lilium-voyager/code
Zachary Slater 20a77764dd Increase various arbitrary limits - Bug #5463 2013-01-06 01:36:39 -08:00
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AL (#3767) Some protection from malicious qvms - patches and ideas by Amanieu d'Antras and Ben Millwood 2011-03-08 01:39:34 +00:00
SDL12/include Minor hack to SDL headers for building on Linux. 2012-04-11 04:51:58 +00:00
asm Move argument passing from VM to engine to global variables which allows to get rid of lots of OS specific stuff and also fixes errors that happens when compilers add lots of boilerplate to the DoSyscall() function 2012-08-08 09:34:03 +00:00
botlib Fix some "> MAX_*" to be ">= MAX_*". 2012-11-18 19:09:54 +00:00
cgame Play correct team sounds when in spectator mode and following a player. 2012-10-11 18:22:41 +00:00
client Save all arguments from connect for reconnect command. 2012-12-16 19:20:08 +00:00
game Fix bot skill format so it doesn't always have a space at the beginning of it. 2012-12-29 03:35:48 +00:00
jpeg-8c Mark JPEG lib changes, file provided by Simon McVittie 2012-07-01 18:07:56 +00:00
libcurl/curl * add cURL support for HTTP/FTP downloading (bug 2661) 2006-09-11 16:41:55 +00:00
libs More fixes to the macosx buildsystem. This removes the SDL Framework and makes use of a SDL library that is position independant. This also brings back PPC builds into the UB and also as a standa alone build choice. 2012-12-31 01:32:15 +00:00
libspeex Bug 5094 - Code cleanup, patch by Zack Middleton and DevHC. Fixes unused-but-set gcc warnings 2011-07-29 12:27:00 +00:00
null - Fix already defined command warnings for minimize 2011-08-01 10:16:40 +00:00
q3_ui In q3_ui if uis.demoversion is set, hide "Team Arena" and "Mods" in main menu. (They aren't shown in id's q3a demo and use to be drawn under demo message). 2012-12-01 23:17:14 +00:00
qcommon Increase various arbitrary limits - Bug #5463 2013-01-06 01:36:39 -08:00
rend2 Missed a file in the previous commit. 2012-12-18 06:21:47 +00:00
renderer Increase various arbitrary limits - Bug #5463 2013-01-06 01:36:39 -08:00
sdl Don't include client.h in sdl_glimp.c as it is part of the external renderer lib. 2012-10-13 23:15:02 +00:00
server Fix clients being able to reset their player state and respawn using donedl. 2012-12-15 08:08:46 +00:00
sys Fix this for real now. 2012-07-23 21:27:17 +00:00
tools more '\n' business 2012-06-19 15:14:57 +00:00
ui Don't draw cursor during Team Arena's loading screen. 2012-10-30 20:06:48 +00:00
zlib - Tested and updated MSVC project file to really make it work with new zlib 2009-10-19 16:16:52 +00:00