mirror of
https://github.com/UberGames/lilium-voyager.git
synced 2024-11-10 06:31:47 +00:00
80 lines
3.9 KiB
C
80 lines
3.9 KiB
C
/*
|
|
===========================================================================
|
|
Copyright (C) 2016 James Canete
|
|
|
|
This program is free software; you can redistribute it and/or
|
|
modify it under the terms of the GNU General Public License
|
|
as published by the Free Software Foundation; either version 2
|
|
of the License, or (at your option) any later version.
|
|
|
|
This program is distributed in the hope that it will be useful,
|
|
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
|
GNU General Public License for more details.
|
|
|
|
You should have received a copy of the GNU General Public License
|
|
along with this program; if not, write to the Free Software
|
|
Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
|
|
===========================================================================
|
|
*/
|
|
|
|
#ifndef __TR_DSA_H__
|
|
#define __TR_DSA_H__
|
|
|
|
#include "../renderercommon/qgl.h"
|
|
|
|
void GL_BindNullTextures(void);
|
|
int GL_BindMultiTexture(GLenum texunit, GLenum target, GLuint texture);
|
|
|
|
GLvoid APIENTRY GLDSA_BindMultiTexture(GLenum texunit, GLenum target, GLuint texture);
|
|
GLvoid APIENTRY GLDSA_TextureParameterf(GLuint texture, GLenum target, GLenum pname, GLfloat param);
|
|
GLvoid APIENTRY GLDSA_TextureParameteri(GLuint texture, GLenum target, GLenum pname, GLint param);
|
|
GLvoid APIENTRY GLDSA_TextureImage2D(GLuint texture, GLenum target, GLint level, GLint internalformat,
|
|
GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const GLvoid *pixels);
|
|
GLvoid APIENTRY GLDSA_TextureSubImage2D(GLuint texture, GLenum target, GLint level, GLint xoffset, GLint yoffset,
|
|
GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *pixels);
|
|
GLvoid APIENTRY GLDSA_CopyTextureImage2D(GLuint texture, GLenum target, GLint level, GLenum internalformat,
|
|
GLint x, GLint y, GLsizei width, GLsizei height, GLint border);
|
|
GLvoid APIENTRY GLDSA_CompressedTextureImage2D(GLuint texture, GLenum target, GLint level, GLenum internalformat,
|
|
GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const GLvoid *data);
|
|
GLvoid APIENTRY GLDSA_CompressedTextureSubImage2D(GLuint texture, GLenum target, GLint level,
|
|
GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format,
|
|
GLsizei imageSize, const GLvoid *data);
|
|
|
|
GLvoid APIENTRY GLDSA_GenerateTextureMipmap(GLuint texture, GLenum target);
|
|
|
|
void GL_BindNullProgram(void);
|
|
int GL_UseProgramObject(GLuint program);
|
|
|
|
GLvoid APIENTRY GLDSA_ProgramUniform1i(GLuint program, GLint location, GLint v0);
|
|
GLvoid APIENTRY GLDSA_ProgramUniform1f(GLuint program, GLint location, GLfloat v0);
|
|
GLvoid APIENTRY GLDSA_ProgramUniform2f(GLuint program, GLint location,
|
|
GLfloat v0, GLfloat v1);
|
|
GLvoid APIENTRY GLDSA_ProgramUniform3f(GLuint program, GLint location,
|
|
GLfloat v0, GLfloat v1, GLfloat v2);
|
|
GLvoid APIENTRY GLDSA_ProgramUniform4f(GLuint program, GLint location,
|
|
GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3);
|
|
GLvoid APIENTRY GLDSA_ProgramUniform1fv(GLuint program, GLint location,
|
|
GLsizei count, const GLfloat *value);
|
|
GLvoid APIENTRY GLDSA_ProgramUniformMatrix4fv(GLuint program, GLint location,
|
|
GLsizei count, GLboolean transpose,
|
|
const GLfloat *value);
|
|
|
|
void GL_BindNullFramebuffers(void);
|
|
void GL_BindFramebuffer(GLenum target, GLuint framebuffer);
|
|
void GL_BindRenderbuffer(GLuint renderbuffer);
|
|
|
|
GLvoid APIENTRY GLDSA_NamedRenderbufferStorage(GLuint renderbuffer,
|
|
GLenum internalformat, GLsizei width, GLsizei height);
|
|
|
|
GLvoid APIENTRY GLDSA_NamedRenderbufferStorageMultisample(GLuint renderbuffer,
|
|
GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height);
|
|
|
|
GLenum APIENTRY GLDSA_CheckNamedFramebufferStatus(GLuint framebuffer, GLenum target);
|
|
GLvoid APIENTRY GLDSA_NamedFramebufferTexture2D(GLuint framebuffer,
|
|
GLenum attachment, GLenum textarget, GLuint texture, GLint level);
|
|
GLvoid APIENTRY GLDSA_NamedFramebufferRenderbuffer(GLuint framebuffer,
|
|
GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer);
|
|
|
|
|
|
#endif
|