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05e8ab9538
* Updated TODO * Moved ChangeLog to root * Updated ChangeLog * s/Foobar/Quake III Arena Source Code/ * Biggest patch EVAR. I wonder how many mail boxes this will fill...
66 lines
2.2 KiB
C
66 lines
2.2 KiB
C
/*
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===========================================================================
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Copyright (C) 1999-2005 Id Software, Inc.
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This file is part of Quake III Arena source code.
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Quake III Arena source code is free software; you can redistribute it
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and/or modify it under the terms of the GNU General Public License as
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published by the Free Software Foundation; either version 2 of the License,
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or (at your option) any later version.
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Quake III Arena source code is distributed in the hope that it will be
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useful, but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with Quake III Arena source code; if not, write to the Free Software
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Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
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===========================================================================
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*/
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//
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/*****************************************************************************
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* name: be_ea.h
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*
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* desc: elementary actions
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*
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* $Archive: /source/code/botlib/be_ea.h $
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*
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*****************************************************************************/
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//ClientCommand elementary actions
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void EA_Say(int client, char *str);
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void EA_SayTeam(int client, char *str);
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void EA_Command(int client, char *command );
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void EA_Action(int client, int action);
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void EA_Crouch(int client);
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void EA_Walk(int client);
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void EA_MoveUp(int client);
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void EA_MoveDown(int client);
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void EA_MoveForward(int client);
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void EA_MoveBack(int client);
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void EA_MoveLeft(int client);
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void EA_MoveRight(int client);
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void EA_Attack(int client);
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void EA_Respawn(int client);
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void EA_Talk(int client);
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void EA_Gesture(int client);
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void EA_Use(int client);
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//regular elementary actions
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void EA_SelectWeapon(int client, int weapon);
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void EA_Jump(int client);
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void EA_DelayedJump(int client);
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void EA_Move(int client, vec3_t dir, float speed);
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void EA_View(int client, vec3_t viewangles);
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//send regular input to the server
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void EA_EndRegular(int client, float thinktime);
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void EA_GetInput(int client, float thinktime, bot_input_t *input);
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void EA_ResetInput(int client);
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//setup and shutdown routines
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int EA_Setup(void);
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void EA_Shutdown(void);
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