lilium-voyager/code/renderer
Thilo Schulz 9219cde4e8 - Small change to search path order - local files not in .pk3s take precedence over files in pk3s. Should make life easier for modders/mappers wanting to override textures that are already contained in some older pk3
- Make VM loading more robust, change loading order: when vm_* == 0 first try loading DLL, then QVM in *each* search directory/path
- Fix FS_FileForHandle that would return a FILE pointer to invalid file handle 0
2011-06-15 22:09:26 +00:00
..
iqm.h Fix forgotten IQM2 support in iqm.h, patch by Zack Middleton 2011-06-11 20:20:30 +00:00
qgl.h * (bug 3393) Blank user names still possible (Michael Jard <kfaust@gmail.com>) 2007-11-02 23:36:23 +00:00
tr_animation.c - Add licence headers to new files 2011-05-02 20:30:14 +00:00
tr_backend.c Remove newlines from Com_Error calls, patch by DevHC 2011-05-14 14:32:43 +00:00
tr_bsp.c Remove newlines from Com_Error calls, patch by DevHC 2011-05-14 14:32:43 +00:00
tr_cmds.c Remove newlines from Com_Error calls, patch by DevHC 2011-05-14 14:32:43 +00:00
tr_curve.c Mac OS X work...lots of little changes that touch a lot of random places. 2005-11-26 07:46:21 +00:00
tr_flares.c http://www.angryflower.com/aposter.html 2011-02-09 05:51:33 +00:00
tr_font.c * s/GL_CLAMP/GL_CLAMP_TO_EDGE/g (If this change appears to cause you problems 2008-08-12 19:34:43 +00:00
tr_image.c Remove newlines from Com_Error calls, patch by DevHC 2011-05-14 14:32:43 +00:00
tr_image_bmp.c Remove newlines from Com_Error calls, patch by DevHC 2011-05-14 14:32:43 +00:00
tr_image_jpg.c Remove newlines from Com_Error calls, patch by DevHC 2011-05-14 14:32:43 +00:00
tr_image_pcx.c * Fix some new GCC 4.3 warnings 2008-11-10 23:55:22 +00:00
tr_image_png.c * Fix some new GCC 4.3 warnings 2008-11-10 23:55:22 +00:00
tr_image_tga.c Remove newlines from Com_Error calls, patch by DevHC 2011-05-14 14:32:43 +00:00
tr_init.c Choose better alignment for heavy-duty rendering structures, patch by Matt Turner (#4981) 2011-05-09 23:39:40 +00:00
tr_light.c - Add MASM assembler files for MSVC x64 projects to support vm_x86 in x64 mode 2011-06-13 09:56:39 +00:00
tr_local.h - Add MASM assembler files for MSVC x64 projects to support vm_x86 in x64 mode 2011-06-13 09:56:39 +00:00
tr_main.c - Add licence headers to new files 2011-05-02 20:30:14 +00:00
tr_marks.c Allow weapon marks on triangle meshes (default: disabled), patch by Oliver McFadden. http://bugzilla.icculus.org/show_bug.cgi?id=3774 2009-10-16 20:26:18 +00:00
tr_mesh.c - Add MASM assembler files for MSVC x64 projects to support vm_x86 in x64 mode 2011-06-13 09:56:39 +00:00
tr_model.c IQM skin support and print limit info, make other limit info consistent, patch by Zack Middleton (#4978) 2011-05-06 11:43:07 +00:00
tr_model_iqm.c Fix forgotten IQM2 support in iqm.h, patch by Zack Middleton 2011-06-11 20:20:30 +00:00
tr_noise.c - Add support for linearly desaturating images via r_greyscale 2011-02-04 16:04:37 +00:00
tr_public.h - Small change to search path order - local files not in .pk3s take precedence over files in pk3s. Should make life easier for modders/mappers wanting to override textures that are already contained in some older pk3 2011-06-15 22:09:26 +00:00
tr_scene.c * Rephrase broken compiler warning 2009-11-18 20:26:44 +00:00
tr_shade.c - Add MASM assembler files for MSVC x64 projects to support vm_x86 in x64 mode 2011-06-13 09:56:39 +00:00
tr_shade_calc.c - Add MASM assembler files for MSVC x64 projects to support vm_x86 in x64 mode 2011-06-13 09:56:39 +00:00
tr_shader.c Remove newlines from Com_Error calls, patch by DevHC 2011-05-14 14:32:43 +00:00
tr_shadows.c - Implement stereo rendering with anaglyph images. 2008-04-27 17:32:14 +00:00
tr_sky.c - Add MASM assembler files for MSVC x64 projects to support vm_x86 in x64 mode 2011-06-13 09:56:39 +00:00
tr_surface.c - Add Inter-Quake Model (IQM) Format support, patch by gimhael with minor modifications by myself (#4965) 2011-05-02 15:50:19 +00:00
tr_types.h Added GL_EXT_texture_compression_s3tc support. 2008-06-13 02:28:51 +00:00
tr_world.c Fix dynamic lighting for moving world surfaces. Patch by gimhael, thx 2011-03-14 17:25:20 +00:00