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721b9a7d01
Still work to be done, but this at least matches the PowerPC Linux status now. MacOS-specific directory (and XCode project) is gone...this now uses SDL, OpenAL, and the Unix Makefiles. --ryan.
38 lines
1.3 KiB
C
38 lines
1.3 KiB
C
/*
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===========================================================================
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Copyright (C) 1999-2005 Id Software, Inc.
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This file is part of Quake III Arena source code.
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Quake III Arena source code is free software; you can redistribute it
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and/or modify it under the terms of the GNU General Public License as
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published by the Free Software Foundation; either version 2 of the License,
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or (at your option) any later version.
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Quake III Arena source code is distributed in the hope that it will be
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useful, but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with Quake III Arena source code; if not, write to the Free Software
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Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
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===========================================================================
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*/
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#if !( defined __linux__ || defined __FreeBSD__ || defined __sun || defined MACOS_X )
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#error You should include this file only on Linux/FreeBSD/Solaris platforms
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#endif
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#ifndef __GLW_LINUX_H__
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#define __GLW_LINUX_H__
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typedef struct
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{
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void *OpenGLLib; // instance of OpenGL library
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FILE *log_fp;
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} glwstate_t;
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extern glwstate_t glw_state;
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#endif
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