lilium-voyager/code/renderergl1
2014-03-24 17:53:08 -05:00
..
tr_animation.c #6069: Remove md4 model support. 2013-11-29 16:13:47 -08:00
tr_backend.c End current draw surface before drawing cinematic 2013-11-20 21:37:17 -06:00
tr_bsp.c Bunch of comment fixes 2014-03-13 02:20:54 +01:00
tr_cmds.c Remove unused renderCommandList variable from renderers 2013-05-13 12:08:16 -05:00
tr_curve.c renderer -> renderergl1, rend2 -> renderergl2 2013-02-15 23:46:37 +00:00
tr_flares.c Fix flares being invisible after vid_restart 2013-11-09 16:57:58 -06:00
tr_image.c Remove unused extern qboolean charSet 2014-03-24 12:47:14 -05:00
tr_init.c Merge branch 'master' into sdl2 2014-02-07 23:24:12 -06:00
tr_light.c renderer -> renderergl1, rend2 -> renderergl2 2013-02-15 23:46:37 +00:00
tr_local.h Merge branch 'master' into sdl2 2014-02-07 23:24:12 -06:00
tr_main.c #6069: Remove md4 model support. 2013-11-29 16:13:47 -08:00
tr_marks.c Fix some of the things clang --analyze flagged 2013-03-26 16:50:03 +00:00
tr_mesh.c Remove RAVENMD4 #define 2013-03-18 19:05:51 +00:00
tr_model.c Fix white flash levelshot bug in OpenGL1 2013-12-06 23:06:52 -06:00
tr_model_iqm.c Initialize blendIndexesType and blendWeightsType 2013-10-29 23:18:05 -05:00
tr_scene.c renderer -> renderergl1, rend2 -> renderergl2 2013-02-15 23:46:37 +00:00
tr_shade.c Remove vertexLightmap from textureBundle_t, it's never qtrue 2013-11-02 02:59:31 -05:00
tr_shade_calc.c renderer -> renderergl1, rend2 -> renderergl2 2013-02-15 23:46:37 +00:00
tr_shader.c Parse q3map_sunExt in OpenGL1 too 2014-03-11 12:38:53 -05:00
tr_shadows.c renderer -> renderergl1, rend2 -> renderergl2 2013-02-15 23:46:37 +00:00
tr_sky.c Allow drawing sun in OpenGL1 renderer 2013-05-27 14:52:18 -05:00
tr_subs.c renderer -> renderergl1, rend2 -> renderergl2 2013-02-15 23:46:37 +00:00
tr_surface.c Check for buffer overflow for rail/lightning surfaces 2014-01-25 21:15:36 -06:00
tr_world.c Fix some of the things clang --analyze flagged 2013-03-26 16:50:03 +00:00