mirror of
https://github.com/UberGames/lilium-voyager.git
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141 lines
4.5 KiB
C
141 lines
4.5 KiB
C
/*
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===========================================================================
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Copyright (C) 1999-2005 Id Software, Inc.
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This file is part of Quake III Arena source code.
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Quake III Arena source code is free software; you can redistribute it
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and/or modify it under the terms of the GNU General Public License as
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published by the Free Software Foundation; either version 2 of the License,
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or (at your option) any later version.
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Quake III Arena source code is distributed in the hope that it will be
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useful, but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with Foobar; if not, write to the Free Software
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Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
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===========================================================================
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*/
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#ifndef _PAKSTUFF_H_
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#define _PAKSTUFF_H_
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#include <windows.h>
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#ifdef __cplusplus
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extern "C"
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{
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#endif
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typedef char Int8;
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typedef short Int16;
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typedef long Int32;
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typedef unsigned char UInt8;
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typedef unsigned short UInt16;
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typedef unsigned long UInt32;
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typedef float Float32;
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typedef double Float64;
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#define MAX(a, b) (((a) > (b)) ? (a) : (b))
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#define MIN(a, b) (((a) < (b)) ? (a) : (b))
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#define RANDOM(x) (random() % (x))
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#define RANDOMIZE() srand((int) time(NULL))
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#define FTYPE_UNKNOWN 0
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#define FTYPE_IWAD 1 /* .wad "IWAD" */
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#define FTYPE_PWAD 2 /* .wad "PWAD" */
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#define FTYPE_PACK 3 /* .pak "PACK" */
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#define FTYPE_WAD2 4 /* .wad "WAD2" */
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#define FTYPE_BSP 10 /* .bsp (0x17 0x00 0x00 0x00) */
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#define FTYPE_MODEL 11 /* .mdl "IDPO" */
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#define FTYPE_SPRITE 12 /* .spr "IDSP" */
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#define FTYPE_WAV 20 /* .wav "RIFF" */
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#define FTYPE_AU 21 /* .au ".snd" */
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#define FTYPE_VOC 22 /* .voc ? */
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#define FTYPE_PBM_ASC 30 /* .pbm "P1" */
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#define FTYPE_PGM_ASC 31 /* .pgm "P2" */
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#define FTYPE_PPM_ASC 32 /* .ppm "P3" */
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#define FTYPE_PBM_RAW 33 /* .pbm "P4" */
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#define FTYPE_PGM_RAW 34 /* .pgm "P5" */
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#define FTYPE_PPM_RAW 35 /* .ppm "P6" */
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#define FTYPE_BMP 36 /* .bmp "BM" */
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#define FTYPE_GIF 37 /* .gif "GIF8" */
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#define FTYPE_PCX 38 /* .pcx (0x0a 0x05 0x01 0x08) */
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#define FTYPE_ERROR -1
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#ifdef FAT_ENDIAN
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Bool ReadInt16 (FILE *file, UInt16 huge *x);
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Bool ReadInt32 (FILE *file, UInt32 huge *x);
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Bool ReadFloat32 (FILE *file, Float32 huge *x);
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Bool WriteInt16 (FILE *file, UInt16 huge *x);
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Bool WriteInt32 (FILE *file, UInt32 huge *x);
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Bool WriteFloat32 (FILE *file, Float32 huge *x);
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UInt16 SwapInt16 (UInt16 x);
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UInt32 SwapInt32 (UInt32 x);
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Float32 SwapFloat32 (Float32 x);
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#else
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#define ReadInt16(f, p) ReadBytes((f), (p), 2L)
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#define ReadInt32(f, p) ReadBytes((f), (p), 4L)
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#define ReadFloat32(f, p) ReadBytes((f), (p), 4L)
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#define WriteInt16(f, p) WriteBytes((f), (p), 2L)
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#define WriteInt32(f, p) WriteBytes((f), (p), 4L)
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#define WriteFloat32(f, p) WriteBytes((f), (p), 4L)
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#define SwapInt16(x) (x)
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#define SwapInt32(x) (x)
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#define SwapFloat32(x) (x)
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#endif /* FAT_ENDIAN */
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#define FROMDISK -1
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struct PACKDirectory
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{
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char name[56]; /* name of file */
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UInt32 offset; /* offset to start of data */
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UInt32 size; /* byte size of data */
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};
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typedef struct PACKDirectory *PACKDirPtr;
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typedef struct DirListStruct
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{
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char dirname[1024];
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int from;
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struct DirListStruct *next;
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} DIRLIST;
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typedef struct FileListStruct
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{
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char filename[1024];
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UInt32 offset;
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UInt32 size;
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struct FileListStruct *next;
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} FILELIST;
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typedef struct DirStruct
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{
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char name[1024];
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FILELIST *files;
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struct DirStruct *next;
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} DIRECTORY;
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extern int m_nPAKIndex;
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extern FILE* pakfile[16];
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extern boolean pakopen;
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extern DIRECTORY *paktextures;
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void ClearFileList (FILELIST **);
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void ClearDirList (DIRLIST **);
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boolean GetPackFileList (FILELIST **, char *);
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boolean GetPackTextureDirs (DIRLIST **);
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boolean AddToDirListAlphabetized (DIRLIST **, char *, int);
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boolean AddToFileListAlphabetized (FILELIST **t, char *, UInt32, UInt32, boolean);
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boolean PakLoadFile (const char *, void **);
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void OpenPakFile (const char *);
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void ClosePakFile (void);
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int PakLoadAnyFile(const char *filename, void **bufferptr);
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void WINAPI InitPakFile(const char * pBasePath, const char *pName);
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#ifdef __cplusplus
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}
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#endif
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#endif
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