mirror of
https://github.com/UberGames/lilium-voyager.git
synced 2024-11-14 00:10:39 +00:00
7166a3cd39
It seems to improve framerate and still work on x86 and x86_64. I haven't tested ppc64 as I don't have the hardware. ppc64 isn't built into the universal bundle either. I noticed this because compiling opus warns it may be slow due to optimization being disabled.
92 lines
2.9 KiB
Bash
Executable file
92 lines
2.9 KiB
Bash
Executable file
#!/bin/bash
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CC=gcc-4.0
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cd `dirname $0`
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if [ ! -f Makefile ]; then
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echo "This script must be run from the ioquake3 build directory"
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exit 1
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fi
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# we want to use the oldest available SDK for max compatibility. However 10.4 and older
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# can not build 64bit binaries, making 10.5 the minimum version. This has been tested
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# with xcode 3.1 (xcode31_2199_developerdvd.dmg). It contains the 10.5 SDK and a decent
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# enough gcc to actually compile ioquake3
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# For PPC macs, G4's or better are required to run ioquake3.
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unset X86_64_SDK
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unset X86_64_CFLAGS
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unset X86_64_MACOSX_VERSION_MIN
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unset X86_SDK
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unset X86_CFLAGS
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unset X86_MACOSX_VERSION_MIN
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unset PPC_SDK
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unset PPC_CFLAGS
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unset PPC_MACOSX_VERSION_MIN
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if [ -d /Developer/SDKs/MacOSX10.5.sdk ]; then
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X86_64_SDK=/Developer/SDKs/MacOSX10.5.sdk
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X86_64_CFLAGS="-isysroot /Developer/SDKs/MacOSX10.5.sdk"
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X86_64_MACOSX_VERSION_MIN="10.5"
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X86_SDK=/Developer/SDKs/MacOSX10.5.sdk
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X86_CFLAGS="-isysroot /Developer/SDKs/MacOSX10.5.sdk"
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X86_MACOSX_VERSION_MIN="10.5"
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PPC_SDK=/Developer/SDKs/MacOSX10.5.sdk
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PPC_CFLAGS="-isysroot /Developer/SDKs/MacOSX10.5.sdk"
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PPC_MACOSX_VERSION_MIN="10.5"
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fi
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if [ -z $X86_64_SDK ] || [ -z $X86_SDK ] || [ -z $PPC_SDK ]; then
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echo "\
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ERROR: This script is for building a Universal Binary. You cannot build
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for a different architecture unless you have the proper Mac OS X SDKs
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installed. If you just want to to compile for your own system run
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'make-macosx.sh' instead of this script."
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exit 1
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fi
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echo "Building X86_64 Client/Dedicated Server against \"$X86_64_SDK\""
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echo "Building X86 Client/Dedicated Server against \"$X86_SDK\""
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echo "Building PPC Client/Dedicated Server against \"$PPC_SDK\""
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echo
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if [ "$X86_64_SDK" != "/Developer/SDKs/MacOSX10.5.sdk" ] || \
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[ "$X86_SDK" != "/Developer/SDKs/MacOSX10.5.sdk" ]; then
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echo "\
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WARNING: in order to build a binary with maximum compatibility you must
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build on Mac OS X 10.5 using Xcode 3.1 and have the MacOSX10.5
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SDKs installed from the Xcode install disk Packages folder."
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sleep 3
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fi
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# For parallel make on multicore boxes...
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NCPU=`sysctl -n hw.ncpu`
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# x86_64 client and server
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#if [ -d build/release-release-x86_64 ]; then
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# rm -r build/release-darwin-x86_64
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#fi
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(ARCH=x86_64 CC=gcc-4.0 CFLAGS=$X86_64_CFLAGS MACOSX_VERSION_MIN=$X86_64_MACOSX_VERSION_MIN make -j$NCPU) || exit 1;
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echo;echo
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# x86 client and server
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#if [ -d build/release-darwin-x86 ]; then
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# rm -r build/release-darwin-x86
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#fi
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(ARCH=x86 CC=gcc-4.0 CFLAGS=$X86_CFLAGS MACOSX_VERSION_MIN=$X86_MACOSX_VERSION_MIN make -j$NCPU) || exit 1;
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echo;echo
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# PPC client and server
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#if [ -d build/release-darwin-ppc ]; then
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# rm -r build/release-darwin-ppc
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#fi
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(ARCH=ppc CC=gcc-4.0 CFLAGS=$PPC_CFLAGS MACOSX_VERSION_MIN=$PPC_MACOSX_VERSION_MIN make -j$NCPU) || exit 1;
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echo
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# use the following shell script to build a universal application bundle
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export MACOSX_DEPLOYMENT_TARGET="10.5"
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"./make-macosx-app.sh" release
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