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https://github.com/UberGames/lilium-voyager.git
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58 lines
1.8 KiB
C
Executable file
58 lines
1.8 KiB
C
Executable file
/*
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===========================================================================
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Copyright (C) 1999-2005 Id Software, Inc.
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This file is part of Quake III Arena source code.
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Quake III Arena source code is free software; you can redistribute it
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and/or modify it under the terms of the GNU General Public License as
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published by the Free Software Foundation; either version 2 of the License,
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or (at your option) any later version.
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Quake III Arena source code is distributed in the hope that it will be
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useful, but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with Foobar; if not, write to the Free Software
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Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
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===========================================================================
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*/
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#ifndef MAX_MAP_ENTITIES
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#define MAX_MAP_ENTITIES 2048
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#endif
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typedef struct epair_s
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{
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struct epair_s *next;
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char *key;
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char *value;
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} epair_t;
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typedef struct
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{
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vec3_t origin;
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int firstbrush;
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int numbrushes;
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epair_t *epairs;
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// only valid for func_areaportals
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int areaportalnum;
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int portalareas[2];
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int modelnum; //for bsp 2 map conversion
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qboolean wasdetail; //for SIN
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} entity_t;
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extern int num_entities;
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extern entity_t entities[MAX_MAP_ENTITIES];
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void StripTrailing(char *e);
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void SetKeyValue(entity_t *ent, char *key, char *value);
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char *ValueForKey(entity_t *ent, char *key); // will return "" if not present
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vec_t FloatForKey(entity_t *ent, char *key);
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void GetVectorForKey(entity_t *ent, char *key, vec3_t vec);
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qboolean ParseEntity(script_t *script);
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epair_t *ParseEpair(script_t *script);
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void PrintEntity(entity_t *ent);
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