..
AL
Revert changes in ioquake3 AL code, fix OpenAL headers.
2007-12-13 23:27:41 +00:00
asm
Don't define ELF, use __ELF__ instead
2007-11-06 16:41:57 +00:00
botlib
* remove COM_Compress() call on script buffer loaded into memory. I assume
2008-03-28 03:26:59 +00:00
cgame
Show true framerate with stereo separation enabled
2008-05-03 12:58:14 +00:00
client
* (bug 3674) Change default for s_alGain from 0.4 to 1.0
2008-08-08 18:27:06 +00:00
game
pass the correct size to Q_vsnprintf (Ian Lindsay)
2008-06-20 07:08:42 +00:00
jpeg-6
don't read more memory than available in jpg decode
2008-02-14 11:13:42 +00:00
libcurl /curl
* add cURL support for HTTP/FTP downloading (bug 2661)
2006-09-11 16:41:55 +00:00
libs
* Merge unified-sdl to trunk
2007-09-05 18:17:46 +00:00
libspeex
* Fix to speex compile warning
2008-07-06 00:28:42 +00:00
null
* Merge unified-sdl to trunk
2007-09-05 18:17:46 +00:00
q3_ui
minor spelling fix.
2008-06-25 06:20:23 +00:00
qcommon
* Fix memory leak in win32 VM code (arQon/dmitry)
2008-08-06 16:09:29 +00:00
renderer
* Fix confusion of cgame and renderer entity array bounds (Tr3B)
2008-07-16 18:07:36 +00:00
sdl
* Add Sys_GLimpInit for platform specific GLimp initialisation
2008-08-08 21:35:33 +00:00
SDL12 /include
* updated the included libSDL header files and Mac OS X lib to SDL 1.2.11
2007-05-22 03:46:11 +00:00
server
* Fix server info string voip setting
2008-07-08 16:23:06 +00:00
sys
* Add Sys_GLimpInit for platform specific GLimp initialisation
2008-08-08 21:35:33 +00:00
tools
* (bug 3610) Server sending unnecessary newline with SV_ConSay_F (Tyler Schwend
2008-07-05 23:50:38 +00:00
ui
* Fix some recently introduced warnings
2008-04-12 18:58:06 +00:00