mirror of
https://github.com/UberGames/lilium-voyager.git
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346 lines
6.2 KiB
C++
346 lines
6.2 KiB
C++
/*
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===========================================================================
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Copyright (C) 1999-2005 Id Software, Inc.
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This file is part of Quake III Arena source code.
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Quake III Arena source code is free software; you can redistribute it
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and/or modify it under the terms of the GNU General Public License as
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published by the Free Software Foundation; either version 2 of the License,
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or (at your option) any later version.
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Quake III Arena source code is distributed in the hope that it will be
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useful, but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with Foobar; if not, write to the Free Software
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Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
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===========================================================================
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*/
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#ifndef __UTIL_LIST_H__
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#define __UTIL_LIST_H__
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#include <stdlib.h>
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#include <assert.h>
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template< class type >
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class idList {
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private:
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int m_num;
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int m_size;
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int m_granularity;
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type *m_list;
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public:
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idList( int granularity = 16 );
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~idList<type>();
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void Clear( void );
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int Num( void );
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void SetNum( int num );
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void SetGranularity( int granularity );
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void Condense( void );
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int Size( void );
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void Resize( int size );
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type operator[]( int index ) const;
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type &operator[]( int index );
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int Append( type const & obj );
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int AddUnique( type const & obj );
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type *Find( type const & obj, int *index = NULL );
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bool RemoveIndex( int index );
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bool Remove( type const & obj );
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typedef int cmp_t(const void *, const void *);
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void Sort( cmp_t *compare );
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};
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/*
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================
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idList<type>::idList( int )
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================
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*/
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template< class type >
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inline idList<type>::idList( int granularity ) {
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assert( granularity > 0 );
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m_list = NULL;
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m_granularity = granularity;
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Clear();
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}
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/*
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================
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idList<type>::~idList<type>
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================
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*/
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template< class type >
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inline idList<type>::~idList() {
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Clear();
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}
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/*
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================
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idList<type>::Clear
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================
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*/
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template< class type >
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inline void idList<type>::Clear( void ) {
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if ( m_list ) {
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delete[] m_list;
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}
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m_list = NULL;
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m_num = 0;
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m_size = 0;
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}
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/*
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================
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idList<type>::Num
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================
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*/
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template< class type >
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inline int idList<type>::Num( void ) {
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return m_num;
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}
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/*
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================
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idList<type>::SetNum
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================
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*/
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template< class type >
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inline void idList<type>::SetNum( int num ) {
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assert( num >= 0 );
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if ( num > m_size ) {
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// resize it up to the closest level of granularity
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Resize( ( ( num + m_granularity - 1 ) / m_granularity ) * m_granularity );
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}
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m_num = num;
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}
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/*
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================
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idList<type>::SetGranularity
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================
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*/
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template< class type >
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inline void idList<type>::SetGranularity( int granularity ) {
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int newsize;
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assert( granularity > 0 );
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m_granularity = granularity;
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if ( m_list ) {
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// resize it to the closest level of granularity
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newsize = ( ( m_num + m_granularity - 1 ) / m_granularity ) * m_granularity;
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if ( newsize != m_size ) {
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Resize( newsize );
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}
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}
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}
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/*
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================
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idList<type>::Condense
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Resizes the array to exactly the number of elements it contains
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================
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*/
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template< class type >
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inline void idList<type>::Condense( void ) {
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if ( m_list ) {
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if ( m_num ) {
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Resize( m_num );
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} else {
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Clear();
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}
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}
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}
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/*
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================
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idList<type>::Size
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================
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*/
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template< class type >
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inline int idList<type>::Size( void ) {
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return m_size;
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}
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/*
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================
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idList<type>::Resize
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================
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*/
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template< class type >
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inline void idList<type>::Resize( int size ) {
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type *temp;
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int i;
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assert( size > 0 );
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if ( size <= 0 ) {
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Clear();
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return;
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}
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temp = m_list;
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m_size = size;
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if ( m_size < m_num ) {
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m_num = m_size;
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}
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m_list = new type[ m_size ];
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for( i = 0; i < m_num; i++ ) {
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m_list[ i ] = temp[ i ];
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}
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if ( temp ) {
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delete[] temp;
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}
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}
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/*
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================
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idList<type>::operator[] const
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================
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*/
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template< class type >
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inline type idList<type>::operator[]( int index ) const {
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assert( index >= 0 );
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assert( index < m_num );
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return m_list[ index ];
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}
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/*
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================
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idList<type>::operator[]
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================
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*/
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template< class type >
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inline type &idList<type>::operator[]( int index ) {
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assert( index >= 0 );
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assert( index < m_num );
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return m_list[ index ];
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}
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/*
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================
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idList<type>::Append
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================
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*/
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template< class type >
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inline int idList<type>::Append( type const & obj ) {
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if ( !m_list ) {
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Resize( m_granularity );
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}
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if ( m_num == m_size ) {
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Resize( m_size + m_granularity );
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}
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m_list[ m_num ] = obj;
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m_num++;
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return m_num - 1;
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}
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/*
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================
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idList<type>::AddUnique
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================
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*/
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template< class type >
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inline int idList<type>::AddUnique( type const & obj ) {
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int index;
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if ( !Find( obj, &index ) ) {
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index = Append( obj );
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}
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return index;
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}
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/*
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================
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idList<type>::Find
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================
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*/
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template< class type >
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inline type *idList<type>::Find( type const & obj, int *index ) {
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int i;
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for( i = 0; i < m_num; i++ ) {
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if ( m_list[ i ] == obj ) {
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if ( index ) {
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*index = i;
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}
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return &m_list[ i ];
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}
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}
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return NULL;
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}
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/*
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================
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idList<type>::RemoveIndex
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================
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*/
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template< class type >
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inline bool idList<type>::RemoveIndex( int index ) {
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int i;
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if ( !m_list || !m_num ) {
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return false;
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}
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assert( index >= 0 );
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assert( index < m_num );
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if ( ( index < 0 ) || ( index >= m_num ) ) {
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return false;
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}
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m_num--;
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for( i = index; i < m_num; i++ ) {
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m_list[ i ] = m_list[ i + 1 ];
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}
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return true;
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}
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/*
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================
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idList<type>::Remove
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================
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*/
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template< class type >
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inline bool idList<type>::Remove( type const & obj ) {
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int index;
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if ( Find( obj, &index ) ) {
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return RemoveIndex( index );
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}
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return false;
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}
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/*
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================
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idList<type>::Sort
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================
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*/
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template< class type >
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inline void idList<type>::Sort( cmp_t *compare ) {
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if ( !m_list ) {
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return;
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}
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qsort( ( void * )m_list, ( size_t )m_num, sizeof( type ), compare );
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}
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#endif /* !__UTIL_LIST_H__ */
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