mirror of
https://github.com/UberGames/lilium-voyager.git
synced 2024-12-14 22:20:58 +00:00
182 lines
7.6 KiB
Bash
Executable file
182 lines
7.6 KiB
Bash
Executable file
#!/bin/sh
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ARCH=$1
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ERROR=0
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# Install directory for Spearmint SDL2 builds (i.e., /home/zack/Local/SDL-2.0.X).
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DIR=/home/zack/Local
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# SDL version to install and compile against.
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# See available versions at http://clover.moe/downloads/spearmint-make-linux-portable-deps/
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SDLVERSION=2.0.8
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#
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# Use make-linux-portable.local file to set DIR and (optionally) SDLVERSION
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#
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SETTINGS="$(dirname $0)/make-linux-portable.local"
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if [ -f "$SETTINGS" ] ; then
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. "$SETTINGS" # source "$SETTINGS"
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if [ -z "$DIR" ] || [ ! -d "$DIR" ]; then
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echo "Error: DIR specified in '$SETTINGS' not found."
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echo
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ERROR=1
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fi
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else
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# Require settings file to exist but only error if specified arch
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if [ -n "$ARCH" ]; then
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echo "Error: You need to create '$SETTINGS', see usage."
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echo
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ERROR=1
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fi
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fi
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if [ -z "$ARCH" ] || [ $ERROR -ne 0 ]; then
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echo "Usage: make-linux-portable.sh <arch> [make options]"
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echo " arch can be x86 or x86_64"
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echo
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echo "================================================================================"
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echo "This script allows shipping lib/x86/libSDL2-2.0.so.0 in the game downloads"
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echo "so that SDL2 does not need to be installed separately on the player's computer."
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echo "It requires compiling SDL2 with \"./configure --disable-rpath\" and compiling"
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echo "the game client with \"-Wl,-rpath,'\$ORIGIN/lib/x86'\"."
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echo
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echo "This script also simplifies compiling the game client for x86 from x86_64 host."
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echo "================================================================================"
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echo
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echo "DIRECTIONS"
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echo
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echo "1. Create a directory to store Spearmint SDL2 builds and create a file named"
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echo "'$SETTINGS' containing:"
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echo
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echo " # Example comment line"
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echo " DIR=/path/to/spearmint-make-linux-portable-deps"
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echo
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echo "2. To build the game clients (and download Spearmint SDL2 builds if needed) run"
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echo "the following commands:"
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echo
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echo " make clean-release ARCH=x86"
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echo " ./make-linux-portable.sh x86 -j2"
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echo " make clean-release ARCH=x86_64"
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echo " ./make-linux-portable.sh x86_64 -j2"
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echo
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echo "Note: make clean-release ARCH=... is only needed if you previously compiled as"
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echo "non-portable."
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echo
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echo "3. Make the following files are included relative to the game client in the"
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echo "downloads:"
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echo
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echo " ./lib/x86/libSDL2-2.0.so.0"
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echo " ./lib/x86_64/libSDL2-2.0.so.0"
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echo
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echo "Note: lib directories will be created in build/release-linux-x86/ and"
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echo "build/release-linux-x86/"
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echo
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echo
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echo "COMPATIBILITY"
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echo
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echo "The game client should run on any GNU/Linux distro as long as the glibc library"
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echo "installed on the computer is new enough. Spearmint releases are built on Debian"
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echo "7 (wheezy) so that the highest possible glibc verion that can be required is"
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echo "2.13. See https://distrowatch.com for which glibc version is included in each"
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echo "GNU/Linux distro/release."
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echo
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echo "The client/server may require a lower glibc version than compiled against. The"
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echo "minimum required glibc version is printed after running this script."
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exit $ERROR
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fi
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if [ ! -d "$DIR/SDL-$SDLVERSION" ] ; then
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echo "Downloading Spearmint SDL-$SDLVERSION builds into '$DIR'..."
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# Download SDL2 libs and headers into $DIR.
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if [ ! -f "$DIR/SDL-$SDLVERSION.tar.xz" ] ; then
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# Yes, wget and curl use -o with different capitalization to set output filename.
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if command -v wget >/dev/null 2>&1 ; then
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wget -O "$DIR/SDL-$SDLVERSION.tar.xz" "http://clover.moe/downloads/spearmint-make-linux-portable-deps/SDL-$SDLVERSION.tar.xz"
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ERROR=$?
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elif command -v curl >/dev/null 2>&1 ; then
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curl -o "$DIR/SDL-$SDLVERSION.tar.xz" "http://clover.moe/downloads/spearmint-make-linux-portable-deps/SDL-$SDLVERSION.tar.xz"
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ERROR=$?
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else
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echo "Error: Need to install wget or curl to download Spearmint SDL2 builds."
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exit 1
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fi
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if [ $ERROR -ne 0 ] ; then
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echo "Error: Failed to download SDL-$SDLVERSION!"
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exit 1
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fi
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fi
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# Extract into $DIR/SDL-$SDLVERSION/.
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tar xJf "$DIR/SDL-$SDLVERSION.tar.xz" -C "$DIR"
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# Edit prefix in sdl2-config to point to the install directory.
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sed -i -e "s|/home/zack/Local|$DIR|" "$DIR/SDL-$SDLVERSION/build-x86/bin/sdl2-config"
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sed -i -e "s|/home/zack/Local|$DIR|" "$DIR/SDL-$SDLVERSION/build-x86_64/bin/sdl2-config"
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fi
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SDL_PREFIX="$DIR/SDL-$SDLVERSION/build-$ARCH"
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if [ ! -d "$SDL_PREFIX" ] ; then
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echo "Arch '$ARCH' not found in '$DIR/SDL-$SDLVERSION'"
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exit 1
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fi
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SDL_CFLAGS=$("$SDL_PREFIX/bin/sdl2-config" --cflags)
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SDL_LIBS=$("$SDL_PREFIX/bin/sdl2-config" --libs)
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# Don't pass arch ($1) to make in $*
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shift 1
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make ARCH=$ARCH USE_PORTABLE_RPATH=1 SDL_CFLAGS="$SDL_CFLAGS" SDL_LIBS="$SDL_LIBS" $*
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# Check if make failed.
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if [ $? -ne 0 ] ; then
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exit 2
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fi
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# Copy SDL lib to where the game client will read it from
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if [ ! -d build/release-linux-$ARCH/lib/$ARCH/ ] ; then
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mkdir -p build/release-linux-$ARCH/lib/$ARCH/
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fi
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if [ ! -f build/release-linux-$ARCH/lib/$ARCH/libSDL2-2.0.so.0 ] || [ $(stat -c %Y build/release-linux-$ARCH/lib/$ARCH/libSDL2-2.0.so.0) != $(stat -c %Y "$SDL_PREFIX/lib/libSDL2-2.0.so.0") ] ; then
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cp --preserve=timestamps "$SDL_PREFIX/lib/libSDL2-2.0.so.0" build/release-linux-$ARCH/lib/$ARCH/libSDL2-2.0.so.0
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fi
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# It's interesting to see why a glibc version is required.
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# Another interesting thing is "ldd -v filename" to see what libaries are requires.
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VERBOSE=0
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if [ $VERBOSE -eq 1 ] ; then
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# Find glibc lines, remove text before GLIBC, then sort by required glibc version
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# "sort -t _ -k 2 -V" is short form of "sort --field-separator='_' --key=2 --version-sort"
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echo
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echo "liliumvoyded.$ARCH:"
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objdump -T build/release-linux-$ARCH/liliumvoyded.$ARCH | grep GLIBC | sed -e "s/.*GLIBC_/GLIBC_/g" | sort -t _ -k 2 -V
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echo
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echo "liliumvoyhm.$ARCH:"
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objdump -T build/release-linux-$ARCH/liliumvoyhm.$ARCH | grep GLIBC | sed -e "s/.*GLIBC_/GLIBC_/g" | sort -t _ -k 2 -V
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echo
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echo "liliumvoyhm_renderer_opengl1_$ARCH.so:"
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objdump -T build/release-linux-$ARCH/liliumvoyhm_renderer_opengl1_$ARCH.so | grep GLIBC | sed -e "s/.*GLIBC_/GLIBC_/g" | sort -t _ -k 2 -V
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echo
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echo "liliumvoyhm_renderer_opengl2_$ARCH.so:"
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objdump -T build/release-linux-$ARCH/liliumvoyhm_renderer_opengl2_$ARCH.so | grep GLIBC | sed -e "s/.*GLIBC_/GLIBC_/g" | sort -t _ -k 2 -V
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echo
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echo "lib/$ARCH/libSDL2-2.0.so.0:"
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objdump -T build/release-linux-$ARCH/lib/$ARCH/libSDL2-2.0.so.0 | grep GLIBC | sed -e "s/.*GLIBC_/GLIBC_/g" | sort -t _ -k 2 -V
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fi
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# Find glibc lines, remove text before and including GLIBC_, remove trailing function name, sort by required glibc version, then grab the last (highest) version
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# "sort -uV" is short form of "sort --unique --version-sort"
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GLIBC_SERVER=$(objdump -T build/release-linux-$ARCH/liliumvoyded.$ARCH | grep GLIBC | sed -e "s/.*GLIBC_//g" | cut -d' ' -f1 | sort -uV | tail -1)
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GLIBC_C1=$(objdump -T build/release-linux-$ARCH/liliumvoyhm.$ARCH | grep GLIBC | sed -e "s/.*GLIBC_//g" | cut -d' ' -f1 | sort -uV | tail -1)
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GLIBC_C2=$(objdump -T build/release-linux-$ARCH/liliumvoyhm_renderer_opengl1_$ARCH.so | grep GLIBC | sed -e "s/.*GLIBC_//g" | cut -d' ' -f1 | sort -uV | tail -1)
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GLIBC_C3=$(objdump -T build/release-linux-$ARCH/liliumvoyhm_renderer_opengl2_$ARCH.so | grep GLIBC | sed -e "s/.*GLIBC_//g" | cut -d' ' -f1 | sort -uV | tail -1)
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GLIBC_C4=$(objdump -T build/release-linux-$ARCH/lib/$ARCH/libSDL2-2.0.so.0 | grep GLIBC | sed -e "s/.*GLIBC_//g" | cut -d' ' -f1 | sort -uV | tail -1)
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GLIBC_CLIENT=$(printf "$GLIBC_C1\n$GLIBC_C2\n$GLIBC_C3\n$GLIBC_C4\n" | sort -uV | tail -1)
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echo
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echo "Information you can add to your download page:"
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echo " The GNU/Linux $ARCH client requires glibc '$GLIBC_CLIENT' or later."
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echo " The GNU/Linux $ARCH server requires glibc '$GLIBC_SERVER' or later."
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