mirror of
https://github.com/UberGames/lilium-voyager.git
synced 2024-11-10 14:41:42 +00:00
971 lines
34 KiB
C
971 lines
34 KiB
C
/*
|
|
===========================================================================
|
|
Copyright (C) 1999-2005 Id Software, Inc.
|
|
|
|
This file is part of Quake III Arena source code.
|
|
|
|
Quake III Arena source code is free software; you can redistribute it
|
|
and/or modify it under the terms of the GNU General Public License as
|
|
published by the Free Software Foundation; either version 2 of the License,
|
|
or (at your option) any later version.
|
|
|
|
Quake III Arena source code is distributed in the hope that it will be
|
|
useful, but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
|
GNU General Public License for more details.
|
|
|
|
You should have received a copy of the GNU General Public License
|
|
along with Quake III Arena source code; if not, write to the Free Software
|
|
Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
|
|
===========================================================================
|
|
*/
|
|
//
|
|
// g_local.h -- local definitions for game module
|
|
|
|
#include "../qcommon/q_shared.h"
|
|
#include "bg_public.h"
|
|
#include "g_public.h"
|
|
|
|
//==================================================================
|
|
|
|
// the "gameversion" client command will print this plus compile date
|
|
#define GAMEVERSION BASEGAME
|
|
|
|
#define BODY_QUEUE_SIZE 8
|
|
|
|
#define INFINITE 1000000
|
|
|
|
#define FRAMETIME 100 // msec
|
|
#define CARNAGE_REWARD_TIME 3000
|
|
#define REWARD_SPRITE_TIME 2000
|
|
|
|
#define INTERMISSION_DELAY_TIME 1000
|
|
#define SP_INTERMISSION_DELAY_TIME 5000
|
|
|
|
// gentity->flags
|
|
#define FL_GODMODE 0x00000010
|
|
#define FL_NOTARGET 0x00000020
|
|
#define FL_TEAMSLAVE 0x00000400 // not the first on the team
|
|
#define FL_NO_KNOCKBACK 0x00000800
|
|
#define FL_DROPPED_ITEM 0x00001000
|
|
#define FL_NO_BOTS 0x00002000 // spawn point not for bot use
|
|
#define FL_NO_HUMANS 0x00004000 // spawn point just for bots
|
|
#define FL_FORCE_GESTURE 0x00008000 // force gesture on client
|
|
|
|
// movers are things like doors, plats, buttons, etc
|
|
typedef enum {
|
|
MOVER_POS1,
|
|
MOVER_POS2,
|
|
MOVER_1TO2,
|
|
MOVER_2TO1
|
|
} moverState_t;
|
|
|
|
#define SP_PODIUM_MODEL "models/mapobjects/podium/podium4.md3"
|
|
|
|
//============================================================================
|
|
|
|
typedef struct gentity_s gentity_t;
|
|
typedef struct gclient_s gclient_t;
|
|
|
|
struct gentity_s {
|
|
entityState_t s; // communicated by server to clients
|
|
entityShared_t r; // shared by both the server system and game
|
|
|
|
// DO NOT MODIFY ANYTHING ABOVE THIS, THE SERVER
|
|
// EXPECTS THE FIELDS IN THAT ORDER!
|
|
//================================
|
|
|
|
struct gclient_s *client; // NULL if not a client
|
|
|
|
qboolean inuse;
|
|
|
|
char *classname; // set in QuakeEd
|
|
int spawnflags; // set in QuakeEd
|
|
|
|
qboolean neverFree; // if true, FreeEntity will only unlink
|
|
// bodyque uses this
|
|
|
|
int flags; // FL_* variables
|
|
|
|
char *model;
|
|
char *model2;
|
|
int freetime; // level.time when the object was freed
|
|
|
|
int eventTime; // events will be cleared EVENT_VALID_MSEC after set
|
|
qboolean freeAfterEvent;
|
|
qboolean unlinkAfterEvent;
|
|
|
|
qboolean physicsObject; // if true, it can be pushed by movers and fall off edges
|
|
// all game items are physicsObjects,
|
|
float physicsBounce; // 1.0 = continuous bounce, 0.0 = no bounce
|
|
int clipmask; // brushes with this content value will be collided against
|
|
// when moving. items and corpses do not collide against
|
|
// players, for instance
|
|
|
|
// movers
|
|
moverState_t moverState;
|
|
int soundPos1;
|
|
int sound1to2;
|
|
int sound2to1;
|
|
int soundPos2;
|
|
int soundLoop;
|
|
gentity_t *parent;
|
|
gentity_t *nextTrain;
|
|
gentity_t *prevTrain;
|
|
vec3_t pos1, pos2;
|
|
|
|
char *message;
|
|
|
|
int timestamp; // body queue sinking, etc
|
|
|
|
float angle; // set in editor, -1 = up, -2 = down
|
|
char *target;
|
|
char *targetname;
|
|
char *team;
|
|
char *targetShaderName;
|
|
char *targetShaderNewName;
|
|
gentity_t *target_ent;
|
|
|
|
float speed;
|
|
vec3_t movedir;
|
|
|
|
int nextthink;
|
|
void (*think)(gentity_t *self);
|
|
void (*reached)(gentity_t *self); // movers call this when hitting endpoint
|
|
void (*blocked)(gentity_t *self, gentity_t *other);
|
|
void (*touch)(gentity_t *self, gentity_t *other, trace_t *trace);
|
|
void (*use)(gentity_t *self, gentity_t *other, gentity_t *activator);
|
|
void (*pain)(gentity_t *self, gentity_t *attacker, int damage);
|
|
void (*die)(gentity_t *self, gentity_t *inflictor, gentity_t *attacker, int damage, int mod);
|
|
|
|
int pain_debounce_time;
|
|
int fly_sound_debounce_time; // wind tunnel
|
|
int last_move_time;
|
|
|
|
int health;
|
|
|
|
qboolean takedamage;
|
|
|
|
int damage;
|
|
int splashDamage; // quad will increase this without increasing radius
|
|
int splashRadius;
|
|
int methodOfDeath;
|
|
int splashMethodOfDeath;
|
|
|
|
int count;
|
|
|
|
gentity_t *chain;
|
|
gentity_t *enemy;
|
|
gentity_t *activator;
|
|
gentity_t *teamchain; // next entity in team
|
|
gentity_t *teammaster; // master of the team
|
|
|
|
#ifdef MISSIONPACK
|
|
int kamikazeTime;
|
|
int kamikazeShockTime;
|
|
#endif
|
|
|
|
int watertype;
|
|
int waterlevel;
|
|
|
|
int noise_index;
|
|
|
|
// timing variables
|
|
float wait;
|
|
float random;
|
|
|
|
gitem_t *item; // for bonus items
|
|
};
|
|
|
|
|
|
typedef enum {
|
|
CON_DISCONNECTED,
|
|
CON_CONNECTING,
|
|
CON_CONNECTED
|
|
} clientConnected_t;
|
|
|
|
typedef enum {
|
|
SPECTATOR_NOT,
|
|
SPECTATOR_FREE,
|
|
SPECTATOR_FOLLOW,
|
|
SPECTATOR_SCOREBOARD
|
|
} spectatorState_t;
|
|
|
|
typedef enum {
|
|
TEAM_BEGIN, // Beginning a team game, spawn at base
|
|
TEAM_ACTIVE // Now actively playing
|
|
} playerTeamStateState_t;
|
|
|
|
typedef struct {
|
|
playerTeamStateState_t state;
|
|
|
|
int location;
|
|
|
|
int captures;
|
|
int basedefense;
|
|
int carrierdefense;
|
|
int flagrecovery;
|
|
int fragcarrier;
|
|
int assists;
|
|
|
|
float lasthurtcarrier;
|
|
float lastreturnedflag;
|
|
float flagsince;
|
|
float lastfraggedcarrier;
|
|
} playerTeamState_t;
|
|
|
|
// the auto following clients don't follow a specific client
|
|
// number, but instead follow the first two active players
|
|
#define FOLLOW_ACTIVE1 -1
|
|
#define FOLLOW_ACTIVE2 -2
|
|
|
|
// client data that stays across multiple levels or tournament restarts
|
|
// this is achieved by writing all the data to cvar strings at game shutdown
|
|
// time and reading them back at connection time. Anything added here
|
|
// MUST be dealt with in G_InitSessionData() / G_ReadSessionData() / G_WriteSessionData()
|
|
typedef struct {
|
|
team_t sessionTeam;
|
|
int spectatorTime; // for determining next-in-line to play
|
|
spectatorState_t spectatorState;
|
|
int spectatorClient; // for chasecam and follow mode
|
|
int wins, losses; // tournament stats
|
|
qboolean teamLeader; // true when this client is a team leader
|
|
} clientSession_t;
|
|
|
|
//
|
|
#define MAX_NETNAME 36
|
|
#define MAX_VOTE_COUNT 3
|
|
|
|
// client data that stays across multiple respawns, but is cleared
|
|
// on each level change or team change at ClientBegin()
|
|
typedef struct {
|
|
clientConnected_t connected;
|
|
usercmd_t cmd; // we would lose angles if not persistant
|
|
qboolean localClient; // true if "ip" info key is "localhost"
|
|
qboolean initialSpawn; // the first spawn should be at a cool location
|
|
qboolean predictItemPickup; // based on cg_predictItems userinfo
|
|
qboolean pmoveFixed; //
|
|
char netname[MAX_NETNAME];
|
|
int maxHealth; // for handicapping
|
|
int enterTime; // level.time the client entered the game
|
|
playerTeamState_t teamState; // status in teamplay games
|
|
int voteCount; // to prevent people from constantly calling votes
|
|
int teamVoteCount; // to prevent people from constantly calling votes
|
|
qboolean teamInfo; // send team overlay updates?
|
|
} clientPersistant_t;
|
|
|
|
|
|
// this structure is cleared on each ClientSpawn(),
|
|
// except for 'client->pers' and 'client->sess'
|
|
struct gclient_s {
|
|
// ps MUST be the first element, because the server expects it
|
|
playerState_t ps; // communicated by server to clients
|
|
|
|
// the rest of the structure is private to game
|
|
clientPersistant_t pers;
|
|
clientSession_t sess;
|
|
|
|
qboolean readyToExit; // wishes to leave the intermission
|
|
|
|
qboolean noclip;
|
|
|
|
int lastCmdTime; // level.time of last usercmd_t, for EF_CONNECTION
|
|
// we can't just use pers.lastCommand.time, because
|
|
// of the g_sycronousclients case
|
|
int buttons;
|
|
int oldbuttons;
|
|
int latched_buttons;
|
|
|
|
vec3_t oldOrigin;
|
|
|
|
// sum up damage over an entire frame, so
|
|
// shotgun blasts give a single big kick
|
|
int damage_armor; // damage absorbed by armor
|
|
int damage_blood; // damage taken out of health
|
|
int damage_knockback; // impact damage
|
|
vec3_t damage_from; // origin for vector calculation
|
|
qboolean damage_fromWorld; // if true, don't use the damage_from vector
|
|
|
|
int accurateCount; // for "impressive" reward sound
|
|
|
|
int accuracy_shots; // total number of shots
|
|
int accuracy_hits; // total number of hits
|
|
|
|
//
|
|
int lastkilled_client; // last client that this client killed
|
|
int lasthurt_client; // last client that damaged this client
|
|
int lasthurt_mod; // type of damage the client did
|
|
|
|
// timers
|
|
int respawnTime; // can respawn when time > this, force after g_forcerespwan
|
|
int inactivityTime; // kick players when time > this
|
|
qboolean inactivityWarning; // qtrue if the five seoond warning has been given
|
|
int rewardTime; // clear the EF_AWARD_IMPRESSIVE, etc when time > this
|
|
|
|
int airOutTime;
|
|
|
|
int lastKillTime; // for multiple kill rewards
|
|
|
|
qboolean fireHeld; // used for hook
|
|
gentity_t *hook; // grapple hook if out
|
|
|
|
int switchTeamTime; // time the player switched teams
|
|
|
|
// timeResidual is used to handle events that happen every second
|
|
// like health / armor countdowns and regeneration
|
|
int timeResidual;
|
|
|
|
#ifdef MISSIONPACK
|
|
gentity_t *persistantPowerup;
|
|
int portalID;
|
|
int ammoTimes[WP_NUM_WEAPONS];
|
|
int invulnerabilityTime;
|
|
#endif
|
|
|
|
char *areabits;
|
|
};
|
|
|
|
|
|
//
|
|
// this structure is cleared as each map is entered
|
|
//
|
|
#define MAX_SPAWN_VARS 64
|
|
#define MAX_SPAWN_VARS_CHARS 4096
|
|
|
|
typedef struct {
|
|
struct gclient_s *clients; // [maxclients]
|
|
|
|
struct gentity_s *gentities;
|
|
int gentitySize;
|
|
int num_entities; // current number, <= MAX_GENTITIES
|
|
|
|
int warmupTime; // restart match at this time
|
|
|
|
fileHandle_t logFile;
|
|
|
|
// store latched cvars here that we want to get at often
|
|
int maxclients;
|
|
|
|
int framenum;
|
|
int time; // in msec
|
|
int previousTime; // so movers can back up when blocked
|
|
|
|
int startTime; // level.time the map was started
|
|
|
|
int teamScores[TEAM_NUM_TEAMS];
|
|
int lastTeamLocationTime; // last time of client team location update
|
|
|
|
qboolean newSession; // don't use any old session data, because
|
|
// we changed gametype
|
|
|
|
qboolean restarted; // waiting for a map_restart to fire
|
|
|
|
int numConnectedClients;
|
|
int numNonSpectatorClients; // includes connecting clients
|
|
int numPlayingClients; // connected, non-spectators
|
|
int sortedClients[MAX_CLIENTS]; // sorted by score
|
|
int follow1, follow2; // clientNums for auto-follow spectators
|
|
|
|
int snd_fry; // sound index for standing in lava
|
|
|
|
int warmupModificationCount; // for detecting if g_warmup is changed
|
|
|
|
// voting state
|
|
char voteString[MAX_STRING_CHARS];
|
|
char voteDisplayString[MAX_STRING_CHARS];
|
|
int voteTime; // level.time vote was called
|
|
int voteExecuteTime; // time the vote is executed
|
|
int voteYes;
|
|
int voteNo;
|
|
int numVotingClients; // set by CalculateRanks
|
|
|
|
// team voting state
|
|
char teamVoteString[2][MAX_STRING_CHARS];
|
|
int teamVoteTime[2]; // level.time vote was called
|
|
int teamVoteYes[2];
|
|
int teamVoteNo[2];
|
|
int numteamVotingClients[2];// set by CalculateRanks
|
|
|
|
// spawn variables
|
|
qboolean spawning; // the G_Spawn*() functions are valid
|
|
int numSpawnVars;
|
|
char *spawnVars[MAX_SPAWN_VARS][2]; // key / value pairs
|
|
int numSpawnVarChars;
|
|
char spawnVarChars[MAX_SPAWN_VARS_CHARS];
|
|
|
|
// intermission state
|
|
int intermissionQueued; // intermission was qualified, but
|
|
// wait INTERMISSION_DELAY_TIME before
|
|
// actually going there so the last
|
|
// frag can be watched. Disable future
|
|
// kills during this delay
|
|
int intermissiontime; // time the intermission was started
|
|
char *changemap;
|
|
qboolean readyToExit; // at least one client wants to exit
|
|
int exitTime;
|
|
vec3_t intermission_origin; // also used for spectator spawns
|
|
vec3_t intermission_angle;
|
|
|
|
qboolean locationLinked; // target_locations get linked
|
|
gentity_t *locationHead; // head of the location list
|
|
int bodyQueIndex; // dead bodies
|
|
gentity_t *bodyQue[BODY_QUEUE_SIZE];
|
|
#ifdef MISSIONPACK
|
|
int portalSequence;
|
|
#endif
|
|
} level_locals_t;
|
|
|
|
|
|
//
|
|
// g_spawn.c
|
|
//
|
|
qboolean G_SpawnString( const char *key, const char *defaultString, char **out );
|
|
// spawn string returns a temporary reference, you must CopyString() if you want to keep it
|
|
qboolean G_SpawnFloat( const char *key, const char *defaultString, float *out );
|
|
qboolean G_SpawnInt( const char *key, const char *defaultString, int *out );
|
|
qboolean G_SpawnVector( const char *key, const char *defaultString, float *out );
|
|
void G_SpawnEntitiesFromString( void );
|
|
char *G_NewString( const char *string );
|
|
|
|
//
|
|
// g_cmds.c
|
|
//
|
|
void Cmd_Score_f (gentity_t *ent);
|
|
void StopFollowing( gentity_t *ent );
|
|
void BroadcastTeamChange( gclient_t *client, int oldTeam );
|
|
void SetTeam( gentity_t *ent, char *s );
|
|
void Cmd_FollowCycle_f( gentity_t *ent, int dir );
|
|
|
|
//
|
|
// g_items.c
|
|
//
|
|
void G_CheckTeamItems( void );
|
|
void G_RunItem( gentity_t *ent );
|
|
void RespawnItem( gentity_t *ent );
|
|
|
|
void UseHoldableItem( gentity_t *ent );
|
|
void PrecacheItem (gitem_t *it);
|
|
gentity_t *Drop_Item( gentity_t *ent, gitem_t *item, float angle );
|
|
gentity_t *LaunchItem( gitem_t *item, vec3_t origin, vec3_t velocity );
|
|
void SetRespawn (gentity_t *ent, float delay);
|
|
void G_SpawnItem (gentity_t *ent, gitem_t *item);
|
|
void FinishSpawningItem( gentity_t *ent );
|
|
void Think_Weapon (gentity_t *ent);
|
|
int ArmorIndex (gentity_t *ent);
|
|
void Add_Ammo (gentity_t *ent, int weapon, int count);
|
|
void Touch_Item (gentity_t *ent, gentity_t *other, trace_t *trace);
|
|
|
|
void ClearRegisteredItems( void );
|
|
void RegisterItem( gitem_t *item );
|
|
void SaveRegisteredItems( void );
|
|
|
|
//
|
|
// g_utils.c
|
|
//
|
|
int G_ModelIndex( char *name );
|
|
int G_SoundIndex( char *name );
|
|
void G_TeamCommand( team_t team, char *cmd );
|
|
void G_KillBox (gentity_t *ent);
|
|
gentity_t *G_Find (gentity_t *from, int fieldofs, const char *match);
|
|
gentity_t *G_PickTarget (char *targetname);
|
|
void G_UseTargets (gentity_t *ent, gentity_t *activator);
|
|
void G_SetMovedir ( vec3_t angles, vec3_t movedir);
|
|
|
|
void G_InitGentity( gentity_t *e );
|
|
gentity_t *G_Spawn (void);
|
|
gentity_t *G_TempEntity( vec3_t origin, int event );
|
|
void G_Sound( gentity_t *ent, int channel, int soundIndex );
|
|
void G_FreeEntity( gentity_t *e );
|
|
qboolean G_EntitiesFree( void );
|
|
|
|
void G_TouchTriggers (gentity_t *ent);
|
|
void G_TouchSolids (gentity_t *ent);
|
|
|
|
float *tv (float x, float y, float z);
|
|
char *vtos( const vec3_t v );
|
|
|
|
float vectoyaw( const vec3_t vec );
|
|
|
|
void G_AddPredictableEvent( gentity_t *ent, int event, int eventParm );
|
|
void G_AddEvent( gentity_t *ent, int event, int eventParm );
|
|
void G_SetOrigin( gentity_t *ent, vec3_t origin );
|
|
void AddRemap(const char *oldShader, const char *newShader, float timeOffset);
|
|
const char *BuildShaderStateConfig( void );
|
|
|
|
//
|
|
// g_combat.c
|
|
//
|
|
qboolean CanDamage (gentity_t *targ, vec3_t origin);
|
|
void G_Damage (gentity_t *targ, gentity_t *inflictor, gentity_t *attacker, vec3_t dir, vec3_t point, int damage, int dflags, int mod);
|
|
qboolean G_RadiusDamage (vec3_t origin, gentity_t *attacker, float damage, float radius, gentity_t *ignore, int mod);
|
|
int G_InvulnerabilityEffect( gentity_t *targ, vec3_t dir, vec3_t point, vec3_t impactpoint, vec3_t bouncedir );
|
|
void body_die( gentity_t *self, gentity_t *inflictor, gentity_t *attacker, int damage, int meansOfDeath );
|
|
void TossClientItems( gentity_t *self );
|
|
#ifdef MISSIONPACK
|
|
void TossClientPersistantPowerups( gentity_t *self );
|
|
#endif
|
|
void TossClientCubes( gentity_t *self );
|
|
|
|
// damage flags
|
|
#define DAMAGE_RADIUS 0x00000001 // damage was indirect
|
|
#define DAMAGE_NO_ARMOR 0x00000002 // armour does not protect from this damage
|
|
#define DAMAGE_NO_KNOCKBACK 0x00000004 // do not affect velocity, just view angles
|
|
#define DAMAGE_NO_PROTECTION 0x00000008 // armor, shields, invulnerability, and godmode have no effect
|
|
#ifdef MISSIONPACK
|
|
#define DAMAGE_NO_TEAM_PROTECTION 0x00000010 // armor, shields, invulnerability, and godmode have no effect
|
|
#endif
|
|
|
|
//
|
|
// g_missile.c
|
|
//
|
|
void G_RunMissile( gentity_t *ent );
|
|
|
|
gentity_t *fire_blaster (gentity_t *self, vec3_t start, vec3_t aimdir);
|
|
gentity_t *fire_plasma (gentity_t *self, vec3_t start, vec3_t aimdir);
|
|
gentity_t *fire_grenade (gentity_t *self, vec3_t start, vec3_t aimdir);
|
|
gentity_t *fire_rocket (gentity_t *self, vec3_t start, vec3_t dir);
|
|
gentity_t *fire_bfg (gentity_t *self, vec3_t start, vec3_t dir);
|
|
gentity_t *fire_grapple (gentity_t *self, vec3_t start, vec3_t dir);
|
|
#ifdef MISSIONPACK
|
|
gentity_t *fire_nail( gentity_t *self, vec3_t start, vec3_t forward, vec3_t right, vec3_t up );
|
|
gentity_t *fire_prox( gentity_t *self, vec3_t start, vec3_t aimdir );
|
|
#endif
|
|
|
|
|
|
//
|
|
// g_mover.c
|
|
//
|
|
void G_RunMover( gentity_t *ent );
|
|
void Touch_DoorTrigger( gentity_t *ent, gentity_t *other, trace_t *trace );
|
|
|
|
//
|
|
// g_trigger.c
|
|
//
|
|
void trigger_teleporter_touch (gentity_t *self, gentity_t *other, trace_t *trace );
|
|
|
|
|
|
//
|
|
// g_misc.c
|
|
//
|
|
void TeleportPlayer( gentity_t *player, vec3_t origin, vec3_t angles );
|
|
#ifdef MISSIONPACK
|
|
void DropPortalSource( gentity_t *ent );
|
|
void DropPortalDestination( gentity_t *ent );
|
|
#endif
|
|
|
|
|
|
//
|
|
// g_weapon.c
|
|
//
|
|
qboolean LogAccuracyHit( gentity_t *target, gentity_t *attacker );
|
|
void CalcMuzzlePoint ( gentity_t *ent, vec3_t forward, vec3_t right, vec3_t up, vec3_t muzzlePoint );
|
|
void SnapVectorTowards( vec3_t v, vec3_t to );
|
|
qboolean CheckGauntletAttack( gentity_t *ent );
|
|
void Weapon_HookFree (gentity_t *ent);
|
|
void Weapon_HookThink (gentity_t *ent);
|
|
|
|
|
|
//
|
|
// g_client.c
|
|
//
|
|
team_t TeamCount( int ignoreClientNum, int team );
|
|
int TeamLeader( int team );
|
|
team_t PickTeam( int ignoreClientNum );
|
|
void SetClientViewAngle( gentity_t *ent, vec3_t angle );
|
|
gentity_t *SelectSpawnPoint ( vec3_t avoidPoint, vec3_t origin, vec3_t angles );
|
|
void CopyToBodyQue( gentity_t *ent );
|
|
void respawn (gentity_t *ent);
|
|
void BeginIntermission (void);
|
|
void InitClientPersistant (gclient_t *client);
|
|
void InitClientResp (gclient_t *client);
|
|
void InitBodyQue (void);
|
|
void ClientSpawn( gentity_t *ent );
|
|
void player_die (gentity_t *self, gentity_t *inflictor, gentity_t *attacker, int damage, int mod);
|
|
void AddScore( gentity_t *ent, vec3_t origin, int score );
|
|
void CalculateRanks( void );
|
|
qboolean SpotWouldTelefrag( gentity_t *spot );
|
|
|
|
//
|
|
// g_svcmds.c
|
|
//
|
|
qboolean ConsoleCommand( void );
|
|
void G_ProcessIPBans(void);
|
|
qboolean G_FilterPacket (char *from);
|
|
|
|
//
|
|
// g_weapon.c
|
|
//
|
|
void FireWeapon( gentity_t *ent );
|
|
#ifdef MISSIONPACK
|
|
void G_StartKamikaze( gentity_t *ent );
|
|
#endif
|
|
|
|
//
|
|
// p_hud.c
|
|
//
|
|
void MoveClientToIntermission (gentity_t *client);
|
|
void G_SetStats (gentity_t *ent);
|
|
void DeathmatchScoreboardMessage (gentity_t *client);
|
|
|
|
//
|
|
// g_cmds.c
|
|
//
|
|
|
|
//
|
|
// g_pweapon.c
|
|
//
|
|
|
|
|
|
//
|
|
// g_main.c
|
|
//
|
|
void FindIntermissionPoint( void );
|
|
void SetLeader(int team, int client);
|
|
void CheckTeamLeader( int team );
|
|
void G_RunThink (gentity_t *ent);
|
|
void QDECL G_LogPrintf( const char *fmt, ... );
|
|
void SendScoreboardMessageToAllClients( void );
|
|
void QDECL G_Printf( const char *fmt, ... );
|
|
void QDECL G_Error( const char *fmt, ... );
|
|
|
|
//
|
|
// g_client.c
|
|
//
|
|
char *ClientConnect( int clientNum, qboolean firstTime, qboolean isBot );
|
|
void ClientUserinfoChanged( int clientNum );
|
|
void ClientDisconnect( int clientNum );
|
|
void ClientBegin( int clientNum );
|
|
void ClientCommand( int clientNum );
|
|
|
|
//
|
|
// g_active.c
|
|
//
|
|
void ClientThink( int clientNum );
|
|
void ClientEndFrame( gentity_t *ent );
|
|
void G_RunClient( gentity_t *ent );
|
|
|
|
//
|
|
// g_team.c
|
|
//
|
|
qboolean OnSameTeam( gentity_t *ent1, gentity_t *ent2 );
|
|
void Team_CheckDroppedItem( gentity_t *dropped );
|
|
qboolean CheckObeliskAttack( gentity_t *obelisk, gentity_t *attacker );
|
|
|
|
//
|
|
// g_mem.c
|
|
//
|
|
void *G_Alloc( int size );
|
|
void G_InitMemory( void );
|
|
void Svcmd_GameMem_f( void );
|
|
|
|
//
|
|
// g_session.c
|
|
//
|
|
void G_ReadSessionData( gclient_t *client );
|
|
void G_InitSessionData( gclient_t *client, char *userinfo );
|
|
|
|
void G_InitWorldSession( void );
|
|
void G_WriteSessionData( void );
|
|
|
|
//
|
|
// g_arenas.c
|
|
//
|
|
void UpdateTournamentInfo( void );
|
|
void SpawnModelsOnVictoryPads( void );
|
|
void Svcmd_AbortPodium_f( void );
|
|
|
|
//
|
|
// g_bot.c
|
|
//
|
|
void G_InitBots( qboolean restart );
|
|
char *G_GetBotInfoByNumber( int num );
|
|
char *G_GetBotInfoByName( const char *name );
|
|
void G_CheckBotSpawn( void );
|
|
void G_RemoveQueuedBotBegin( int clientNum );
|
|
qboolean G_BotConnect( int clientNum, qboolean restart );
|
|
void Svcmd_AddBot_f( void );
|
|
void Svcmd_BotList_f( void );
|
|
void BotInterbreedEndMatch( void );
|
|
|
|
// ai_main.c
|
|
#define MAX_FILEPATH 144
|
|
|
|
//bot settings
|
|
typedef struct bot_settings_s
|
|
{
|
|
char characterfile[MAX_FILEPATH];
|
|
float skill;
|
|
char team[MAX_FILEPATH];
|
|
} bot_settings_t;
|
|
|
|
int BotAISetup( int restart );
|
|
int BotAIShutdown( int restart );
|
|
int BotAILoadMap( int restart );
|
|
int BotAISetupClient(int client, struct bot_settings_s *settings, qboolean restart);
|
|
int BotAIShutdownClient( int client, qboolean restart );
|
|
int BotAIStartFrame( int time );
|
|
void BotTestAAS(vec3_t origin);
|
|
|
|
#include "g_team.h" // teamplay specific stuff
|
|
|
|
|
|
extern level_locals_t level;
|
|
extern gentity_t g_entities[MAX_GENTITIES];
|
|
|
|
#define FOFS(x) ((size_t)&(((gentity_t *)0)->x))
|
|
|
|
extern vmCvar_t g_gametype;
|
|
extern vmCvar_t g_dedicated;
|
|
extern vmCvar_t g_cheats;
|
|
extern vmCvar_t g_maxclients; // allow this many total, including spectators
|
|
extern vmCvar_t g_maxGameClients; // allow this many active
|
|
extern vmCvar_t g_restarted;
|
|
|
|
extern vmCvar_t g_dmflags;
|
|
extern vmCvar_t g_fraglimit;
|
|
extern vmCvar_t g_timelimit;
|
|
extern vmCvar_t g_capturelimit;
|
|
extern vmCvar_t g_friendlyFire;
|
|
extern vmCvar_t g_password;
|
|
extern vmCvar_t g_needpass;
|
|
extern vmCvar_t g_gravity;
|
|
extern vmCvar_t g_speed;
|
|
extern vmCvar_t g_knockback;
|
|
extern vmCvar_t g_quadfactor;
|
|
extern vmCvar_t g_forcerespawn;
|
|
extern vmCvar_t g_inactivity;
|
|
extern vmCvar_t g_debugMove;
|
|
extern vmCvar_t g_debugAlloc;
|
|
extern vmCvar_t g_debugDamage;
|
|
extern vmCvar_t g_weaponRespawn;
|
|
extern vmCvar_t g_weaponTeamRespawn;
|
|
extern vmCvar_t g_synchronousClients;
|
|
extern vmCvar_t g_motd;
|
|
extern vmCvar_t g_warmup;
|
|
extern vmCvar_t g_doWarmup;
|
|
extern vmCvar_t g_blood;
|
|
extern vmCvar_t g_allowVote;
|
|
extern vmCvar_t g_teamAutoJoin;
|
|
extern vmCvar_t g_teamForceBalance;
|
|
extern vmCvar_t g_banIPs;
|
|
extern vmCvar_t g_filterBan;
|
|
extern vmCvar_t g_obeliskHealth;
|
|
extern vmCvar_t g_obeliskRegenPeriod;
|
|
extern vmCvar_t g_obeliskRegenAmount;
|
|
extern vmCvar_t g_obeliskRespawnDelay;
|
|
extern vmCvar_t g_cubeTimeout;
|
|
extern vmCvar_t g_redteam;
|
|
extern vmCvar_t g_blueteam;
|
|
extern vmCvar_t g_smoothClients;
|
|
extern vmCvar_t pmove_fixed;
|
|
extern vmCvar_t pmove_msec;
|
|
extern vmCvar_t g_rankings;
|
|
extern vmCvar_t g_enableDust;
|
|
extern vmCvar_t g_enableBreath;
|
|
extern vmCvar_t g_singlePlayer;
|
|
extern vmCvar_t g_proxMineTimeout;
|
|
|
|
void trap_Printf( const char *fmt );
|
|
void trap_Error( const char *fmt );
|
|
int trap_Milliseconds( void );
|
|
int trap_Argc( void );
|
|
void trap_Argv( int n, char *buffer, int bufferLength );
|
|
void trap_Args( char *buffer, int bufferLength );
|
|
int trap_FS_FOpenFile( const char *qpath, fileHandle_t *f, fsMode_t mode );
|
|
void trap_FS_Read( void *buffer, int len, fileHandle_t f );
|
|
void trap_FS_Write( const void *buffer, int len, fileHandle_t f );
|
|
void trap_FS_FCloseFile( fileHandle_t f );
|
|
int trap_FS_GetFileList( const char *path, const char *extension, char *listbuf, int bufsize );
|
|
int trap_FS_Seek( fileHandle_t f, long offset, int origin ); // fsOrigin_t
|
|
void trap_SendConsoleCommand( int exec_when, const char *text );
|
|
void trap_Cvar_Register( vmCvar_t *cvar, const char *var_name, const char *value, int flags );
|
|
void trap_Cvar_Update( vmCvar_t *cvar );
|
|
void trap_Cvar_Set( const char *var_name, const char *value );
|
|
int trap_Cvar_VariableIntegerValue( const char *var_name );
|
|
float trap_Cvar_VariableValue( const char *var_name );
|
|
void trap_Cvar_VariableStringBuffer( const char *var_name, char *buffer, int bufsize );
|
|
void trap_LocateGameData( gentity_t *gEnts, int numGEntities, int sizeofGEntity_t, playerState_t *gameClients, int sizeofGameClient );
|
|
void trap_DropClient( int clientNum, const char *reason );
|
|
void trap_SendServerCommand( int clientNum, const char *text );
|
|
void trap_SetConfigstring( int num, const char *string );
|
|
void trap_GetConfigstring( int num, char *buffer, int bufferSize );
|
|
void trap_GetUserinfo( int num, char *buffer, int bufferSize );
|
|
void trap_SetUserinfo( int num, const char *buffer );
|
|
void trap_GetServerinfo( char *buffer, int bufferSize );
|
|
void trap_SetBrushModel( gentity_t *ent, const char *name );
|
|
void trap_Trace( trace_t *results, const vec3_t start, const vec3_t mins, const vec3_t maxs, const vec3_t end, int passEntityNum, int contentmask );
|
|
int trap_PointContents( const vec3_t point, int passEntityNum );
|
|
qboolean trap_InPVS( const vec3_t p1, const vec3_t p2 );
|
|
qboolean trap_InPVSIgnorePortals( const vec3_t p1, const vec3_t p2 );
|
|
void trap_AdjustAreaPortalState( gentity_t *ent, qboolean open );
|
|
qboolean trap_AreasConnected( int area1, int area2 );
|
|
void trap_LinkEntity( gentity_t *ent );
|
|
void trap_UnlinkEntity( gentity_t *ent );
|
|
int trap_EntitiesInBox( const vec3_t mins, const vec3_t maxs, int *entityList, int maxcount );
|
|
qboolean trap_EntityContact( const vec3_t mins, const vec3_t maxs, const gentity_t *ent );
|
|
int trap_BotAllocateClient( void );
|
|
void trap_BotFreeClient( int clientNum );
|
|
void trap_GetUsercmd( int clientNum, usercmd_t *cmd );
|
|
qboolean trap_GetEntityToken( char *buffer, int bufferSize );
|
|
|
|
int trap_DebugPolygonCreate(int color, int numPoints, vec3_t *points);
|
|
void trap_DebugPolygonDelete(int id);
|
|
|
|
int trap_BotLibSetup( void );
|
|
int trap_BotLibShutdown( void );
|
|
int trap_BotLibVarSet(char *var_name, char *value);
|
|
int trap_BotLibVarGet(char *var_name, char *value, int size);
|
|
int trap_BotLibDefine(char *string);
|
|
int trap_BotLibStartFrame(float time);
|
|
int trap_BotLibLoadMap(const char *mapname);
|
|
int trap_BotLibUpdateEntity(int ent, void /* struct bot_updateentity_s */ *bue);
|
|
int trap_BotLibTest(int parm0, char *parm1, vec3_t parm2, vec3_t parm3);
|
|
|
|
int trap_BotGetSnapshotEntity( int clientNum, int sequence );
|
|
int trap_BotGetServerCommand(int clientNum, char *message, int size);
|
|
void trap_BotUserCommand(int client, usercmd_t *ucmd);
|
|
|
|
int trap_AAS_BBoxAreas(vec3_t absmins, vec3_t absmaxs, int *areas, int maxareas);
|
|
int trap_AAS_AreaInfo( int areanum, void /* struct aas_areainfo_s */ *info );
|
|
void trap_AAS_EntityInfo(int entnum, void /* struct aas_entityinfo_s */ *info);
|
|
|
|
int trap_AAS_Initialized(void);
|
|
void trap_AAS_PresenceTypeBoundingBox(int presencetype, vec3_t mins, vec3_t maxs);
|
|
float trap_AAS_Time(void);
|
|
|
|
int trap_AAS_PointAreaNum(vec3_t point);
|
|
int trap_AAS_PointReachabilityAreaIndex(vec3_t point);
|
|
int trap_AAS_TraceAreas(vec3_t start, vec3_t end, int *areas, vec3_t *points, int maxareas);
|
|
|
|
int trap_AAS_PointContents(vec3_t point);
|
|
int trap_AAS_NextBSPEntity(int ent);
|
|
int trap_AAS_ValueForBSPEpairKey(int ent, char *key, char *value, int size);
|
|
int trap_AAS_VectorForBSPEpairKey(int ent, char *key, vec3_t v);
|
|
int trap_AAS_FloatForBSPEpairKey(int ent, char *key, float *value);
|
|
int trap_AAS_IntForBSPEpairKey(int ent, char *key, int *value);
|
|
|
|
int trap_AAS_AreaReachability(int areanum);
|
|
|
|
int trap_AAS_AreaTravelTimeToGoalArea(int areanum, vec3_t origin, int goalareanum, int travelflags);
|
|
int trap_AAS_EnableRoutingArea( int areanum, int enable );
|
|
int trap_AAS_PredictRoute(void /*struct aas_predictroute_s*/ *route, int areanum, vec3_t origin,
|
|
int goalareanum, int travelflags, int maxareas, int maxtime,
|
|
int stopevent, int stopcontents, int stoptfl, int stopareanum);
|
|
|
|
int trap_AAS_AlternativeRouteGoals(vec3_t start, int startareanum, vec3_t goal, int goalareanum, int travelflags,
|
|
void /*struct aas_altroutegoal_s*/ *altroutegoals, int maxaltroutegoals,
|
|
int type);
|
|
int trap_AAS_Swimming(vec3_t origin);
|
|
int trap_AAS_PredictClientMovement(void /* aas_clientmove_s */ *move, int entnum, vec3_t origin, int presencetype, int onground, vec3_t velocity, vec3_t cmdmove, int cmdframes, int maxframes, float frametime, int stopevent, int stopareanum, int visualize);
|
|
|
|
|
|
void trap_EA_Say(int client, char *str);
|
|
void trap_EA_SayTeam(int client, char *str);
|
|
void trap_EA_Command(int client, char *command);
|
|
|
|
void trap_EA_Action(int client, int action);
|
|
void trap_EA_Gesture(int client);
|
|
void trap_EA_Talk(int client);
|
|
void trap_EA_Attack(int client);
|
|
void trap_EA_Use(int client);
|
|
void trap_EA_Respawn(int client);
|
|
void trap_EA_Crouch(int client);
|
|
void trap_EA_MoveUp(int client);
|
|
void trap_EA_MoveDown(int client);
|
|
void trap_EA_MoveForward(int client);
|
|
void trap_EA_MoveBack(int client);
|
|
void trap_EA_MoveLeft(int client);
|
|
void trap_EA_MoveRight(int client);
|
|
void trap_EA_SelectWeapon(int client, int weapon);
|
|
void trap_EA_Jump(int client);
|
|
void trap_EA_DelayedJump(int client);
|
|
void trap_EA_Move(int client, vec3_t dir, float speed);
|
|
void trap_EA_View(int client, vec3_t viewangles);
|
|
|
|
void trap_EA_EndRegular(int client, float thinktime);
|
|
void trap_EA_GetInput(int client, float thinktime, void /* struct bot_input_s */ *input);
|
|
void trap_EA_ResetInput(int client);
|
|
|
|
|
|
int trap_BotLoadCharacter(char *charfile, float skill);
|
|
void trap_BotFreeCharacter(int character);
|
|
float trap_Characteristic_Float(int character, int index);
|
|
float trap_Characteristic_BFloat(int character, int index, float min, float max);
|
|
int trap_Characteristic_Integer(int character, int index);
|
|
int trap_Characteristic_BInteger(int character, int index, int min, int max);
|
|
void trap_Characteristic_String(int character, int index, char *buf, int size);
|
|
|
|
int trap_BotAllocChatState(void);
|
|
void trap_BotFreeChatState(int handle);
|
|
void trap_BotQueueConsoleMessage(int chatstate, int type, char *message);
|
|
void trap_BotRemoveConsoleMessage(int chatstate, int handle);
|
|
int trap_BotNextConsoleMessage(int chatstate, void /* struct bot_consolemessage_s */ *cm);
|
|
int trap_BotNumConsoleMessages(int chatstate);
|
|
void trap_BotInitialChat(int chatstate, char *type, int mcontext, char *var0, char *var1, char *var2, char *var3, char *var4, char *var5, char *var6, char *var7 );
|
|
int trap_BotNumInitialChats(int chatstate, char *type);
|
|
int trap_BotReplyChat(int chatstate, char *message, int mcontext, int vcontext, char *var0, char *var1, char *var2, char *var3, char *var4, char *var5, char *var6, char *var7 );
|
|
int trap_BotChatLength(int chatstate);
|
|
void trap_BotEnterChat(int chatstate, int client, int sendto);
|
|
void trap_BotGetChatMessage(int chatstate, char *buf, int size);
|
|
int trap_StringContains(char *str1, char *str2, int casesensitive);
|
|
int trap_BotFindMatch(char *str, void /* struct bot_match_s */ *match, unsigned long int context);
|
|
void trap_BotMatchVariable(void /* struct bot_match_s */ *match, int variable, char *buf, int size);
|
|
void trap_UnifyWhiteSpaces(char *string);
|
|
void trap_BotReplaceSynonyms(char *string, unsigned long int context);
|
|
int trap_BotLoadChatFile(int chatstate, char *chatfile, char *chatname);
|
|
void trap_BotSetChatGender(int chatstate, int gender);
|
|
void trap_BotSetChatName(int chatstate, char *name, int client);
|
|
void trap_BotResetGoalState(int goalstate);
|
|
void trap_BotRemoveFromAvoidGoals(int goalstate, int number);
|
|
void trap_BotResetAvoidGoals(int goalstate);
|
|
void trap_BotPushGoal(int goalstate, void /* struct bot_goal_s */ *goal);
|
|
void trap_BotPopGoal(int goalstate);
|
|
void trap_BotEmptyGoalStack(int goalstate);
|
|
void trap_BotDumpAvoidGoals(int goalstate);
|
|
void trap_BotDumpGoalStack(int goalstate);
|
|
void trap_BotGoalName(int number, char *name, int size);
|
|
int trap_BotGetTopGoal(int goalstate, void /* struct bot_goal_s */ *goal);
|
|
int trap_BotGetSecondGoal(int goalstate, void /* struct bot_goal_s */ *goal);
|
|
int trap_BotChooseLTGItem(int goalstate, vec3_t origin, int *inventory, int travelflags);
|
|
int trap_BotChooseNBGItem(int goalstate, vec3_t origin, int *inventory, int travelflags, void /* struct bot_goal_s */ *ltg, float maxtime);
|
|
int trap_BotTouchingGoal(vec3_t origin, void /* struct bot_goal_s */ *goal);
|
|
int trap_BotItemGoalInVisButNotVisible(int viewer, vec3_t eye, vec3_t viewangles, void /* struct bot_goal_s */ *goal);
|
|
int trap_BotGetNextCampSpotGoal(int num, void /* struct bot_goal_s */ *goal);
|
|
int trap_BotGetMapLocationGoal(char *name, void /* struct bot_goal_s */ *goal);
|
|
int trap_BotGetLevelItemGoal(int index, char *classname, void /* struct bot_goal_s */ *goal);
|
|
float trap_BotAvoidGoalTime(int goalstate, int number);
|
|
void trap_BotSetAvoidGoalTime(int goalstate, int number, float avoidtime);
|
|
void trap_BotInitLevelItems(void);
|
|
void trap_BotUpdateEntityItems(void);
|
|
int trap_BotLoadItemWeights(int goalstate, char *filename);
|
|
void trap_BotFreeItemWeights(int goalstate);
|
|
void trap_BotInterbreedGoalFuzzyLogic(int parent1, int parent2, int child);
|
|
void trap_BotSaveGoalFuzzyLogic(int goalstate, char *filename);
|
|
void trap_BotMutateGoalFuzzyLogic(int goalstate, float range);
|
|
int trap_BotAllocGoalState(int state);
|
|
void trap_BotFreeGoalState(int handle);
|
|
|
|
void trap_BotResetMoveState(int movestate);
|
|
void trap_BotMoveToGoal(void /* struct bot_moveresult_s */ *result, int movestate, void /* struct bot_goal_s */ *goal, int travelflags);
|
|
int trap_BotMoveInDirection(int movestate, vec3_t dir, float speed, int type);
|
|
void trap_BotResetAvoidReach(int movestate);
|
|
void trap_BotResetLastAvoidReach(int movestate);
|
|
int trap_BotReachabilityArea(vec3_t origin, int testground);
|
|
int trap_BotMovementViewTarget(int movestate, void /* struct bot_goal_s */ *goal, int travelflags, float lookahead, vec3_t target);
|
|
int trap_BotPredictVisiblePosition(vec3_t origin, int areanum, void /* struct bot_goal_s */ *goal, int travelflags, vec3_t target);
|
|
int trap_BotAllocMoveState(void);
|
|
void trap_BotFreeMoveState(int handle);
|
|
void trap_BotInitMoveState(int handle, void /* struct bot_initmove_s */ *initmove);
|
|
void trap_BotAddAvoidSpot(int movestate, vec3_t origin, float radius, int type);
|
|
|
|
int trap_BotChooseBestFightWeapon(int weaponstate, int *inventory);
|
|
void trap_BotGetWeaponInfo(int weaponstate, int weapon, void /* struct weaponinfo_s */ *weaponinfo);
|
|
int trap_BotLoadWeaponWeights(int weaponstate, char *filename);
|
|
int trap_BotAllocWeaponState(void);
|
|
void trap_BotFreeWeaponState(int weaponstate);
|
|
void trap_BotResetWeaponState(int weaponstate);
|
|
|
|
int trap_GeneticParentsAndChildSelection(int numranks, float *ranks, int *parent1, int *parent2, int *child);
|
|
|
|
void trap_SnapVector( float *v );
|
|
|