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https://github.com/UberGames/lilium-voyager.git
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412 lines
11 KiB
C
412 lines
11 KiB
C
/*
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===========================================================================
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Copyright (C) 1999-2005 Id Software, Inc.
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This file is part of Quake III Arena source code.
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Quake III Arena source code is free software; you can redistribute it
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and/or modify it under the terms of the GNU General Public License as
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published by the Free Software Foundation; either version 2 of the License,
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or (at your option) any later version.
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Quake III Arena source code is distributed in the hope that it will be
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useful, but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with Foobar; if not, write to the Free Software
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Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
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===========================================================================
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*/
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//
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/*
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=======================================================================
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ADD BOTS MENU
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=======================================================================
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*/
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#include "ui_local.h"
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#define ART_BACK0 "menu/art/back_0"
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#define ART_BACK1 "menu/art/back_1"
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#define ART_FIGHT0 "menu/art/accept_0"
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#define ART_FIGHT1 "menu/art/accept_1"
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#define ART_BACKGROUND "menu/art/addbotframe"
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#define ART_ARROWS "menu/art/arrows_vert_0"
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#define ART_ARROWUP "menu/art/arrows_vert_top"
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#define ART_ARROWDOWN "menu/art/arrows_vert_bot"
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#define ID_BACK 10
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#define ID_GO 11
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#define ID_LIST 12
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#define ID_UP 13
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#define ID_DOWN 14
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#define ID_SKILL 15
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#define ID_TEAM 16
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#define ID_BOTNAME0 20
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#define ID_BOTNAME1 21
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#define ID_BOTNAME2 22
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#define ID_BOTNAME3 23
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#define ID_BOTNAME4 24
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#define ID_BOTNAME5 25
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#define ID_BOTNAME6 26
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typedef struct {
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menuframework_s menu;
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menubitmap_s arrows;
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menubitmap_s up;
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menubitmap_s down;
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menutext_s bots[7];
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menulist_s skill;
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menulist_s team;
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menubitmap_s go;
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menubitmap_s back;
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int numBots;
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int delay;
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int baseBotNum;
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int selectedBotNum;
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int sortedBotNums[MAX_BOTS];
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char botnames[7][32];
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} addBotsMenuInfo_t;
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static addBotsMenuInfo_t addBotsMenuInfo;
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/*
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=================
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UI_AddBotsMenu_FightEvent
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=================
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*/
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static void UI_AddBotsMenu_FightEvent( void* ptr, int event ) {
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const char *team;
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int skill;
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if (event != QM_ACTIVATED) {
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return;
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}
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team = addBotsMenuInfo.team.itemnames[addBotsMenuInfo.team.curvalue];
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skill = addBotsMenuInfo.skill.curvalue + 1;
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trap_Cmd_ExecuteText( EXEC_APPEND, va("addbot %s %i %s %i\n",
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addBotsMenuInfo.botnames[addBotsMenuInfo.selectedBotNum], skill, team, addBotsMenuInfo.delay) );
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addBotsMenuInfo.delay += 1500;
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}
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/*
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=================
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UI_AddBotsMenu_BotEvent
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=================
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*/
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static void UI_AddBotsMenu_BotEvent( void* ptr, int event ) {
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if (event != QM_ACTIVATED) {
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return;
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}
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addBotsMenuInfo.bots[addBotsMenuInfo.selectedBotNum].color = color_orange;
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addBotsMenuInfo.selectedBotNum = ((menucommon_s*)ptr)->id - ID_BOTNAME0;
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addBotsMenuInfo.bots[addBotsMenuInfo.selectedBotNum].color = color_white;
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}
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/*
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=================
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UI_AddBotsMenu_BackEvent
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=================
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*/
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static void UI_AddBotsMenu_BackEvent( void* ptr, int event ) {
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if (event != QM_ACTIVATED) {
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return;
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}
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UI_PopMenu();
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}
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/*
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=================
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UI_AddBotsMenu_SetBotNames
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=================
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*/
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static void UI_AddBotsMenu_SetBotNames( void ) {
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int n;
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const char *info;
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for ( n = 0; n < 7; n++ ) {
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info = UI_GetBotInfoByNumber( addBotsMenuInfo.sortedBotNums[addBotsMenuInfo.baseBotNum + n] );
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Q_strncpyz( addBotsMenuInfo.botnames[n], Info_ValueForKey( info, "name" ), sizeof(addBotsMenuInfo.botnames[n]) );
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}
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}
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/*
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=================
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UI_AddBotsMenu_UpEvent
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=================
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*/
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static void UI_AddBotsMenu_UpEvent( void* ptr, int event ) {
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if (event != QM_ACTIVATED) {
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return;
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}
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if( addBotsMenuInfo.baseBotNum > 0 ) {
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addBotsMenuInfo.baseBotNum--;
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UI_AddBotsMenu_SetBotNames();
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}
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}
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/*
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=================
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UI_AddBotsMenu_DownEvent
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=================
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*/
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static void UI_AddBotsMenu_DownEvent( void* ptr, int event ) {
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if (event != QM_ACTIVATED) {
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return;
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}
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if( addBotsMenuInfo.baseBotNum + 7 < addBotsMenuInfo.numBots ) {
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addBotsMenuInfo.baseBotNum++;
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UI_AddBotsMenu_SetBotNames();
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}
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}
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/*
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=================
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UI_AddBotsMenu_GetSortedBotNums
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=================
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*/
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static int QDECL UI_AddBotsMenu_SortCompare( const void *arg1, const void *arg2 ) {
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int num1, num2;
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const char *info1, *info2;
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const char *name1, *name2;
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num1 = *(int *)arg1;
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num2 = *(int *)arg2;
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info1 = UI_GetBotInfoByNumber( num1 );
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info2 = UI_GetBotInfoByNumber( num2 );
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name1 = Info_ValueForKey( info1, "name" );
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name2 = Info_ValueForKey( info2, "name" );
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return Q_stricmp( name1, name2 );
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}
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static void UI_AddBotsMenu_GetSortedBotNums( void ) {
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int n;
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// initialize the array
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for( n = 0; n < addBotsMenuInfo.numBots; n++ ) {
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addBotsMenuInfo.sortedBotNums[n] = n;
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}
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qsort( addBotsMenuInfo.sortedBotNums, addBotsMenuInfo.numBots, sizeof(addBotsMenuInfo.sortedBotNums[0]), UI_AddBotsMenu_SortCompare );
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}
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/*
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=================
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UI_AddBotsMenu_Draw
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=================
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*/
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static void UI_AddBotsMenu_Draw( void ) {
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UI_DrawBannerString( 320, 16, "ADD BOTS", UI_CENTER, color_white );
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UI_DrawNamedPic( 320-233, 240-166, 466, 332, ART_BACKGROUND );
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// standard menu drawing
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Menu_Draw( &addBotsMenuInfo.menu );
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}
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/*
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=================
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UI_AddBotsMenu_Init
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=================
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*/
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static const char *skillNames[] = {
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"I Can Win",
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"Bring It On",
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"Hurt Me Plenty",
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"Hardcore",
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"Nightmare!",
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0
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};
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static const char *teamNames1[] = {
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"Free",
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0
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};
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static const char *teamNames2[] = {
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"Red",
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"Blue",
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0
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};
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static void UI_AddBotsMenu_Init( void ) {
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int n;
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int y;
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int gametype;
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int count;
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char info[MAX_INFO_STRING];
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trap_GetConfigString(CS_SERVERINFO, info, MAX_INFO_STRING);
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gametype = atoi( Info_ValueForKey( info,"g_gametype" ) );
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memset( &addBotsMenuInfo, 0 ,sizeof(addBotsMenuInfo) );
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addBotsMenuInfo.menu.draw = UI_AddBotsMenu_Draw;
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addBotsMenuInfo.menu.fullscreen = qfalse;
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addBotsMenuInfo.menu.wrapAround = qtrue;
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addBotsMenuInfo.delay = 1000;
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UI_AddBots_Cache();
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addBotsMenuInfo.numBots = UI_GetNumBots();
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count = addBotsMenuInfo.numBots < 7 ? addBotsMenuInfo.numBots : 7;
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addBotsMenuInfo.arrows.generic.type = MTYPE_BITMAP;
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addBotsMenuInfo.arrows.generic.name = ART_ARROWS;
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addBotsMenuInfo.arrows.generic.flags = QMF_INACTIVE;
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addBotsMenuInfo.arrows.generic.x = 200;
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addBotsMenuInfo.arrows.generic.y = 128;
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addBotsMenuInfo.arrows.width = 64;
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addBotsMenuInfo.arrows.height = 128;
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addBotsMenuInfo.up.generic.type = MTYPE_BITMAP;
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addBotsMenuInfo.up.generic.flags = QMF_LEFT_JUSTIFY|QMF_PULSEIFFOCUS;
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addBotsMenuInfo.up.generic.x = 200;
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addBotsMenuInfo.up.generic.y = 128;
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addBotsMenuInfo.up.generic.id = ID_UP;
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addBotsMenuInfo.up.generic.callback = UI_AddBotsMenu_UpEvent;
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addBotsMenuInfo.up.width = 64;
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addBotsMenuInfo.up.height = 64;
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addBotsMenuInfo.up.focuspic = ART_ARROWUP;
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addBotsMenuInfo.down.generic.type = MTYPE_BITMAP;
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addBotsMenuInfo.down.generic.flags = QMF_LEFT_JUSTIFY|QMF_PULSEIFFOCUS;
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addBotsMenuInfo.down.generic.x = 200;
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addBotsMenuInfo.down.generic.y = 128+64;
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addBotsMenuInfo.down.generic.id = ID_DOWN;
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addBotsMenuInfo.down.generic.callback = UI_AddBotsMenu_DownEvent;
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addBotsMenuInfo.down.width = 64;
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addBotsMenuInfo.down.height = 64;
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addBotsMenuInfo.down.focuspic = ART_ARROWDOWN;
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for( n = 0, y = 120; n < count; n++, y += 20 ) {
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addBotsMenuInfo.bots[n].generic.type = MTYPE_PTEXT;
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addBotsMenuInfo.bots[n].generic.flags = QMF_LEFT_JUSTIFY|QMF_PULSEIFFOCUS;
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addBotsMenuInfo.bots[n].generic.id = ID_BOTNAME0 + n;
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addBotsMenuInfo.bots[n].generic.x = 320 - 56;
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addBotsMenuInfo.bots[n].generic.y = y;
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addBotsMenuInfo.bots[n].generic.callback = UI_AddBotsMenu_BotEvent;
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addBotsMenuInfo.bots[n].string = addBotsMenuInfo.botnames[n];
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addBotsMenuInfo.bots[n].color = color_orange;
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addBotsMenuInfo.bots[n].style = UI_LEFT|UI_SMALLFONT;
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}
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y += 12;
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addBotsMenuInfo.skill.generic.type = MTYPE_SPINCONTROL;
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addBotsMenuInfo.skill.generic.flags = QMF_PULSEIFFOCUS|QMF_SMALLFONT;
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addBotsMenuInfo.skill.generic.x = 320;
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addBotsMenuInfo.skill.generic.y = y;
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addBotsMenuInfo.skill.generic.name = "Skill:";
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addBotsMenuInfo.skill.generic.id = ID_SKILL;
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addBotsMenuInfo.skill.itemnames = skillNames;
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addBotsMenuInfo.skill.curvalue = Com_Clamp( 0, 4, (int)trap_Cvar_VariableValue( "g_spSkill" ) - 1 );
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y += SMALLCHAR_HEIGHT;
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addBotsMenuInfo.team.generic.type = MTYPE_SPINCONTROL;
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addBotsMenuInfo.team.generic.flags = QMF_PULSEIFFOCUS|QMF_SMALLFONT;
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addBotsMenuInfo.team.generic.x = 320;
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addBotsMenuInfo.team.generic.y = y;
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addBotsMenuInfo.team.generic.name = "Team: ";
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addBotsMenuInfo.team.generic.id = ID_TEAM;
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if( gametype >= GT_TEAM ) {
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addBotsMenuInfo.team.itemnames = teamNames2;
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}
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else {
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addBotsMenuInfo.team.itemnames = teamNames1;
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addBotsMenuInfo.team.generic.flags = QMF_GRAYED;
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}
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addBotsMenuInfo.go.generic.type = MTYPE_BITMAP;
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addBotsMenuInfo.go.generic.name = ART_FIGHT0;
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addBotsMenuInfo.go.generic.flags = QMF_LEFT_JUSTIFY|QMF_PULSEIFFOCUS;
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addBotsMenuInfo.go.generic.id = ID_GO;
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addBotsMenuInfo.go.generic.callback = UI_AddBotsMenu_FightEvent;
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addBotsMenuInfo.go.generic.x = 320+128-128;
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addBotsMenuInfo.go.generic.y = 256+128-64;
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addBotsMenuInfo.go.width = 128;
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addBotsMenuInfo.go.height = 64;
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addBotsMenuInfo.go.focuspic = ART_FIGHT1;
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addBotsMenuInfo.back.generic.type = MTYPE_BITMAP;
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addBotsMenuInfo.back.generic.name = ART_BACK0;
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addBotsMenuInfo.back.generic.flags = QMF_LEFT_JUSTIFY|QMF_PULSEIFFOCUS;
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addBotsMenuInfo.back.generic.id = ID_BACK;
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addBotsMenuInfo.back.generic.callback = UI_AddBotsMenu_BackEvent;
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addBotsMenuInfo.back.generic.x = 320-128;
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addBotsMenuInfo.back.generic.y = 256+128-64;
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addBotsMenuInfo.back.width = 128;
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addBotsMenuInfo.back.height = 64;
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addBotsMenuInfo.back.focuspic = ART_BACK1;
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addBotsMenuInfo.baseBotNum = 0;
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addBotsMenuInfo.selectedBotNum = 0;
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addBotsMenuInfo.bots[0].color = color_white;
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UI_AddBotsMenu_GetSortedBotNums();
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UI_AddBotsMenu_SetBotNames();
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Menu_AddItem( &addBotsMenuInfo.menu, &addBotsMenuInfo.arrows );
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Menu_AddItem( &addBotsMenuInfo.menu, &addBotsMenuInfo.up );
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Menu_AddItem( &addBotsMenuInfo.menu, &addBotsMenuInfo.down );
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for( n = 0; n < count; n++ ) {
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Menu_AddItem( &addBotsMenuInfo.menu, &addBotsMenuInfo.bots[n] );
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}
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Menu_AddItem( &addBotsMenuInfo.menu, &addBotsMenuInfo.skill );
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Menu_AddItem( &addBotsMenuInfo.menu, &addBotsMenuInfo.team );
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Menu_AddItem( &addBotsMenuInfo.menu, &addBotsMenuInfo.go );
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Menu_AddItem( &addBotsMenuInfo.menu, &addBotsMenuInfo.back );
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}
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/*
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=================
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UI_AddBots_Cache
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=================
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*/
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void UI_AddBots_Cache( void ) {
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trap_R_RegisterShaderNoMip( ART_BACK0 );
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trap_R_RegisterShaderNoMip( ART_BACK1 );
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trap_R_RegisterShaderNoMip( ART_FIGHT0 );
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trap_R_RegisterShaderNoMip( ART_FIGHT1 );
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trap_R_RegisterShaderNoMip( ART_BACKGROUND );
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trap_R_RegisterShaderNoMip( ART_ARROWS );
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trap_R_RegisterShaderNoMip( ART_ARROWUP );
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trap_R_RegisterShaderNoMip( ART_ARROWDOWN );
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}
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/*
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=================
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UI_AddBotsMenu
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=================
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*/
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void UI_AddBotsMenu( void ) {
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UI_AddBotsMenu_Init();
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UI_PushMenu( &addBotsMenuInfo.menu );
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}
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