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https://github.com/UberGames/lilium-voyager.git
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1090 lines
36 KiB
C
1090 lines
36 KiB
C
/*
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===========================================================================
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Copyright (C) 1999-2005 Id Software, Inc.
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This file is part of Quake III Arena source code.
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Quake III Arena source code is free software; you can redistribute it
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and/or modify it under the terms of the GNU General Public License as
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published by the Free Software Foundation; either version 2 of the License,
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or (at your option) any later version.
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Quake III Arena source code is distributed in the hope that it will be
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useful, but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with Quake III Arena source code; if not, write to the Free Software
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Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
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===========================================================================
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*/
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/*****************************************************************************
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* name: be_aas_move.c
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*
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* desc: AAS
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*
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* $Archive: /MissionPack/code/botlib/be_aas_move.c $
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*
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*****************************************************************************/
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#include "../qcommon/q_shared.h"
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#include "l_memory.h"
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#include "l_script.h"
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#include "l_precomp.h"
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#include "l_struct.h"
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#include "l_libvar.h"
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#include "aasfile.h"
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#include "botlib.h"
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#include "be_aas.h"
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#include "be_aas_funcs.h"
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#include "be_aas_def.h"
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extern botlib_import_t botimport;
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aas_settings_t aassettings;
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//#define AAS_MOVE_DEBUG
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//===========================================================================
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//
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// Parameter: -
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// Returns: -
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// Changes Globals: -
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//===========================================================================
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int AAS_DropToFloor(vec3_t origin, vec3_t mins, vec3_t maxs)
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{
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vec3_t end;
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bsp_trace_t trace;
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VectorCopy(origin, end);
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end[2] -= 100;
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trace = AAS_Trace(origin, mins, maxs, end, 0, CONTENTS_SOLID);
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if (trace.startsolid) return qfalse;
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VectorCopy(trace.endpos, origin);
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return qtrue;
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} //end of the function AAS_DropToFloor
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//===========================================================================
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//
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// Parameter: -
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// Returns: -
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// Changes Globals: -
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//===========================================================================
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void AAS_InitSettings(void)
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{
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aassettings.phys_gravitydirection[0] = 0;
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aassettings.phys_gravitydirection[1] = 0;
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aassettings.phys_gravitydirection[2] = -1;
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aassettings.phys_friction = LibVarValue("phys_friction", "6");
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aassettings.phys_stopspeed = LibVarValue("phys_stopspeed", "100");
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aassettings.phys_gravity = LibVarValue("phys_gravity", "800");
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aassettings.phys_waterfriction = LibVarValue("phys_waterfriction", "1");
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aassettings.phys_watergravity = LibVarValue("phys_watergravity", "400");
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aassettings.phys_maxvelocity = LibVarValue("phys_maxvelocity", "320");
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aassettings.phys_maxwalkvelocity = LibVarValue("phys_maxwalkvelocity", "320");
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aassettings.phys_maxcrouchvelocity = LibVarValue("phys_maxcrouchvelocity", "100");
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aassettings.phys_maxswimvelocity = LibVarValue("phys_maxswimvelocity", "150");
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aassettings.phys_walkaccelerate = LibVarValue("phys_walkaccelerate", "10");
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aassettings.phys_airaccelerate = LibVarValue("phys_airaccelerate", "1");
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aassettings.phys_swimaccelerate = LibVarValue("phys_swimaccelerate", "4");
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aassettings.phys_maxstep = LibVarValue("phys_maxstep", "19");
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aassettings.phys_maxsteepness = LibVarValue("phys_maxsteepness", "0.7");
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aassettings.phys_maxwaterjump = LibVarValue("phys_maxwaterjump", "18");
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aassettings.phys_maxbarrier = LibVarValue("phys_maxbarrier", "33");
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aassettings.phys_jumpvel = LibVarValue("phys_jumpvel", "270");
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aassettings.phys_falldelta5 = LibVarValue("phys_falldelta5", "40");
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aassettings.phys_falldelta10 = LibVarValue("phys_falldelta10", "60");
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aassettings.rs_waterjump = LibVarValue("rs_waterjump", "400");
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aassettings.rs_teleport = LibVarValue("rs_teleport", "50");
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aassettings.rs_barrierjump = LibVarValue("rs_barrierjump", "100");
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aassettings.rs_startcrouch = LibVarValue("rs_startcrouch", "300");
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aassettings.rs_startgrapple = LibVarValue("rs_startgrapple", "500");
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aassettings.rs_startwalkoffledge = LibVarValue("rs_startwalkoffledge", "70");
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aassettings.rs_startjump = LibVarValue("rs_startjump", "300");
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aassettings.rs_rocketjump = LibVarValue("rs_rocketjump", "500");
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aassettings.rs_bfgjump = LibVarValue("rs_bfgjump", "500");
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aassettings.rs_jumppad = LibVarValue("rs_jumppad", "250");
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aassettings.rs_aircontrolledjumppad = LibVarValue("rs_aircontrolledjumppad", "300");
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aassettings.rs_funcbob = LibVarValue("rs_funcbob", "300");
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aassettings.rs_startelevator = LibVarValue("rs_startelevator", "50");
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aassettings.rs_falldamage5 = LibVarValue("rs_falldamage5", "300");
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aassettings.rs_falldamage10 = LibVarValue("rs_falldamage10", "500");
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aassettings.rs_maxfallheight = LibVarValue("rs_maxfallheight", "0");
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aassettings.rs_maxjumpfallheight = LibVarValue("rs_maxjumpfallheight", "450");
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} //end of the function AAS_InitSettings
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//===========================================================================
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// returns qtrue if the bot is against a ladder
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//
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// Parameter: -
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// Returns: -
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// Changes Globals: -
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//===========================================================================
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int AAS_AgainstLadder(vec3_t origin)
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{
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int areanum, i, facenum, side;
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vec3_t org;
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aas_plane_t *plane;
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aas_face_t *face;
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aas_area_t *area;
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VectorCopy(origin, org);
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areanum = AAS_PointAreaNum(org);
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if (!areanum)
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{
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org[0] += 1;
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areanum = AAS_PointAreaNum(org);
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if (!areanum)
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{
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org[1] += 1;
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areanum = AAS_PointAreaNum(org);
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if (!areanum)
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{
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org[0] -= 2;
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areanum = AAS_PointAreaNum(org);
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if (!areanum)
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{
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org[1] -= 2;
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areanum = AAS_PointAreaNum(org);
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} //end if
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} //end if
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} //end if
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} //end if
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//if in solid... wrrr shouldn't happen
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if (!areanum) return qfalse;
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//if not in a ladder area
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if (!(aasworld.areasettings[areanum].areaflags & AREA_LADDER)) return qfalse;
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//if a crouch only area
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if (!(aasworld.areasettings[areanum].presencetype & PRESENCE_NORMAL)) return qfalse;
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//
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area = &aasworld.areas[areanum];
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for (i = 0; i < area->numfaces; i++)
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{
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facenum = aasworld.faceindex[area->firstface + i];
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side = facenum < 0;
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face = &aasworld.faces[abs(facenum)];
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//if the face isn't a ladder face
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if (!(face->faceflags & FACE_LADDER)) continue;
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//get the plane the face is in
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plane = &aasworld.planes[face->planenum ^ side];
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//if the origin is pretty close to the plane
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if (abs(DotProduct(plane->normal, origin) - plane->dist) < 3)
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{
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if (AAS_PointInsideFace(abs(facenum), origin, 0.1f)) return qtrue;
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} //end if
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} //end for
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return qfalse;
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} //end of the function AAS_AgainstLadder
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//===========================================================================
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// returns qtrue if the bot is on the ground
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//
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// Parameter: -
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// Returns: -
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// Changes Globals: -
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//===========================================================================
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int AAS_OnGround(vec3_t origin, int presencetype, int passent)
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{
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aas_trace_t trace;
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vec3_t end, up = {0, 0, 1};
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aas_plane_t *plane;
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VectorCopy(origin, end);
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end[2] -= 10;
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trace = AAS_TraceClientBBox(origin, end, presencetype, passent);
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//if in solid
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if (trace.startsolid) return qfalse;
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//if nothing hit at all
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if (trace.fraction >= 1.0) return qfalse;
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//if too far from the hit plane
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if (origin[2] - trace.endpos[2] > 10) return qfalse;
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//check if the plane isn't too steep
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plane = AAS_PlaneFromNum(trace.planenum);
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if (DotProduct(plane->normal, up) < aassettings.phys_maxsteepness) return qfalse;
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//the bot is on the ground
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return qtrue;
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} //end of the function AAS_OnGround
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//===========================================================================
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// returns qtrue if a bot at the given position is swimming
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//
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// Parameter: -
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// Returns: -
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// Changes Globals: -
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//===========================================================================
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int AAS_Swimming(vec3_t origin)
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{
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vec3_t testorg;
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VectorCopy(origin, testorg);
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testorg[2] -= 2;
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if (AAS_PointContents(testorg) & (CONTENTS_LAVA|CONTENTS_SLIME|CONTENTS_WATER)) return qtrue;
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return qfalse;
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} //end of the function AAS_Swimming
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//===========================================================================
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//
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// Parameter: -
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// Returns: -
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// Changes Globals: -
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//===========================================================================
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static vec3_t VEC_UP = {0, -1, 0};
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static vec3_t MOVEDIR_UP = {0, 0, 1};
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static vec3_t VEC_DOWN = {0, -2, 0};
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static vec3_t MOVEDIR_DOWN = {0, 0, -1};
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void AAS_SetMovedir(vec3_t angles, vec3_t movedir)
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{
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if (VectorCompare(angles, VEC_UP))
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{
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VectorCopy(MOVEDIR_UP, movedir);
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} //end if
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else if (VectorCompare(angles, VEC_DOWN))
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{
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VectorCopy(MOVEDIR_DOWN, movedir);
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} //end else if
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else
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{
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AngleVectors(angles, movedir, NULL, NULL);
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} //end else
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} //end of the function AAS_SetMovedir
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//===========================================================================
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//
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// Parameter: -
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// Returns: -
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// Changes Globals: -
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//===========================================================================
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void AAS_JumpReachRunStart(aas_reachability_t *reach, vec3_t runstart)
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{
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vec3_t hordir, start, cmdmove;
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aas_clientmove_t move;
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//
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hordir[0] = reach->start[0] - reach->end[0];
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hordir[1] = reach->start[1] - reach->end[1];
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hordir[2] = 0;
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VectorNormalize(hordir);
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//start point
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VectorCopy(reach->start, start);
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start[2] += 1;
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//get command movement
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VectorScale(hordir, 400, cmdmove);
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//
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AAS_PredictClientMovement(&move, -1, start, PRESENCE_NORMAL, qtrue,
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vec3_origin, cmdmove, 1, 2, 0.1f,
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SE_ENTERWATER|SE_ENTERSLIME|SE_ENTERLAVA|
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SE_HITGROUNDDAMAGE|SE_GAP, 0, qfalse);
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VectorCopy(move.endpos, runstart);
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//don't enter slime or lava and don't fall from too high
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if (move.stopevent & (SE_ENTERSLIME|SE_ENTERLAVA|SE_HITGROUNDDAMAGE))
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{
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VectorCopy(start, runstart);
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} //end if
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} //end of the function AAS_JumpReachRunStart
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//===========================================================================
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// returns the Z velocity when rocket jumping at the origin
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//
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// Parameter: -
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// Returns: -
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// Changes Globals: -
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//===========================================================================
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float AAS_WeaponJumpZVelocity(vec3_t origin, float radiusdamage)
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{
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vec3_t kvel, v, start, end, forward, right, viewangles, dir;
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float mass, knockback, points;
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vec3_t rocketoffset = {8, 8, -8};
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vec3_t botmins = {-16, -16, -24};
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vec3_t botmaxs = {16, 16, 32};
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bsp_trace_t bsptrace;
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//look down (90 degrees)
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viewangles[PITCH] = 90;
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viewangles[YAW] = 0;
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viewangles[ROLL] = 0;
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//get the start point shooting from
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VectorCopy(origin, start);
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start[2] += 8; //view offset Z
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AngleVectors(viewangles, forward, right, NULL);
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start[0] += forward[0] * rocketoffset[0] + right[0] * rocketoffset[1];
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start[1] += forward[1] * rocketoffset[0] + right[1] * rocketoffset[1];
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start[2] += forward[2] * rocketoffset[0] + right[2] * rocketoffset[1] + rocketoffset[2];
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//end point of the trace
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VectorMA(start, 500, forward, end);
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//trace a line to get the impact point
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bsptrace = AAS_Trace(start, NULL, NULL, end, 1, CONTENTS_SOLID);
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//calculate the damage the bot will get from the rocket impact
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VectorAdd(botmins, botmaxs, v);
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VectorMA(origin, 0.5, v, v);
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VectorSubtract(bsptrace.endpos, v, v);
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//
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points = radiusdamage - 0.5 * VectorLength(v);
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if (points < 0) points = 0;
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//the owner of the rocket gets half the damage
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points *= 0.5;
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//mass of the bot (p_client.c: PutClientInServer)
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mass = 200;
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//knockback is the same as the damage points
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knockback = points;
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//direction of the damage (from trace.endpos to bot origin)
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VectorSubtract(origin, bsptrace.endpos, dir);
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VectorNormalize(dir);
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//damage velocity
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VectorScale(dir, 1600.0 * (float)knockback / mass, kvel); //the rocket jump hack...
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//rocket impact velocity + jump velocity
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return kvel[2] + aassettings.phys_jumpvel;
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} //end of the function AAS_WeaponJumpZVelocity
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//===========================================================================
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//
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// Parameter: -
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// Returns: -
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// Changes Globals: -
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//===========================================================================
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float AAS_RocketJumpZVelocity(vec3_t origin)
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{
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//rocket radius damage is 120 (p_weapon.c: Weapon_RocketLauncher_Fire)
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return AAS_WeaponJumpZVelocity(origin, 120);
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} //end of the function AAS_RocketJumpZVelocity
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//===========================================================================
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//
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// Parameter: -
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// Returns: -
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// Changes Globals: -
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//===========================================================================
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float AAS_BFGJumpZVelocity(vec3_t origin)
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{
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//bfg radius damage is 1000 (p_weapon.c: weapon_bfg_fire)
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return AAS_WeaponJumpZVelocity(origin, 120);
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} //end of the function AAS_BFGJumpZVelocity
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//===========================================================================
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// applies ground friction to the given velocity
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//
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// Parameter: -
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// Returns: -
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// Changes Globals: -
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//===========================================================================
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void AAS_Accelerate(vec3_t velocity, float frametime, vec3_t wishdir, float wishspeed, float accel)
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{
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// q2 style
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int i;
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float addspeed, accelspeed, currentspeed;
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currentspeed = DotProduct(velocity, wishdir);
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addspeed = wishspeed - currentspeed;
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if (addspeed <= 0) {
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return;
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}
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accelspeed = accel*frametime*wishspeed;
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if (accelspeed > addspeed) {
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accelspeed = addspeed;
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}
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for (i=0 ; i<3 ; i++) {
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velocity[i] += accelspeed*wishdir[i];
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}
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} //end of the function AAS_Accelerate
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//===========================================================================
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// applies ground friction to the given velocity
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//
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// Parameter: -
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// Returns: -
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// Changes Globals: -
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//===========================================================================
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void AAS_ApplyFriction(vec3_t vel, float friction, float stopspeed,
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float frametime)
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{
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float speed, control, newspeed;
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//horizontal speed
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speed = sqrt(vel[0] * vel[0] + vel[1] * vel[1]);
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if (speed)
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{
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control = speed < stopspeed ? stopspeed : speed;
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newspeed = speed - frametime * control * friction;
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if (newspeed < 0) newspeed = 0;
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newspeed /= speed;
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vel[0] *= newspeed;
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vel[1] *= newspeed;
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} //end if
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} //end of the function AAS_ApplyFriction
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//===========================================================================
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//
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// Parameter: -
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// Returns: -
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// Changes Globals: -
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//===========================================================================
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int AAS_ClipToBBox(aas_trace_t *trace, vec3_t start, vec3_t end, int presencetype, vec3_t mins, vec3_t maxs)
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{
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int i, j, side;
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float front, back, frac, planedist;
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vec3_t bboxmins, bboxmaxs, absmins, absmaxs, dir, mid;
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AAS_PresenceTypeBoundingBox(presencetype, bboxmins, bboxmaxs);
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VectorSubtract(mins, bboxmaxs, absmins);
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VectorSubtract(maxs, bboxmins, absmaxs);
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//
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VectorCopy(end, trace->endpos);
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trace->fraction = 1;
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for (i = 0; i < 3; i++)
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{
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if (start[i] < absmins[i] && end[i] < absmins[i]) return qfalse;
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if (start[i] > absmaxs[i] && end[i] > absmaxs[i]) return qfalse;
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} //end for
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//check bounding box collision
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VectorSubtract(end, start, dir);
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frac = 1;
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for (i = 0; i < 3; i++)
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{
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//get plane to test collision with for the current axis direction
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if (dir[i] > 0) planedist = absmins[i];
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else planedist = absmaxs[i];
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//calculate collision fraction
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front = start[i] - planedist;
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back = end[i] - planedist;
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frac = front / (front-back);
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//check if between bounding planes of next axis
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side = i + 1;
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if (side > 2) side = 0;
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mid[side] = start[side] + dir[side] * frac;
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if (mid[side] > absmins[side] && mid[side] < absmaxs[side])
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{
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//check if between bounding planes of next axis
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side++;
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if (side > 2) side = 0;
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mid[side] = start[side] + dir[side] * frac;
|
|
if (mid[side] > absmins[side] && mid[side] < absmaxs[side])
|
|
{
|
|
mid[i] = planedist;
|
|
break;
|
|
} //end if
|
|
} //end if
|
|
} //end for
|
|
//if there was a collision
|
|
if (i != 3)
|
|
{
|
|
trace->startsolid = qfalse;
|
|
trace->fraction = frac;
|
|
trace->ent = 0;
|
|
trace->planenum = 0;
|
|
trace->area = 0;
|
|
trace->lastarea = 0;
|
|
//trace endpos
|
|
for (j = 0; j < 3; j++) trace->endpos[j] = start[j] + dir[j] * frac;
|
|
return qtrue;
|
|
} //end if
|
|
return qfalse;
|
|
} //end of the function AAS_ClipToBBox
|
|
//===========================================================================
|
|
// predicts the movement
|
|
// assumes regular bounding box sizes
|
|
// NOTE: out of water jumping is not included
|
|
// NOTE: grappling hook is not included
|
|
//
|
|
// Parameter: origin : origin to start with
|
|
// presencetype : presence type to start with
|
|
// velocity : velocity to start with
|
|
// cmdmove : client command movement
|
|
// cmdframes : number of frame cmdmove is valid
|
|
// maxframes : maximum number of predicted frames
|
|
// frametime : duration of one predicted frame
|
|
// stopevent : events that stop the prediction
|
|
// stopareanum : stop as soon as entered this area
|
|
// Returns: aas_clientmove_t
|
|
// Changes Globals: -
|
|
//===========================================================================
|
|
int AAS_ClientMovementPrediction(struct aas_clientmove_s *move,
|
|
int entnum, vec3_t origin,
|
|
int presencetype, int onground,
|
|
vec3_t velocity, vec3_t cmdmove,
|
|
int cmdframes,
|
|
int maxframes, float frametime,
|
|
int stopevent, int stopareanum,
|
|
vec3_t mins, vec3_t maxs, int visualize)
|
|
{
|
|
float phys_friction, phys_stopspeed, phys_gravity, phys_waterfriction;
|
|
float phys_watergravity;
|
|
float phys_walkaccelerate, phys_airaccelerate, phys_swimaccelerate;
|
|
float phys_maxwalkvelocity, phys_maxcrouchvelocity, phys_maxswimvelocity;
|
|
float phys_maxstep, phys_maxsteepness, phys_jumpvel, friction;
|
|
float gravity, delta, maxvel, wishspeed, accelerate;
|
|
//float velchange, newvel;
|
|
//int ax;
|
|
int n, i, j, pc, step, swimming, crouch, event, jump_frame, areanum;
|
|
int areas[20], numareas;
|
|
vec3_t points[20];
|
|
vec3_t org, end, feet, start, stepend, lastorg, wishdir;
|
|
vec3_t frame_test_vel, old_frame_test_vel, left_test_vel;
|
|
vec3_t up = {0, 0, 1};
|
|
aas_plane_t *plane, *plane2;
|
|
aas_trace_t trace, steptrace;
|
|
|
|
if (frametime <= 0) frametime = 0.1f;
|
|
//
|
|
phys_friction = aassettings.phys_friction;
|
|
phys_stopspeed = aassettings.phys_stopspeed;
|
|
phys_gravity = aassettings.phys_gravity;
|
|
phys_waterfriction = aassettings.phys_waterfriction;
|
|
phys_watergravity = aassettings.phys_watergravity;
|
|
phys_maxwalkvelocity = aassettings.phys_maxwalkvelocity;// * frametime;
|
|
phys_maxcrouchvelocity = aassettings.phys_maxcrouchvelocity;// * frametime;
|
|
phys_maxswimvelocity = aassettings.phys_maxswimvelocity;// * frametime;
|
|
phys_walkaccelerate = aassettings.phys_walkaccelerate;
|
|
phys_airaccelerate = aassettings.phys_airaccelerate;
|
|
phys_swimaccelerate = aassettings.phys_swimaccelerate;
|
|
phys_maxstep = aassettings.phys_maxstep;
|
|
phys_maxsteepness = aassettings.phys_maxsteepness;
|
|
phys_jumpvel = aassettings.phys_jumpvel * frametime;
|
|
//
|
|
Com_Memset(move, 0, sizeof(aas_clientmove_t));
|
|
Com_Memset(&trace, 0, sizeof(aas_trace_t));
|
|
//start at the current origin
|
|
VectorCopy(origin, org);
|
|
org[2] += 0.25;
|
|
//velocity to test for the first frame
|
|
VectorScale(velocity, frametime, frame_test_vel);
|
|
//
|
|
jump_frame = -1;
|
|
//predict a maximum of 'maxframes' ahead
|
|
for (n = 0; n < maxframes; n++)
|
|
{
|
|
swimming = AAS_Swimming(org);
|
|
//get gravity depending on swimming or not
|
|
gravity = swimming ? phys_watergravity : phys_gravity;
|
|
//apply gravity at the START of the frame
|
|
frame_test_vel[2] = frame_test_vel[2] - (gravity * 0.1 * frametime);
|
|
//if on the ground or swimming
|
|
if (onground || swimming)
|
|
{
|
|
friction = swimming ? phys_friction : phys_waterfriction;
|
|
//apply friction
|
|
VectorScale(frame_test_vel, 1/frametime, frame_test_vel);
|
|
AAS_ApplyFriction(frame_test_vel, friction, phys_stopspeed, frametime);
|
|
VectorScale(frame_test_vel, frametime, frame_test_vel);
|
|
} //end if
|
|
crouch = qfalse;
|
|
//apply command movement
|
|
if (n < cmdframes)
|
|
{
|
|
//ax = 0;
|
|
maxvel = phys_maxwalkvelocity;
|
|
accelerate = phys_airaccelerate;
|
|
VectorCopy(cmdmove, wishdir);
|
|
if (onground)
|
|
{
|
|
if (cmdmove[2] < -300)
|
|
{
|
|
crouch = qtrue;
|
|
maxvel = phys_maxcrouchvelocity;
|
|
} //end if
|
|
//if not swimming and upmove is positive then jump
|
|
if (!swimming && cmdmove[2] > 1)
|
|
{
|
|
//jump velocity minus the gravity for one frame + 5 for safety
|
|
frame_test_vel[2] = phys_jumpvel - (gravity * 0.1 * frametime) + 5;
|
|
jump_frame = n;
|
|
//jumping so air accelerate
|
|
accelerate = phys_airaccelerate;
|
|
} //end if
|
|
else
|
|
{
|
|
accelerate = phys_walkaccelerate;
|
|
} //end else
|
|
//ax = 2;
|
|
} //end if
|
|
if (swimming)
|
|
{
|
|
maxvel = phys_maxswimvelocity;
|
|
accelerate = phys_swimaccelerate;
|
|
//ax = 3;
|
|
} //end if
|
|
else
|
|
{
|
|
wishdir[2] = 0;
|
|
} //end else
|
|
//
|
|
wishspeed = VectorNormalize(wishdir);
|
|
if (wishspeed > maxvel) wishspeed = maxvel;
|
|
VectorScale(frame_test_vel, 1/frametime, frame_test_vel);
|
|
AAS_Accelerate(frame_test_vel, frametime, wishdir, wishspeed, accelerate);
|
|
VectorScale(frame_test_vel, frametime, frame_test_vel);
|
|
/*
|
|
for (i = 0; i < ax; i++)
|
|
{
|
|
velchange = (cmdmove[i] * frametime) - frame_test_vel[i];
|
|
if (velchange > phys_maxacceleration) velchange = phys_maxacceleration;
|
|
else if (velchange < -phys_maxacceleration) velchange = -phys_maxacceleration;
|
|
newvel = frame_test_vel[i] + velchange;
|
|
//
|
|
if (frame_test_vel[i] <= maxvel && newvel > maxvel) frame_test_vel[i] = maxvel;
|
|
else if (frame_test_vel[i] >= -maxvel && newvel < -maxvel) frame_test_vel[i] = -maxvel;
|
|
else frame_test_vel[i] = newvel;
|
|
} //end for
|
|
*/
|
|
} //end if
|
|
if (crouch)
|
|
{
|
|
presencetype = PRESENCE_CROUCH;
|
|
} //end if
|
|
else if (presencetype == PRESENCE_CROUCH)
|
|
{
|
|
if (AAS_PointPresenceType(org) & PRESENCE_NORMAL)
|
|
{
|
|
presencetype = PRESENCE_NORMAL;
|
|
} //end if
|
|
} //end else
|
|
//save the current origin
|
|
VectorCopy(org, lastorg);
|
|
//move linear during one frame
|
|
VectorCopy(frame_test_vel, left_test_vel);
|
|
j = 0;
|
|
do
|
|
{
|
|
VectorAdd(org, left_test_vel, end);
|
|
//trace a bounding box
|
|
trace = AAS_TraceClientBBox(org, end, presencetype, entnum);
|
|
//
|
|
//#ifdef AAS_MOVE_DEBUG
|
|
if (visualize)
|
|
{
|
|
if (trace.startsolid) botimport.Print(PRT_MESSAGE, "PredictMovement: start solid\n");
|
|
AAS_DebugLine(org, trace.endpos, LINECOLOR_RED);
|
|
} //end if
|
|
//#endif //AAS_MOVE_DEBUG
|
|
//
|
|
if (stopevent & (SE_ENTERAREA|SE_TOUCHJUMPPAD|SE_TOUCHTELEPORTER|SE_TOUCHCLUSTERPORTAL))
|
|
{
|
|
numareas = AAS_TraceAreas(org, trace.endpos, areas, points, 20);
|
|
for (i = 0; i < numareas; i++)
|
|
{
|
|
if (stopevent & SE_ENTERAREA)
|
|
{
|
|
if (areas[i] == stopareanum)
|
|
{
|
|
VectorCopy(points[i], move->endpos);
|
|
VectorScale(frame_test_vel, 1/frametime, move->velocity);
|
|
move->endarea = areas[i];
|
|
move->trace = trace;
|
|
move->stopevent = SE_ENTERAREA;
|
|
move->presencetype = presencetype;
|
|
move->endcontents = 0;
|
|
move->time = n * frametime;
|
|
move->frames = n;
|
|
return qtrue;
|
|
} //end if
|
|
} //end if
|
|
//NOTE: if not the first frame
|
|
if ((stopevent & SE_TOUCHJUMPPAD) && n)
|
|
{
|
|
if (aasworld.areasettings[areas[i]].contents & AREACONTENTS_JUMPPAD)
|
|
{
|
|
VectorCopy(points[i], move->endpos);
|
|
VectorScale(frame_test_vel, 1/frametime, move->velocity);
|
|
move->endarea = areas[i];
|
|
move->trace = trace;
|
|
move->stopevent = SE_TOUCHJUMPPAD;
|
|
move->presencetype = presencetype;
|
|
move->endcontents = 0;
|
|
move->time = n * frametime;
|
|
move->frames = n;
|
|
return qtrue;
|
|
} //end if
|
|
} //end if
|
|
if (stopevent & SE_TOUCHTELEPORTER)
|
|
{
|
|
if (aasworld.areasettings[areas[i]].contents & AREACONTENTS_TELEPORTER)
|
|
{
|
|
VectorCopy(points[i], move->endpos);
|
|
move->endarea = areas[i];
|
|
VectorScale(frame_test_vel, 1/frametime, move->velocity);
|
|
move->trace = trace;
|
|
move->stopevent = SE_TOUCHTELEPORTER;
|
|
move->presencetype = presencetype;
|
|
move->endcontents = 0;
|
|
move->time = n * frametime;
|
|
move->frames = n;
|
|
return qtrue;
|
|
} //end if
|
|
} //end if
|
|
if (stopevent & SE_TOUCHCLUSTERPORTAL)
|
|
{
|
|
if (aasworld.areasettings[areas[i]].contents & AREACONTENTS_CLUSTERPORTAL)
|
|
{
|
|
VectorCopy(points[i], move->endpos);
|
|
move->endarea = areas[i];
|
|
VectorScale(frame_test_vel, 1/frametime, move->velocity);
|
|
move->trace = trace;
|
|
move->stopevent = SE_TOUCHCLUSTERPORTAL;
|
|
move->presencetype = presencetype;
|
|
move->endcontents = 0;
|
|
move->time = n * frametime;
|
|
move->frames = n;
|
|
return qtrue;
|
|
} //end if
|
|
} //end if
|
|
} //end for
|
|
} //end if
|
|
//
|
|
if (stopevent & SE_HITBOUNDINGBOX)
|
|
{
|
|
if (AAS_ClipToBBox(&trace, org, trace.endpos, presencetype, mins, maxs))
|
|
{
|
|
VectorCopy(trace.endpos, move->endpos);
|
|
move->endarea = AAS_PointAreaNum(move->endpos);
|
|
VectorScale(frame_test_vel, 1/frametime, move->velocity);
|
|
move->trace = trace;
|
|
move->stopevent = SE_HITBOUNDINGBOX;
|
|
move->presencetype = presencetype;
|
|
move->endcontents = 0;
|
|
move->time = n * frametime;
|
|
move->frames = n;
|
|
return qtrue;
|
|
} //end if
|
|
} //end if
|
|
//move the entity to the trace end point
|
|
VectorCopy(trace.endpos, org);
|
|
//if there was a collision
|
|
if (trace.fraction < 1.0)
|
|
{
|
|
//get the plane the bounding box collided with
|
|
plane = AAS_PlaneFromNum(trace.planenum);
|
|
//
|
|
if (stopevent & SE_HITGROUNDAREA)
|
|
{
|
|
if (DotProduct(plane->normal, up) > phys_maxsteepness)
|
|
{
|
|
VectorCopy(org, start);
|
|
start[2] += 0.5;
|
|
if (AAS_PointAreaNum(start) == stopareanum)
|
|
{
|
|
VectorCopy(start, move->endpos);
|
|
move->endarea = stopareanum;
|
|
VectorScale(frame_test_vel, 1/frametime, move->velocity);
|
|
move->trace = trace;
|
|
move->stopevent = SE_HITGROUNDAREA;
|
|
move->presencetype = presencetype;
|
|
move->endcontents = 0;
|
|
move->time = n * frametime;
|
|
move->frames = n;
|
|
return qtrue;
|
|
} //end if
|
|
} //end if
|
|
} //end if
|
|
//assume there's no step
|
|
step = qfalse;
|
|
//if it is a vertical plane and the bot didn't jump recently
|
|
if (plane->normal[2] == 0 && (jump_frame < 0 || n - jump_frame > 2))
|
|
{
|
|
//check for a step
|
|
VectorMA(org, -0.25, plane->normal, start);
|
|
VectorCopy(start, stepend);
|
|
start[2] += phys_maxstep;
|
|
steptrace = AAS_TraceClientBBox(start, stepend, presencetype, entnum);
|
|
//
|
|
if (!steptrace.startsolid)
|
|
{
|
|
plane2 = AAS_PlaneFromNum(steptrace.planenum);
|
|
if (DotProduct(plane2->normal, up) > phys_maxsteepness)
|
|
{
|
|
VectorSubtract(end, steptrace.endpos, left_test_vel);
|
|
left_test_vel[2] = 0;
|
|
frame_test_vel[2] = 0;
|
|
//#ifdef AAS_MOVE_DEBUG
|
|
if (visualize)
|
|
{
|
|
if (steptrace.endpos[2] - org[2] > 0.125)
|
|
{
|
|
VectorCopy(org, start);
|
|
start[2] = steptrace.endpos[2];
|
|
AAS_DebugLine(org, start, LINECOLOR_BLUE);
|
|
} //end if
|
|
} //end if
|
|
//#endif //AAS_MOVE_DEBUG
|
|
org[2] = steptrace.endpos[2];
|
|
step = qtrue;
|
|
} //end if
|
|
} //end if
|
|
} //end if
|
|
//
|
|
if (!step)
|
|
{
|
|
//velocity left to test for this frame is the projection
|
|
//of the current test velocity into the hit plane
|
|
VectorMA(left_test_vel, -DotProduct(left_test_vel, plane->normal),
|
|
plane->normal, left_test_vel);
|
|
//store the old velocity for landing check
|
|
VectorCopy(frame_test_vel, old_frame_test_vel);
|
|
//test velocity for the next frame is the projection
|
|
//of the velocity of the current frame into the hit plane
|
|
VectorMA(frame_test_vel, -DotProduct(frame_test_vel, plane->normal),
|
|
plane->normal, frame_test_vel);
|
|
//check for a landing on an almost horizontal floor
|
|
if (DotProduct(plane->normal, up) > phys_maxsteepness)
|
|
{
|
|
onground = qtrue;
|
|
} //end if
|
|
if (stopevent & SE_HITGROUNDDAMAGE)
|
|
{
|
|
delta = 0;
|
|
if (old_frame_test_vel[2] < 0 &&
|
|
frame_test_vel[2] > old_frame_test_vel[2] &&
|
|
!onground)
|
|
{
|
|
delta = old_frame_test_vel[2];
|
|
} //end if
|
|
else if (onground)
|
|
{
|
|
delta = frame_test_vel[2] - old_frame_test_vel[2];
|
|
} //end else
|
|
if (delta)
|
|
{
|
|
delta = delta * 10;
|
|
delta = delta * delta * 0.0001;
|
|
if (swimming) delta = 0;
|
|
// never take falling damage if completely underwater
|
|
/*
|
|
if (ent->waterlevel == 3) return;
|
|
if (ent->waterlevel == 2) delta *= 0.25;
|
|
if (ent->waterlevel == 1) delta *= 0.5;
|
|
*/
|
|
if (delta > 40)
|
|
{
|
|
VectorCopy(org, move->endpos);
|
|
move->endarea = AAS_PointAreaNum(org);
|
|
VectorCopy(frame_test_vel, move->velocity);
|
|
move->trace = trace;
|
|
move->stopevent = SE_HITGROUNDDAMAGE;
|
|
move->presencetype = presencetype;
|
|
move->endcontents = 0;
|
|
move->time = n * frametime;
|
|
move->frames = n;
|
|
return qtrue;
|
|
} //end if
|
|
} //end if
|
|
} //end if
|
|
} //end if
|
|
} //end if
|
|
//extra check to prevent endless loop
|
|
if (++j > 20) return qfalse;
|
|
//while there is a plane hit
|
|
} while(trace.fraction < 1.0);
|
|
//if going down
|
|
if (frame_test_vel[2] <= 10)
|
|
{
|
|
//check for a liquid at the feet of the bot
|
|
VectorCopy(org, feet);
|
|
feet[2] -= 22;
|
|
pc = AAS_PointContents(feet);
|
|
//get event from pc
|
|
event = SE_NONE;
|
|
if (pc & CONTENTS_LAVA) event |= SE_ENTERLAVA;
|
|
if (pc & CONTENTS_SLIME) event |= SE_ENTERSLIME;
|
|
if (pc & CONTENTS_WATER) event |= SE_ENTERWATER;
|
|
//
|
|
areanum = AAS_PointAreaNum(org);
|
|
if (aasworld.areasettings[areanum].contents & AREACONTENTS_LAVA)
|
|
event |= SE_ENTERLAVA;
|
|
if (aasworld.areasettings[areanum].contents & AREACONTENTS_SLIME)
|
|
event |= SE_ENTERSLIME;
|
|
if (aasworld.areasettings[areanum].contents & AREACONTENTS_WATER)
|
|
event |= SE_ENTERWATER;
|
|
//if in lava or slime
|
|
if (event & stopevent)
|
|
{
|
|
VectorCopy(org, move->endpos);
|
|
move->endarea = areanum;
|
|
VectorScale(frame_test_vel, 1/frametime, move->velocity);
|
|
move->stopevent = event & stopevent;
|
|
move->presencetype = presencetype;
|
|
move->endcontents = pc;
|
|
move->time = n * frametime;
|
|
move->frames = n;
|
|
return qtrue;
|
|
} //end if
|
|
} //end if
|
|
//
|
|
onground = AAS_OnGround(org, presencetype, entnum);
|
|
//if onground and on the ground for at least one whole frame
|
|
if (onground)
|
|
{
|
|
if (stopevent & SE_HITGROUND)
|
|
{
|
|
VectorCopy(org, move->endpos);
|
|
move->endarea = AAS_PointAreaNum(org);
|
|
VectorScale(frame_test_vel, 1/frametime, move->velocity);
|
|
move->trace = trace;
|
|
move->stopevent = SE_HITGROUND;
|
|
move->presencetype = presencetype;
|
|
move->endcontents = 0;
|
|
move->time = n * frametime;
|
|
move->frames = n;
|
|
return qtrue;
|
|
} //end if
|
|
} //end if
|
|
else if (stopevent & SE_LEAVEGROUND)
|
|
{
|
|
VectorCopy(org, move->endpos);
|
|
move->endarea = AAS_PointAreaNum(org);
|
|
VectorScale(frame_test_vel, 1/frametime, move->velocity);
|
|
move->trace = trace;
|
|
move->stopevent = SE_LEAVEGROUND;
|
|
move->presencetype = presencetype;
|
|
move->endcontents = 0;
|
|
move->time = n * frametime;
|
|
move->frames = n;
|
|
return qtrue;
|
|
} //end else if
|
|
else if (stopevent & SE_GAP)
|
|
{
|
|
aas_trace_t gaptrace;
|
|
|
|
VectorCopy(org, start);
|
|
VectorCopy(start, end);
|
|
end[2] -= 48 + aassettings.phys_maxbarrier;
|
|
gaptrace = AAS_TraceClientBBox(start, end, PRESENCE_CROUCH, -1);
|
|
//if solid is found the bot cannot walk any further and will not fall into a gap
|
|
if (!gaptrace.startsolid)
|
|
{
|
|
//if it is a gap (lower than one step height)
|
|
if (gaptrace.endpos[2] < org[2] - aassettings.phys_maxstep - 1)
|
|
{
|
|
if (!(AAS_PointContents(end) & CONTENTS_WATER))
|
|
{
|
|
VectorCopy(lastorg, move->endpos);
|
|
move->endarea = AAS_PointAreaNum(lastorg);
|
|
VectorScale(frame_test_vel, 1/frametime, move->velocity);
|
|
move->trace = trace;
|
|
move->stopevent = SE_GAP;
|
|
move->presencetype = presencetype;
|
|
move->endcontents = 0;
|
|
move->time = n * frametime;
|
|
move->frames = n;
|
|
return qtrue;
|
|
} //end if
|
|
} //end if
|
|
} //end if
|
|
} //end else if
|
|
} //end for
|
|
//
|
|
VectorCopy(org, move->endpos);
|
|
move->endarea = AAS_PointAreaNum(org);
|
|
VectorScale(frame_test_vel, 1/frametime, move->velocity);
|
|
move->stopevent = SE_NONE;
|
|
move->presencetype = presencetype;
|
|
move->endcontents = 0;
|
|
move->time = n * frametime;
|
|
move->frames = n;
|
|
//
|
|
return qtrue;
|
|
} //end of the function AAS_ClientMovementPrediction
|
|
//===========================================================================
|
|
//
|
|
// Parameter: -
|
|
// Returns: -
|
|
// Changes Globals: -
|
|
//===========================================================================
|
|
int AAS_PredictClientMovement(struct aas_clientmove_s *move,
|
|
int entnum, vec3_t origin,
|
|
int presencetype, int onground,
|
|
vec3_t velocity, vec3_t cmdmove,
|
|
int cmdframes,
|
|
int maxframes, float frametime,
|
|
int stopevent, int stopareanum, int visualize)
|
|
{
|
|
vec3_t mins, maxs;
|
|
return AAS_ClientMovementPrediction(move, entnum, origin, presencetype, onground,
|
|
velocity, cmdmove, cmdframes, maxframes,
|
|
frametime, stopevent, stopareanum,
|
|
mins, maxs, visualize);
|
|
} //end of the function AAS_PredictClientMovement
|
|
//===========================================================================
|
|
//
|
|
// Parameter: -
|
|
// Returns: -
|
|
// Changes Globals: -
|
|
//===========================================================================
|
|
int AAS_ClientMovementHitBBox(struct aas_clientmove_s *move,
|
|
int entnum, vec3_t origin,
|
|
int presencetype, int onground,
|
|
vec3_t velocity, vec3_t cmdmove,
|
|
int cmdframes,
|
|
int maxframes, float frametime,
|
|
vec3_t mins, vec3_t maxs, int visualize)
|
|
{
|
|
return AAS_ClientMovementPrediction(move, entnum, origin, presencetype, onground,
|
|
velocity, cmdmove, cmdframes, maxframes,
|
|
frametime, SE_HITBOUNDINGBOX, 0,
|
|
mins, maxs, visualize);
|
|
} //end of the function AAS_ClientMovementHitBBox
|
|
//===========================================================================
|
|
//
|
|
// Parameter: -
|
|
// Returns: -
|
|
// Changes Globals: -
|
|
//===========================================================================
|
|
void AAS_TestMovementPrediction(int entnum, vec3_t origin, vec3_t dir)
|
|
{
|
|
vec3_t velocity, cmdmove;
|
|
aas_clientmove_t move;
|
|
|
|
VectorClear(velocity);
|
|
if (!AAS_Swimming(origin)) dir[2] = 0;
|
|
VectorNormalize(dir);
|
|
VectorScale(dir, 400, cmdmove);
|
|
cmdmove[2] = 224;
|
|
AAS_ClearShownDebugLines();
|
|
AAS_PredictClientMovement(&move, entnum, origin, PRESENCE_NORMAL, qtrue,
|
|
velocity, cmdmove, 13, 13, 0.1f, SE_HITGROUND, 0, qtrue);//SE_LEAVEGROUND);
|
|
if (move.stopevent & SE_LEAVEGROUND)
|
|
{
|
|
botimport.Print(PRT_MESSAGE, "leave ground\n");
|
|
} //end if
|
|
} //end of the function TestMovementPrediction
|
|
//===========================================================================
|
|
// calculates the horizontal velocity needed to perform a jump from start
|
|
// to end
|
|
//
|
|
// Parameter: zvel : z velocity for jump
|
|
// start : start position of jump
|
|
// end : end position of jump
|
|
// *speed : returned speed for jump
|
|
// Returns: qfalse if too high or too far from start to end
|
|
// Changes Globals: -
|
|
//===========================================================================
|
|
int AAS_HorizontalVelocityForJump(float zvel, vec3_t start, vec3_t end, float *velocity)
|
|
{
|
|
float phys_gravity, phys_maxvelocity;
|
|
float maxjump, height2fall, t, top;
|
|
vec3_t dir;
|
|
|
|
phys_gravity = aassettings.phys_gravity;
|
|
phys_maxvelocity = aassettings.phys_maxvelocity;
|
|
|
|
//maximum height a player can jump with the given initial z velocity
|
|
maxjump = 0.5 * phys_gravity * (zvel / phys_gravity) * (zvel / phys_gravity);
|
|
//top of the parabolic jump
|
|
top = start[2] + maxjump;
|
|
//height the bot will fall from the top
|
|
height2fall = top - end[2];
|
|
//if the goal is to high to jump to
|
|
if (height2fall < 0)
|
|
{
|
|
*velocity = phys_maxvelocity;
|
|
return 0;
|
|
} //end if
|
|
//time a player takes to fall the height
|
|
t = sqrt(height2fall / (0.5 * phys_gravity));
|
|
//direction from start to end
|
|
VectorSubtract(end, start, dir);
|
|
//
|
|
if ( (t + zvel / phys_gravity) == 0.0f ) {
|
|
*velocity = phys_maxvelocity;
|
|
return 0;
|
|
}
|
|
//calculate horizontal speed
|
|
*velocity = sqrt(dir[0]*dir[0] + dir[1]*dir[1]) / (t + zvel / phys_gravity);
|
|
//the horizontal speed must be lower than the max speed
|
|
if (*velocity > phys_maxvelocity)
|
|
{
|
|
*velocity = phys_maxvelocity;
|
|
return 0;
|
|
} //end if
|
|
return 1;
|
|
} //end of the function AAS_HorizontalVelocityForJump
|