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https://github.com/UberGames/lilium-voyager.git
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62 lines
1.8 KiB
Text
62 lines
1.8 KiB
Text
# TA ui building
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# qvm building against native:
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# only native has ui_syscalls.c
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# qvm uses a custom ui_syscalls.asm with equ stubs
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# qvm has additional bg_lib.c
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Import qw( BASE_CFLAGS TARGET_DIR INSTALL_DIR NO_VM NO_SO CC CXX LINK );
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$env = new cons(
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# the code has the very bad habit of doing things like #include "../ui/ui_shared.h"
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# this seems to confuse the dependency analysis, explicit toplevel includes seem to fix
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CPPPATH => '#cgame:#game:#ui',
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CC => $CC,
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CXX => $CXX,
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LINK => $LINK,
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ENV => { PATH => $ENV{PATH}, HOME => $ENV{HOME} },
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CFLAGS => $BASE_CFLAGS . '-DMISSIONPACK -fPIC',
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LDFLAGS => '-shared -ldl -lm'
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);
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# qvm building
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# we heavily customize the cons environment
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$vm_env = new cons(
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# the code has the very bad habit of doing things like #include "../ui/ui_shared.h"
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# this seems to confuse the dependency analysis, explicit toplevel includes seem to fix
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CPPPATH => '#cgame:#game:#ui',
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CC => 'q3lcc',
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CCCOM => '%CC %CFLAGS %_IFLAGS -c %< -o %>',
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SUFOBJ => '.asm',
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LINK => 'q3asm',
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CFLAGS => '-DQ3_VM -DMISSIONPACK -S -Wf-target=bytecode -Wf-g',
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# need to know where to find the compiler tools
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ENV => { PATH => $ENV{PATH} . ":./qvmtools", },
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);
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# the file with vmMain function MUST be the first one of the list
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@FILES = qw(
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ui_main.c
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ui_atoms.c
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ui_gameinfo.c
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ui_players.c
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ui_util.c
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ui_shared.c
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../game/bg_misc.c
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../game/q_math.c
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../game/q_shared.c
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);
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$FILESREF = \@FILES;
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if ($NO_SO eq 0)
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{
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Program $env 'uii386.so', @$FILESREF, 'ui_syscalls.c';
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Install $env $INSTALL_DIR, 'uii386.so';
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}
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if ($NO_VM eq 0)
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{
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Depends $vm_env 'ui.qvm', '#qvmtools/q3lcc';
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Depends $vm_env 'ui.qvm', '#qvmtools/q3asm';
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Program $vm_env 'ui.qvm', @$FILESREF, '../game/bg_lib.c', 'ui_syscalls.asm';
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Install $vm_env $INSTALL_DIR . '/vm', 'ui.qvm';
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}
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