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13 lines
262 B
GLSL
13 lines
262 B
GLSL
attribute vec3 attr_Position;
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attribute vec4 attr_TexCoord0;
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uniform mat4 u_ModelViewProjectionMatrix;
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varying vec2 var_TexCoords;
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void main()
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{
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gl_Position = u_ModelViewProjectionMatrix * vec4(attr_Position, 1.0);
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var_TexCoords = attr_TexCoord0.st;
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}
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