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https://github.com/UberGames/lilium-voyager.git
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3148416c04
* com_standalone now read-only * add new cvars com_basegame, com_homepath * standalone now automatically detected when com_basegame is set to something different than baseq3 and no id pak pk3s are found * This fixes https://bugzilla.icculus.org/show_bug.cgi?id=4699 - Replace a few hardcoded string literals with macros - Add checks for Team Arena PK3s to FS_CheckPak0()
419 lines
11 KiB
C
419 lines
11 KiB
C
/*
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===========================================================================
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Copyright (C) 1999-2005 Id Software, Inc.
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This file is part of Quake III Arena source code.
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Quake III Arena source code is free software; you can redistribute it
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and/or modify it under the terms of the GNU General Public License as
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published by the Free Software Foundation; either version 2 of the License,
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or (at your option) any later version.
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Quake III Arena source code is distributed in the hope that it will be
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useful, but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with Quake III Arena source code; if not, write to the Free Software
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Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
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===========================================================================
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*/
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//
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/*
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=======================================================================
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MAIN MENU
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=======================================================================
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*/
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#include "ui_local.h"
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#define ID_SINGLEPLAYER 10
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#define ID_MULTIPLAYER 11
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#define ID_SETUP 12
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#define ID_DEMOS 13
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#define ID_CINEMATICS 14
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#define ID_TEAMARENA 15
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#define ID_MODS 16
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#define ID_EXIT 17
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#define MAIN_BANNER_MODEL "models/mapobjects/banner/banner5.md3"
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#define MAIN_MENU_VERTICAL_SPACING 34
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typedef struct {
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menuframework_s menu;
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menutext_s singleplayer;
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menutext_s multiplayer;
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menutext_s setup;
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menutext_s demos;
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menutext_s cinematics;
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menutext_s teamArena;
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menutext_s mods;
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menutext_s exit;
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qhandle_t bannerModel;
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} mainmenu_t;
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static mainmenu_t s_main;
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typedef struct {
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menuframework_s menu;
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char errorMessage[4096];
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} errorMessage_t;
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static errorMessage_t s_errorMessage;
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/*
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=================
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MainMenu_ExitAction
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=================
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*/
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static void MainMenu_ExitAction( qboolean result ) {
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if( !result ) {
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return;
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}
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UI_PopMenu();
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UI_CreditMenu();
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}
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/*
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=================
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Main_MenuEvent
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=================
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*/
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void Main_MenuEvent (void* ptr, int event) {
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if( event != QM_ACTIVATED ) {
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return;
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}
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switch( ((menucommon_s*)ptr)->id ) {
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case ID_SINGLEPLAYER:
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UI_SPLevelMenu();
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break;
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case ID_MULTIPLAYER:
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UI_ArenaServersMenu();
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break;
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case ID_SETUP:
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UI_SetupMenu();
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break;
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case ID_DEMOS:
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UI_DemosMenu();
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break;
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case ID_CINEMATICS:
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UI_CinematicsMenu();
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break;
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case ID_MODS:
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UI_ModsMenu();
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break;
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case ID_TEAMARENA:
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trap_Cvar_Set( "fs_game", BASETA);
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trap_Cmd_ExecuteText( EXEC_APPEND, "vid_restart;" );
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break;
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case ID_EXIT:
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UI_ConfirmMenu( "EXIT GAME?", 0, MainMenu_ExitAction );
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break;
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}
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}
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/*
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===============
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MainMenu_Cache
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===============
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*/
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void MainMenu_Cache( void ) {
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s_main.bannerModel = trap_R_RegisterModel( MAIN_BANNER_MODEL );
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}
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sfxHandle_t ErrorMessage_Key(int key)
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{
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trap_Cvar_Set( "com_errorMessage", "" );
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UI_MainMenu();
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return (menu_null_sound);
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}
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/*
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===============
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Main_MenuDraw
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TTimo: this function is common to the main menu and errorMessage menu
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===============
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*/
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static void Main_MenuDraw( void ) {
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refdef_t refdef;
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refEntity_t ent;
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vec3_t origin;
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vec3_t angles;
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float adjust;
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float x, y, w, h;
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vec4_t color = {0.5, 0, 0, 1};
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// setup the refdef
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memset( &refdef, 0, sizeof( refdef ) );
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refdef.rdflags = RDF_NOWORLDMODEL;
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AxisClear( refdef.viewaxis );
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x = 0;
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y = 0;
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w = 640;
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h = 120;
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UI_AdjustFrom640( &x, &y, &w, &h );
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refdef.x = x;
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refdef.y = y;
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refdef.width = w;
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refdef.height = h;
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adjust = 0; // JDC: Kenneth asked me to stop this 1.0 * sin( (float)uis.realtime / 1000 );
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refdef.fov_x = 60 + adjust;
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refdef.fov_y = 19.6875 + adjust;
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refdef.time = uis.realtime;
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origin[0] = 300;
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origin[1] = 0;
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origin[2] = -32;
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trap_R_ClearScene();
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// add the model
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memset( &ent, 0, sizeof(ent) );
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adjust = 5.0 * sin( (float)uis.realtime / 5000 );
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VectorSet( angles, 0, 180 + adjust, 0 );
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AnglesToAxis( angles, ent.axis );
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ent.hModel = s_main.bannerModel;
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VectorCopy( origin, ent.origin );
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VectorCopy( origin, ent.lightingOrigin );
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ent.renderfx = RF_LIGHTING_ORIGIN | RF_NOSHADOW;
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VectorCopy( ent.origin, ent.oldorigin );
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trap_R_AddRefEntityToScene( &ent );
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trap_R_RenderScene( &refdef );
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if (strlen(s_errorMessage.errorMessage))
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{
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UI_DrawProportionalString_AutoWrapped( 320, 192, 600, 20, s_errorMessage.errorMessage, UI_CENTER|UI_SMALLFONT|UI_DROPSHADOW, menu_text_color );
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}
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else
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{
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// standard menu drawing
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Menu_Draw( &s_main.menu );
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}
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if (uis.demoversion) {
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UI_DrawProportionalString( 320, 372, "DEMO FOR MATURE AUDIENCES DEMO", UI_CENTER|UI_SMALLFONT, color );
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UI_DrawString( 320, 400, "Quake III Arena(c) 1999-2000, Id Software, Inc. All Rights Reserved", UI_CENTER|UI_SMALLFONT, color );
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} else {
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UI_DrawString( 320, 450, "Quake III Arena(c) 1999-2000, Id Software, Inc. All Rights Reserved", UI_CENTER|UI_SMALLFONT, color );
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}
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}
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/*
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===============
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UI_TeamArenaExists
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===============
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*/
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static qboolean UI_TeamArenaExists( void ) {
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int numdirs;
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char dirlist[2048];
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char *dirptr;
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char *descptr;
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int i;
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int dirlen;
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numdirs = trap_FS_GetFileList( "$modlist", "", dirlist, sizeof(dirlist) );
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dirptr = dirlist;
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for( i = 0; i < numdirs; i++ ) {
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dirlen = strlen( dirptr ) + 1;
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descptr = dirptr + dirlen;
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if (Q_stricmp(dirptr, BASETA) == 0) {
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return qtrue;
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}
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dirptr += dirlen + strlen(descptr) + 1;
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}
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return qfalse;
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}
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/*
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===============
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UI_MainMenu
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The main menu only comes up when not in a game,
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so make sure that the attract loop server is down
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and that local cinematics are killed
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===============
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*/
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void UI_MainMenu( void ) {
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int y;
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qboolean teamArena = qfalse;
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int style = UI_CENTER | UI_DROPSHADOW;
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trap_Cvar_Set( "sv_killserver", "1" );
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if( !uis.demoversion && !ui_cdkeychecked.integer ) {
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char key[17];
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trap_GetCDKey( key, sizeof(key) );
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if( trap_VerifyCDKey( key, NULL ) == qfalse ) {
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UI_CDKeyMenu();
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return;
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}
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}
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memset( &s_main, 0 ,sizeof(mainmenu_t) );
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memset( &s_errorMessage, 0 ,sizeof(errorMessage_t) );
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// com_errorMessage would need that too
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MainMenu_Cache();
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trap_Cvar_VariableStringBuffer( "com_errorMessage", s_errorMessage.errorMessage, sizeof(s_errorMessage.errorMessage) );
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if (strlen(s_errorMessage.errorMessage))
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{
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s_errorMessage.menu.draw = Main_MenuDraw;
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s_errorMessage.menu.key = ErrorMessage_Key;
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s_errorMessage.menu.fullscreen = qtrue;
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s_errorMessage.menu.wrapAround = qtrue;
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s_errorMessage.menu.showlogo = qtrue;
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trap_Key_SetCatcher( KEYCATCH_UI );
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uis.menusp = 0;
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UI_PushMenu ( &s_errorMessage.menu );
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return;
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}
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s_main.menu.draw = Main_MenuDraw;
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s_main.menu.fullscreen = qtrue;
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s_main.menu.wrapAround = qtrue;
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s_main.menu.showlogo = qtrue;
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y = 134;
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s_main.singleplayer.generic.type = MTYPE_PTEXT;
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s_main.singleplayer.generic.flags = QMF_CENTER_JUSTIFY|QMF_PULSEIFFOCUS;
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s_main.singleplayer.generic.x = 320;
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s_main.singleplayer.generic.y = y;
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s_main.singleplayer.generic.id = ID_SINGLEPLAYER;
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s_main.singleplayer.generic.callback = Main_MenuEvent;
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s_main.singleplayer.string = "SINGLE PLAYER";
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s_main.singleplayer.color = color_red;
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s_main.singleplayer.style = style;
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y += MAIN_MENU_VERTICAL_SPACING;
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s_main.multiplayer.generic.type = MTYPE_PTEXT;
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s_main.multiplayer.generic.flags = QMF_CENTER_JUSTIFY|QMF_PULSEIFFOCUS;
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s_main.multiplayer.generic.x = 320;
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s_main.multiplayer.generic.y = y;
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s_main.multiplayer.generic.id = ID_MULTIPLAYER;
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s_main.multiplayer.generic.callback = Main_MenuEvent;
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s_main.multiplayer.string = "MULTIPLAYER";
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s_main.multiplayer.color = color_red;
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s_main.multiplayer.style = style;
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y += MAIN_MENU_VERTICAL_SPACING;
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s_main.setup.generic.type = MTYPE_PTEXT;
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s_main.setup.generic.flags = QMF_CENTER_JUSTIFY|QMF_PULSEIFFOCUS;
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s_main.setup.generic.x = 320;
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s_main.setup.generic.y = y;
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s_main.setup.generic.id = ID_SETUP;
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s_main.setup.generic.callback = Main_MenuEvent;
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s_main.setup.string = "SETUP";
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s_main.setup.color = color_red;
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s_main.setup.style = style;
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y += MAIN_MENU_VERTICAL_SPACING;
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s_main.demos.generic.type = MTYPE_PTEXT;
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s_main.demos.generic.flags = QMF_CENTER_JUSTIFY|QMF_PULSEIFFOCUS;
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s_main.demos.generic.x = 320;
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s_main.demos.generic.y = y;
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s_main.demos.generic.id = ID_DEMOS;
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s_main.demos.generic.callback = Main_MenuEvent;
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s_main.demos.string = "DEMOS";
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s_main.demos.color = color_red;
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s_main.demos.style = style;
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y += MAIN_MENU_VERTICAL_SPACING;
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s_main.cinematics.generic.type = MTYPE_PTEXT;
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s_main.cinematics.generic.flags = QMF_CENTER_JUSTIFY|QMF_PULSEIFFOCUS;
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s_main.cinematics.generic.x = 320;
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s_main.cinematics.generic.y = y;
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s_main.cinematics.generic.id = ID_CINEMATICS;
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s_main.cinematics.generic.callback = Main_MenuEvent;
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s_main.cinematics.string = "CINEMATICS";
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s_main.cinematics.color = color_red;
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s_main.cinematics.style = style;
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if (UI_TeamArenaExists()) {
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teamArena = qtrue;
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y += MAIN_MENU_VERTICAL_SPACING;
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s_main.teamArena.generic.type = MTYPE_PTEXT;
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s_main.teamArena.generic.flags = QMF_CENTER_JUSTIFY|QMF_PULSEIFFOCUS;
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s_main.teamArena.generic.x = 320;
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s_main.teamArena.generic.y = y;
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s_main.teamArena.generic.id = ID_TEAMARENA;
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s_main.teamArena.generic.callback = Main_MenuEvent;
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s_main.teamArena.string = "TEAM ARENA";
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s_main.teamArena.color = color_red;
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s_main.teamArena.style = style;
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}
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y += MAIN_MENU_VERTICAL_SPACING;
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s_main.mods.generic.type = MTYPE_PTEXT;
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s_main.mods.generic.flags = QMF_CENTER_JUSTIFY|QMF_PULSEIFFOCUS;
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s_main.mods.generic.x = 320;
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s_main.mods.generic.y = y;
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s_main.mods.generic.id = ID_MODS;
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s_main.mods.generic.callback = Main_MenuEvent;
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s_main.mods.string = "MODS";
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s_main.mods.color = color_red;
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s_main.mods.style = style;
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y += MAIN_MENU_VERTICAL_SPACING;
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s_main.exit.generic.type = MTYPE_PTEXT;
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s_main.exit.generic.flags = QMF_CENTER_JUSTIFY|QMF_PULSEIFFOCUS;
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s_main.exit.generic.x = 320;
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s_main.exit.generic.y = y;
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s_main.exit.generic.id = ID_EXIT;
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s_main.exit.generic.callback = Main_MenuEvent;
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s_main.exit.string = "EXIT";
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s_main.exit.color = color_red;
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s_main.exit.style = style;
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Menu_AddItem( &s_main.menu, &s_main.singleplayer );
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Menu_AddItem( &s_main.menu, &s_main.multiplayer );
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Menu_AddItem( &s_main.menu, &s_main.setup );
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Menu_AddItem( &s_main.menu, &s_main.demos );
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Menu_AddItem( &s_main.menu, &s_main.cinematics );
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if (teamArena) {
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Menu_AddItem( &s_main.menu, &s_main.teamArena );
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}
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Menu_AddItem( &s_main.menu, &s_main.mods );
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Menu_AddItem( &s_main.menu, &s_main.exit );
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trap_Key_SetCatcher( KEYCATCH_UI );
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uis.menusp = 0;
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UI_PushMenu ( &s_main.menu );
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}
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