mirror of
https://github.com/UberGames/lilium-voyager.git
synced 2024-11-15 08:51:55 +00:00
05e8ab9538
* Updated TODO * Moved ChangeLog to root * Updated ChangeLog * s/Foobar/Quake III Arena Source Code/ * Biggest patch EVAR. I wonder how many mail boxes this will fill...
71 lines
2.8 KiB
C
71 lines
2.8 KiB
C
/*
|
|
===========================================================================
|
|
Copyright (C) 1999-2005 Id Software, Inc.
|
|
|
|
This file is part of Quake III Arena source code.
|
|
|
|
Quake III Arena source code is free software; you can redistribute it
|
|
and/or modify it under the terms of the GNU General Public License as
|
|
published by the Free Software Foundation; either version 2 of the License,
|
|
or (at your option) any later version.
|
|
|
|
Quake III Arena source code is distributed in the hope that it will be
|
|
useful, but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
|
GNU General Public License for more details.
|
|
|
|
You should have received a copy of the GNU General Public License
|
|
along with Quake III Arena source code; if not, write to the Free Software
|
|
Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
|
|
===========================================================================
|
|
*/
|
|
|
|
/*****************************************************************************
|
|
* name: be_aas_move.h
|
|
*
|
|
* desc: AAS
|
|
*
|
|
* $Archive: /source/code/botlib/be_aas_move.h $
|
|
*
|
|
*****************************************************************************/
|
|
|
|
#ifdef AASINTERN
|
|
extern aas_settings_t aassettings;
|
|
#endif //AASINTERN
|
|
|
|
//movement prediction
|
|
int AAS_PredictClientMovement(struct aas_clientmove_s *move,
|
|
int entnum, vec3_t origin,
|
|
int presencetype, int onground,
|
|
vec3_t velocity, vec3_t cmdmove,
|
|
int cmdframes,
|
|
int maxframes, float frametime,
|
|
int stopevent, int stopareanum, int visualize);
|
|
//predict movement until bounding box is hit
|
|
int AAS_ClientMovementHitBBox(struct aas_clientmove_s *move,
|
|
int entnum, vec3_t origin,
|
|
int presencetype, int onground,
|
|
vec3_t velocity, vec3_t cmdmove,
|
|
int cmdframes,
|
|
int maxframes, float frametime,
|
|
vec3_t mins, vec3_t maxs, int visualize);
|
|
//returns true if on the ground at the given origin
|
|
int AAS_OnGround(vec3_t origin, int presencetype, int passent);
|
|
//returns true if swimming at the given origin
|
|
int AAS_Swimming(vec3_t origin);
|
|
//returns the jump reachability run start point
|
|
void AAS_JumpReachRunStart(struct aas_reachability_s *reach, vec3_t runstart);
|
|
//returns true if against a ladder at the given origin
|
|
int AAS_AgainstLadder(vec3_t origin);
|
|
//rocket jump Z velocity when rocket-jumping at origin
|
|
float AAS_RocketJumpZVelocity(vec3_t origin);
|
|
//bfg jump Z velocity when bfg-jumping at origin
|
|
float AAS_BFGJumpZVelocity(vec3_t origin);
|
|
//calculates the horizontal velocity needed for a jump and returns true this velocity could be calculated
|
|
int AAS_HorizontalVelocityForJump(float zvel, vec3_t start, vec3_t end, float *velocity);
|
|
//
|
|
void AAS_SetMovedir(vec3_t angles, vec3_t movedir);
|
|
//
|
|
int AAS_DropToFloor(vec3_t origin, vec3_t mins, vec3_t maxs);
|
|
//
|
|
void AAS_InitSettings(void);
|