..
glsl
OpenGL2: Readd r_deluxeSpecular.
2018-05-14 18:30:59 -07:00
tr_animation.c
Allow more than 32 surfaces in skin files
2017-07-04 14:06:09 -05:00
tr_backend.c
Merge branch 'master' into game/eliteforce
2018-03-03 19:27:28 -06:00
tr_bsp.c
Correct spelling mistakes.
2017-11-22 01:40:20 -06:00
tr_cmds.c
Add vao cache for static surfaces.
2017-04-28 02:13:25 -07:00
tr_curve.c
OpenGL2: Store vertex colors and hdr lightmaps/lightgrid as RGBA16.
2016-10-11 03:28:20 -07:00
tr_dsa.c
OpenGL2: Use an OpenGL 3.2 core context if available.
2017-07-13 12:03:10 -07:00
tr_dsa.h
OpenGL2: Detect Intel graphics and avoid/use certain operations there.
2016-12-07 22:30:55 -08:00
tr_extensions.c
Add common OpenGL version parsing + OpenGL 3 fixes
2017-10-01 23:09:20 -05:00
tr_extramath.c
OpenGL2: Store vertex colors and hdr lightmaps/lightgrid as RGBA16.
2016-10-11 03:28:20 -07:00
tr_extramath.h
OpenGL2: Store vertex colors and hdr lightmaps/lightgrid as RGBA16.
2016-10-11 03:28:20 -07:00
tr_extratypes.h
Clarify comment for OpenGL2's RDF_NOFOG
2013-05-24 13:16:56 -05:00
tr_fbo.c
Correct spelling mistakes.
2017-11-22 01:40:20 -06:00
tr_fbo.h
OpenGL2: Some FBO cleanup, and add non-depth blur to blur shader.
2016-04-05 02:37:05 -07:00
tr_flares.c
OpenGL2: Don't interleave texCoords and lightCoords in tess.
2016-11-25 01:17:46 -08:00
tr_glsl.c
OpenGL2: Readd r_deluxeSpecular.
2018-05-14 18:30:59 -07:00
tr_image.c
Correct spelling mistakes.
2017-11-22 01:40:20 -06:00
tr_image_dds.c
OpenGL2: Add r_exportCubemaps for saving cubemaps on map load.
2015-12-22 05:04:07 -08:00
tr_init.c
Merge branch 'master' into game/eliteforce
2018-05-22 19:16:41 -05:00
tr_light.c
OpenGL2: Fix holodeck doors being black and not fading out
2018-06-01 20:13:56 -05:00
tr_local.h
Merge branch 'master' into game/eliteforce
2018-05-22 19:16:41 -05:00
tr_main.c
Merge branch 'master' into game/eliteforce
2018-03-03 19:27:28 -06:00
tr_marks.c
OpenGL2: Store normals/tangents as int16_t[4].
2016-09-06 00:57:15 -07:00
tr_mesh.c
OpenGL2: Fix MD3 surface with zero shaders dividing by zero
2017-10-04 21:00:04 -05:00
tr_model.c
Add vao cache for static surfaces.
2017-04-28 02:13:25 -07:00
tr_model_iqm.c
Allow more than 32 surfaces in skin files
2017-07-04 14:06:09 -05:00
tr_postprocess.c
OpenGL2: Fix brightness when r_autoExposure is disabled
2017-10-02 20:46:36 -05:00
tr_postprocess.h
OpenGL2: Match glsl data type names: matrix_t -> mat4_t, vec*i_t -> ivec*_t
2013-11-19 03:23:50 -08:00
tr_scene.c
Merge branch 'master' into game/eliteforce
2017-09-17 23:16:55 -05:00
tr_shade.c
Merge branch 'master' into game/eliteforce
2018-05-18 04:40:21 -05:00
tr_shade_calc.c
Merge branch 'master' into game/eliteforce
2018-05-18 04:40:21 -05:00
tr_shader.c
Merge branch 'master' into game/eliteforce
2018-05-18 04:40:21 -05:00
tr_shadows.c
OpenGL2: Fix black planar projection shadows (cg_shadows 3)
2017-06-30 14:06:13 -05:00
tr_sky.c
OpenGL2: Use an OpenGL 3.2 core context if available.
2017-07-13 12:03:10 -07:00
tr_subs.c
renderer -> renderergl1, rend2 -> renderergl2
2013-02-15 23:46:37 +00:00
tr_surface.c
Merge branch 'master' into game/eliteforce
2018-05-18 04:40:21 -05:00
tr_vbo.c
OpenGL2: Use ri.Error instead of Com_Error in tr_vbo.c
2017-11-05 20:58:57 -06:00
tr_world.c
OpenGL2: Remove SF_VAO_MESH.
2017-06-16 16:52:53 -07:00