.. |
AL
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Revert changes in ioquake3 AL code, fix OpenAL headers.
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2007-12-13 23:27:41 +00:00 |
asm
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* (bug #3639) BoxOnPlaneSide rewrite (Diego de Estrada/Patrick Bagget/Daniel
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2009-09-21 00:20:43 +00:00 |
botlib
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- Change runtime standalone detection:
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2011-02-04 12:04:56 +00:00 |
cgame
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add a missing \n from a cgame print
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2011-01-27 07:22:25 +00:00 |
client
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- Add cvars cl_gamename, sv_heartbeat, sv_flatline so standalone games can customise their messages to the master server
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2011-02-04 13:25:51 +00:00 |
game
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whatever devhc you're right
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2011-02-03 17:34:26 +00:00 |
jpeg-6b
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fix mingw32 build
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2010-03-19 08:59:17 +00:00 |
libcurl/curl
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* add cURL support for HTTP/FTP downloading (bug 2661)
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2006-09-11 16:41:55 +00:00 |
libs
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* Updated to SDL 1.2.14. For future reference, the command you can't
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2009-10-29 03:09:07 +00:00 |
libspeex
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Just unix2dos, nothing to see here ...
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2009-10-19 14:00:16 +00:00 |
null
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- Use select() to sleep when idle as opposed to busy waiting.
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2011-02-02 16:46:23 +00:00 |
q3_ui
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- Change runtime standalone detection:
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2011-02-04 12:04:56 +00:00 |
qcommon
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- Add cvars cl_gamename, sv_heartbeat, sv_flatline so standalone games can customise their messages to the master server
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2011-02-04 13:25:51 +00:00 |
renderer
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Fix this bug in a better way.
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2011-01-22 01:13:30 +00:00 |
sdl
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* Sys_Dialog for more user friendly error reporting
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2010-02-15 16:20:33 +00:00 |
SDL12/include
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* Update SDL headers and win32 libs to 1.2.14
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2009-10-25 23:07:11 +00:00 |
server
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- Add cvars cl_gamename, sv_heartbeat, sv_flatline so standalone games can customise their messages to the master server
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2011-02-04 13:25:51 +00:00 |
sys
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- Change runtime standalone detection:
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2011-02-04 12:04:56 +00:00 |
tools
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64bit Windows fix (patch by Marcus Meissner)
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2010-04-16 09:29:34 +00:00 |
ui
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- Change runtime standalone detection:
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2011-02-04 12:04:56 +00:00 |
zlib
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- Tested and updated MSVC project file to really make it work with new zlib
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2009-10-19 16:16:52 +00:00 |