lilium-voyager/code/asm/snapvector.c
Mark a99a214589 Fix #5849 - broken snapvector inverts player speed
Snapvector was converting floats to 16 bit integers instead of 32 bit integers.
2013-01-09 23:15:21 -06:00

73 lines
1.9 KiB
C

/*
===========================================================================
Copyright (C) 2011 Thilo Schulz <thilo@tjps.eu>
This file is part of Quake III Arena source code.
Quake III Arena source code is free software; you can redistribute it
and/or modify it under the terms of the GNU General Public License as
published by the Free Software Foundation; either version 2 of the License,
or (at your option) any later version.
Quake III Arena source code is distributed in the hope that it will be
useful, but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with Quake III Arena source code; if not, write to the Free Software
Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
===========================================================================
*/
#include "qasm-inline.h"
#include "../qcommon/q_shared.h"
/*
* GNU inline asm version of qsnapvector
* See MASM snapvector.asm for commentary
*/
static unsigned char ssemask[16] __attribute__((aligned(16))) =
{
"\xFF\xFF\xFF\xFF\xFF\xFF\xFF\xFF\xFF\xFF\xFF\xFF\x00\x00\x00\x00"
};
void qsnapvectorsse(vec3_t vec)
{
__asm__ volatile
(
"movaps (%0), %%xmm1\n"
"movups (%1), %%xmm0\n"
"movaps %%xmm0, %%xmm2\n"
"andps %%xmm1, %%xmm0\n"
"andnps %%xmm2, %%xmm1\n"
"cvtps2dq %%xmm0, %%xmm0\n"
"cvtdq2ps %%xmm0, %%xmm0\n"
"orps %%xmm1, %%xmm0\n"
"movups %%xmm0, (%1)\n"
:
: "r" (ssemask), "r" (vec)
: "memory", "%xmm0", "%xmm1", "%xmm2"
);
}
#define QROUNDX87(src) \
"flds " src "\n" \
"fistpl " src "\n" \
"fildl " src "\n" \
"fstps " src "\n"
void qsnapvectorx87(vec3_t vec)
{
__asm__ volatile
(
QROUNDX87("(%0)")
QROUNDX87("4(%0)")
QROUNDX87("8(%0)")
:
: "r" (vec)
: "memory"
);
}