lilium-voyager/code/q3_ui/ui_team.c
Tim Angus 672cfbf16f * Merge unified-sdl to trunk
* Bump Q3_VERSION to 1.35
2007-09-05 18:17:46 +00:00

200 lines
5.5 KiB
C

/*
===========================================================================
Copyright (C) 1999-2005 Id Software, Inc.
This file is part of Quake III Arena source code.
Quake III Arena source code is free software; you can redistribute it
and/or modify it under the terms of the GNU General Public License as
published by the Free Software Foundation; either version 2 of the License,
or (at your option) any later version.
Quake III Arena source code is distributed in the hope that it will be
useful, but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with Quake III Arena source code; if not, write to the Free Software
Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
===========================================================================
*/
//
//
// ui_team.c
//
#include "ui_local.h"
#define TEAMMAIN_FRAME "menu/art/cut_frame"
#define ID_JOINRED 100
#define ID_JOINBLUE 101
#define ID_JOINGAME 102
#define ID_SPECTATE 103
typedef struct
{
menuframework_s menu;
menubitmap_s frame;
menutext_s joinred;
menutext_s joinblue;
menutext_s joingame;
menutext_s spectate;
} teammain_t;
static teammain_t s_teammain;
/*
===============
TeamMain_MenuEvent
===============
*/
static void TeamMain_MenuEvent( void* ptr, int event ) {
if( event != QM_ACTIVATED ) {
return;
}
switch( ((menucommon_s*)ptr)->id ) {
case ID_JOINRED:
trap_Cmd_ExecuteText( EXEC_APPEND, "cmd team red\n" );
UI_ForceMenuOff();
break;
case ID_JOINBLUE:
trap_Cmd_ExecuteText( EXEC_APPEND, "cmd team blue\n" );
UI_ForceMenuOff();
break;
case ID_JOINGAME:
trap_Cmd_ExecuteText( EXEC_APPEND, "cmd team free\n" );
UI_ForceMenuOff();
break;
case ID_SPECTATE:
trap_Cmd_ExecuteText( EXEC_APPEND, "cmd team spectator\n" );
UI_ForceMenuOff();
break;
}
}
/*
===============
TeamMain_MenuInit
===============
*/
void TeamMain_MenuInit( void ) {
int y;
int gametype;
char info[MAX_INFO_STRING];
memset( &s_teammain, 0, sizeof(s_teammain) );
TeamMain_Cache();
s_teammain.menu.wrapAround = qtrue;
s_teammain.menu.fullscreen = qfalse;
s_teammain.frame.generic.type = MTYPE_BITMAP;
s_teammain.frame.generic.flags = QMF_INACTIVE;
s_teammain.frame.generic.name = TEAMMAIN_FRAME;
s_teammain.frame.generic.x = 142;
s_teammain.frame.generic.y = 118;
s_teammain.frame.width = 359;
s_teammain.frame.height = 256;
y = 194;
s_teammain.joinred.generic.type = MTYPE_PTEXT;
s_teammain.joinred.generic.flags = QMF_CENTER_JUSTIFY|QMF_PULSEIFFOCUS;
s_teammain.joinred.generic.id = ID_JOINRED;
s_teammain.joinred.generic.callback = TeamMain_MenuEvent;
s_teammain.joinred.generic.x = 320;
s_teammain.joinred.generic.y = y;
s_teammain.joinred.string = "JOIN RED";
s_teammain.joinred.style = UI_CENTER|UI_SMALLFONT;
s_teammain.joinred.color = colorRed;
y += 20;
s_teammain.joinblue.generic.type = MTYPE_PTEXT;
s_teammain.joinblue.generic.flags = QMF_CENTER_JUSTIFY|QMF_PULSEIFFOCUS;
s_teammain.joinblue.generic.id = ID_JOINBLUE;
s_teammain.joinblue.generic.callback = TeamMain_MenuEvent;
s_teammain.joinblue.generic.x = 320;
s_teammain.joinblue.generic.y = y;
s_teammain.joinblue.string = "JOIN BLUE";
s_teammain.joinblue.style = UI_CENTER|UI_SMALLFONT;
s_teammain.joinblue.color = colorRed;
y += 20;
s_teammain.joingame.generic.type = MTYPE_PTEXT;
s_teammain.joingame.generic.flags = QMF_CENTER_JUSTIFY|QMF_PULSEIFFOCUS;
s_teammain.joingame.generic.id = ID_JOINGAME;
s_teammain.joingame.generic.callback = TeamMain_MenuEvent;
s_teammain.joingame.generic.x = 320;
s_teammain.joingame.generic.y = y;
s_teammain.joingame.string = "JOIN GAME";
s_teammain.joingame.style = UI_CENTER|UI_SMALLFONT;
s_teammain.joingame.color = colorRed;
y += 20;
s_teammain.spectate.generic.type = MTYPE_PTEXT;
s_teammain.spectate.generic.flags = QMF_CENTER_JUSTIFY|QMF_PULSEIFFOCUS;
s_teammain.spectate.generic.id = ID_SPECTATE;
s_teammain.spectate.generic.callback = TeamMain_MenuEvent;
s_teammain.spectate.generic.x = 320;
s_teammain.spectate.generic.y = y;
s_teammain.spectate.string = "SPECTATE";
s_teammain.spectate.style = UI_CENTER|UI_SMALLFONT;
s_teammain.spectate.color = colorRed;
y += 20;
trap_GetConfigString(CS_SERVERINFO, info, MAX_INFO_STRING);
gametype = atoi( Info_ValueForKey( info,"g_gametype" ) );
// set initial states
switch( gametype ) {
case GT_SINGLE_PLAYER:
case GT_FFA:
case GT_TOURNAMENT:
s_teammain.joinred.generic.flags |= QMF_GRAYED;
s_teammain.joinblue.generic.flags |= QMF_GRAYED;
break;
default:
case GT_TEAM:
case GT_CTF:
s_teammain.joingame.generic.flags |= QMF_GRAYED;
break;
}
Menu_AddItem( &s_teammain.menu, (void*) &s_teammain.frame );
Menu_AddItem( &s_teammain.menu, (void*) &s_teammain.joinred );
Menu_AddItem( &s_teammain.menu, (void*) &s_teammain.joinblue );
Menu_AddItem( &s_teammain.menu, (void*) &s_teammain.joingame );
Menu_AddItem( &s_teammain.menu, (void*) &s_teammain.spectate );
}
/*
===============
TeamMain_Cache
===============
*/
void TeamMain_Cache( void ) {
trap_R_RegisterShaderNoMip( TEAMMAIN_FRAME );
}
/*
===============
UI_TeamMainMenu
===============
*/
void UI_TeamMainMenu( void ) {
TeamMain_MenuInit();
UI_PushMenu ( &s_teammain.menu );
}