mirror of
https://github.com/UberGames/lilium-voyager.git
synced 2024-12-14 22:20:58 +00:00
b555d68b3f
* (bug #3731) BUILD_MISSIONPACK flag in Makefile (Gabriel Schnoering <gabriel.schnoering@gmail.com>) * (bug #3756) Q3VM crashes on unaligned block copy with SIGBUS (Patrick Baggett <baggett.patrick@figglesoftware.com>) and... * (bug #3755) IOQuake3 shouldn't use GCC-specific __FUNCTION__
60 lines
1.4 KiB
C
60 lines
1.4 KiB
C
/*
|
|
===========================================================================
|
|
Copyright (C) 1999-2005 Id Software, Inc.
|
|
|
|
This file is part of Quake III Arena source code.
|
|
|
|
Quake III Arena source code is free software; you can redistribute it
|
|
and/or modify it under the terms of the GNU General Public License as
|
|
published by the Free Software Foundation; either version 2 of the License,
|
|
or (at your option) any later version.
|
|
|
|
Quake III Arena source code is distributed in the hope that it will be
|
|
useful, but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
|
GNU General Public License for more details.
|
|
|
|
You should have received a copy of the GNU General Public License
|
|
along with Quake III Arena source code; if not, write to the Free Software
|
|
Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
|
|
===========================================================================
|
|
*/
|
|
|
|
// snddma_null.c
|
|
// all other sound mixing is portable
|
|
|
|
#include "../qcommon/q_shared.h"
|
|
#include "../qcommon/qcommon.h"
|
|
|
|
qboolean SNDDMA_Init(void)
|
|
{
|
|
return qfalse;
|
|
}
|
|
|
|
int SNDDMA_GetDMAPos(void)
|
|
{
|
|
return 0;
|
|
}
|
|
|
|
void SNDDMA_Shutdown(void)
|
|
{
|
|
}
|
|
|
|
void SNDDMA_BeginPainting (void)
|
|
{
|
|
}
|
|
|
|
void SNDDMA_Submit(void)
|
|
{
|
|
}
|
|
|
|
sfxHandle_t S_RegisterSound( const char *name, qboolean compressed )
|
|
{
|
|
return 0;
|
|
}
|
|
|
|
void S_StartLocalSound( sfxHandle_t sfxHandle, int channelNum ) {
|
|
}
|
|
|
|
void S_ClearSoundBuffer( void ) {
|
|
}
|