lilium-voyager/code/unix/Makefile

2043 lines
81 KiB
Makefile

#
# Quake3 Unix Makefile
#
# Currently build for the following:
# Linux i386 (full client)
# Linux Alpha (dedicated server only) (TTimo: dropped)
# FreeBSD i386 (dedicated server only) (TTimo: maybe worth updating)
# SGI IRIX (full client) (TTimo: who's in charge - dropped otherwise)
# Linux PPC (full client) (TTimo: dropped)
#
# Nov '98 by Zoid <zoid@idsoftware.com>
#
# Loki Hacking by Bernd Kreimeier
# and a little more by Ryan C. Gordon.
# and a little more by Rafael Barrero
#
# GNU Make required
#
PLATFORM=$(shell uname|tr A-Z a-z)
PLATFORM_RELEASE=$(shell uname -r)
ARCH=$(shell uname -m)
ifeq ($(ARCH),i486)
ARCH=i386
endif
ifeq ($(ARCH),i586)
ARCH=i386
endif
ifeq ($(ARCH),i686)
ARCH=i386
endif
###
### These paths are where you probably want to change things
###
# Where we are building from (where the source code should be!)
MOUNT_DIR=..
# Where we are building to, libMesaVoodooGL.so.3.3 should be here, etc.
# the demo pk3 file should be here in demoq3/pak0.pk3 or baseq3/pak0.pk3
BDIR=$(MOUNT_DIR)/../run
# Build name
# BUILD_NAME=$(BUILD_NAME)
BUILD_NAME=quake3
#############################################################################
##
## You shouldn't have to touch anything below here
##
#############################################################################
BASEQ3_DIR=$(BDIR)/baseq3
BD=debug$(ARCH)$(GLIBC)
BR=release$(ARCH)$(GLIBC)
CDIR=$(MOUNT_DIR)/client
SDIR=$(MOUNT_DIR)/server
RDIR=$(MOUNT_DIR)/renderer
CMDIR=$(MOUNT_DIR)/qcommon
UDIR=$(MOUNT_DIR)/unix
GDIR=$(MOUNT_DIR)/game
CGDIR=$(MOUNT_DIR)/cgame
BAIDIR=$(GDIR)
BLIBDIR=$(MOUNT_DIR)/botlib
NDIR=$(MOUNT_DIR)/null
UIDIR=$(MOUNT_DIR)/ui
Q3UIDIR=$(MOUNT_DIR)/q3_ui
#FTDIR=$(MOUNT_DIR)/ft2
JPDIR=$(MOUNT_DIR)/jpeg-6
SPLNDIR=$(MOUNT_DIR)/splines
# extract version info
VERSION=$(shell ./extract_ver.pl)
RPM_RELEASE=1
# NOTE: used by dcp rcp targets, not referenced
#TESTDIR=/home/timo/Id/Quake3-loki/run
#############################################################################
# SETUP AND BUILD -- LINUX
#############################################################################
## Defaults
DLL_ONLY=false
# bk010215 - TODO - add all defaults / kill Ryan
LIB=lib
ifeq ($(PLATFORM),linux)
GLIBC=-glibc
CC=gcc
CXX=g++
RPMARCH=$(ARCH)
ifeq ($(ARCH),alpha)
ARCH=axp
else
ifeq ($(ARCH),x86_64)
LIB=lib64
else
ifeq ($(ARCH),ppc)
VM_PPC=vm_none
endif
endif
endif
# bk001205: no mo' -I/usr/include/glide, no FX
# bk001205: no mo' -Dstricmp=strcasecmp, see q_shared.h
BASE_CFLAGS = -pipe -Wall
# rcg010216: DLL_ONLY for PPC
ifeq ($(strip $(DLL_ONLY)),true)
BASE_CFLAGS += -DDLL_ONLY
endif
GL_CFAGS = -I/usr/X11R6/include
# bk001204 - need -O for -Wall for uninitialized
# bk001205 - took out -O to get assertions (NDEBUG)
# bk001206 - MALLOC_CHECK in addition to ZONE_DEBUG
# TTimo 03/30/2001 temporary took out -Werror for initial merge
DEBUG_CFLAGS = $(BASE_CFLAGS) -g
DEBUG_CFLAGS += -DNO_MOUSEGRAB
DEBUG_CFLAGS += -O0
OPTIMIZE = -O3 -ffast-math -funroll-loops -fomit-frame-pointer -fno-strict-aliasing
ifeq ($(ARCH),x86_64)
OPTIMIZE = -O3 -fomit-frame-pointer -ffast-math -falign-loops=2 -falign-jumps=2 -falign-functions=2 -fstrength-reduce -fno-strict-aliasing
else
ifeq ($(ARCH),i386)
OPTIMIZE = -O3 -march=i686 -fomit-frame-pointer -ffast-math -falign-loops=2 -falign-jumps=2 -falign-functions=2 -fno-strict-aliasing -fstrength-reduce
BASE_CFLAGS += -DHAVE_VM_NATIVE -DHAVE_VM_COMPILED
else
ifeq ($(ARCH),ppc)
BASE_CFLAGS += -DHAVE_VM_NATIVE
endif
endif
endif
RELEASE_CFLAGS=$(BASE_CFLAGS) -DNDEBUG $(OPTIMIZE)
LIBEXT=a
SHLIBEXT=so
SHLIBCFLAGS=-fPIC
SHLIBLDFLAGS=-shared $(LDFLAGS)
ARFLAGS=ar rv
RANLIB=ranlib
THREAD_LDFLAGS=-lpthread
LDFLAGS=-ldl -lm
GLLDFLAGS=-L/usr/X11R6/$(LIB) -lX11 -lXext -lXxf86dga -lXxf86vm
ifeq ($(ARCH),i386)
# linux32 make ...
BASE_CFLAGS += -m32
LDFLAGS+=-m32
endif
ifeq ($(ARCH),axp)
TARGETS=\
$(B)/$(PLATFORM)q3ded
else
TARGETS=\
$(B)/$(PLATFORM)quake3 \
$(B)/$(PLATFORM)quake3-smp \
$(B)/$(PLATFORM)q3ded \
$(B)/baseq3/cgame$(ARCH).$(SHLIBEXT) \
$(B)/baseq3/qagame$(ARCH).$(SHLIBEXT) \
$(B)/baseq3/ui$(ARCH).$(SHLIBEXT) \
$(B)/missionpack/cgame$(ARCH).$(SHLIBEXT) \
$(B)/missionpack/qagame$(ARCH).$(SHLIBEXT) \
$(B)/missionpack/ui$(ARCH).$(SHLIBEXT) \
# $(B)/baseq3/vm/qagame.qvm \
# $(B)/baseq3/vm/cgame.qvm \
# $(B)/baseq3/vm/ui.qvm \
# $(B)/missionpack/vm/qagame.qvm \
# $(B)/missionpack/vm/cgame.qvm \
# $(B)/missionpack/vm/ui.qvm
endif
## $(B)/$(PLATFORM)q3static \
else # ifeq Linux
#############################################################################
# SETUP AND BUILD -- FREEBSD
#############################################################################
ifeq ($(PLATFORM),freebsd)
GLIBC= #libc is irrelevant
ifneq (,$(findstring alpha,$(shell uname -m)))
ARCH=axp
RPMARCH=alpha
else #default to i386
ARCH=i386
RPMARCH=i386
endif #alpha test
BASE_CFLAGS = -pipe
GL_CFLAGS = -I/usr/X11R6/include
DEBUG_CFLAGS=$(BASE_CFLAGS) -g -Wall -Werror
ifeq ($(ARCH),axp)
CC=pgcc
RELEASE_CFLAGS=$(BASE_CFLAGS) -DNDEBUG -O3 -ffast-math -funroll-loops -fomit-frame-pointer -fexpensive-optimizations
else
#NEWPGCC=/loki/global/x86/bin/gcc # raistlin012301
#NEWPGCC=/usr/local/gcc-2.95.2/bin/gcc
NEWPGCC=/home/raistllin/src/gcc/build/install/bin/gcc
CC=$(shell if [ -f $(NEWPGCC) ]; then echo $(NEWPGCC); else echo pgcc; fi )
RELEASE_CFLAGS=$(BASE_CFLAGS) -DNDEBUG -O3 -mtune=pentiumpro -march=pentium -fomit-frame-pointer -pipe -ffast-math -malign-loops=2 -malign-jumps=2 -malign-functions=2 -fno-strict-aliasing - fstrength-reduce
endif
LIBEXT=a
SHLIBEXT=so
SHLIBCFLAGS=-fPIC
SHLIBLDFLAGS=-shared $(LDFLAGS)
ARFLAGS=ar rv
RANLIB=ranlib
THREAD_LDFLAGS=-lpthread
# don't need -ldl (FreeBSD)
LDFLAGS=-lm
#GLLDFLAGS=-L/usr/X11R6/lib -L$(MESADIR)/lib -lGL -lX11 -lXext -lXxf86dga -lXxf86vm
#GLLDFLAGS=-L/usr/X11/lib -lGL -lX11 -lXext -lm
GLLDFLAGS=-L/usr/X11R6/$(LIB) -lGL -lX11 -lXext -lXxf86dga -lXxf86vm
ifeq ($(ARCH),axp)
TARGETS=\
$(B)/$(PLATFORM)q3ded
else
TARGETS=\
$(B)/$(PLATFORM)quake3 \
$(B)/baseq3/cgame$(ARCH).$(SHLIBEXT) \
$(B)/baseq3/qagame$(ARCH).$(SHLIBEXT) \
$(B)/baseq3/ui$(ARCH).$(SHLIBEXT) \
$(B)/missionpack/cgame$(ARCH).$(SHLIBEXT) \
$(B)/missionpack/qagame$(ARCH).$(SHLIBEXT) \
$(B)/missionpack/ui$(ARCH).$(SHLIBEXT)
endif
else # ifeq freebsd
#############################################################################
# SETUP AND BUILD -- IRIX
#############################################################################
ifeq ($(PLATFORM),irix)
ARCH=mips #default to MIPS
GLIBC= #libc is irrelevant
CC=cc
BASE_CFLAGS=-Dstricmp=strcasecmp -Xcpluscomm -woff 1185 -mips3 \
-nostdinc -I. -I$(ROOT)/usr/include
RELEASE_CFLAGS=$(BASE_CFLAGS) -O3
DEBUG_CFLAGS=$(BASE_CFLAGS) -g
LIBEXT=a
SHLIBEXT=so
SHLIBCFLAGS=
SHLIBLDFLAGS=-shared
ARFLAGS=ar rv
RANLIB=ranlib
LDFLAGS=-ldl -lm
GLLDFLAGS=-L/usr/X11/$(LIB) -lGL -lX11 -lXext -lm
TARGETS=$(B)/sgiquake3 \
$(B)/q3ded
else # ifeq IRIX
#############################################################################
# SETUP AND BUILD -- GENERIC
#############################################################################
#CC=egcs
#BASE_CFLAGS=-Dstricmp=strcasecmp
#DEBUG_CFLAGS=$(BASE_CFLAGS) -g
#RELEASE_CFLAGS=$(BASE_CFLAGS) -DNDEBUG -O3
LIBEXT=a
SHLIBEXT=so
SHLIBCFLAGS=-fPIC
SHLIBLDFLAGS=-shared
ARFLAGS=ar rv
RANLIB=ranlib
ifeq ($(PLATFORM),freebsd)
LDFLAGS=-lm
else
LDFLAGS=-ldl -lm
endif # ifeq freebsd
TARGETS=\
$(B)/$(PLATFORM)q3ded
endif #Linux
endif #FreeBSD
endif #IRIX
DO_CC=$(CC) $(CFLAGS) -o $@ -c $<
DO_CXX=$(CXX) $(CFLAGS) -o $@ -c $<
DO_SMP_CC=$(CC) $(CFLAGS) -DSMP -o $@ -c $<
DO_BOT_CC=$(CC) $(CFLAGS) -DBOTLIB -o $@ -c $< # $(SHLIBCFLAGS) # bk001212
DO_DEBUG_CC=$(CC) $(DEBUG_CFLAGS) -o $@ -c $<
DO_SHLIB_CC=$(CC) $(CFLAGS) $(SHLIBCFLAGS) -o $@ -c $<
DO_SHLIB_DEBUG_CC=$(CC) $(DEBUG_CFLAGS) $(SHLIBCFLAGS) -o $@ -c $<
DO_AS=$(CC) $(CFLAGS) -DELF -x assembler-with-cpp -o $@ -c $<
DO_NASM=nasm -f elf -o $@ $<
DO_DED_CC=$(CC) -DDEDICATED -DC_ONLY $(CFLAGS) -o $@ -c $<
#DO_LCC=$(LCC) -o $@ -S -Wf-target=bytecode -Wf-g -DQ3_VM -I$(CGDIR) -I$(GDIR) -I$(UIDIR) $<
#### DEFAULT TARGET
default:build_release
debug: build_debug
release: build_release
build_debug:
$(MAKE) targets B=$(BD) CFLAGS="$(DEBUG_CFLAGS)"
build_release:
$(MAKE) targets B=$(BR) CFLAGS="$(RELEASE_CFLAGS)"
#Build both debug and release builds
all:build_debug build_release
targets:makedirs $(TARGETS)
makedirs:
@if [ ! -d $(B) ];then mkdir $(B);fi
@if [ ! -d $(B)/client ];then mkdir $(B)/client;fi
@if [ ! -d $(B)/ded ];then mkdir $(B)/ded;fi
@if [ ! -d $(B)/ref ];then mkdir $(B)/ref;fi
@if [ ! -d $(B)/ft2 ];then mkdir $(B)/ft2;fi
@if [ ! -d $(B)/baseq3 ];then mkdir $(B)/baseq3;fi
@if [ ! -d $(B)/baseq3/cgame ];then mkdir $(B)/baseq3/cgame;fi
@if [ ! -d $(B)/baseq3/game ];then mkdir $(B)/baseq3/game;fi
@if [ ! -d $(B)/baseq3/ui ];then mkdir $(B)/baseq3/ui;fi
@if [ ! -d $(B)/baseq3/vm ];then mkdir $(B)/baseq3/vm;fi
@if [ ! -d $(B)/missionpack ];then mkdir $(B)/missionpack;fi
@if [ ! -d $(B)/missionpack/cgame ];then mkdir $(B)/missionpack/cgame;fi
@if [ ! -d $(B)/missionpack/game ];then mkdir $(B)/missionpack/game;fi
@if [ ! -d $(B)/missionpack/ui ];then mkdir $(B)/missionpack/ui;fi
@if [ ! -d $(B)/missionpack/vm ];then mkdir $(B)/missionpack/vm;fi
@if [ ! -d $(B)/q3static ];then mkdir $(B)/q3static;fi
#############################################################################
# CLIENT/SERVER
#############################################################################
Q3OBJ = \
$(B)/client/cl_cgame.o \
$(B)/client/cl_cin.o \
$(B)/client/cl_console.o \
$(B)/client/cl_input.o \
$(B)/client/cl_keys.o \
$(B)/client/cl_main.o \
$(B)/client/cl_net_chan.o \
$(B)/client/cl_parse.o \
$(B)/client/cl_scrn.o \
$(B)/client/cl_ui.o \
\
$(B)/client/cm_load.o \
$(B)/client/cm_patch.o \
$(B)/client/cm_polylib.o \
$(B)/client/cm_test.o \
$(B)/client/cm_trace.o \
\
$(B)/client/cmd.o \
$(B)/client/common.o \
$(B)/client/cvar.o \
$(B)/client/files.o \
$(B)/client/md4.o \
$(B)/client/msg.o \
$(B)/client/net_chan.o \
$(B)/client/huffman.o \
\
$(B)/client/snd_adpcm.o \
$(B)/client/snd_dma.o \
$(B)/client/snd_mem.o \
$(B)/client/snd_mix.o \
$(B)/client/snd_wavelet.o \
\
$(B)/client/sv_bot.o \
$(B)/client/sv_ccmds.o \
$(B)/client/sv_client.o \
$(B)/client/sv_game.o \
$(B)/client/sv_init.o \
$(B)/client/sv_main.o \
$(B)/client/sv_net_chan.o \
$(B)/client/sv_snapshot.o \
$(B)/client/sv_world.o \
\
$(B)/client/q_math.o \
$(B)/client/q_shared.o \
\
$(B)/client/unzip.o \
$(B)/client/vm.o \
$(B)/client/vm_interpreted.o \
\
$(B)/client/be_aas_bspq3.o \
$(B)/client/be_aas_cluster.o \
$(B)/client/be_aas_debug.o \
$(B)/client/be_aas_entity.o \
$(B)/client/be_aas_file.o \
$(B)/client/be_aas_main.o \
$(B)/client/be_aas_move.o \
$(B)/client/be_aas_optimize.o \
$(B)/client/be_aas_reach.o \
$(B)/client/be_aas_route.o \
$(B)/client/be_aas_routealt.o \
$(B)/client/be_aas_sample.o \
$(B)/client/be_ai_char.o \
$(B)/client/be_ai_chat.o \
$(B)/client/be_ai_gen.o \
$(B)/client/be_ai_goal.o \
$(B)/client/be_ai_move.o \
$(B)/client/be_ai_weap.o \
$(B)/client/be_ai_weight.o \
$(B)/client/be_ea.o \
$(B)/client/be_interface.o \
$(B)/client/l_crc.o \
$(B)/client/l_libvar.o \
$(B)/client/l_log.o \
$(B)/client/l_memory.o \
$(B)/client/l_precomp.o \
$(B)/client/l_script.o \
$(B)/client/l_struct.o \
\
$(B)/client/jcapimin.o \
$(B)/client/jchuff.o \
$(B)/client/jcinit.o \
$(B)/client/jccoefct.o \
$(B)/client/jccolor.o \
$(B)/client/jfdctflt.o \
$(B)/client/jcdctmgr.o \
$(B)/client/jcphuff.o \
$(B)/client/jcmainct.o \
$(B)/client/jcmarker.o \
$(B)/client/jcmaster.o \
$(B)/client/jcomapi.o \
$(B)/client/jcparam.o \
$(B)/client/jcprepct.o \
$(B)/client/jcsample.o \
$(B)/client/jdapimin.o \
$(B)/client/jdapistd.o \
$(B)/client/jdatasrc.o \
$(B)/client/jdcoefct.o \
$(B)/client/jdcolor.o \
$(B)/client/jddctmgr.o \
$(B)/client/jdhuff.o \
$(B)/client/jdinput.o \
$(B)/client/jdmainct.o \
$(B)/client/jdmarker.o \
$(B)/client/jdmaster.o \
$(B)/client/jdpostct.o \
$(B)/client/jdsample.o \
$(B)/client/jdtrans.o \
$(B)/client/jerror.o \
$(B)/client/jidctflt.o \
$(B)/client/jmemmgr.o \
$(B)/client/jmemnobs.o \
$(B)/client/jutils.o \
\
$(B)/client/tr_animation.o \
$(B)/client/tr_backend.o \
$(B)/client/tr_bsp.o \
$(B)/client/tr_cmds.o \
$(B)/client/tr_curve.o \
$(B)/client/tr_flares.o \
$(B)/client/tr_font.o \
$(B)/client/tr_image.o \
$(B)/client/tr_init.o \
$(B)/client/tr_light.o \
$(B)/client/tr_main.o \
$(B)/client/tr_marks.o \
$(B)/client/tr_mesh.o \
$(B)/client/tr_model.o \
$(B)/client/tr_noise.o \
$(B)/client/tr_scene.o \
$(B)/client/tr_shade.o \
$(B)/client/tr_shade_calc.o \
$(B)/client/tr_shader.o \
$(B)/client/tr_shadows.o \
$(B)/client/tr_sky.o \
$(B)/client/tr_surface.o \
$(B)/client/tr_world.o \
\
$(B)/client/unix_main.o \
$(B)/client/unix_net.o \
$(B)/client/unix_shared.o \
ifeq ($(ARCH),i386)
Q3OBJ += $(B)/client/vm_x86.o
endif
ifeq ($(ARCH),x86_64)
Q3OBJ += $(B)/client/vm_none.o
endif
ifeq ($(ARCH),ppc)
ifeq ($(DLL_ONLY),false)
Q3OBJ += $(B)/client/$(VM_PPC).o
endif
endif
# $(B)/client/jctrans.o \
#platform specific objects
ifeq ($(PLATFORM),freebsd)
Q3POBJ=\
$(B)/client/linux_signals.o \
$(B)/client/linux_common.o \
$(B)/client/linux_qgl.o \
$(B)/client/linux_glimp.o \
$(B)/client/linux_snd.o \
$(B)/client/snd_mixa.o \
$(B)/client/matha.o \
$(B)/client/ftol.o \
$(B)/client/snapvector.o
else
ifeq ($(PLATFORM),irix)
Q3POBJ=\
$(B)/client/irix_qgl.o \
$(B)/client/irix_glimp.o \
$(B)/client/irix_snd.o
else
ifeq ($(PLATFORM),linux)
ifeq ($(ARCH),axp)
Q3POBJ=
else
Q3POBJ=\
$(B)/client/linux_signals.o \
$(B)/client/linux_common.o \
$(B)/client/linux_qgl.o \
$(B)/client/linux_glimp.o \
$(B)/client/linux_joystick.o \
$(B)/client/linux_snd.o \
$(B)/client/snd_mixa.o \
$(B)/client/matha.o \
Q3POBJ_SMP=\
$(B)/client/linux_signals.o \
$(B)/client/linux_common.o \
$(B)/client/linux_qgl.o \
$(B)/client/linux_glimp_smp.o \
$(B)/client/linux_joystick.o \
$(B)/client/linux_snd.o \
$(B)/client/snd_mixa.o \
$(B)/client/matha.o
ifeq ($(ARCH),i386)
Q3POBJ += $(B)/client/ftol.o $(B)/client/snapvector.o
Q3POBJ_SMP += $(B)/client/ftol.o $(B)/client/snapvector.o
endif
endif
endif #Linux
endif #FreeBSD
endif #IRIX
$(B)/$(PLATFORM)quake3 : $(Q3OBJ) $(Q3POBJ)
$(CC) -o $@ $(Q3OBJ) $(Q3POBJ) $(GLLDFLAGS) $(LDFLAGS)
# TTimo: splines code requires C++ linking, but splines have not been officially included in the codebase
# $(CXX) -o $@ $(Q3OBJ) $(Q3POBJ) $(GLLDFLAGS) $(LDFLAGS)
$(B)/$(PLATFORM)quake3-smp : $(Q3OBJ) $(Q3POBJ_SMP)
$(CC) -o $@ $(Q3OBJ) $(Q3POBJ_SMP) $(GLLDFLAGS) \
$(THREAD_LDFLAGS) $(LDFLAGS)
$(B)/client/cl_cgame.o : $(CDIR)/cl_cgame.c; $(DO_CC)
$(B)/client/cl_cin.o : $(CDIR)/cl_cin.c; $(DO_CC)
$(B)/client/cl_console.o : $(CDIR)/cl_console.c; $(DO_CC)
$(B)/client/cl_input.o : $(CDIR)/cl_input.c; $(DO_CC)
$(B)/client/cl_keys.o : $(CDIR)/cl_keys.c; $(DO_CC)
$(B)/client/cl_main.o : $(CDIR)/cl_main.c; $(DO_CC)
$(B)/client/cl_net_chan.o : $(CDIR)/cl_net_chan.c; $(DO_CC)
$(B)/client/cl_parse.o : $(CDIR)/cl_parse.c; $(DO_CC)
$(B)/client/cl_scrn.o : $(CDIR)/cl_scrn.c; $(DO_CC)
$(B)/client/cl_ui.o : $(CDIR)/cl_ui.c; $(DO_CC)
$(B)/client/snd_adpcm.o : $(CDIR)/snd_adpcm.c; $(DO_CC)
$(B)/client/snd_dma.o : $(CDIR)/snd_dma.c; $(DO_CC)
$(B)/client/snd_mem.o : $(CDIR)/snd_mem.c; $(DO_CC)
$(B)/client/snd_mix.o : $(CDIR)/snd_mix.c; $(DO_CC)
$(B)/client/snd_wavelet.o : $(CDIR)/snd_wavelet.c; $(DO_CC)
$(B)/client/sv_bot.o : $(SDIR)/sv_bot.c; $(DO_CC)
$(B)/client/sv_client.o : $(SDIR)/sv_client.c; $(DO_CC)
$(B)/client/sv_ccmds.o : $(SDIR)/sv_ccmds.c; $(DO_CC)
$(B)/client/sv_game.o : $(SDIR)/sv_game.c; $(DO_CC)
$(B)/client/sv_init.o : $(SDIR)/sv_init.c; $(DO_CC)
$(B)/client/sv_main.o : $(SDIR)/sv_main.c; $(DO_CC)
$(B)/client/sv_net_chan.o : $(SDIR)/sv_net_chan.c; $(DO_CC)
$(B)/client/sv_snapshot.o : $(SDIR)/sv_snapshot.c; $(DO_CC)
$(B)/client/sv_world.o : $(SDIR)/sv_world.c; $(DO_CC)
$(B)/client/cm_trace.o : $(CMDIR)/cm_trace.c; $(DO_CC)
$(B)/client/cm_load.o : $(CMDIR)/cm_load.c; $(DO_CC)
$(B)/client/cm_test.o : $(CMDIR)/cm_test.c; $(DO_CC)
$(B)/client/cm_patch.o : $(CMDIR)/cm_patch.c; $(DO_CC)
$(B)/client/cm_polylib.o : $(CMDIR)/cm_polylib.c; $(DO_CC)
$(B)/client/cmd.o : $(CMDIR)/cmd.c; $(DO_CC)
$(B)/client/common.o : $(CMDIR)/common.c; $(DO_CC)
$(B)/client/cvar.o : $(CMDIR)/cvar.c; $(DO_CC)
$(B)/client/files.o : $(CMDIR)/files.c; $(DO_CC)
$(B)/client/md4.o : $(CMDIR)/md4.c; $(DO_CC)
$(B)/client/msg.o : $(CMDIR)/msg.c; $(DO_CC)
$(B)/client/net_chan.o : $(CMDIR)/net_chan.c; $(DO_CC)
$(B)/client/huffman.o : $(CMDIR)/huffman.c; $(DO_CC)
$(B)/client/q_shared.o : $(GDIR)/q_shared.c; $(DO_CC)
$(B)/client/q_math.o : $(GDIR)/q_math.c; $(DO_CC)
$(B)/client/be_aas_bspq3.o : $(BLIBDIR)/be_aas_bspq3.c; $(DO_BOT_CC)
$(B)/client/be_aas_cluster.o : $(BLIBDIR)/be_aas_cluster.c; $(DO_BOT_CC)
$(B)/client/be_aas_debug.o : $(BLIBDIR)/be_aas_debug.c; $(DO_BOT_CC)
$(B)/client/be_aas_entity.o : $(BLIBDIR)/be_aas_entity.c; $(DO_BOT_CC)
$(B)/client/be_aas_file.o : $(BLIBDIR)/be_aas_file.c; $(DO_BOT_CC)
$(B)/client/be_aas_main.o : $(BLIBDIR)/be_aas_main.c; $(DO_BOT_CC)
$(B)/client/be_aas_move.o : $(BLIBDIR)/be_aas_move.c; $(DO_BOT_CC)
$(B)/client/be_aas_optimize.o : $(BLIBDIR)/be_aas_optimize.c; $(DO_BOT_CC)
$(B)/client/be_aas_reach.o : $(BLIBDIR)/be_aas_reach.c; $(DO_BOT_CC)
$(B)/client/be_aas_route.o : $(BLIBDIR)/be_aas_route.c; $(DO_BOT_CC)
$(B)/client/be_aas_routealt.o : $(BLIBDIR)/be_aas_routealt.c; $(DO_BOT_CC)
$(B)/client/be_aas_sample.o : $(BLIBDIR)/be_aas_sample.c; $(DO_BOT_CC)
$(B)/client/be_ai_char.o : $(BLIBDIR)/be_ai_char.c; $(DO_BOT_CC)
$(B)/client/be_ai_chat.o : $(BLIBDIR)/be_ai_chat.c; $(DO_BOT_CC)
$(B)/client/be_ai_gen.o : $(BLIBDIR)/be_ai_gen.c; $(DO_BOT_CC)
$(B)/client/be_ai_goal.o : $(BLIBDIR)/be_ai_goal.c; $(DO_BOT_CC)
$(B)/client/be_ai_move.o : $(BLIBDIR)/be_ai_move.c; $(DO_BOT_CC)
$(B)/client/be_ai_weap.o : $(BLIBDIR)/be_ai_weap.c; $(DO_BOT_CC)
$(B)/client/be_ai_weight.o : $(BLIBDIR)/be_ai_weight.c; $(DO_BOT_CC)
$(B)/client/be_ea.o : $(BLIBDIR)/be_ea.c; $(DO_BOT_CC)
$(B)/client/be_interface.o : $(BLIBDIR)/be_interface.c; $(DO_BOT_CC)
$(B)/client/l_crc.o : $(BLIBDIR)/l_crc.c; $(DO_BOT_CC)
$(B)/client/l_libvar.o : $(BLIBDIR)/l_libvar.c; $(DO_BOT_CC)
$(B)/client/l_log.o : $(BLIBDIR)/l_log.c; $(DO_BOT_CC)
$(B)/client/l_memory.o : $(BLIBDIR)/l_memory.c; $(DO_BOT_CC)
$(B)/client/l_precomp.o : $(BLIBDIR)/l_precomp.c; $(DO_BOT_CC)
$(B)/client/l_script.o : $(BLIBDIR)/l_script.c; $(DO_BOT_CC)
$(B)/client/l_struct.o : $(BLIBDIR)/l_struct.c; $(DO_BOT_CC)
$(B)/client/jcapimin.o : $(JPDIR)/jcapimin.c; $(DO_CC)
$(B)/client/jchuff.o : $(JPDIR)/jchuff.c; $(DO_CC)
$(B)/client/jcinit.o : $(JPDIR)/jcinit.c; $(DO_CC)
$(B)/client/jccoefct.o : $(JPDIR)/jccoefct.c; $(DO_CC)
$(B)/client/jccolor.o : $(JPDIR)/jccolor.c; $(DO_CC)
$(B)/client/jfdctflt.o : $(JPDIR)/jfdctflt.c; $(DO_CC)
$(B)/client/jcdctmgr.o : $(JPDIR)/jcdctmgr.c; $(DO_CC)
$(B)/client/jcmainct.o : $(JPDIR)/jcmainct.c; $(DO_CC)
$(B)/client/jcmarker.o : $(JPDIR)/jcmarker.c; $(DO_CC)
$(B)/client/jcmaster.o : $(JPDIR)/jcmaster.c; $(DO_CC)
$(B)/client/jcomapi.o : $(JPDIR)/jcomapi.c; $(DO_CC)
$(B)/client/jcparam.o : $(JPDIR)/jcparam.c; $(DO_CC)
$(B)/client/jcprepct.o : $(JPDIR)/jcprepct.c; $(DO_CC)
$(B)/client/jcsample.o : $(JPDIR)/jcsample.c; $(DO_CC)
$(B)/client/jdapimin.o : $(JPDIR)/jdapimin.c; $(DO_CC)
$(B)/client/jdapistd.o : $(JPDIR)/jdapistd.c; $(DO_CC)
$(B)/client/jdatasrc.o : $(JPDIR)/jdatasrc.c; $(DO_CC)
$(B)/client/jdcoefct.o : $(JPDIR)/jdcoefct.c; $(DO_CC)
$(B)/client/jdcolor.o : $(JPDIR)/jdcolor.c; $(DO_CC)
$(B)/client/jcphuff.o : $(JPDIR)/jcphuff.c; $(DO_CC)
$(B)/client/jddctmgr.o : $(JPDIR)/jddctmgr.c; $(DO_CC)
$(B)/client/jdhuff.o : $(JPDIR)/jdhuff.c; $(DO_CC)
$(B)/client/jdinput.o : $(JPDIR)/jdinput.c; $(DO_CC)
$(B)/client/jdmainct.o : $(JPDIR)/jdmainct.c; $(DO_CC)
$(B)/client/jdmarker.o : $(JPDIR)/jdmarker.c; $(DO_CC)
$(B)/client/jdmaster.o : $(JPDIR)/jdmaster.c; $(DO_CC)
$(B)/client/jdpostct.o : $(JPDIR)/jdpostct.c; $(DO_CC)
$(B)/client/jdsample.o : $(JPDIR)/jdsample.c; $(DO_CC)
$(B)/client/jdtrans.o : $(JPDIR)/jdtrans.c; $(DO_CC)
$(B)/client/jerror.o : $(JPDIR)/jerror.c; $(DO_CC) $(GL_CFLAGS)
$(B)/client/jidctflt.o : $(JPDIR)/jidctflt.c; $(DO_CC)
$(B)/client/jmemmgr.o : $(JPDIR)/jmemmgr.c; $(DO_CC)
$(B)/client/jmemnobs.o : $(JPDIR)/jmemnobs.c; $(DO_CC) $(GL_CFLAGS)
$(B)/client/jutils.o : $(JPDIR)/jutils.c; $(DO_CC)
$(B)/client/tr_bsp.o : $(RDIR)/tr_bsp.c; $(DO_CC) $(GL_CFLAGS)
$(B)/client/tr_animation.o : $(RDIR)/tr_animation.c; $(DO_CC) $(GL_CFLAGS)
$(B)/client/tr_backend.o : $(RDIR)/tr_backend.c; $(DO_CC) $(GL_CFLAGS)
$(B)/client/tr_cmds.o : $(RDIR)/tr_cmds.c; $(DO_CC) $(GL_CFLAGS)
$(B)/client/tr_curve.o : $(RDIR)/tr_curve.c; $(DO_CC) $(GL_CFLAGS)
$(B)/client/tr_flares.o : $(RDIR)/tr_flares.c; $(DO_CC) $(GL_CFLAGS)
$(B)/client/tr_font.o : $(RDIR)/tr_font.c; $(DO_CC) $(GL_CFLAGS)
$(B)/client/tr_image.o : $(RDIR)/tr_image.c; $(DO_CC) $(GL_CFLAGS)
$(B)/client/tr_init.o : $(RDIR)/tr_init.c; $(DO_CC) $(GL_CFLAGS)
$(B)/client/tr_light.o : $(RDIR)/tr_light.c; $(DO_CC) $(GL_CFLAGS)
$(B)/client/tr_main.o : $(RDIR)/tr_main.c; $(DO_CC) $(GL_CFLAGS)
$(B)/client/tr_marks.o : $(RDIR)/tr_marks.c; $(DO_CC) $(GL_CFLAGS)
$(B)/client/tr_mesh.o : $(RDIR)/tr_mesh.c; $(DO_CC) $(GL_CFLAGS)
$(B)/client/tr_model.o : $(RDIR)/tr_model.c; $(DO_CC) $(GL_CFLAGS)
$(B)/client/tr_noise.o : $(RDIR)/tr_noise.c; $(DO_CC) $(GL_CFLAGS)
$(B)/client/tr_scene.o : $(RDIR)/tr_scene.c; $(DO_CC) $(GL_CFLAGS)
$(B)/client/tr_shade.o : $(RDIR)/tr_shade.c; $(DO_CC) $(GL_CFLAGS)
$(B)/client/tr_shader.o : $(RDIR)/tr_shader.c; $(DO_CC) $(GL_CFLAGS)
$(B)/client/tr_shade_calc.o : $(RDIR)/tr_shade_calc.c; $(DO_CC) $(GL_CFLAGS)
$(B)/client/tr_shadows.o : $(RDIR)/tr_shadows.c; $(DO_CC) $(GL_CFLAGS)
$(B)/client/tr_sky.o : $(RDIR)/tr_sky.c; $(DO_CC) $(GL_CFLAGS)
$(B)/client/tr_smp.o : $(RDIR)/tr_smp.c; $(DO_CC) $(GL_CFLAGS)
$(B)/client/tr_stripify.o : $(RDIR)/tr_stripify.c; $(DO_CC) $(GL_CFLAGS)
$(B)/client/tr_subdivide.o : $(RDIR)/tr_subdivide.c; $(DO_CC) $(GL_CFLAGS)
$(B)/client/tr_surface.o : $(RDIR)/tr_surface.c; $(DO_CC) $(GL_CFLAGS)
$(B)/client/tr_world.o : $(RDIR)/tr_world.c; $(DO_CC) $(GL_CFLAGS)
$(B)/client/unix_qgl.o : $(UDIR)/unix_qgl.c; $(DO_CC) $(GL_CFLAGS)
$(B)/client/unix_main.o : $(UDIR)/unix_main.c; $(DO_CC)
$(B)/client/unix_net.o : $(UDIR)/unix_net.c; $(DO_CC)
$(B)/client/unix_shared.o : $(UDIR)/unix_shared.c; $(DO_CC)
$(B)/client/irix_glimp.o : $(UDIR)/irix_glimp.c; $(DO_CC)
$(B)/client/irix_glimp_smp.o : $(UDIR)/irix_glimp.c; $(DO_SMP_CC)
$(B)/client/irix_snd.o : $(UDIR)/irix_snd.c; $(DO_CC)
$(B)/client/irix_input.o : $(UDIR)/irix_input.c; $(DO_CC)
$(B)/client/linux_signals.o : $(UDIR)/linux_signals.c; $(DO_CC)
$(B)/client/linux_common.o : $(UDIR)/linux_common.c; $(DO_CC)
$(B)/client/linux_glimp.o : $(UDIR)/linux_glimp.c; $(DO_CC) $(GL_CFLAGS)
$(B)/client/linux_glimp_smp.o : $(UDIR)/linux_glimp.c; $(DO_SMP_CC) $(GL_CFLAGS)
$(B)/client/linux_joystick.o : $(UDIR)/linux_joystick.c; $(DO_CC)
$(B)/client/linux_qgl.o : $(UDIR)/linux_qgl.c; $(DO_CC) $(GL_CFLAGS)
$(B)/client/linux_input.o : $(UDIR)/linux_input.c; $(DO_CC)
$(B)/client/linux_snd.o : $(UDIR)/linux_snd.c; $(DO_CC)
$(B)/client/snd_mixa.o : $(UDIR)/snd_mixa.s; $(DO_AS)
$(B)/client/matha.o : $(UDIR)/matha.s; $(DO_AS)
ifeq ($(ARCH),i386)
$(B)/client/ftol.o : $(UDIR)/ftol.nasm; $(DO_NASM)
$(B)/client/snapvector.o : $(UDIR)/snapvector.nasm; $(DO_NASM)
$(B)/client/vm_x86.o : $(CMDIR)/vm_x86.c; $(DO_CC)
endif
ifeq ($(ARCH),x86_64)
$(B)/client/vm_none.o : $(CMDIR)/vm_none.c; $(DO_CC)
endif
ifeq ($(ARCH),ppc)
ifeq ($(DLL_ONLY),false)
$(B)/client/$(VM_PPC).o : $(CMDIR)/$(VM_PPC).c; $(DO_CC)
endif
endif
$(B)/client/unzip.o : $(CMDIR)/unzip.c; $(DO_CC)
$(B)/client/vm.o : $(CMDIR)/vm.c; $(DO_CC)
$(B)/client/vm_interpreted.o : $(CMDIR)/vm_interpreted.c; $(DO_CC)
#############################################################################
# DEDICATED SERVER
#############################################################################
Q3DOBJ = \
$(B)/ded/sv_bot.o \
$(B)/ded/sv_client.o \
$(B)/ded/sv_ccmds.o \
$(B)/ded/sv_game.o \
$(B)/ded/sv_init.o \
$(B)/ded/sv_main.o \
$(B)/ded/sv_net_chan.o \
$(B)/ded/sv_snapshot.o \
$(B)/ded/sv_world.o \
\
$(B)/ded/cm_load.o \
$(B)/ded/cm_patch.o \
$(B)/ded/cm_polylib.o \
$(B)/ded/cm_test.o \
$(B)/ded/cm_trace.o \
$(B)/ded/cmd.o \
$(B)/ded/common.o \
$(B)/ded/cvar.o \
$(B)/ded/files.o \
$(B)/ded/md4.o \
$(B)/ded/msg.o \
$(B)/ded/net_chan.o \
$(B)/ded/huffman.o \
\
$(B)/ded/q_math.o \
$(B)/ded/q_shared.o \
\
$(B)/ded/unzip.o \
$(B)/ded/vm.o \
$(B)/ded/vm_interpreted.o \
\
$(B)/ded/be_aas_bspq3.o \
$(B)/ded/be_aas_cluster.o \
$(B)/ded/be_aas_debug.o \
$(B)/ded/be_aas_entity.o \
$(B)/ded/be_aas_file.o \
$(B)/ded/be_aas_main.o \
$(B)/ded/be_aas_move.o \
$(B)/ded/be_aas_optimize.o \
$(B)/ded/be_aas_reach.o \
$(B)/ded/be_aas_route.o \
$(B)/ded/be_aas_routealt.o \
$(B)/ded/be_aas_sample.o \
$(B)/ded/be_ai_char.o \
$(B)/ded/be_ai_chat.o \
$(B)/ded/be_ai_gen.o \
$(B)/ded/be_ai_goal.o \
$(B)/ded/be_ai_move.o \
$(B)/ded/be_ai_weap.o \
$(B)/ded/be_ai_weight.o \
$(B)/ded/be_ea.o \
$(B)/ded/be_interface.o \
$(B)/ded/l_crc.o \
$(B)/ded/l_libvar.o \
$(B)/ded/l_log.o \
$(B)/ded/l_memory.o \
$(B)/ded/l_precomp.o \
$(B)/ded/l_script.o \
$(B)/ded/l_struct.o \
\
$(B)/ded/linux_signals.o \
$(B)/ded/linux_common.o \
$(B)/ded/unix_main.o \
$(B)/ded/unix_net.o \
$(B)/ded/unix_shared.o \
\
$(B)/ded/null_client.o \
$(B)/ded/null_input.o \
$(B)/ded/null_snddma.o
ifeq ($(ARCH),i386)
Q3DOBJ += $(B)/ded/vm_x86.o $(B)/ded/ftol.o $(B)/ded/snapvector.o
endif
ifeq ($(ARCH),x86_64)
Q3DOBJ += $(B)/ded/vm_none.o
endif
ifeq ($(ARCH),ppc)
ifeq ($(DLL_ONLY),false)
Q3DOBJ += $(B)/ded/$(VM_PPC).o
endif
endif
$(B)/$(PLATFORM)q3ded : $(Q3DOBJ)
$(CC) -o $@ $(Q3DOBJ) $(LDFLAGS)
$(B)/ded/sv_bot.o : $(SDIR)/sv_bot.c; $(DO_DED_CC)
$(B)/ded/sv_client.o : $(SDIR)/sv_client.c; $(DO_DED_CC)
$(B)/ded/sv_ccmds.o : $(SDIR)/sv_ccmds.c; $(DO_DED_CC)
$(B)/ded/sv_game.o : $(SDIR)/sv_game.c; $(DO_DED_CC)
$(B)/ded/sv_init.o : $(SDIR)/sv_init.c; $(DO_DED_CC)
$(B)/ded/sv_main.o : $(SDIR)/sv_main.c; $(DO_DED_CC)
$(B)/ded/sv_net_chan.o : $(SDIR)/sv_net_chan.c; $(DO_DED_CC)
$(B)/ded/sv_snapshot.o : $(SDIR)/sv_snapshot.c; $(DO_DED_CC)
$(B)/ded/sv_world.o : $(SDIR)/sv_world.c; $(DO_DED_CC)
$(B)/ded/cm_load.o : $(CMDIR)/cm_load.c; $(DO_DED_CC)
$(B)/ded/cm_polylib.o : $(CMDIR)/cm_polylib.c; $(DO_DED_CC)
$(B)/ded/cm_test.o : $(CMDIR)/cm_test.c; $(DO_DED_CC)
$(B)/ded/cm_trace.o : $(CMDIR)/cm_trace.c; $(DO_DED_CC)
$(B)/ded/cm_patch.o : $(CMDIR)/cm_patch.c; $(DO_DED_CC)
$(B)/ded/cmd.o : $(CMDIR)/cmd.c; $(DO_DED_CC)
$(B)/ded/common.o : $(CMDIR)/common.c; $(DO_DED_CC)
$(B)/ded/cvar.o : $(CMDIR)/cvar.c; $(DO_DED_CC)
$(B)/ded/files.o : $(CMDIR)/files.c; $(DO_DED_CC)
$(B)/ded/md4.o : $(CMDIR)/md4.c; $(DO_DED_CC)
$(B)/ded/msg.o : $(CMDIR)/msg.c; $(DO_DED_CC)
$(B)/ded/net_chan.o : $(CMDIR)/net_chan.c; $(DO_DED_CC)
$(B)/ded/huffman.o : $(CMDIR)/huffman.c; $(DO_DED_CC)
$(B)/ded/q_shared.o : $(GDIR)/q_shared.c; $(DO_DED_CC)
$(B)/ded/q_math.o : $(GDIR)/q_math.c; $(DO_DED_CC)
$(B)/ded/be_aas_bspq3.o : $(BLIBDIR)/be_aas_bspq3.c; $(DO_BOT_CC)
$(B)/ded/be_aas_cluster.o : $(BLIBDIR)/be_aas_cluster.c; $(DO_BOT_CC)
$(B)/ded/be_aas_debug.o : $(BLIBDIR)/be_aas_debug.c; $(DO_BOT_CC)
$(B)/ded/be_aas_entity.o : $(BLIBDIR)/be_aas_entity.c; $(DO_BOT_CC)
$(B)/ded/be_aas_file.o : $(BLIBDIR)/be_aas_file.c; $(DO_BOT_CC)
$(B)/ded/be_aas_main.o : $(BLIBDIR)/be_aas_main.c; $(DO_BOT_CC)
$(B)/ded/be_aas_move.o : $(BLIBDIR)/be_aas_move.c; $(DO_BOT_CC)
$(B)/ded/be_aas_optimize.o : $(BLIBDIR)/be_aas_optimize.c; $(DO_BOT_CC)
$(B)/ded/be_aas_reach.o : $(BLIBDIR)/be_aas_reach.c; $(DO_BOT_CC)
$(B)/ded/be_aas_route.o : $(BLIBDIR)/be_aas_route.c; $(DO_BOT_CC)
$(B)/ded/be_aas_routealt.o : $(BLIBDIR)/be_aas_routealt.c; $(DO_BOT_CC)
$(B)/ded/be_aas_sample.o : $(BLIBDIR)/be_aas_sample.c; $(DO_BOT_CC)
$(B)/ded/be_ai_char.o : $(BLIBDIR)/be_ai_char.c; $(DO_BOT_CC)
$(B)/ded/be_ai_chat.o : $(BLIBDIR)/be_ai_chat.c; $(DO_BOT_CC)
$(B)/ded/be_ai_gen.o : $(BLIBDIR)/be_ai_gen.c; $(DO_BOT_CC)
$(B)/ded/be_ai_goal.o : $(BLIBDIR)/be_ai_goal.c; $(DO_BOT_CC)
$(B)/ded/be_ai_move.o : $(BLIBDIR)/be_ai_move.c; $(DO_BOT_CC)
$(B)/ded/be_ai_weap.o : $(BLIBDIR)/be_ai_weap.c; $(DO_BOT_CC)
$(B)/ded/be_ai_weight.o : $(BLIBDIR)/be_ai_weight.c; $(DO_BOT_CC)
$(B)/ded/be_ea.o : $(BLIBDIR)/be_ea.c; $(DO_BOT_CC)
$(B)/ded/be_interface.o : $(BLIBDIR)/be_interface.c; $(DO_BOT_CC)
$(B)/ded/l_crc.o : $(BLIBDIR)/l_crc.c; $(DO_BOT_CC)
$(B)/ded/l_libvar.o : $(BLIBDIR)/l_libvar.c; $(DO_BOT_CC)
$(B)/ded/l_log.o : $(BLIBDIR)/l_log.c; $(DO_BOT_CC)
$(B)/ded/l_memory.o : $(BLIBDIR)/l_memory.c; $(DO_BOT_CC)
$(B)/ded/l_precomp.o : $(BLIBDIR)/l_precomp.c; $(DO_BOT_CC)
$(B)/ded/l_script.o : $(BLIBDIR)/l_script.c; $(DO_BOT_CC)
$(B)/ded/l_struct.o : $(BLIBDIR)/l_struct.c; $(DO_BOT_CC)
$(B)/ded/linux_signals.o : $(UDIR)/linux_signals.c; $(DO_DED_CC)
$(B)/ded/linux_common.o : $(UDIR)/linux_common.c; $(DO_DED_CC)
$(B)/ded/unix_main.o : $(UDIR)/unix_main.c; $(DO_DED_CC)
$(B)/ded/unix_net.o : $(UDIR)/unix_net.c; $(DO_DED_CC)
$(B)/ded/unix_shared.o : $(UDIR)/unix_shared.c; $(DO_DED_CC)
$(B)/ded/null_client.o : $(NDIR)/null_client.c; $(DO_DED_CC)
$(B)/ded/null_input.o : $(NDIR)/null_input.c; $(DO_DED_CC)
$(B)/ded/null_snddma.o : $(NDIR)/null_snddma.c; $(DO_DED_CC)
$(B)/ded/unzip.o : $(CMDIR)/unzip.c; $(DO_DED_CC)
$(B)/ded/vm.o : $(CMDIR)/vm.c; $(DO_DED_CC)
$(B)/ded/vm_interpreted.o : $(CMDIR)/vm_interpreted.c; $(DO_DED_CC)
ifeq ($(ARCH),i386)
$(B)/ded/vm_x86.o : $(CMDIR)/vm_x86.c; $(DO_DED_CC)
$(B)/ded/ftol.o : $(UDIR)/ftol.nasm; $(DO_NASM)
$(B)/ded/snapvector.o : $(UDIR)/snapvector.nasm; $(DO_NASM)
endif
ifeq ($(ARCH),x86_64)
$(B)/ded/vm_none.o : $(CMDIR)/vm_none.c; $(DO_DED_CC)
endif
ifeq ($(ARCH),ppc)
ifeq ($(DLL_ONLY),false)
$(B)/ded/$(VM_PPC).o : $(CMDIR)/$(VM_PPC).c; $(DO_DED_CC)
endif
endif
#############################################################################
## QVM
#############################################################################
$(B)/baseq3/vm/cgame.qvm:
cd $(CGDIR) && ./cgame.sh
mv /tmp/quake3/baseq3/vm/cgame.qvm $@
$(B)/baseq3/vm/ui.qvm:
cd $(Q3UIDIR) && ./q3_ui.sh
mv /tmp/quake3/baseq3/vm/ui.qvm $@
$(B)/baseq3/vm/qagame.qvm:
cd $(GDIR) && ./game.sh
mv /tmp/quake3/baseq3/vm/qagame.qvm $@
$(B)/missionpack/vm/cgame.qvm:
cd $(CGDIR) && ./cgame_ta.sh
mv /tmp/quake3/missionpack/vm/cgame.qvm $@
$(B)/missionpack/vm/qagame.qvm:
cd $(GDIR) && ./game_ta.sh
mv /tmp/quake3/missionpack/vm/qagame.qvm $@
$(B)/missionpack/vm/ui.qvm:
cd $(UIDIR) && ./ui.sh
mv /tmp/quake3/missionpack/vm/ui.qvm $@
#############################################################################
## BASEQ3 CGAME
#############################################################################
Q3CGOBJ = \
$(B)/baseq3/cgame/bg_misc.o \
$(B)/baseq3/cgame/bg_pmove.o \
$(B)/baseq3/cgame/bg_slidemove.o \
$(B)/baseq3/cgame/cg_consolecmds.o \
$(B)/baseq3/cgame/cg_draw.o \
$(B)/baseq3/cgame/cg_drawtools.o \
$(B)/baseq3/cgame/cg_effects.o \
$(B)/baseq3/cgame/cg_ents.o \
$(B)/baseq3/cgame/cg_event.o \
$(B)/baseq3/cgame/cg_info.o \
$(B)/baseq3/cgame/cg_localents.o \
$(B)/baseq3/cgame/cg_main.o \
$(B)/baseq3/cgame/cg_marks.o \
$(B)/baseq3/cgame/cg_players.o \
$(B)/baseq3/cgame/cg_playerstate.o \
$(B)/baseq3/cgame/cg_predict.o \
$(B)/baseq3/cgame/cg_scoreboard.o \
$(B)/baseq3/cgame/cg_servercmds.o \
$(B)/baseq3/cgame/cg_snapshot.o \
$(B)/baseq3/cgame/cg_syscalls.o \
$(B)/baseq3/cgame/cg_view.o \
$(B)/baseq3/cgame/cg_weapons.o \
$(B)/baseq3/cgame/q_math.o \
$(B)/baseq3/cgame/q_shared.o
$(B)/baseq3/cgame$(ARCH).$(SHLIBEXT) : $(Q3CGOBJ)
$(CC) $(SHLIBLDFLAGS) -o $@ $(Q3CGOBJ)
$(B)/baseq3/cgame/bg_misc.o : $(GDIR)/bg_misc.c; $(DO_SHLIB_CC)
$(B)/baseq3/cgame/bg_pmove.o : $(GDIR)/bg_pmove.c; $(DO_SHLIB_CC)
$(B)/baseq3/cgame/bg_slidemove.o : $(GDIR)/bg_slidemove.c; $(DO_SHLIB_CC)
$(B)/baseq3/cgame/cg_consolecmds.o : $(CGDIR)/cg_consolecmds.c; $(DO_SHLIB_CC)
$(B)/baseq3/cgame/cg_draw.o : $(CGDIR)/cg_draw.c; $(DO_SHLIB_CC)
$(B)/baseq3/cgame/cg_drawtools.o : $(CGDIR)/cg_drawtools.c; $(DO_SHLIB_CC)
$(B)/baseq3/cgame/cg_effects.o : $(CGDIR)/cg_effects.c; $(DO_SHLIB_CC)
$(B)/baseq3/cgame/cg_ents.o : $(CGDIR)/cg_ents.c; $(DO_SHLIB_CC)
$(B)/baseq3/cgame/cg_event.o : $(CGDIR)/cg_event.c; $(DO_SHLIB_CC)
$(B)/baseq3/cgame/cg_info.o : $(CGDIR)/cg_info.c; $(DO_SHLIB_CC)
$(B)/baseq3/cgame/cg_localents.o : $(CGDIR)/cg_localents.c; $(DO_SHLIB_CC)
$(B)/baseq3/cgame/cg_main.o : $(CGDIR)/cg_main.c; $(DO_SHLIB_CC)
$(B)/baseq3/cgame/cg_marks.o : $(CGDIR)/cg_marks.c; $(DO_SHLIB_CC)
$(B)/baseq3/cgame/cg_players.o : $(CGDIR)/cg_players.c; $(DO_SHLIB_CC)
$(B)/baseq3/cgame/cg_playerstate.o : $(CGDIR)/cg_playerstate.c; $(DO_SHLIB_CC)
$(B)/baseq3/cgame/cg_predict.o : $(CGDIR)/cg_predict.c; $(DO_SHLIB_CC)
$(B)/baseq3/cgame/cg_scoreboard.o : $(CGDIR)/cg_scoreboard.c; $(DO_SHLIB_CC)
$(B)/baseq3/cgame/cg_servercmds.o : $(CGDIR)/cg_servercmds.c; $(DO_SHLIB_CC)
$(B)/baseq3/cgame/cg_snapshot.o : $(CGDIR)/cg_snapshot.c; $(DO_SHLIB_CC)
$(B)/baseq3/cgame/cg_syscalls.o : $(CGDIR)/cg_syscalls.c; $(DO_SHLIB_CC)
$(B)/baseq3/cgame/cg_view.o : $(CGDIR)/cg_view.c; $(DO_SHLIB_CC)
$(B)/baseq3/cgame/cg_weapons.o : $(CGDIR)/cg_weapons.c; $(DO_SHLIB_CC)
$(B)/baseq3/cgame/q_math.o : $(GDIR)/q_math.c; $(DO_SHLIB_CC)
$(B)/baseq3/cgame/q_shared.o : $(GDIR)/q_shared.c; $(DO_SHLIB_CC)
#############################################################################
## MISSIONPACK CGAME
#############################################################################
MPCGOBJ = \
$(B)/missionpack/cgame/bg_misc.o \
$(B)/missionpack/cgame/bg_pmove.o \
$(B)/missionpack/cgame/bg_slidemove.o \
$(B)/missionpack/cgame/cg_consolecmds.o \
$(B)/missionpack/cgame/cg_newdraw.o \
$(B)/missionpack/cgame/cg_draw.o \
$(B)/missionpack/cgame/cg_drawtools.o \
$(B)/missionpack/cgame/cg_effects.o \
$(B)/missionpack/cgame/cg_ents.o \
$(B)/missionpack/cgame/cg_event.o \
$(B)/missionpack/cgame/cg_info.o \
$(B)/missionpack/cgame/cg_localents.o \
$(B)/missionpack/cgame/cg_main.o \
$(B)/missionpack/cgame/cg_marks.o \
$(B)/missionpack/cgame/cg_players.o \
$(B)/missionpack/cgame/cg_playerstate.o \
$(B)/missionpack/cgame/cg_predict.o \
$(B)/missionpack/cgame/cg_scoreboard.o \
$(B)/missionpack/cgame/cg_servercmds.o \
$(B)/missionpack/cgame/cg_snapshot.o \
$(B)/missionpack/cgame/cg_syscalls.o \
$(B)/missionpack/cgame/cg_view.o \
$(B)/missionpack/cgame/cg_weapons.o \
$(B)/missionpack/cgame/q_math.o \
$(B)/missionpack/cgame/q_shared.o \
$(B)/missionpack/cgame/ui_shared.o
$(B)/missionpack/cgame$(ARCH).$(SHLIBEXT) : $(MPCGOBJ)
$(CC) $(SHLIBLDFLAGS) -o $@ $(MPCGOBJ)
$(B)/missionpack/cgame/bg_misc.o : $(GDIR)/bg_misc.c; $(DO_SHLIB_CC) -DMISSIONPACK
$(B)/missionpack/cgame/bg_pmove.o : $(GDIR)/bg_pmove.c; $(DO_SHLIB_CC) -DMISSIONPACK
$(B)/missionpack/cgame/bg_slidemove.o : $(GDIR)/bg_slidemove.c; $(DO_SHLIB_CC) -DMISSIONPACK
$(B)/missionpack/cgame/cg_consolecmds.o : $(CGDIR)/cg_consolecmds.c; $(DO_SHLIB_CC) -DMISSIONPACK
$(B)/missionpack/cgame/cg_newdraw.o : $(CGDIR)/cg_newdraw.c; $(DO_SHLIB_CC) -DMISSIONPACK
$(B)/missionpack/cgame/cg_draw.o : $(CGDIR)/cg_draw.c; $(DO_SHLIB_CC) -DMISSIONPACK
$(B)/missionpack/cgame/cg_drawtools.o : $(CGDIR)/cg_drawtools.c; $(DO_SHLIB_CC) -DMISSIONPACK
$(B)/missionpack/cgame/cg_effects.o : $(CGDIR)/cg_effects.c; $(DO_SHLIB_CC) -DMISSIONPACK
$(B)/missionpack/cgame/cg_ents.o : $(CGDIR)/cg_ents.c; $(DO_SHLIB_CC) -DMISSIONPACK
$(B)/missionpack/cgame/cg_event.o : $(CGDIR)/cg_event.c; $(DO_SHLIB_CC) -DMISSIONPACK
$(B)/missionpack/cgame/cg_info.o : $(CGDIR)/cg_info.c; $(DO_SHLIB_CC) -DMISSIONPACK
$(B)/missionpack/cgame/cg_localents.o : $(CGDIR)/cg_localents.c; $(DO_SHLIB_CC) -DMISSIONPACK
$(B)/missionpack/cgame/cg_main.o : $(CGDIR)/cg_main.c; $(DO_SHLIB_CC) -DMISSIONPACK
$(B)/missionpack/cgame/cg_marks.o : $(CGDIR)/cg_marks.c; $(DO_SHLIB_CC) -DMISSIONPACK
$(B)/missionpack/cgame/cg_players.o : $(CGDIR)/cg_players.c; $(DO_SHLIB_CC) -DMISSIONPACK
$(B)/missionpack/cgame/cg_playerstate.o : $(CGDIR)/cg_playerstate.c; $(DO_SHLIB_CC) -DMISSIONPACK
$(B)/missionpack/cgame/cg_predict.o : $(CGDIR)/cg_predict.c; $(DO_SHLIB_CC) -DMISSIONPACK
$(B)/missionpack/cgame/cg_scoreboard.o : $(CGDIR)/cg_scoreboard.c; $(DO_SHLIB_CC) -DMISSIONPACK
$(B)/missionpack/cgame/cg_servercmds.o : $(CGDIR)/cg_servercmds.c; $(DO_SHLIB_CC) -DMISSIONPACK
$(B)/missionpack/cgame/cg_snapshot.o : $(CGDIR)/cg_snapshot.c; $(DO_SHLIB_CC) -DMISSIONPACK
$(B)/missionpack/cgame/cg_syscalls.o : $(CGDIR)/cg_syscalls.c; $(DO_SHLIB_CC) -DMISSIONPACK
$(B)/missionpack/cgame/cg_view.o : $(CGDIR)/cg_view.c; $(DO_SHLIB_CC) -DMISSIONPACK
$(B)/missionpack/cgame/cg_weapons.o : $(CGDIR)/cg_weapons.c; $(DO_SHLIB_CC) -DMISSIONPACK
$(B)/missionpack/cgame/q_math.o : $(GDIR)/q_math.c; $(DO_SHLIB_CC) -DMISSIONPACK
$(B)/missionpack/cgame/q_shared.o : $(GDIR)/q_shared.c; $(DO_SHLIB_CC) -DMISSIONPACK
$(B)/missionpack/cgame/ui_shared.o : $(UIDIR)/ui_shared.c; $(DO_SHLIB_CC) -DMISSIONPACK
#############################################################################
## BASEQ3 GAME
#############################################################################
Q3GOBJ = \
$(B)/baseq3/game/ai_chat.o \
$(B)/baseq3/game/ai_cmd.o \
$(B)/baseq3/game/ai_dmnet.o \
$(B)/baseq3/game/ai_dmq3.o \
$(B)/baseq3/game/ai_main.o \
$(B)/baseq3/game/ai_team.o \
$(B)/baseq3/game/ai_vcmd.o \
$(B)/baseq3/game/bg_misc.o \
$(B)/baseq3/game/bg_pmove.o \
$(B)/baseq3/game/bg_slidemove.o \
$(B)/baseq3/game/g_active.o \
$(B)/baseq3/game/g_arenas.o \
$(B)/baseq3/game/g_bot.o \
$(B)/baseq3/game/g_client.o \
$(B)/baseq3/game/g_cmds.o \
$(B)/baseq3/game/g_combat.o \
$(B)/baseq3/game/g_items.o \
$(B)/baseq3/game/g_main.o \
$(B)/baseq3/game/g_mem.o \
$(B)/baseq3/game/g_misc.o \
$(B)/baseq3/game/g_missile.o \
$(B)/baseq3/game/g_mover.o \
$(B)/baseq3/game/g_session.o \
$(B)/baseq3/game/g_spawn.o \
$(B)/baseq3/game/g_svcmds.o \
$(B)/baseq3/game/g_syscalls.o \
$(B)/baseq3/game/g_target.o \
$(B)/baseq3/game/g_team.o \
$(B)/baseq3/game/g_trigger.o \
$(B)/baseq3/game/g_utils.o \
$(B)/baseq3/game/g_weapon.o \
\
$(B)/baseq3/game/q_math.o \
$(B)/baseq3/game/q_shared.o
$(B)/baseq3/qagame$(ARCH).$(SHLIBEXT) : $(Q3GOBJ)
$(CC) $(SHLIBLDFLAGS) -o $@ $(Q3GOBJ)
$(B)/baseq3/game/ai_chat.o : $(GDIR)/ai_chat.c; $(DO_SHLIB_CC)
$(B)/baseq3/game/ai_cmd.o : $(GDIR)/ai_cmd.c; $(DO_SHLIB_CC)
$(B)/baseq3/game/ai_dmnet.o : $(GDIR)/ai_dmnet.c; $(DO_SHLIB_CC)
$(B)/baseq3/game/ai_dmq3.o : $(GDIR)/ai_dmq3.c; $(DO_SHLIB_CC)
$(B)/baseq3/game/ai_main.o : $(GDIR)/ai_main.c; $(DO_SHLIB_CC)
$(B)/baseq3/game/ai_team.o : $(GDIR)/ai_team.c; $(DO_SHLIB_CC)
$(B)/baseq3/game/ai_vcmd.o : $(GDIR)/ai_vcmd.c; $(DO_SHLIB_CC)
$(B)/baseq3/game/bg_misc.o : $(GDIR)/bg_misc.c; $(DO_SHLIB_CC)
$(B)/baseq3/game/bg_pmove.o : $(GDIR)/bg_pmove.c; $(DO_SHLIB_CC)
$(B)/baseq3/game/bg_slidemove.o : $(GDIR)/bg_slidemove.c; $(DO_SHLIB_CC)
$(B)/baseq3/game/g_active.o : $(GDIR)/g_active.c; $(DO_SHLIB_CC)
$(B)/baseq3/game/g_arenas.o : $(GDIR)/g_arenas.c; $(DO_SHLIB_CC)
$(B)/baseq3/game/g_bot.o : $(GDIR)/g_bot.c; $(DO_SHLIB_CC)
$(B)/baseq3/game/g_client.o : $(GDIR)/g_client.c; $(DO_SHLIB_CC)
$(B)/baseq3/game/g_cmds.o : $(GDIR)/g_cmds.c; $(DO_SHLIB_CC)
$(B)/baseq3/game/g_combat.o : $(GDIR)/g_combat.c; $(DO_SHLIB_CC)
$(B)/baseq3/game/g_items.o : $(GDIR)/g_items.c; $(DO_SHLIB_CC)
$(B)/baseq3/game/g_main.o : $(GDIR)/g_main.c; $(DO_SHLIB_CC)
$(B)/baseq3/game/g_mem.o : $(GDIR)/g_mem.c; $(DO_SHLIB_CC)
$(B)/baseq3/game/g_misc.o : $(GDIR)/g_misc.c; $(DO_SHLIB_CC)
$(B)/baseq3/game/g_missile.o : $(GDIR)/g_missile.c; $(DO_SHLIB_CC)
$(B)/baseq3/game/g_mover.o : $(GDIR)/g_mover.c; $(DO_SHLIB_CC)
$(B)/baseq3/game/g_session.o : $(GDIR)/g_session.c; $(DO_SHLIB_CC)
$(B)/baseq3/game/g_spawn.o : $(GDIR)/g_spawn.c; $(DO_SHLIB_CC)
$(B)/baseq3/game/g_svcmds.o : $(GDIR)/g_svcmds.c; $(DO_SHLIB_CC)
$(B)/baseq3/game/g_syscalls.o : $(GDIR)/g_syscalls.c; $(DO_SHLIB_CC)
$(B)/baseq3/game/g_target.o : $(GDIR)/g_target.c; $(DO_SHLIB_CC)
$(B)/baseq3/game/g_team.o : $(GDIR)/g_team.c; $(DO_SHLIB_CC)
$(B)/baseq3/game/g_trigger.o : $(GDIR)/g_trigger.c; $(DO_SHLIB_CC)
$(B)/baseq3/game/g_utils.o : $(GDIR)/g_utils.c; $(DO_SHLIB_CC)
$(B)/baseq3/game/g_weapon.o : $(GDIR)/g_weapon.c; $(DO_SHLIB_CC)
$(B)/baseq3/game/q_math.o : $(GDIR)/q_math.c; $(DO_SHLIB_CC)
$(B)/baseq3/game/q_shared.o : $(GDIR)/q_shared.c; $(DO_SHLIB_CC)
#############################################################################
## MISSIONPACK GAME
#############################################################################
MPGOBJ = \
$(B)/missionpack/game/ai_chat.o \
$(B)/missionpack/game/ai_cmd.o \
$(B)/missionpack/game/ai_dmnet.o \
$(B)/missionpack/game/ai_dmq3.o \
$(B)/missionpack/game/ai_main.o \
$(B)/missionpack/game/ai_team.o \
$(B)/missionpack/game/ai_vcmd.o \
$(B)/missionpack/game/bg_misc.o \
$(B)/missionpack/game/bg_pmove.o \
$(B)/missionpack/game/bg_slidemove.o \
$(B)/missionpack/game/g_active.o \
$(B)/missionpack/game/g_arenas.o \
$(B)/missionpack/game/g_bot.o \
$(B)/missionpack/game/g_client.o \
$(B)/missionpack/game/g_cmds.o \
$(B)/missionpack/game/g_combat.o \
$(B)/missionpack/game/g_items.o \
$(B)/missionpack/game/g_main.o \
$(B)/missionpack/game/g_mem.o \
$(B)/missionpack/game/g_misc.o \
$(B)/missionpack/game/g_missile.o \
$(B)/missionpack/game/g_mover.o \
$(B)/missionpack/game/g_session.o \
$(B)/missionpack/game/g_spawn.o \
$(B)/missionpack/game/g_svcmds.o \
$(B)/missionpack/game/g_syscalls.o \
$(B)/missionpack/game/g_target.o \
$(B)/missionpack/game/g_team.o \
$(B)/missionpack/game/g_trigger.o \
$(B)/missionpack/game/g_utils.o \
$(B)/missionpack/game/g_weapon.o \
\
$(B)/missionpack/game/q_math.o \
$(B)/missionpack/game/q_shared.o
$(B)/missionpack/qagame$(ARCH).$(SHLIBEXT) : $(MPGOBJ)
$(CC) $(SHLIBLDFLAGS) -o $@ $(MPGOBJ)
$(B)/missionpack/game/ai_chat.o : $(GDIR)/ai_chat.c; $(DO_SHLIB_CC) -DMISSIONPACK
$(B)/missionpack/game/ai_cmd.o : $(GDIR)/ai_cmd.c; $(DO_SHLIB_CC) -DMISSIONPACK
$(B)/missionpack/game/ai_dmnet.o : $(GDIR)/ai_dmnet.c; $(DO_SHLIB_CC) -DMISSIONPACK
$(B)/missionpack/game/ai_dmq3.o : $(GDIR)/ai_dmq3.c; $(DO_SHLIB_CC) -DMISSIONPACK
$(B)/missionpack/game/ai_main.o : $(GDIR)/ai_main.c; $(DO_SHLIB_CC) -DMISSIONPACK
$(B)/missionpack/game/ai_team.o : $(GDIR)/ai_team.c; $(DO_SHLIB_CC) -DMISSIONPACK
$(B)/missionpack/game/ai_vcmd.o : $(GDIR)/ai_vcmd.c; $(DO_SHLIB_CC) -DMISSIONPACK
$(B)/missionpack/game/bg_misc.o : $(GDIR)/bg_misc.c; $(DO_SHLIB_CC) -DMISSIONPACK
$(B)/missionpack/game/bg_pmove.o : $(GDIR)/bg_pmove.c; $(DO_SHLIB_CC) -DMISSIONPACK
$(B)/missionpack/game/bg_slidemove.o : $(GDIR)/bg_slidemove.c; $(DO_SHLIB_CC) -DMISSIONPACK
$(B)/missionpack/game/g_active.o : $(GDIR)/g_active.c; $(DO_SHLIB_CC) -DMISSIONPACK
$(B)/missionpack/game/g_arenas.o : $(GDIR)/g_arenas.c; $(DO_SHLIB_CC) -DMISSIONPACK
$(B)/missionpack/game/g_bot.o : $(GDIR)/g_bot.c; $(DO_SHLIB_CC) -DMISSIONPACK
$(B)/missionpack/game/g_client.o : $(GDIR)/g_client.c; $(DO_SHLIB_CC) -DMISSIONPACK
$(B)/missionpack/game/g_cmds.o : $(GDIR)/g_cmds.c; $(DO_SHLIB_CC) -DMISSIONPACK
$(B)/missionpack/game/g_combat.o : $(GDIR)/g_combat.c; $(DO_SHLIB_CC) -DMISSIONPACK
$(B)/missionpack/game/g_items.o : $(GDIR)/g_items.c; $(DO_SHLIB_CC) -DMISSIONPACK
$(B)/missionpack/game/g_main.o : $(GDIR)/g_main.c; $(DO_SHLIB_CC) -DMISSIONPACK
$(B)/missionpack/game/g_mem.o : $(GDIR)/g_mem.c; $(DO_SHLIB_CC) -DMISSIONPACK
$(B)/missionpack/game/g_misc.o : $(GDIR)/g_misc.c; $(DO_SHLIB_CC) -DMISSIONPACK
$(B)/missionpack/game/g_missile.o : $(GDIR)/g_missile.c; $(DO_SHLIB_CC) -DMISSIONPACK
$(B)/missionpack/game/g_mover.o : $(GDIR)/g_mover.c; $(DO_SHLIB_CC) -DMISSIONPACK
$(B)/missionpack/game/g_session.o : $(GDIR)/g_session.c; $(DO_SHLIB_CC) -DMISSIONPACK
$(B)/missionpack/game/g_spawn.o : $(GDIR)/g_spawn.c; $(DO_SHLIB_CC) -DMISSIONPACK
$(B)/missionpack/game/g_svcmds.o : $(GDIR)/g_svcmds.c; $(DO_SHLIB_CC) -DMISSIONPACK
$(B)/missionpack/game/g_syscalls.o : $(GDIR)/g_syscalls.c; $(DO_SHLIB_CC) -DMISSIONPACK
$(B)/missionpack/game/g_target.o : $(GDIR)/g_target.c; $(DO_SHLIB_CC) -DMISSIONPACK
$(B)/missionpack/game/g_team.o : $(GDIR)/g_team.c; $(DO_SHLIB_CC) -DMISSIONPACK
$(B)/missionpack/game/g_trigger.o : $(GDIR)/g_trigger.c; $(DO_SHLIB_CC) -DMISSIONPACK
$(B)/missionpack/game/g_utils.o : $(GDIR)/g_utils.c; $(DO_SHLIB_CC) -DMISSIONPACK
$(B)/missionpack/game/g_weapon.o : $(GDIR)/g_weapon.c; $(DO_SHLIB_CC) -DMISSIONPACK
$(B)/missionpack/game/q_math.o : $(GDIR)/q_math.c; $(DO_SHLIB_CC) -DMISSIONPACK
$(B)/missionpack/game/q_shared.o : $(GDIR)/q_shared.c; $(DO_SHLIB_CC) -DMISSIONPACK
#############################################################################
## BASEQ3 UI
#############################################################################
Q3UIOBJ = \
$(B)/baseq3/ui/bg_misc.o \
$(B)/baseq3/ui/ui_addbots.o \
$(B)/baseq3/ui/ui_atoms.o \
$(B)/baseq3/ui/ui_cdkey.o \
$(B)/baseq3/ui/ui_cinematics.o \
$(B)/baseq3/ui/ui_confirm.o \
$(B)/baseq3/ui/ui_connect.o \
$(B)/baseq3/ui/ui_controls2.o \
$(B)/baseq3/ui/ui_credits.o \
$(B)/baseq3/ui/ui_demo2.o \
$(B)/baseq3/ui/ui_display.o \
$(B)/baseq3/ui/ui_gameinfo.o \
$(B)/baseq3/ui/ui_ingame.o \
$(B)/baseq3/ui/ui_loadconfig.o \
$(B)/baseq3/ui/ui_main.o \
$(B)/baseq3/ui/ui_menu.o \
$(B)/baseq3/ui/ui_mfield.o \
$(B)/baseq3/ui/ui_mods.o \
$(B)/baseq3/ui/ui_network.o \
$(B)/baseq3/ui/ui_options.o \
$(B)/baseq3/ui/ui_playermodel.o \
$(B)/baseq3/ui/ui_players.o \
$(B)/baseq3/ui/ui_playersettings.o \
$(B)/baseq3/ui/ui_preferences.o \
$(B)/baseq3/ui/ui_qmenu.o \
$(B)/baseq3/ui/ui_removebots.o \
$(B)/baseq3/ui/ui_saveconfig.o \
$(B)/baseq3/ui/ui_serverinfo.o \
$(B)/baseq3/ui/ui_servers2.o \
$(B)/baseq3/ui/ui_setup.o \
$(B)/baseq3/ui/ui_sound.o \
$(B)/baseq3/ui/ui_sparena.o \
$(B)/baseq3/ui/ui_specifyserver.o \
$(B)/baseq3/ui/ui_splevel.o \
$(B)/baseq3/ui/ui_sppostgame.o \
$(B)/baseq3/ui/ui_spskill.o \
$(B)/baseq3/ui/ui_startserver.o \
$(B)/baseq3/ui/ui_syscalls.o \
$(B)/baseq3/ui/ui_team.o \
$(B)/baseq3/ui/ui_teamorders.o \
$(B)/baseq3/ui/ui_video.o \
\
$(B)/baseq3/ui/q_math.o \
$(B)/baseq3/ui/q_shared.o
$(B)/baseq3/ui$(ARCH).$(SHLIBEXT) : $(Q3UIOBJ)
$(CC) $(CFLAGS) $(SHLIBLDFLAGS) -o $@ $(Q3UIOBJ)
$(B)/baseq3/ui/bg_misc.o : $(GDIR)/bg_misc.c; $(DO_SHLIB_CC)
$(B)/baseq3/ui/ui_addbots.o : $(Q3UIDIR)/ui_addbots.c; $(DO_SHLIB_CC)
$(B)/baseq3/ui/ui_atoms.o : $(Q3UIDIR)/ui_atoms.c; $(DO_SHLIB_CC)
$(B)/baseq3/ui/ui_cinematics.o : $(Q3UIDIR)/ui_cinematics.c; $(DO_SHLIB_CC)
$(B)/baseq3/ui/ui_cdkey.o : $(Q3UIDIR)/ui_cdkey.c; $(DO_SHLIB_CC)
$(B)/baseq3/ui/ui_confirm.o : $(Q3UIDIR)/ui_confirm.c; $(DO_SHLIB_CC)
$(B)/baseq3/ui/ui_connect.o : $(Q3UIDIR)/ui_connect.c; $(DO_SHLIB_CC)
$(B)/baseq3/ui/ui_controls2.o : $(Q3UIDIR)/ui_controls2.c; $(DO_SHLIB_CC)
$(B)/baseq3/ui/ui_credits.o : $(Q3UIDIR)/ui_credits.c; $(DO_SHLIB_CC)
$(B)/baseq3/ui/ui_demo2.o : $(Q3UIDIR)/ui_demo2.c; $(DO_SHLIB_CC)
$(B)/baseq3/ui/ui_display.o : $(Q3UIDIR)/ui_display.c; $(DO_SHLIB_CC)
$(B)/baseq3/ui/ui_gameinfo.o : $(Q3UIDIR)/ui_gameinfo.c; $(DO_SHLIB_CC)
$(B)/baseq3/ui/ui_ingame.o : $(Q3UIDIR)/ui_ingame.c; $(DO_SHLIB_CC)
$(B)/baseq3/ui/ui_loadconfig.o : $(Q3UIDIR)/ui_loadconfig.c; $(DO_SHLIB_CC)
$(B)/baseq3/ui/ui_main.o : $(Q3UIDIR)/ui_main.c; $(DO_SHLIB_CC)
$(B)/baseq3/ui/ui_menu.o : $(Q3UIDIR)/ui_menu.c; $(DO_SHLIB_CC)
$(B)/baseq3/ui/ui_mfield.o : $(Q3UIDIR)/ui_mfield.c; $(DO_SHLIB_CC)
$(B)/baseq3/ui/ui_mods.o : $(Q3UIDIR)/ui_mods.c; $(DO_SHLIB_CC)
$(B)/baseq3/ui/ui_network.o : $(Q3UIDIR)/ui_network.c; $(DO_SHLIB_CC)
$(B)/baseq3/ui/ui_options.o : $(Q3UIDIR)/ui_options.c; $(DO_SHLIB_CC)
$(B)/baseq3/ui/ui_playermodel.o : $(Q3UIDIR)/ui_playermodel.c; $(DO_SHLIB_CC)
$(B)/baseq3/ui/ui_players.o : $(Q3UIDIR)/ui_players.c; $(DO_SHLIB_CC)
$(B)/baseq3/ui/ui_playersettings.o : $(Q3UIDIR)/ui_playersettings.c; $(DO_SHLIB_CC)
$(B)/baseq3/ui/ui_preferences.o : $(Q3UIDIR)/ui_preferences.c; $(DO_SHLIB_CC)
$(B)/baseq3/ui/ui_qmenu.o : $(Q3UIDIR)/ui_qmenu.c; $(DO_SHLIB_CC)
$(B)/baseq3/ui/ui_quit.o : $(Q3UIDIR)/ui_quit.c; $(DO_SHLIB_CC)
$(B)/baseq3/ui/ui_removebots.o : $(Q3UIDIR)/ui_removebots.c; $(DO_SHLIB_CC)
$(B)/baseq3/ui/ui_saveconfig.o : $(Q3UIDIR)/ui_saveconfig.c; $(DO_SHLIB_CC)
$(B)/baseq3/ui/ui_serverinfo.o : $(Q3UIDIR)/ui_serverinfo.c; $(DO_SHLIB_CC)
$(B)/baseq3/ui/ui_servers2.o : $(Q3UIDIR)/ui_servers2.c; $(DO_SHLIB_CC)
$(B)/baseq3/ui/ui_setup.o : $(Q3UIDIR)/ui_setup.c; $(DO_SHLIB_CC)
$(B)/baseq3/ui/ui_sound.o : $(Q3UIDIR)/ui_sound.c; $(DO_SHLIB_CC)
$(B)/baseq3/ui/ui_sparena.o : $(Q3UIDIR)/ui_sparena.c; $(DO_SHLIB_CC)
$(B)/baseq3/ui/ui_specifyserver.o : $(Q3UIDIR)/ui_specifyserver.c; $(DO_SHLIB_CC)
$(B)/baseq3/ui/ui_splevel.o : $(Q3UIDIR)/ui_splevel.c; $(DO_SHLIB_CC)
$(B)/baseq3/ui/ui_sppostgame.o : $(Q3UIDIR)/ui_sppostgame.c; $(DO_SHLIB_CC)
$(B)/baseq3/ui/ui_spskill.o : $(Q3UIDIR)/ui_spskill.c; $(DO_SHLIB_CC)
$(B)/baseq3/ui/ui_startserver.o : $(Q3UIDIR)/ui_startserver.c; $(DO_SHLIB_CC)
$(B)/baseq3/ui/ui_team.o : $(Q3UIDIR)/ui_team.c; $(DO_SHLIB_CC)
$(B)/baseq3/ui/ui_teamorders.o : $(Q3UIDIR)/ui_teamorders.c; $(DO_SHLIB_CC)
$(B)/baseq3/ui/ui_syscalls.o : $(UIDIR)/ui_syscalls.c; $(DO_SHLIB_CC)
$(B)/baseq3/ui/ui_video.o : $(Q3UIDIR)/ui_video.c; $(DO_SHLIB_CC)
# bk001205 - these wre the only SHLIB compiles in 1.17
$(B)/baseq3/ui/q_math.o : $(GDIR)/q_math.c; $(DO_SHLIB_CC)
$(B)/baseq3/ui/q_shared.o : $(GDIR)/q_shared.c; $(DO_SHLIB_CC)
#############################################################################
## MISSIONPACK UI
#############################################################################
MPUIOBJ = \
$(B)/missionpack/ui/ui_atoms.o \
$(B)/missionpack/ui/ui_gameinfo.o \
$(B)/missionpack/ui/ui_main.o \
$(B)/missionpack/ui/ui_players.o \
$(B)/missionpack/ui/ui_syscalls.o \
$(B)/missionpack/ui/ui_util.o \
$(B)/missionpack/ui/ui_shared.o \
\
$(B)/missionpack/ui/bg_misc.o \
\
$(B)/missionpack/ui/q_math.o \
$(B)/missionpack/ui/q_shared.o
# $(B)/missionpack/ui/ui_atoms.o \
# $(B)/missionpack/ui/ui_gameinfo.o \
# $(B)/missionpack/ui/ui_main.o \
# $(B)/missionpack/ui/ui_players.o \
# $(B)/missionpack/ui/ui_syscalls.o \
# $(B)/missionpack/ui/ui_util.o \
# $(B)/missionpack/ui/ui_shared.o \
# \
# $(B)/missionpack/ui/bg_misc.o \
# $(B)/missionpack/ui/bg_lib.o \
# \
# $(B)/missionpack/ui/q_math.o \
# $(B)/missionpack/ui/q_shared.o
$(B)/missionpack/ui$(ARCH).$(SHLIBEXT) : $(MPUIOBJ)
$(CC) $(CFLAGS) $(SHLIBLDFLAGS) -o $@ $(MPUIOBJ)
$(B)/missionpack/ui/ui_atoms.o : $(UIDIR)/ui_atoms.c; $(DO_SHLIB_CC) -DMISSIONPACK
$(B)/missionpack/ui/ui_gameinfo.o : $(UIDIR)/ui_gameinfo.c; $(DO_SHLIB_CC) -DMISSIONPACK
$(B)/missionpack/ui/ui_main.o : $(UIDIR)/ui_main.c; $(DO_SHLIB_CC) -DMISSIONPACK
$(B)/missionpack/ui/ui_players.o : $(UIDIR)/ui_players.c; $(DO_SHLIB_CC) -DMISSIONPACK
$(B)/missionpack/ui/ui_syscalls.o : $(UIDIR)/ui_syscalls.c; $(DO_SHLIB_CC) -DMISSIONPACK
$(B)/missionpack/ui/ui_util.o : $(UIDIR)/ui_util.c; $(DO_SHLIB_CC) -DMISSIONPACK
$(B)/missionpack/ui/ui_shared.o : $(UIDIR)/ui_shared.c; $(DO_SHLIB_CC) -DMISSIONPACK
$(B)/missionpack/ui/bg_misc.o : $(GDIR)/bg_misc.c; $(DO_SHLIB_CC) -DMISSIONPACK
$(B)/missionpack/ui/bg_lib.o : $(GDIR)/bg_lib.c; $(DO_SHLIB_CC) -DMISSIONPACK
$(B)/missionpack/ui/q_math.o : $(GDIR)/q_math.c; $(DO_SHLIB_CC) -DMISSIONPACK
$(B)/missionpack/ui/q_shared.o : $(GDIR)/q_shared.c; $(DO_SHLIB_CC) -DMISSIONPACK
#############################################################################
## Q3 STATIC (DEBUG) BUILD
#############################################################################
Q3SOBJ = \
$(B)/q3static/cl_cgame.o \
$(B)/q3static/cl_cin.o \
$(B)/q3static/cl_console.o \
$(B)/q3static/cl_input.o \
$(B)/q3static/cl_keys.o \
$(B)/q3static/cl_main.o \
$(B)/q3static/cl_net_chan.o \
$(B)/q3static/cl_parse.o \
$(B)/q3static/cl_scrn.o \
$(B)/q3static/cl_ui.o \
\
$(B)/q3static/cm_load.o \
$(B)/q3static/cm_patch.o \
$(B)/q3static/cm_polylib.o \
$(B)/q3static/cm_test.o \
$(B)/q3static/cm_trace.o \
\
$(B)/q3static/cmd.o \
$(B)/q3static/common.o \
$(B)/q3static/cvar.o \
$(B)/q3static/files.o \
$(B)/q3static/md4.o \
$(B)/q3static/msg.o \
$(B)/q3static/net_chan.o \
\
$(B)/q3static/snd_adpcm.o \
$(B)/q3static/snd_dma.o \
$(B)/q3static/snd_mem.o \
$(B)/q3static/snd_mix.o \
$(B)/q3static/snd_wavelet.o \
\
$(B)/q3static/sv_bot.o \
$(B)/q3static/sv_ccmds.o \
$(B)/q3static/sv_client.o \
$(B)/q3static/sv_game.o \
$(B)/q3static/sv_init.o \
$(B)/q3static/sv_main.o \
$(B)/q3static/sv_net_chan.o \
$(B)/q3static/sv_snapshot.o \
$(B)/q3static/sv_world.o \
\
$(B)/q3static/unzip.o \
$(B)/q3static/vm.o \
$(B)/q3static/vm_interpreted.o \
\
$(B)/q3static/be_aas_bspq3.o \
$(B)/q3static/be_aas_cluster.o \
$(B)/q3static/be_aas_debug.o \
$(B)/q3static/be_aas_entity.o \
$(B)/q3static/be_aas_file.o \
$(B)/q3static/be_aas_main.o \
$(B)/q3static/be_aas_move.o \
$(B)/q3static/be_aas_optimize.o \
$(B)/q3static/be_aas_reach.o \
$(B)/q3static/be_aas_route.o \
$(B)/q3static/be_aas_routealt.o \
$(B)/q3static/be_aas_sample.o \
$(B)/q3static/be_ai_char.o \
$(B)/q3static/be_ai_chat.o \
$(B)/q3static/be_ai_gen.o \
$(B)/q3static/be_ai_goal.o \
$(B)/q3static/be_ai_move.o \
$(B)/q3static/be_ai_weap.o \
$(B)/q3static/be_ai_weight.o \
$(B)/q3static/be_ea.o \
$(B)/q3static/be_interface.o \
$(B)/q3static/l_crc.o \
$(B)/q3static/l_libvar.o \
$(B)/q3static/l_log.o \
$(B)/q3static/l_memory.o \
$(B)/q3static/l_precomp.o \
$(B)/q3static/l_script.o \
$(B)/q3static/l_struct.o \
\
$(B)/q3static/jcapimin.o \
$(B)/q3static/jchuff.o \
$(B)/q3static/jcinit.o \
$(B)/q3static/jccoefct.o \
$(B)/q3static/jccolor.o \
$(B)/q3static/jfdctflt.o \
$(B)/q3static/jcdctmgr.o \
$(B)/q3static/jcphuff.o \
$(B)/q3static/jcmainct.o \
$(B)/q3static/jcmarker.o \
$(B)/q3static/jcmaster.o \
$(B)/q3static/jcomapi.o \
$(B)/q3static/jcparam.o \
$(B)/q3static/jcprepct.o \
$(B)/q3static/jcsample.o \
$(B)/q3static/jdapimin.o \
$(B)/q3static/jdapistd.o \
$(B)/q3static/jdatasrc.o \
$(B)/q3static/jdcoefct.o \
$(B)/q3static/jdcolor.o \
$(B)/q3static/jddctmgr.o \
$(B)/q3static/jdhuff.o \
$(B)/q3static/jdinput.o \
$(B)/q3static/jdmainct.o \
$(B)/q3static/jdmarker.o \
$(B)/q3static/jdmaster.o \
$(B)/q3static/jdpostct.o \
$(B)/q3static/jdsample.o \
$(B)/q3static/jdtrans.o \
$(B)/q3static/jerror.o \
$(B)/q3static/jidctflt.o \
$(B)/q3static/jmemmgr.o \
$(B)/q3static/jmemnobs.o \
$(B)/q3static/jutils.o \
\
$(B)/q3static/tr_animation.o \
$(B)/q3static/tr_backend.o \
$(B)/q3static/tr_bsp.o \
$(B)/q3static/tr_cmds.o \
$(B)/q3static/tr_curve.o \
$(B)/q3static/tr_flares.o \
$(B)/q3static/tr_font.o \
$(B)/q3static/tr_image.o \
$(B)/q3static/tr_init.o \
$(B)/q3static/tr_light.o \
$(B)/q3static/tr_main.o \
$(B)/q3static/tr_marks.o \
$(B)/q3static/tr_mesh.o \
$(B)/q3static/tr_model.o \
$(B)/q3static/tr_noise.o \
$(B)/q3static/tr_scene.o \
$(B)/q3static/tr_shade.o \
$(B)/q3static/tr_shade_calc.o \
$(B)/q3static/tr_shader.o \
$(B)/q3static/tr_shadows.o \
$(B)/q3static/tr_sky.o \
$(B)/q3static/tr_surface.o \
$(B)/q3static/tr_world.o \
\
$(B)/q3static/unix_main.o \
$(B)/q3static/unix_net.o \
$(B)/q3static/unix_shared.o \
\
$(B)/q3static/linux_qgl.o \
$(B)/q3static/linux_glimp.o \
$(B)/q3static/linux_joystick.o \
$(B)/q3static/linux_snd.o \
$(B)/q3static/snd_mixa.o \
$(B)/q3static/matha.o
ifeq ($(ARCH),i386)
Q3SOBJ += $(B)/q3static/vm_x86.o
endif
ifeq ($(ARCH),x86_64)
Q3SOBJ += $(B)/q3static/vm_none.o
endif
ifeq ($(ARCH),ppc)
ifeq ($(DLL_ONLY),false)
Q3SOBJ += $(B)/q3static/$(VM_PPC).o
endif
endif
$(B)/q3static/cl_cgame.o : $(CDIR)/cl_cgame.c; $(DO_CC) -DQ3_STATIC
$(B)/q3static/cl_cin.o : $(CDIR)/cl_cin.c; $(DO_CC) -DQ3_STATIC
$(B)/q3static/cl_console.o : $(CDIR)/cl_console.c; $(DO_CC) -DQ3_STATIC
$(B)/q3static/cl_input.o : $(CDIR)/cl_input.c; $(DO_CC) -DQ3_STATIC
$(B)/q3static/cl_keys.o : $(CDIR)/cl_keys.c; $(DO_CC) -DQ3_STATIC
$(B)/q3static/cl_main.o : $(CDIR)/cl_main.c; $(DO_CC) -DQ3_STATIC
$(B)/q3static/cl_net_chan.o : $(CDIR)/cl_net_chan.c; $(DO_CC) -DQ3_STATIC
$(B)/q3static/cl_parse.o : $(CDIR)/cl_parse.c; $(DO_CC) -DQ3_STATIC
$(B)/q3static/cl_scrn.o : $(CDIR)/cl_scrn.c; $(DO_CC) -DQ3_STATIC
$(B)/q3static/cl_ui.o : $(CDIR)/cl_ui.c; $(DO_CC) -DQ3_STATIC
$(B)/q3static/snd_adpcm.o : $(CDIR)/snd_adpcm.c; $(DO_CC) -DQ3_STATIC
$(B)/q3static/snd_dma.o : $(CDIR)/snd_dma.c; $(DO_CC) -DQ3_STATIC
$(B)/q3static/snd_mem.o : $(CDIR)/snd_mem.c; $(DO_CC) -DQ3_STATIC
$(B)/q3static/snd_mix.o : $(CDIR)/snd_mix.c; $(DO_CC) -DQ3_STATIC
$(B)/q3static/snd_wavelet.o : $(CDIR)/snd_wavelet.c; $(DO_CC) -DQ3_STATIC
$(B)/q3static/sv_bot.o : $(SDIR)/sv_bot.c; $(DO_CC) -DQ3_STATIC
$(B)/q3static/sv_client.o : $(SDIR)/sv_client.c; $(DO_CC) -DQ3_STATIC
$(B)/q3static/sv_ccmds.o : $(SDIR)/sv_ccmds.c; $(DO_CC) -DQ3_STATIC
$(B)/q3static/sv_game.o : $(SDIR)/sv_game.c; $(DO_CC) -DQ3_STATIC
$(B)/q3static/sv_init.o : $(SDIR)/sv_init.c; $(DO_CC) -DQ3_STATIC
$(B)/q3static/sv_main.o : $(SDIR)/sv_main.c; $(DO_CC) -DQ3_STATIC
$(B)/q3static/sv_net_chan.o : $(SDIR)/sv_net_chan.c; $(DO_CC) -DQ3_STATIC
$(B)/q3static/sv_snapshot.o : $(SDIR)/sv_snapshot.c; $(DO_CC) -DQ3_STATIC
$(B)/q3static/sv_world.o : $(SDIR)/sv_world.c; $(DO_CC) -DQ3_STATIC
$(B)/q3static/cm_trace.o : $(CMDIR)/cm_trace.c; $(DO_CC) -DQ3_STATIC
$(B)/q3static/cm_load.o : $(CMDIR)/cm_load.c; $(DO_CC) -DQ3_STATIC
$(B)/q3static/cm_test.o : $(CMDIR)/cm_test.c; $(DO_CC) -DQ3_STATIC
$(B)/q3static/cm_patch.o : $(CMDIR)/cm_patch.c; $(DO_CC) -DQ3_STATIC
$(B)/q3static/cm_polylib.o : $(CMDIR)/cm_polylib.c; $(DO_CC) -DQ3_STATIC
$(B)/q3static/cmd.o : $(CMDIR)/cmd.c; $(DO_CC) -DQ3_STATIC
$(B)/q3static/common.o : $(CMDIR)/common.c; $(DO_CC) -DQ3_STATIC
$(B)/q3static/cvar.o : $(CMDIR)/cvar.c; $(DO_CC) -DQ3_STATIC
$(B)/q3static/files.o : $(CMDIR)/files.c; $(DO_CC) -DQ3_STATIC
$(B)/q3static/md4.o : $(CMDIR)/md4.c; $(DO_CC) -DQ3_STATIC
$(B)/q3static/msg.o : $(CMDIR)/msg.c; $(DO_CC) -DQ3_STATIC
$(B)/q3static/net_chan.o : $(CMDIR)/net_chan.c; $(DO_CC) -DQ3_STATIC
$(B)/q3static/be_aas_bspq3.o : $(BLIBDIR)/be_aas_bspq3.c; $(DO_BOT_CC) -DQ3_STATIC
$(B)/q3static/be_aas_cluster.o : $(BLIBDIR)/be_aas_cluster.c; $(DO_BOT_CC) -DQ3_STATIC
$(B)/q3static/be_aas_debug.o : $(BLIBDIR)/be_aas_debug.c; $(DO_BOT_CC) -DQ3_STATIC
$(B)/q3static/be_aas_entity.o : $(BLIBDIR)/be_aas_entity.c; $(DO_BOT_CC) -DQ3_STATIC
$(B)/q3static/be_aas_file.o : $(BLIBDIR)/be_aas_file.c; $(DO_BOT_CC) -DQ3_STATIC
$(B)/q3static/be_aas_main.o : $(BLIBDIR)/be_aas_main.c; $(DO_BOT_CC) -DQ3_STATIC
$(B)/q3static/be_aas_move.o : $(BLIBDIR)/be_aas_move.c; $(DO_BOT_CC) -DQ3_STATIC
$(B)/q3static/be_aas_optimize.o : $(BLIBDIR)/be_aas_optimize.c; $(DO_BOT_CC) -DQ3_STATIC
$(B)/q3static/be_aas_reach.o : $(BLIBDIR)/be_aas_reach.c; $(DO_BOT_CC) -DQ3_STATIC
$(B)/q3static/be_aas_route.o : $(BLIBDIR)/be_aas_route.c; $(DO_BOT_CC) -DQ3_STATIC
$(B)/q3static/be_aas_routealt.o : $(BLIBDIR)/be_aas_routealt.c; $(DO_BOT_CC) -DQ3_STATIC
$(B)/q3static/be_aas_sample.o : $(BLIBDIR)/be_aas_sample.c; $(DO_BOT_CC) -DQ3_STATIC
$(B)/q3static/be_ai_char.o : $(BLIBDIR)/be_ai_char.c; $(DO_BOT_CC) -DQ3_STATIC
$(B)/q3static/be_ai_chat.o : $(BLIBDIR)/be_ai_chat.c; $(DO_BOT_CC) -DQ3_STATIC
$(B)/q3static/be_ai_gen.o : $(BLIBDIR)/be_ai_gen.c; $(DO_BOT_CC) -DQ3_STATIC
$(B)/q3static/be_ai_goal.o : $(BLIBDIR)/be_ai_goal.c; $(DO_BOT_CC) -DQ3_STATIC
$(B)/q3static/be_ai_move.o : $(BLIBDIR)/be_ai_move.c; $(DO_BOT_CC) -DQ3_STATIC
$(B)/q3static/be_ai_weap.o : $(BLIBDIR)/be_ai_weap.c; $(DO_BOT_CC) -DQ3_STATIC
$(B)/q3static/be_ai_weight.o : $(BLIBDIR)/be_ai_weight.c; $(DO_BOT_CC) -DQ3_STATIC
$(B)/q3static/be_ea.o : $(BLIBDIR)/be_ea.c; $(DO_BOT_CC) -DQ3_STATIC
$(B)/q3static/be_interface.o : $(BLIBDIR)/be_interface.c; $(DO_BOT_CC) -DQ3_STATIC
$(B)/q3static/l_crc.o : $(BLIBDIR)/l_crc.c; $(DO_BOT_CC) -DQ3_STATIC
$(B)/q3static/l_libvar.o : $(BLIBDIR)/l_libvar.c; $(DO_BOT_CC) -DQ3_STATIC
$(B)/q3static/l_log.o : $(BLIBDIR)/l_log.c; $(DO_BOT_CC) -DQ3_STATIC
$(B)/q3static/l_memory.o : $(BLIBDIR)/l_memory.c; $(DO_BOT_CC) -DQ3_STATIC
$(B)/q3static/l_precomp.o : $(BLIBDIR)/l_precomp.c; $(DO_BOT_CC) -DQ3_STATIC
$(B)/q3static/l_script.o : $(BLIBDIR)/l_script.c; $(DO_BOT_CC) -DQ3_STATIC
$(B)/q3static/l_struct.o : $(BLIBDIR)/l_struct.c; $(DO_BOT_CC) -DQ3_STATIC
$(B)/q3static/jcapimin.o : $(JPDIR)/jcapimin.c; $(DO_CC) -DQ3_STATIC
$(B)/q3static/jchuff.o : $(JPDIR)/jchuff.c; $(DO_CC) -DQ3_STATIC
$(B)/q3static/jcinit.o : $(JPDIR)/jcinit.c; $(DO_CC) -DQ3_STATIC
$(B)/q3static/jccoefct.o : $(JPDIR)/jccoefct.c; $(DO_CC) -DQ3_STATIC
$(B)/q3static/jccolor.o : $(JPDIR)/jccolor.c; $(DO_CC) -DQ3_STATIC
$(B)/q3static/jfdctflt.o : $(JPDIR)/jfdctflt.c; $(DO_CC) -DQ3_STATIC
$(B)/q3static/jcdctmgr.o : $(JPDIR)/jcdctmgr.c; $(DO_CC) -DQ3_STATIC
$(B)/q3static/jcmainct.o : $(JPDIR)/jcmainct.c; $(DO_CC) -DQ3_STATIC
$(B)/q3static/jcmarker.o : $(JPDIR)/jcmarker.c; $(DO_CC) -DQ3_STATIC
$(B)/q3static/jcmaster.o : $(JPDIR)/jcmaster.c; $(DO_CC) -DQ3_STATIC
$(B)/q3static/jcomapi.o : $(JPDIR)/jcomapi.c; $(DO_CC) -DQ3_STATIC
$(B)/q3static/jcparam.o : $(JPDIR)/jcparam.c; $(DO_CC) -DQ3_STATIC
$(B)/q3static/jcprepct.o : $(JPDIR)/jcprepct.c; $(DO_CC) -DQ3_STATIC
$(B)/q3static/jcsample.o : $(JPDIR)/jcsample.c; $(DO_CC) -DQ3_STATIC
$(B)/q3static/jdapimin.o : $(JPDIR)/jdapimin.c; $(DO_CC) -DQ3_STATIC
$(B)/q3static/jdapistd.o : $(JPDIR)/jdapistd.c; $(DO_CC) -DQ3_STATIC
$(B)/q3static/jdatasrc.o : $(JPDIR)/jdatasrc.c; $(DO_CC) -DQ3_STATIC
$(B)/q3static/jdcoefct.o : $(JPDIR)/jdcoefct.c; $(DO_CC) -DQ3_STATIC
$(B)/q3static/jdcolor.o : $(JPDIR)/jdcolor.c; $(DO_CC) -DQ3_STATIC
$(B)/q3static/jcphuff.o : $(JPDIR)/jcphuff.c; $(DO_CC) -DQ3_STATIC
$(B)/q3static/jddctmgr.o : $(JPDIR)/jddctmgr.c; $(DO_CC) -DQ3_STATIC
$(B)/q3static/jdhuff.o : $(JPDIR)/jdhuff.c; $(DO_CC) -DQ3_STATIC
$(B)/q3static/jdinput.o : $(JPDIR)/jdinput.c; $(DO_CC) -DQ3_STATIC
$(B)/q3static/jdmainct.o : $(JPDIR)/jdmainct.c; $(DO_CC) -DQ3_STATIC
$(B)/q3static/jdmarker.o : $(JPDIR)/jdmarker.c; $(DO_CC) -DQ3_STATIC
$(B)/q3static/jdmaster.o : $(JPDIR)/jdmaster.c; $(DO_CC) -DQ3_STATIC
$(B)/q3static/jdpostct.o : $(JPDIR)/jdpostct.c; $(DO_CC) -DQ3_STATIC
$(B)/q3static/jdsample.o : $(JPDIR)/jdsample.c; $(DO_CC) -DQ3_STATIC
$(B)/q3static/jdtrans.o : $(JPDIR)/jdtrans.c; $(DO_CC) -DQ3_STATIC
$(B)/q3static/jerror.o : $(JPDIR)/jerror.c; $(DO_CC) -DQ3_STATIC
$(B)/q3static/jidctflt.o : $(JPDIR)/jidctflt.c; $(DO_CC) -DQ3_STATIC
$(B)/q3static/jmemmgr.o : $(JPDIR)/jmemmgr.c; $(DO_CC) -DQ3_STATIC
$(B)/q3static/jmemnobs.o : $(JPDIR)/jmemnobs.c; $(DO_CC) -DQ3_STATIC
$(B)/q3static/jutils.o : $(JPDIR)/jutils.c; $(DO_CC) -DQ3_STATIC
$(B)/q3static/tr_bsp.o : $(RDIR)/tr_bsp.c; $(DO_CC) -DQ3_STATIC
$(B)/q3static/tr_animation.o : $(RDIR)/tr_animation.c; $(DO_CC) -DQ3_STATIC
$(B)/q3static/tr_backend.o : $(RDIR)/tr_backend.c; $(DO_CC) -DQ3_STATIC
$(B)/q3static/tr_cmds.o : $(RDIR)/tr_cmds.c; $(DO_CC) -DQ3_STATIC
$(B)/q3static/tr_curve.o : $(RDIR)/tr_curve.c; $(DO_CC) -DQ3_STATIC
$(B)/q3static/tr_flares.o : $(RDIR)/tr_flares.c; $(DO_CC) -DQ3_STATIC
$(B)/q3static/tr_font.o : $(RDIR)/tr_font.c; $(DO_CC) -DQ3_STATIC
$(B)/q3static/tr_image.o : $(RDIR)/tr_image.c; $(DO_CC) -DQ3_STATIC
$(B)/q3static/tr_init.o : $(RDIR)/tr_init.c; $(DO_CC) -DQ3_STATIC
$(B)/q3static/tr_light.o : $(RDIR)/tr_light.c; $(DO_CC) -DQ3_STATIC
$(B)/q3static/tr_main.o : $(RDIR)/tr_main.c; $(DO_CC) -DQ3_STATIC
$(B)/q3static/tr_marks.o : $(RDIR)/tr_marks.c; $(DO_CC) -DQ3_STATIC
$(B)/q3static/tr_mesh.o : $(RDIR)/tr_mesh.c; $(DO_CC) -DQ3_STATIC
$(B)/q3static/tr_model.o : $(RDIR)/tr_model.c; $(DO_CC) -DQ3_STATIC
$(B)/q3static/tr_noise.o : $(RDIR)/tr_noise.c; $(DO_CC) -DQ3_STATIC
$(B)/q3static/tr_scene.o : $(RDIR)/tr_scene.c; $(DO_CC) -DQ3_STATIC
$(B)/q3static/tr_shade.o : $(RDIR)/tr_shade.c; $(DO_CC) -DQ3_STATIC
$(B)/q3static/tr_shader.o : $(RDIR)/tr_shader.c; $(DO_CC) -DQ3_STATIC
$(B)/q3static/tr_shade_calc.o : $(RDIR)/tr_shade_calc.c; $(DO_CC) -DQ3_STATIC
$(B)/q3static/tr_shadows.o : $(RDIR)/tr_shadows.c; $(DO_CC) -DQ3_STATIC
$(B)/q3static/tr_sky.o : $(RDIR)/tr_sky.c; $(DO_CC) -DQ3_STATIC
$(B)/q3static/tr_smp.o : $(RDIR)/tr_smp.c; $(DO_CC) -DQ3_STATIC
$(B)/q3static/tr_stripify.o : $(RDIR)/tr_stripify.c; $(DO_CC) -DQ3_STATIC
$(B)/q3static/tr_subdivide.o : $(RDIR)/tr_subdivide.c; $(DO_CC) -DQ3_STATIC
$(B)/q3static/tr_surface.o : $(RDIR)/tr_surface.c; $(DO_CC) -DQ3_STATIC
$(B)/q3static/tr_world.o : $(RDIR)/tr_world.c; $(DO_CC) -DQ3_STATIC
$(B)/q3static/unix_qgl.o : $(UDIR)/unix_qgl.c; $(DO_CC) -DQ3_STATIC
$(B)/q3static/unix_main.o : $(UDIR)/unix_main.c; $(DO_CC) -DQ3_STATIC
$(B)/q3static/unix_net.o : $(UDIR)/unix_net.c; $(DO_CC) -DQ3_STATIC
$(B)/q3static/unix_shared.o : $(UDIR)/unix_shared.c; $(DO_CC) -DQ3_STATIC
$(B)/q3static/linux_glimp.o : $(UDIR)/linux_glimp.c; $(DO_CC) -DQ3_STATIC
$(B)/q3static/linux_joystick.o : $(UDIR)/linux_joystick.c; $(DO_CC) -DQ3_STATIC
$(B)/q3static/linux_qgl.o : $(UDIR)/linux_qgl.c; $(DO_CC) -DQ3_STATIC
$(B)/q3static/linux_input.o : $(UDIR)/linux_input.c; $(DO_CC) -DQ3_STATIC
$(B)/q3static/linux_snd.o : $(UDIR)/linux_snd.c; $(DO_CC) -DQ3_STATIC
$(B)/q3static/snd_mixa.o : $(UDIR)/snd_mixa.s; $(DO_AS)
$(B)/q3static/matha.o : $(UDIR)/matha.s; $(DO_AS)
$(B)/q3static/unzip.o : $(CMDIR)/unzip.c; $(DO_CC) -DQ3_STATIC
$(B)/q3static/vm.o : $(CMDIR)/vm.c; $(DO_CC) -DQ3_STATIC
$(B)/q3static/vm_interpreted.o : $(CMDIR)/vm_interpreted.c; $(DO_CC) -DQ3_STATIC
ifeq ($(ARCH),i386)
$(B)/q3static/vm_x86.o : $(CMDIR)/vm_x86.c; $(DO_CC) -DQ3_STATIC
endif
ifeq ($(ARCH),x86_64)
$(B)/q3static/vm_none.o : $(CMDIR)/vm_none.c; $(DO_CC) -DQ3_STATIC
endif
ifeq ($(ARCH),ppc)
ifeq ($(DLL_ONLY),false)
$(B)/q3static/$(VM_PPC).o : $(CMDIR)/$(VM_PPC).c; $(DO_CC) -DQ3_STATIC
endif
endif
$(B)/q3static/ahoptim.o : $(FTDIR)/ahoptim.c; $(DO_CC) -DQ3_STATIC
$(B)/q3static/autohint.o : $(FTDIR)/autohint.c; $(DO_CC) -DQ3_STATIC
$(B)/q3static/ftbase.o : $(FTDIR)/ftbase.c; $(DO_CC) -DQ3_STATIC
$(B)/q3static/ftdebug.o : $(FTDIR)/ftdebug.c; $(DO_CC) -DQ3_STATIC
$(B)/q3static/ftglyph.o : $(FTDIR)/ftglyph.c; $(DO_CC) -DQ3_STATIC
$(B)/q3static/ftinit.o : $(FTDIR)/ftinit.c; $(DO_CC) -DQ3_STATIC
$(B)/q3static/ftmm.o : $(FTDIR)/ftmm.c; $(DO_CC) -DQ3_STATIC
$(B)/q3static/ftsystem.o : $(FTDIR)/ftsystem.c; $(DO_CC) -DQ3_STATIC
$(B)/q3static/raster1.o : $(FTDIR)/raster1.c; $(DO_CC) -DQ3_STATIC -DFT_FLAT_COMPILE
$(B)/q3static/sfnt.o : $(FTDIR)/sfnt.c; $(DO_CC) -DQ3_STATIC
$(B)/q3static/sfobjs.o : $(FTDIR)/sfobjs.c; $(DO_CC) -DQ3_STATIC
$(B)/q3static/smooth.o : $(FTDIR)/smooth.c; $(DO_CC) -DQ3_STATIC -DFT_FLAT_COMPILE
$(B)/q3static/truetype.o : $(FTDIR)/truetype.c; $(DO_CC) -DQ3_STATIC
## add BASEQ3 CGAME
Q3SOBJ += \
$(B)/q3static/cg_consolecmds.o \
$(B)/q3static/cg_draw.o \
$(B)/q3static/cg_drawtools.o \
$(B)/q3static/cg_effects.o \
$(B)/q3static/cg_ents.o \
$(B)/q3static/cg_event.o \
$(B)/q3static/cg_info.o \
$(B)/q3static/cg_localents.o \
$(B)/q3static/cg_main.o \
$(B)/q3static/cg_marks.o \
$(B)/q3static/cg_players.o \
$(B)/q3static/cg_playerstate.o \
$(B)/q3static/cg_predict.o \
$(B)/q3static/cg_scoreboard.o \
$(B)/q3static/cg_servercmds.o \
$(B)/q3static/cg_snapshot.o \
$(B)/q3static/cg_syscalls.o \
$(B)/q3static/cg_view.o \
$(B)/q3static/cg_weapons.o
$(B)/q3static/cg_consolecmds.o : $(CGDIR)/cg_consolecmds.c; $(DO_CC) -DQ3_STATIC
$(B)/q3static/cg_draw.o : $(CGDIR)/cg_draw.c; $(DO_CC) -DQ3_STATIC
$(B)/q3static/cg_drawtools.o : $(CGDIR)/cg_drawtools.c; $(DO_CC) -DQ3_STATIC
$(B)/q3static/cg_effects.o : $(CGDIR)/cg_effects.c; $(DO_CC) -DQ3_STATIC
$(B)/q3static/cg_ents.o : $(CGDIR)/cg_ents.c; $(DO_CC) -DQ3_STATIC
$(B)/q3static/cg_event.o : $(CGDIR)/cg_event.c; $(DO_CC) -DQ3_STATIC
$(B)/q3static/cg_info.o : $(CGDIR)/cg_info.c; $(DO_CC) -DQ3_STATIC
$(B)/q3static/cg_localents.o : $(CGDIR)/cg_localents.c; $(DO_CC) -DQ3_STATIC
$(B)/q3static/cg_main.o : $(CGDIR)/cg_main.c; $(DO_CC) -DQ3_STATIC
$(B)/q3static/cg_marks.o : $(CGDIR)/cg_marks.c; $(DO_CC) -DQ3_STATIC
$(B)/q3static/cg_players.o : $(CGDIR)/cg_players.c; $(DO_CC) -DQ3_STATIC
$(B)/q3static/cg_playerstate.o : $(CGDIR)/cg_playerstate.c; $(DO_CC) -DQ3_STATIC
$(B)/q3static/cg_predict.o : $(CGDIR)/cg_predict.c; $(DO_CC) -DQ3_STATIC
$(B)/q3static/cg_scoreboard.o : $(CGDIR)/cg_scoreboard.c; $(DO_CC) -DQ3_STATIC
$(B)/q3static/cg_servercmds.o : $(CGDIR)/cg_servercmds.c; $(DO_CC) -DQ3_STATIC
$(B)/q3static/cg_snapshot.o : $(CGDIR)/cg_snapshot.c; $(DO_CC) -DQ3_STATIC
$(B)/q3static/cg_syscalls.o : $(CGDIR)/cg_syscalls.c; $(DO_CC) -DQ3_STATIC
$(B)/q3static/cg_view.o : $(CGDIR)/cg_view.c; $(DO_CC) -DQ3_STATIC
$(B)/q3static/cg_weapons.o : $(CGDIR)/cg_weapons.c; $(DO_CC) -DQ3_STATIC
## add BASEQ3 GAME
Q3SOBJ += \
$(B)/q3static/ai_chat.o \
$(B)/q3static/ai_cmd.o \
$(B)/q3static/ai_dmnet.o \
$(B)/q3static/ai_dmq3.o \
$(B)/q3static/ai_main.o \
$(B)/q3static/ai_team.o \
$(B)/q3static/ai_vcmd.o \
$(B)/q3static/g_active.o \
$(B)/q3static/g_arenas.o \
$(B)/q3static/g_bot.o \
$(B)/q3static/g_client.o \
$(B)/q3static/g_cmds.o \
$(B)/q3static/g_combat.o \
$(B)/q3static/g_items.o \
$(B)/q3static/g_main.o \
$(B)/q3static/g_mem.o \
$(B)/q3static/g_misc.o \
$(B)/q3static/g_missile.o \
$(B)/q3static/g_mover.o \
$(B)/q3static/g_session.o \
$(B)/q3static/g_spawn.o \
$(B)/q3static/g_svcmds.o \
$(B)/q3static/g_target.o \
$(B)/q3static/g_team.o \
$(B)/q3static/g_trigger.o \
$(B)/q3static/g_utils.o \
$(B)/q3static/g_weapon.o \
\
$(B)/q3static/g_syscalls.o
$(B)/q3static/ai_chat.o : $(GDIR)/ai_chat.c; $(DO_CC) -DQ3_STATIC
$(B)/q3static/ai_cmd.o : $(GDIR)/ai_cmd.c; $(DO_CC) -DQ3_STATIC
$(B)/q3static/ai_dmnet.o : $(GDIR)/ai_dmnet.c; $(DO_CC) -DQ3_STATIC
$(B)/q3static/ai_dmq3.o : $(GDIR)/ai_dmq3.c; $(DO_CC) -DQ3_STATIC
$(B)/q3static/ai_main.o : $(GDIR)/ai_main.c; $(DO_CC) -DQ3_STATIC
$(B)/q3static/ai_team.o : $(GDIR)/ai_team.c; $(DO_CC) -DQ3_STATIC
$(B)/q3static/ai_vcmd.o : $(GDIR)/ai_vcmd.c; $(DO_CC) -DQ3_STATIC
$(B)/q3static/g_active.o : $(GDIR)/g_active.c; $(DO_CC) -DQ3_STATIC
$(B)/q3static/g_arenas.o : $(GDIR)/g_arenas.c; $(DO_CC) -DQ3_STATIC
$(B)/q3static/g_bot.o : $(GDIR)/g_bot.c; $(DO_CC) -DQ3_STATIC
$(B)/q3static/g_client.o : $(GDIR)/g_client.c; $(DO_CC) -DQ3_STATIC
$(B)/q3static/g_cmds.o : $(GDIR)/g_cmds.c; $(DO_CC) -DQ3_STATIC
$(B)/q3static/g_combat.o : $(GDIR)/g_combat.c; $(DO_CC) -DQ3_STATIC
$(B)/q3static/g_items.o : $(GDIR)/g_items.c; $(DO_CC) -DQ3_STATIC
$(B)/q3static/g_main.o : $(GDIR)/g_main.c; $(DO_CC) -DQ3_STATIC
$(B)/q3static/g_mem.o : $(GDIR)/g_mem.c; $(DO_CC) -DQ3_STATIC
$(B)/q3static/g_misc.o : $(GDIR)/g_misc.c; $(DO_CC) -DQ3_STATIC
$(B)/q3static/g_missile.o : $(GDIR)/g_missile.c; $(DO_CC) -DQ3_STATIC
$(B)/q3static/g_mover.o : $(GDIR)/g_mover.c; $(DO_CC) -DQ3_STATIC
$(B)/q3static/g_session.o : $(GDIR)/g_session.c; $(DO_CC) -DQ3_STATIC
$(B)/q3static/g_spawn.o : $(GDIR)/g_spawn.c; $(DO_CC) -DQ3_STATIC
$(B)/q3static/g_svcmds.o : $(GDIR)/g_svcmds.c; $(DO_CC) -DQ3_STATIC
$(B)/q3static/g_syscalls.o : $(GDIR)/g_syscalls.c; $(DO_CC) -DQ3_STATIC
$(B)/q3static/g_target.o : $(GDIR)/g_target.c; $(DO_CC) -DQ3_STATIC
$(B)/q3static/g_team.o : $(GDIR)/g_team.c; $(DO_CC) -DQ3_STATIC
$(B)/q3static/g_trigger.o : $(GDIR)/g_trigger.c; $(DO_CC) -DQ3_STATIC
$(B)/q3static/g_utils.o : $(GDIR)/g_utils.c; $(DO_CC) -DQ3_STATIC
$(B)/q3static/g_weapon.o : $(GDIR)/g_weapon.c; $(DO_CC) -DQ3_STATIC
## add BASEQ3 UI
Q3SOBJ += \
$(B)/q3static/ui_addbots.o \
$(B)/q3static/ui_atoms.o \
$(B)/q3static/ui_cdkey.o \
$(B)/q3static/ui_cinematics.o \
$(B)/q3static/ui_confirm.o \
$(B)/q3static/ui_connect.o \
$(B)/q3static/ui_controls2.o \
$(B)/q3static/ui_credits.o \
$(B)/q3static/ui_demo2.o \
$(B)/q3static/ui_display.o \
$(B)/q3static/ui_gameinfo.o \
$(B)/q3static/ui_ingame.o \
$(B)/q3static/ui_loadconfig.o \
$(B)/q3static/ui_main.o \
$(B)/q3static/ui_menu.o \
$(B)/q3static/ui_mfield.o \
$(B)/q3static/ui_mods.o \
$(B)/q3static/ui_network.o \
$(B)/q3static/ui_options.o \
$(B)/q3static/ui_playermodel.o \
$(B)/q3static/ui_players.o \
$(B)/q3static/ui_playersettings.o \
$(B)/q3static/ui_preferences.o \
$(B)/q3static/ui_qmenu.o \
$(B)/q3static/ui_removebots.o \
$(B)/q3static/ui_saveconfig.o \
$(B)/q3static/ui_serverinfo.o \
$(B)/q3static/ui_servers2.o \
$(B)/q3static/ui_setup.o \
$(B)/q3static/ui_sound.o \
$(B)/q3static/ui_sparena.o \
$(B)/q3static/ui_specifyserver.o \
$(B)/q3static/ui_splevel.o \
$(B)/q3static/ui_sppostgame.o \
$(B)/q3static/ui_spskill.o \
$(B)/q3static/ui_startserver.o \
$(B)/q3static/ui_team.o \
$(B)/q3static/ui_teamorders.o \
$(B)/q3static/ui_video.o \
\
$(B)/q3static/ui_syscalls.o
$(B)/q3static/ui_addbots.o : $(Q3UIDIR)/ui_addbots.c; $(DO_CC) -DQ3_STATIC
$(B)/q3static/ui_atoms.o : $(Q3UIDIR)/ui_atoms.c; $(DO_CC) -DQ3_STATIC
$(B)/q3static/ui_cinematics.o : $(Q3UIDIR)/ui_cinematics.c; $(DO_CC) -DQ3_STATIC
$(B)/q3static/ui_cdkey.o : $(Q3UIDIR)/ui_cdkey.c; $(DO_CC) -DQ3_STATIC
$(B)/q3static/ui_confirm.o : $(Q3UIDIR)/ui_confirm.c; $(DO_CC) -DQ3_STATIC
$(B)/q3static/ui_connect.o : $(Q3UIDIR)/ui_connect.c; $(DO_CC) -DQ3_STATIC
$(B)/q3static/ui_controls2.o : $(Q3UIDIR)/ui_controls2.c; $(DO_CC) -DQ3_STATIC
$(B)/q3static/ui_credits.o : $(Q3UIDIR)/ui_credits.c; $(DO_CC) -DQ3_STATIC
$(B)/q3static/ui_demo2.o : $(Q3UIDIR)/ui_demo2.c; $(DO_CC) -DQ3_STATIC
$(B)/q3static/ui_display.o : $(Q3UIDIR)/ui_display.c; $(DO_CC) -DQ3_STATIC
$(B)/q3static/ui_gameinfo.o : $(Q3UIDIR)/ui_gameinfo.c; $(DO_CC) -DQ3_STATIC
$(B)/q3static/ui_ingame.o : $(Q3UIDIR)/ui_ingame.c; $(DO_CC) -DQ3_STATIC
$(B)/q3static/ui_loadconfig.o : $(Q3UIDIR)/ui_loadconfig.c; $(DO_CC) -DQ3_STATIC
$(B)/q3static/ui_main.o : $(Q3UIDIR)/ui_main.c; $(DO_CC) -DQ3_STATIC
$(B)/q3static/ui_menu.o : $(Q3UIDIR)/ui_menu.c; $(DO_CC) -DQ3_STATIC
$(B)/q3static/ui_mfield.o : $(Q3UIDIR)/ui_mfield.c; $(DO_CC) -DQ3_STATIC
$(B)/q3static/ui_mods.o : $(Q3UIDIR)/ui_mods.c; $(DO_CC) -DQ3_STATIC
$(B)/q3static/ui_network.o : $(Q3UIDIR)/ui_network.c; $(DO_CC) -DQ3_STATIC
$(B)/q3static/ui_options.o : $(Q3UIDIR)/ui_options.c; $(DO_CC) -DQ3_STATIC
$(B)/q3static/ui_playermodel.o : $(Q3UIDIR)/ui_playermodel.c; $(DO_CC) -DQ3_STATIC
$(B)/q3static/ui_players.o : $(Q3UIDIR)/ui_players.c; $(DO_CC) -DQ3_STATIC
$(B)/q3static/ui_playersettings.o : $(Q3UIDIR)/ui_playersettings.c; $(DO_CC) -DQ3_STATIC
$(B)/q3static/ui_preferences.o : $(Q3UIDIR)/ui_preferences.c; $(DO_CC) -DQ3_STATIC
$(B)/q3static/ui_qmenu.o : $(Q3UIDIR)/ui_qmenu.c; $(DO_CC) -DQ3_STATIC
$(B)/q3static/ui_quit.o : $(Q3UIDIR)/ui_quit.c; $(DO_CC) -DQ3_STATIC
$(B)/q3static/ui_removebots.o : $(Q3UIDIR)/ui_removebots.c; $(DO_CC) -DQ3_STATIC
$(B)/q3static/ui_saveconfig.o : $(Q3UIDIR)/ui_saveconfig.c; $(DO_CC) -DQ3_STATIC
$(B)/q3static/ui_serverinfo.o : $(Q3UIDIR)/ui_serverinfo.c; $(DO_CC) -DQ3_STATIC
$(B)/q3static/ui_servers2.o : $(Q3UIDIR)/ui_servers2.c; $(DO_CC) -DQ3_STATIC
$(B)/q3static/ui_setup.o : $(Q3UIDIR)/ui_setup.c; $(DO_CC) -DQ3_STATIC
$(B)/q3static/ui_sound.o : $(Q3UIDIR)/ui_sound.c; $(DO_CC) -DQ3_STATIC
$(B)/q3static/ui_sparena.o : $(Q3UIDIR)/ui_sparena.c; $(DO_CC) -DQ3_STATIC
$(B)/q3static/ui_specifyserver.o : $(Q3UIDIR)/ui_specifyserver.c; $(DO_CC) -DQ3_STATIC
$(B)/q3static/ui_splevel.o : $(Q3UIDIR)/ui_splevel.c; $(DO_CC) -DQ3_STATIC
$(B)/q3static/ui_sppostgame.o : $(Q3UIDIR)/ui_sppostgame.c; $(DO_CC) -DQ3_STATIC
$(B)/q3static/ui_spskill.o : $(Q3UIDIR)/ui_spskill.c; $(DO_CC) -DQ3_STATIC
$(B)/q3static/ui_startserver.o : $(Q3UIDIR)/ui_startserver.c; $(DO_CC) -DQ3_STATIC
$(B)/q3static/ui_team.o : $(Q3UIDIR)/ui_team.c; $(DO_CC) -DQ3_STATIC
$(B)/q3static/ui_teamorders.o : $(Q3UIDIR)/ui_teamorders.c; $(DO_CC) -DQ3_STATIC
$(B)/q3static/ui_syscalls.o : $(Q3UIDIR)/ui_syscalls.c; $(DO_CC) -DQ3_STATIC
$(B)/q3static/ui_video.o : $(Q3UIDIR)/ui_video.c; $(DO_CC) -DQ3_STATIC
## add shared files
Q3SOBJ += \
$(B)/q3static/bg_misc.o \
$(B)/q3static/bg_pmove.o \
$(B)/q3static/bg_slidemove.o \
$(B)/q3static/q_math.o \
$(B)/q3static/q_shared.o
## shared files
$(B)/q3static/q_math.o : $(GDIR)/q_math.c; $(DO_CC) -DQ3_STATIC
$(B)/q3static/q_shared.o : $(GDIR)/q_shared.c; $(DO_CC) -DQ3_STATIC
$(B)/q3static/bg_misc.o : $(GDIR)/bg_misc.c; $(DO_CC) -DQ3_STATIC
$(B)/q3static/bg_pmove.o : $(GDIR)/bg_pmove.c; $(DO_CC) -DQ3_STATIC
$(B)/q3static/bg_slidemove.o : $(GDIR)/bg_slidemove.c; $(DO_CC) -DQ3_STATIC
$(B)/$(PLATFORM)q3static : $(Q3SOBJ)
$(CC) $(CFLAGS) -o $@ $(Q3SOBJ) $(GLLDFLAGS) $(LDFLAGS)
#############################################################################
# RPM
#############################################################################
TMPDIR=/var/tmp
TARDIR=$(TMPDIR)/$(BUILD_NAME)
TARFILE = $(BUILD_NAME)-$(VERSION)-$(RPM_RELEASE).$(ARCH).tar
tar:
if [ ! -d archives ];then mkdir archives;chmod 755 archives;fi
$(MAKE) copyfiles COPYDIR=$(TARDIR)
cd $(TARDIR); tar cvf $(TARFILE) * && gzip -9 $(TARFILE)
mv $(TARDIR)/$(TARFILE).gz archives/.
rm -rf $(TARDIR)
# Make RPMs. You need to be root to make this work
RPMROOT=/usr/src/redhat
RPM = rpm
RPMFLAGS = -bb
INSTALLDIR = /usr/local/games/$(BUILD_NAME)
RPMDIR = $(TMPDIR)/$(BUILD_NAME)-$(VERSION)
DESTDIR= $(RPMDIR)/$(INSTALLDIR)
rpm: $(BUILD_NAME).spec
touch $(RPMROOT)/SOURCES/$(BUILD_NAME)-$(VERSION).tar.gz
if [ ! -d archives ];then mkdir archives;fi
$(MAKE) copyfiles COPYDIR=$(DESTDIR)
cp $(UDIR)/quake3.gif $(RPMROOT)/SOURCES/.
cp $(BUILD_NAME).spec $(RPMROOT)/SPECS/.
cd $(RPMROOT)/SPECS; $(RPM) $(RPMFLAGS) $(BUILD_NAME).spec
rm -rf $(RPMDIR)
mv $(RPMROOT)/RPMS/$(RPMARCH)/$(BUILD_NAME)-$(VERSION)-$(RPM_RELEASE).$(RPMARCH).rpm archives/$(BUILD_NAME)-$(VERSION)-$(RPM_RELEASE).$(RPMARCH).rpm
copyfiles:
-mkdir -p -m 0755 $(COPYDIR)
install -s -m 0755 $(BR)/linuxquake3 $(COPYDIR)/quake3
install -s -m 0755 $(BR)/linuxquake3-smp $(COPYDIR)/quake3-smp
install -s -m 0755 $(BR)/linuxq3ded $(COPYDIR)/q3ded
-mkdir -p -m 0755 $(COPYDIR)/baseq3
install -s -m 0755 $(BR)/baseq3/cgame$(ARCH).$(SHLIBEXT) \
$(COPYDIR)/baseq3/.
install -s -m 0755 $(BR)/baseq3/qagame$(ARCH).$(SHLIBEXT) \
$(COPYDIR)/baseq3/.
install -s -m 0755 $(BR)/baseq3/ui$(ARCH).$(SHLIBEXT) \
$(COPYDIR)/baseq3/.
-mkdir -p -m 0755 $(COPYDIR)/missionpack
install -s -m 0755 $(BR)/missionpack/cgame$(ARCH).$(SHLIBEXT) \
$(COPYDIR)/missionpack/.
install -s -m 0755 $(BR)/missionpack/qagame$(ARCH).$(SHLIBEXT) \
$(COPYDIR)/missionpack/.
install -s -m 0755 $(BR)/missionpack/ui$(ARCH).$(SHLIBEXT) \
$(COPYDIR)/missionpack/.
$(BUILD_NAME).spec : $(UDIR)/$(BUILD_NAME).spec.sh Makefile
sh $< $(VERSION) $(RPM_RELEASE) $(ARCH) $(INSTALLDIR) > $@
#############################################################################
# MISC
#############################################################################
# TTimo: FIXME: doesn't clean the binary and .so
clean:clean-debug clean-release
clean2: clean-bins
rm -f $(Q3OBJ) $(Q3POBJ) $(Q3POBJ_SMP) $(Q3DOBJ) $(MPGOBJ) $(Q3GOBJ) $(Q3CGOBJ) $(MPCGOBJ) $(Q3UIOBJ) $(MPUIOBJ)
rm -f $(CGDIR)/vm/*.asm
rm -f $(GDIR)/vm/*.asm
rm -f $(UIDIR)/vm/*.asm
rm -f $(Q3UIDIR)/vm/*.asm
# TTimo: linuxq3ded linuxquake3 linuxquake3-smp .. hardcoded the names .. maybe not such a good thing
# FIXME: also, removing the *.so is crappy .. I just want to avoid rm -rf debugi386-glibc to save the symlinks to pk3's for testing
clean-bins:
if [ -d $(B) ];then (find $(B) -name '*.so' -exec rm {} \;)fi
rm -f $(B)/linuxq3ded
rm -f $(B)/linuxquake3
rm -f $(B)/linuxquake3-smp
rm -f $(B)/baseq3/vm/cgame.qvm
rm -f $(B)/baseq3/vm/ui.qvm
rm -f $(B)/baseq3/vm/qagame.qvm
rm -f $(B)/missionpack/vm/cgame.qvm
rm -f $(B)/missionpack/vm/qagame.qvm
rm -f $(B)/missionpack/vm/ui.qvm
clean-debug:
$(MAKE) clean2 B=$(BD) CFLAGS="$(DEBUG_CFLAGS)"
clean-release:
$(MAKE) clean2 B=$(BR) CFLAGS="$(DEBUG_CFLAGS)"
# TTimo: for the setups it's easier to shell out to a script
setup: release
./build_setup.sh $(VERSION)