mirror of
https://github.com/UberGames/lilium-voyager.git
synced 2024-12-15 06:30:49 +00:00
252ede0472
temporary build dirs moved to win32/msvc/build
2043 lines
63 KiB
XML
2043 lines
63 KiB
XML
<?xml version="1.0" encoding="Windows-1252"?>
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<VisualStudioProject
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ProjectType="Visual C++"
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Version="7.10"
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Name="game"
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ProjectGUID="{F9EE10DA-2404-4154-B904-F93C936C040A}">
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<Platforms>
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<Platform
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Name="Win32"/>
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<Configuration
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Name="Debug TA|Win32"
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OutputDirectory=".\build\game_debug_ta"
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IntermediateDirectory=".\build\game_debug_ta"
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ATLMinimizesCRunTimeLibraryUsage="FALSE">
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Name="VCCLCompilerTool"
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RuntimeLibrary="1"
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UsePrecompiledHeader="2"
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PrecompiledHeaderFile="$(IntDir)\game.pch"
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AssemblerListingLocation="$(IntDir)\"
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ObjectFile="$(IntDir)\"
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ProgramDataBaseFileName="$(IntDir)\"
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BrowseInformation="1"
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WarningLevel="3"
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DebugInformationFormat="4"/>
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Name="VCCustomBuildTool"/>
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<Tool
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Name="VCLinkerTool"
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LinkIncremental="1"
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ModuleDefinitionFile=".\game.def"
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GenerateDebugInformation="TRUE"
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ProgramDatabaseFile="$(IntDir)\qagamex86.pdb"
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GenerateMapFile="TRUE"
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MapFileName="$(IntDir)\qagamex86.map"
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SubSystem="2"
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BaseAddress="0x20000000"
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ImportLibrary="$(IntDir)\qagamex86.lib"
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TargetMachine="1"/>
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HeaderFileName=""/>
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Name="VCPostBuildEventTool"/>
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Culture="1033"/>
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Name="VCWebServiceProxyGeneratorTool"/>
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Name="VCXMLDataGeneratorTool"/>
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Name="VCWebDeploymentTool"/>
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Name="VCManagedWrapperGeneratorTool"/>
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Name="VCAuxiliaryManagedWrapperGeneratorTool"/>
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<Configuration
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Name="Debug|Win32"
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OutputDirectory=".\build\game_debug"
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IntermediateDirectory=".\build\game_debug"
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ATLMinimizesCRunTimeLibraryUsage="FALSE">
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<Tool
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Name="VCCLCompilerTool"
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Optimization="0"
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OptimizeForProcessor="1"
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PreprocessorDefinitions="WIN32;_DEBUG;_WINDOWS;BUILDING_REF_GL;DEBUG;GLOBALRANK"
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RuntimeLibrary="1"
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UsePrecompiledHeader="2"
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PrecompiledHeaderFile="$(IntDir)\game.pch"
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AssemblerListingLocation="$(IntDir)\"
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ObjectFile="$(IntDir)\"
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ProgramDataBaseFileName="$(IntDir)\"
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BrowseInformation="1"
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DebugInformationFormat="4"/>
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<Tool
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Name="VCCustomBuildTool"/>
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<Tool
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Name="VCLinkerTool"
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AdditionalDependencies="winmm.lib"
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OutputFile="$(OutDir)\qagamex86.dll"
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LinkIncremental="1"
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ModuleDefinitionFile=".\game.def"
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GenerateDebugInformation="TRUE"
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ProgramDatabaseFile="$(IntDir)\qagamex86.pdb"
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GenerateMapFile="TRUE"
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MapFileName="$(IntDir)\qagamex86.map"
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SubSystem="2"
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BaseAddress="0x20000000"
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ImportLibrary="$(IntDir)\qagamex86.lib"
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TargetMachine="1"/>
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<Tool
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Name="VCMIDLTool"
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PreprocessorDefinitions="_DEBUG"
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MkTypLibCompatible="TRUE"
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TargetEnvironment="1"
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TypeLibraryName=".\Debug/game.tlb"
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HeaderFileName=""/>
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<Tool
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Name="VCPostBuildEventTool"/>
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<Tool
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Name="VCPreBuildEventTool"/>
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<Tool
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Name="VCPreLinkEventTool"/>
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<Tool
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Name="VCResourceCompilerTool"
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PreprocessorDefinitions="_DEBUG"
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Culture="1033"/>
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<Tool
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Name="VCWebServiceProxyGeneratorTool"/>
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<Tool
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Name="VCXMLDataGeneratorTool"/>
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<Tool
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Name="VCWebDeploymentTool"/>
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<Tool
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Name="VCManagedWrapperGeneratorTool"/>
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<Tool
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Name="VCAuxiliaryManagedWrapperGeneratorTool"/>
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</Configuration>
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<Configuration
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Name="Release Alpha|Win32"
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OutputDirectory=".\build\game_release_alpha"
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IntermediateDirectory=".\build\game_release_alpha"
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ConfigurationType="2"
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UseOfMFC="0"
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ATLMinimizesCRunTimeLibraryUsage="FALSE">
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<Tool
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Name="VCCLCompilerTool"
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AdditionalOptions="/QA21164 "
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Optimization="2"
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InlineFunctionExpansion="1"
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PreprocessorDefinitions="WIN32;NDEBUG;_WINDOWS;C_ONLY"
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StringPooling="TRUE"
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RuntimeLibrary="4"
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EnableFunctionLevelLinking="TRUE"
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UsePrecompiledHeader="2"
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PrecompiledHeaderFile="$(IntDir)\game.pch"
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AssemblerListingLocation="$(IntDir)\"
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ObjectFile="$(IntDir)\"
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ProgramDataBaseFileName="$(IntDir)\"
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WarningLevel="3"
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SuppressStartupBanner="TRUE"
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DebugInformationFormat="2"/>
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<Tool
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Name="VCCustomBuildTool"/>
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<Tool
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Name="VCLinkerTool"
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AdditionalDependencies="winmm.lib"
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OutputFile="$(OutDir)\qagameaxp.dll"
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LinkIncremental="1"
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SuppressStartupBanner="TRUE"
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ModuleDefinitionFile=".\game.def"
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ProgramDatabaseFile="$(IntDir)\qagameaxp.pdb"
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SubSystem="2"
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BaseAddress="0x20000000"
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ImportLibrary="$(IntDir)\qagameaxp.lib"/>
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<Tool
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Name="VCMIDLTool"
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PreprocessorDefinitions="NDEBUG"
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MkTypLibCompatible="TRUE"
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TargetEnvironment="1"
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TypeLibraryName=".\..\ReleaseAXP/game.tlb"
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HeaderFileName=""/>
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<Tool
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Name="VCPostBuildEventTool"/>
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<Tool
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Name="VCPreBuildEventTool"/>
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<Tool
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Name="VCPreLinkEventTool"/>
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<Tool
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Name="VCResourceCompilerTool"
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PreprocessorDefinitions="NDEBUG"
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Culture="1033"/>
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<Tool
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Name="VCWebServiceProxyGeneratorTool"/>
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<Tool
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Name="VCXMLDataGeneratorTool"/>
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<Tool
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Name="VCWebDeploymentTool"/>
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<Tool
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Name="VCManagedWrapperGeneratorTool"/>
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<Tool
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Name="VCAuxiliaryManagedWrapperGeneratorTool"/>
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</Configuration>
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<Configuration
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Name="Debug Alpha|Win32"
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OutputDirectory=".\build\game_debug_alpha"
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IntermediateDirectory=".\build\game_debug_alpha"
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ConfigurationType="2"
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UseOfMFC="0"
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ATLMinimizesCRunTimeLibraryUsage="FALSE">
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<Tool
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Name="VCCLCompilerTool"
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AdditionalOptions="/QA21164 /MTd "
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Optimization="0"
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PreprocessorDefinitions="WIN32;_DEBUG;_WINDOWS;C_ONLY"
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RuntimeLibrary="5"
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UsePrecompiledHeader="2"
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PrecompiledHeaderFile="$(IntDir)\game.pch"
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AssemblerListingLocation="$(IntDir)\"
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ObjectFile="$(IntDir)\"
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ProgramDataBaseFileName="$(IntDir)\"
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WarningLevel="3"
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DebugInformationFormat="3"/>
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<Tool
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Name="VCCustomBuildTool"/>
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<Tool
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Name="VCLinkerTool"
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AdditionalDependencies="winmm.lib"
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OutputFile="$(OutDir)\qagameaxp.dll"
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LinkIncremental="1"
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SuppressStartupBanner="TRUE"
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ModuleDefinitionFile=".\game.def"
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GenerateDebugInformation="TRUE"
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ProgramDatabaseFile="$(IntDir)\qagameaxp.pdb"
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SubSystem="2"
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BaseAddress="0x20000000"
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<Tool
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Name="VCMIDLTool"
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PreprocessorDefinitions="_DEBUG"
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MkTypLibCompatible="TRUE"
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TargetEnvironment="1"
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HeaderFileName=""/>
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<Tool
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Name="VCPostBuildEventTool"/>
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Name="VCPreBuildEventTool"/>
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Name="VCPreLinkEventTool"/>
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<Tool
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Name="VCResourceCompilerTool"
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PreprocessorDefinitions="_DEBUG"
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Culture="1033"/>
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<Tool
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Name="VCWebServiceProxyGeneratorTool"/>
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<Tool
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Name="VCXMLDataGeneratorTool"/>
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<Tool
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Name="VCWebDeploymentTool"/>
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<Tool
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Name="VCManagedWrapperGeneratorTool"/>
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<Tool
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Name="VCAuxiliaryManagedWrapperGeneratorTool"/>
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Name="Release|Win32"
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OutputDirectory=".\build\game_release"
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Name="VCCLCompilerTool"
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Optimization="2"
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PreprocessorDefinitions="WIN32;NDEBUG;_WINDOWS;GLOBALRANK"
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StringPooling="TRUE"
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RuntimeLibrary="4"
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EnableFunctionLevelLinking="TRUE"
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UsePrecompiledHeader="2"
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PrecompiledHeaderFile="$(IntDir)\game.pch"
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AssemblerListingLocation="$(IntDir)\"
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ObjectFile="$(IntDir)\"
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WarningLevel="4"
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<Tool
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Name="VCCustomBuildTool"/>
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<Tool
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Name="VCLinkerTool"
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AdditionalDependencies="winmm.lib"
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OutputFile="$(OutDir)\qagamex86.dll"
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LinkIncremental="1"
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ModuleDefinitionFile=".\game.def"
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ProgramDatabaseFile="$(IntDir)\qagamex86.pdb"
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MapFileName="$(IntDir)\qagamex86.map"
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SubSystem="2"
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BaseAddress="0x20000000"
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TargetMachine="1"/>
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Name="VCMIDLTool"
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PreprocessorDefinitions="NDEBUG"
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TargetEnvironment="1"
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TypeLibraryName=".\Release/game.tlb"
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HeaderFileName=""/>
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Name="VCPostBuildEventTool"/>
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Name="VCPreBuildEventTool"/>
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Name="VCPreLinkEventTool"/>
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Culture="1033"/>
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Name="VCWebServiceProxyGeneratorTool"/>
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<Tool
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Name="VCXMLDataGeneratorTool"/>
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Name="VCWebDeploymentTool"/>
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Name="VCManagedWrapperGeneratorTool"/>
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Name="VCAuxiliaryManagedWrapperGeneratorTool"/>
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Name="Release TA|Win32"
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Name="VCCLCompilerTool"
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Name="VCCustomBuildTool"/>
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LinkIncremental="1"
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ModuleDefinitionFile=".\game.def"
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ProgramDatabaseFile="$(IntDir)\qagamex86.pdb"
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MapFileName="$(IntDir)\qagamex86.map"
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SubSystem="2"
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HeaderFileName=""/>
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Name="VCPostBuildEventTool"/>
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PreprocessorDefinitions="NDEBUG"
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Culture="1033"/>
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Name="VCManagedWrapperGeneratorTool"/>
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Name="VCAuxiliaryManagedWrapperGeneratorTool"/>
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<References>
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</References>
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<Files>
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<Filter
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Name="Source Files"
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Filter="cpp;c;cxx;rc;def;r;odl;hpj;bat;for;f90">
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