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https://github.com/UberGames/lilium-voyager.git
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136 lines
4.4 KiB
C
136 lines
4.4 KiB
C
/*
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===========================================================================
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Copyright (C) 1999-2005 Id Software, Inc.
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This file is part of Quake III Arena source code.
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Quake III Arena source code is free software; you can redistribute it
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and/or modify it under the terms of the GNU General Public License as
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published by the Free Software Foundation; either version 2 of the License,
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or (at your option) any later version.
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Quake III Arena source code is distributed in the hope that it will be
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useful, but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with Foobar; if not, write to the Free Software
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Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
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===========================================================================
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*/
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#define AREA_PORTAL 1
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//temporary AAS face
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typedef struct tmp_face_s
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{
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int num; //face number
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int planenum; //number of the plane the face is in
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winding_t *winding; //winding of the face
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struct tmp_area_s *frontarea; //area at the front of the face
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struct tmp_area_s *backarea; //area at the back of the face
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int faceflags; //flags of this face
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int aasfacenum; //the number of the aas face used for this face
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//double link list pointers for front and back area
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struct tmp_face_s *prev[2], *next[2];
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//links in the list with faces
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struct tmp_face_s *l_prev, *l_next;
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} tmp_face_t;
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//temporary AAS area settings
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typedef struct tmp_areasettings_s
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{
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//could also add all kind of statistic fields
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int contents; //contents of the area
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int modelnum; //bsp model inside this area
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int areaflags; //area flags
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int presencetype; //how a bot can be present in this area
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int numreachableareas; //number of reachable areas from this one
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int firstreachablearea; //first reachable area in the reachable area index
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} tmp_areasettings_t;
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//temporary AAS area
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typedef struct tmp_area_s
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{
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int areanum; //number of the area
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struct tmp_face_s *tmpfaces; //the faces of the area
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int presencetype; //presence type of the area
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int contents; //area contents
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int modelnum; //bsp model inside this area
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int invalid; //true if the area is invalid
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tmp_areasettings_t *settings; //area settings
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struct tmp_area_s *mergedarea; //points to the new area after merging
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//when mergedarea != 0 the area has only the
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//seperating face of the merged areas
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int aasareanum; //number of the aas area created for this tmp area
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//links in the list with areas
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struct tmp_area_s *l_prev, *l_next;
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} tmp_area_t;
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//temporary AAS node
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typedef struct tmp_node_s
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{
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int planenum; //node plane number
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struct tmp_area_s *tmparea; //points to an area if this node is an area
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struct tmp_node_s *children[2]; //child nodes of this node
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} tmp_node_t;
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#define NODEBUF_SIZE 128
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//node buffer
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typedef struct tmp_nodebuf_s
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{
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int numnodes;
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struct tmp_nodebuf_s *next;
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tmp_node_t nodes[NODEBUF_SIZE];
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} tmp_nodebuf_t;
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//the whole temorary AAS
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typedef struct tmp_aas_s
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{
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//faces
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int numfaces;
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int facenum;
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tmp_face_t *faces;
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//areas
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int numareas;
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int areanum;
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tmp_area_t *areas;
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//area settings
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int numareasettings;
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tmp_areasettings_t *areasettings;
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//nodes
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int numnodes;
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tmp_node_t *nodes;
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//node buffer
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tmp_nodebuf_t *nodebuffer;
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} tmp_aas_t;
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extern tmp_aas_t tmpaasworld;
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//creates a .AAS file with the given name from an already loaded map
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void AAS_Create(char *aasfile);
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//adds a face side to an area
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void AAS_AddFaceSideToArea(tmp_face_t *tmpface, int side, tmp_area_t *tmparea);
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//remvoes a face from an area
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void AAS_RemoveFaceFromArea(tmp_face_t *tmpface, tmp_area_t *tmparea);
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//allocate a tmp face
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tmp_face_t *AAS_AllocTmpFace(void);
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//free the tmp face
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void AAS_FreeTmpFace(tmp_face_t *tmpface);
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//allocate a tmp area
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tmp_area_t *AAS_AllocTmpArea(void);
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//free a tmp area
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void AAS_FreeTmpArea(tmp_area_t *tmparea);
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//allocate a tmp node
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tmp_node_t *AAS_AllocTmpNode(void);
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//free a tmp node
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void AAS_FreeTmpNode(tmp_node_t *node);
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//checks if an area is ok
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void AAS_CheckArea(tmp_area_t *tmparea);
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//flips the area faces where needed
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void AAS_FlipAreaFaces(tmp_area_t *tmparea);
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//returns true if the face is a gap seen from the given side
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int AAS_GapFace(tmp_face_t *tmpface, int side);
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//returns true if the face is a ground face
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int AAS_GroundFace(tmp_face_t *tmpface);
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