|
* q3code.bk000422/unix/matha.s: in C(BoxOnPlaneSide)
|
|
the following line triggers assembler warning:
|
|
"missing prefix `*' in absolute indirect address, maybe misassembled!"
|
|
jmp Ljmptab(,%eax,4)
|
|
|
|
|
|
* q3code.bk000422/unix/Makefile (MOUNT_DIR): rember to change.
|
|
TODO: fix this bloody Makefile to be relocatable, damnit.
|
|
|
|
* q3code.bk000422/cgame/cg_event.c: applied JCash fix again
|
|
(see EV_EVENT_BITS below). Send e-mail to verify.
|
|
|
|
* q3code.bk000422/renderer/tr_image.c: "../jpeg-6/jpeglib.h" again.
|
|
|
|
* q3code.bk000422/: created from the id dump of today, lacking
|
|
all but one of my changes (sigh). Swapped unix/ competely, takes
|
|
care of 90%. Submitted all changes again to Robert...
|
|
|
|
2000-04-19 Bernd Kreimeier <bk@lokigames.com>
|
|
|
|
* q3code.bk000315/unix/linux_glimp.c (GLimp_EndFrame):
|
|
QGL_EnableLogging( r_logFile->value ) doesn't work?
|
|
|
|
* q3code.bk000315/unix/linux_qgl.c: GLimp_LogNewFrame() is
|
|
obsolete. QGL_EnableLogging was out of sync with Win32 and
|
|
did not support the new framecounter decrement logic.
|
|
|
|
2000-04-03 Bernd Kreimeier <bk@lokigames.com>
|
|
|
|
* q3code.bk000315/server/sv_snapshot.c: svs.nextSnapshotEntities
|
|
is a signed integer unconditionally incremented, which gets
|
|
negative and causes a segfaulting indexing an array. Added reset
|
|
to counter. Might fail if snapshot numbers are supposed to
|
|
monotonically increase.
|
|
|
|
2000-04-02 Bernd Kreimeier <bk@lokigames.com>
|
|
|
|
* q3code.bk000315/client/cl_parse.c (CL_ParseServerMessage):
|
|
assert(0) on Illegible message (remember to +set in_mouse 0).
|
|
TODO: have to add a dump message function, it's unreadable.
|
|
|
|
* botlib/be_ai_goal.c (InitLevelItemHeap): loop counter -2
|
|
left -2 with uninitialized next, and -1 disconnected. Removed
|
|
redundant memset. There is an item alloc leak I suspect, as
|
|
max_levelitems 1024 merely delayed the overflow error.
|
|
|
|
2000-04-01 Bernd Kreimeier <bk@lokigames.com>
|
|
|
|
* botlib/be_ai_goal.c (InitLevelItemHeap): still segfaults.
|
|
Not memsetting the entire item heap. As items are cleared
|
|
on return, that leaves only memory corruption?
|
|
Later: upped max_levelitems from 256 to 1024
|
|
Later: client dies on connect:
|
|
Error: CL_ParseServerMessage: Illegible server message 255
|
|
|
|
|
|
2000-03-31 Bernd Kreimeier <bk@lokigames.com>
|
|
|
|
* botlib/be_ai_goal.c: initializing global vars.
|
|
Segfault in AllocLevelItem ()
|
|
at /home/bk/Games/Quake3/q3code/botlib/be_ai_goal.c:364
|
|
I suspect that the initial freelevelitems setting is at
|
|
the end of the list and eventually exposed.
|
|
|
|
* cgame/cg_event.c: according to Johmn Cash:
|
|
itemNum = (es->event & ~EV_EVENT_BITS) - EV_USE_ITEM0
|
|
Quote: "This causes itemNum to be invalid about half the time,
|
|
preventing any client side effect tied to the item from occurring."
|
|
|
|
2000-03-06 Bernd Kreimeier <bk@lokigames.com>
|
|
|
|
* qcommon/common.c: set pushEvent buffer and indices
|
|
to zero in Com_Init().
|
|
|
|
* q3code/qcommon/qcommon.h: made SE_NONE (and for paranoia
|
|
also NA_BOT) explicitely set to zero.
|
|
|
|
2000-02-27 Bernd Kreimeier <bk@lokigames.com>
|
|
|
|
* unix/Makefile: added dmalloc in an attempt to get on
|
|
the Z_Free bug. Futile. Despite stripping dmalloc debug
|
|
token down to essentials, I get a (seemingly bogus or
|
|
unrelated):
|
|
debug-malloc library: dumping program, fatal error
|
|
Error: possibly bad .c filename pointer (err 24)
|
|
|
|
|
|
2000-02-26 Bernd Kreimeier <bk@lokigames.com>
|
|
|
|
* qcommon/common.c: various debug builts to isolate the
|
|
Z_Free bug. It reproducibly happens on some machines
|
|
with SE_PACKET, but the packets themselves look
|
|
thoroughly corrupted.
|
|
|
|
2000-02-21 Bernd Kreimeier <bk@lokigames.com>
|
|
|
|
* qcommon/common.c (Com_EventLoop): possible problem
|
|
here, pointer does not get cleared.
|
|
|
|
* unix/linux_glimp.c (InitSig): no signal handler.
|
|
* common/common.c: dump in Com_Error for debug.
|
|
|
|
2000-02-17 Bernd Kreimeier <bk@lokigames.com>
|
|
|
|
* q3code: new dump from Zoid. Repeat tr_image.c fix.
|
|
|
|
* unix/Makefile: added client/snd_adpcm.c (linkage errors).
|
|
Later: added entire JPDIR and rules, for tr_image.c.
|
|
Later: had to fix fules for game/ai_*.c files.
|
|
Later: removed ui/ui_quit.o (n/a)
|
|
Later: took out -mpentiumpro -march=pentiumpro
|
|
|
|
* renderer/tr_image.c: windowism in #include path (see below).
|
|
#include "..\jpeg-6\jpeglib.h"
|
|
|
|
1999-12-27 Bernd Kreimeier <bk@lokigames.com>
|
|
|
|
* Alpha: tried a dedicated server compile. Segfaults in
|
|
../qcommon/files.c:1682, a paksort function doing pointer
|
|
fiddling.
|
|
|
|
* Makefile.alpha: created.
|
|
Note: want to take the SDL/Setup autoconf ASAP.
|
|
|
|
* unix/unix_main.c: fixed __axp__ to __alpha__, guarded
|
|
_FPU_SETCW.
|
|
|
|
* qcommon/vm_alpha.c: dummy, created.
|
|
* qcommon/vm_null.c: dummy, created.
|
|
|
|
1999-12-04 Bernd Kreimeier <bk@lokigames.com>
|
|
|
|
* renderer/tr_image.c: windowism in #include path.
|
|
#include "..\jpeg-6\jpeglib.h"
|
|
|
|
* Revision 1.11: from Zoid by e-mail.
|
|
Note: threw away my playground copy, starting with the
|
|
ZIP file. Zoid's using CVS now, but we can't remote
|
|
access it. Thus did the
|
|
"find . -name 'CVS' -exec rm -rf {} \;"
|
|
and then track it as 3rd party source by
|
|
|
|
|
|
* ChangeLog: created. Now starting to track Q3A source.
|
|
|
|
--------- q3code log ---------------------------------------------
|