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05e8ab9538
* Updated TODO * Moved ChangeLog to root * Updated ChangeLog * s/Foobar/Quake III Arena Source Code/ * Biggest patch EVAR. I wonder how many mail boxes this will fill...
61 lines
1.9 KiB
C
61 lines
1.9 KiB
C
/*
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===========================================================================
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Copyright (C) 1999-2005 Id Software, Inc.
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This file is part of Quake III Arena source code.
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Quake III Arena source code is free software; you can redistribute it
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and/or modify it under the terms of the GNU General Public License as
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published by the Free Software Foundation; either version 2 of the License,
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or (at your option) any later version.
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Quake III Arena source code is distributed in the hope that it will be
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useful, but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with Quake III Arena source code; if not, write to the Free Software
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Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
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===========================================================================
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*/
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//
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/*****************************************************************************
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* name: ai_chat.h
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*
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* desc: Quake3 bot AI
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*
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* $Archive: /source/code/botai/ai_chat.c $
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*
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*****************************************************************************/
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//
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int BotChat_EnterGame(bot_state_t *bs);
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//
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int BotChat_ExitGame(bot_state_t *bs);
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//
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int BotChat_StartLevel(bot_state_t *bs);
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//
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int BotChat_EndLevel(bot_state_t *bs);
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//
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int BotChat_HitTalking(bot_state_t *bs);
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//
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int BotChat_HitNoDeath(bot_state_t *bs);
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//
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int BotChat_HitNoKill(bot_state_t *bs);
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//
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int BotChat_Death(bot_state_t *bs);
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//
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int BotChat_Kill(bot_state_t *bs);
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//
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int BotChat_EnemySuicide(bot_state_t *bs);
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//
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int BotChat_Random(bot_state_t *bs);
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// time the selected chat takes to type in
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float BotChatTime(bot_state_t *bs);
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// returns true if the bot can chat at the current position
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int BotValidChatPosition(bot_state_t *bs);
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// test the initial bot chats
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void BotChatTest(bot_state_t *bs);
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