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https://github.com/UberGames/lilium-voyager.git
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ccd93c127b
Appling the diff to renderergl2 mostly worked. Had to change GLimp_HaveExtension to use GL_EXTENTIONS directly because Elite Forces GL2 requires an extension that didn't fit in (the smaller than Q3) glConfig.extensions_string. Had to set ambientLight for RF_FULLBRIGHT, GL2 doesn't use ambientLightInt. Made the RF_FORCE_ENT_ALPHA code change pStage->stateBits because the stateBits are read a lot, whereas in GL1 it's done as an expression and passed to GL_State. Copied from Spearmint. There are a few issues; holodeck doors are missing and parts of light grid are black (???). |
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sdl_gamma.c | ||
sdl_glimp.c | ||
sdl_icon.h | ||
sdl_input.c | ||
sdl_snd.c |