.. |
glsl
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OpenGL2: Don't use initialized arrays in glsl shaders.
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2017-07-24 16:29:04 -07:00 |
tr_animation.c
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Allow more than 32 surfaces in skin files
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2017-07-04 14:06:09 -05:00 |
tr_backend.c
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whoops, left a bit of debugging enabled
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2017-07-14 16:26:41 -07:00 |
tr_bsp.c
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Add vao cache for static surfaces.
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2017-04-28 02:13:25 -07:00 |
tr_cmds.c
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Add vao cache for static surfaces.
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2017-04-28 02:13:25 -07:00 |
tr_curve.c
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OpenGL2: Store vertex colors and hdr lightmaps/lightgrid as RGBA16.
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2016-10-11 03:28:20 -07:00 |
tr_dsa.c
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OpenGL2: Use an OpenGL 3.2 core context if available.
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2017-07-13 12:03:10 -07:00 |
tr_dsa.h
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OpenGL2: Detect Intel graphics and avoid/use certain operations there.
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2016-12-07 22:30:55 -08:00 |
tr_extensions.c
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OpenGL2: Use an OpenGL 3.2 core context if available.
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2017-07-13 12:03:10 -07:00 |
tr_extramath.c
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OpenGL2: Store vertex colors and hdr lightmaps/lightgrid as RGBA16.
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2016-10-11 03:28:20 -07:00 |
tr_extramath.h
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OpenGL2: Store vertex colors and hdr lightmaps/lightgrid as RGBA16.
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2016-10-11 03:28:20 -07:00 |
tr_extratypes.h
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Clarify comment for OpenGL2's RDF_NOFOG
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2013-05-24 13:16:56 -05:00 |
tr_fbo.c
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OpenGL2: "Fix" cg_shadows 4.
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2017-07-14 16:15:02 -07:00 |
tr_fbo.h
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OpenGL2: Some FBO cleanup, and add non-depth blur to blur shader.
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2016-04-05 02:37:05 -07:00 |
tr_flares.c
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OpenGL2: Don't interleave texCoords and lightCoords in tess.
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2016-11-25 01:17:46 -08:00 |
tr_glsl.c
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OpenGL2: Remove GLSL_ValidateProgram().
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2017-07-13 12:10:09 -07:00 |
tr_image.c
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OpenGL2: "Fix" cg_shadows 4.
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2017-07-14 16:15:02 -07:00 |
tr_image_dds.c
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OpenGL2: Add r_exportCubemaps for saving cubemaps on map load.
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2015-12-22 05:04:07 -08:00 |
tr_init.c
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OpenGL2: Use an OpenGL 3.2 core context if available.
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2017-07-13 12:03:10 -07:00 |
tr_light.c
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OpenGL2: Remove SF_VAO_MESH.
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2017-06-16 16:52:53 -07:00 |
tr_local.h
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OpenGL2: Use an OpenGL 3.2 core context if available.
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2017-07-13 12:03:10 -07:00 |
tr_main.c
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OpenGL2: "Fix" cg_shadows 4.
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2017-07-14 16:15:02 -07:00 |
tr_marks.c
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OpenGL2: Store normals/tangents as int16_t[4].
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2016-09-06 00:57:15 -07:00 |
tr_mesh.c
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Allow more than 32 surfaces in skin files
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2017-07-04 14:06:09 -05:00 |
tr_model.c
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Add vao cache for static surfaces.
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2017-04-28 02:13:25 -07:00 |
tr_model_iqm.c
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Allow more than 32 surfaces in skin files
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2017-07-04 14:06:09 -05:00 |
tr_postprocess.c
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OpenGL2: Require OpenGL 2.0.
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2016-07-24 21:29:13 -07:00 |
tr_postprocess.h
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OpenGL2: Match glsl data type names: matrix_t -> mat4_t, vec*i_t -> ivec*_t
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2013-11-19 03:23:50 -08:00 |
tr_scene.c
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OpenGL2: Fix checking r_shadowCascadeZFar pointer instead of value
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2017-06-29 21:36:04 -05:00 |
tr_shade.c
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OpenGL2: Use an OpenGL 3.2 core context if available.
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2017-07-13 12:03:10 -07:00 |
tr_shade_calc.c
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OpenGL2: Don't interleave texCoords and lightCoords in tess.
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2016-11-25 01:17:46 -08:00 |
tr_shader.c
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OpenGL2: Use an OpenGL 3.2 core context if available.
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2017-07-13 12:03:10 -07:00 |
tr_shadows.c
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OpenGL2: Fix black planar projection shadows (cg_shadows 3)
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2017-06-30 14:06:13 -05:00 |
tr_sky.c
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OpenGL2: Use an OpenGL 3.2 core context if available.
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2017-07-13 12:03:10 -07:00 |
tr_subs.c
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renderer -> renderergl1, rend2 -> renderergl2
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2013-02-15 23:46:37 +00:00 |
tr_surface.c
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OpenGL2: Use an OpenGL 3.2 core context if available.
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2017-07-13 12:03:10 -07:00 |
tr_vbo.c
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Add vao cache for static surfaces.
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2017-04-28 02:13:25 -07:00 |
tr_world.c
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OpenGL2: Remove SF_VAO_MESH.
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2017-06-16 16:52:53 -07:00 |