mirror of
https://github.com/UberGames/lilium-voyager.git
synced 2024-12-14 22:20:58 +00:00
129 lines
3.6 KiB
Objective-C
Executable file
129 lines
3.6 KiB
Objective-C
Executable file
/*
|
|
===========================================================================
|
|
Copyright (C) 1999-2005 Id Software, Inc.
|
|
|
|
This file is part of Quake III Arena source code.
|
|
|
|
Quake III Arena source code is free software; you can redistribute it
|
|
and/or modify it under the terms of the GNU General Public License as
|
|
published by the Free Software Foundation; either version 2 of the License,
|
|
or (at your option) any later version.
|
|
|
|
Quake III Arena source code is distributed in the hope that it will be
|
|
useful, but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
|
GNU General Public License for more details.
|
|
|
|
You should have received a copy of the GNU General Public License
|
|
along with Foobar; if not, write to the Free Software
|
|
Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
|
|
===========================================================================
|
|
*/
|
|
#ifndef __macosx_local_h
|
|
#define __macosx_local_h
|
|
|
|
#include "qcommon.h"
|
|
|
|
#ifdef __cplusplus
|
|
typedef void NSDictionary;
|
|
typedef void NSOpenGLContext;
|
|
typedef void NSWindow;
|
|
|
|
extern "C" {
|
|
#else
|
|
#import <Foundation/NSGeometry.h>
|
|
@class NSEvent, NSOpenGLContext, NSWindow;
|
|
#endif
|
|
|
|
#include <ApplicationServices/ApplicationServices.h>
|
|
#include <OpenGL/CGLTypes.h>
|
|
|
|
// In macosx_input.m
|
|
extern void Sys_InitInput(void);
|
|
extern void Sys_ShutdownInput(void);
|
|
extern void Sys_SetMouseInputRect(CGRect newRect);
|
|
extern CGDirectDisplayID Sys_DisplayToUse(void);
|
|
|
|
// In macosx_sys.m
|
|
extern void Sys_QueEvent(int time, sysEventType_t type, int value, int value2, int ptrLength, void *ptr);
|
|
extern void Sys_AnnoyingBanner();
|
|
|
|
// In macosx_glimp.m
|
|
extern qboolean Sys_IsHidden;
|
|
extern qboolean Sys_Hide();
|
|
extern qboolean Sys_Unhide();
|
|
|
|
typedef struct {
|
|
CGDirectDisplayID display;
|
|
CGTableCount tableSize;
|
|
CGGammaValue *red;
|
|
CGGammaValue *blue;
|
|
CGGammaValue *green;
|
|
} glwgamma_t;
|
|
|
|
typedef struct
|
|
{
|
|
CGDirectDisplayID display;
|
|
NSDictionary *desktopMode;
|
|
NSDictionary *gameMode;
|
|
|
|
CGDisplayCount displayCount;
|
|
glwgamma_t *originalDisplayGammaTables;
|
|
glwgamma_t inGameTable;
|
|
glwgamma_t tempTable;
|
|
|
|
NSOpenGLContext *_ctx;
|
|
CGLContextObj _cgl_ctx;
|
|
qboolean _ctx_is_current;
|
|
NSWindow *window;
|
|
|
|
FILE *log_fp;
|
|
|
|
unsigned int bufferSwapCount;
|
|
unsigned int glPauseCount;
|
|
} glwstate_t;
|
|
|
|
extern glwstate_t glw_state;
|
|
|
|
#define OSX_SetGLContext(context) \
|
|
do { \
|
|
NSOpenGLContext *_context = (context); \
|
|
glw_state._ctx = _context; \
|
|
glw_state._cgl_ctx = [_context cglContext]; \
|
|
} while (0)
|
|
|
|
#define OSX_GetNSGLContext() glw_state._ctx
|
|
#define OSX_GetCGLContext() glw_state._cgl_ctx
|
|
|
|
#define OSX_GLContextIsCurrent() glw_state._ctx_is_current
|
|
#define OSX_GLContextSetCurrent() \
|
|
do { \
|
|
[glw_state._ctx makeCurrentContext]; \
|
|
glw_state._ctx_is_current = (glw_state._ctx != nil); \
|
|
} while (0)
|
|
|
|
#define OSX_GLContextClearCurrent() \
|
|
do { \
|
|
[NSOpenGLContext clearCurrentContext]; \
|
|
glw_state._ctx_is_current = NO; \
|
|
} while (0)
|
|
|
|
|
|
extern void Sys_PauseGL();
|
|
extern void Sys_ResumeGL();
|
|
|
|
|
|
#import "macosx_timers.h"
|
|
|
|
#ifdef OMNI_TIMER
|
|
extern OTStampList glThreadStampList;
|
|
#define GLSTAMP(name, data) OTStampListAddStamp(glThreadStampList, name, data)
|
|
#else
|
|
#define GLSTAMP(name, data)
|
|
#endif
|
|
|
|
#ifdef __cplusplus
|
|
}
|
|
#endif
|
|
|
|
#endif // __macosx_local_h
|