mirror of
https://github.com/UberGames/lilium-voyager.git
synced 2024-12-12 21:22:14 +00:00
77d764c457
This patch moves cg_particles.c out of cg_marks.c to the actual file that was already there but not used. By default WOLF_PARTICLES definition is commented out if someone wants to use the old cg_particles.c changes. cg_particles.c has been added to the makefile and msvc projects.
119 lines
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4.3 KiB
XML
119 lines
No EOL
4.3 KiB
XML
<?xml version="1.0" encoding="utf-8"?>
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<Project ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
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<ItemGroup>
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<Filter Include="Source Files">
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<UniqueIdentifier>{c8335f5a-1195-4c3b-b8df-1f917ae5f92a}</UniqueIdentifier>
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<Extensions>c</Extensions>
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</Filter>
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<Filter Include="Header Files">
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<UniqueIdentifier>{42970f14-bc4b-449e-82ef-050bb311ddc7}</UniqueIdentifier>
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<Extensions>h</Extensions>
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</Filter>
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<Filter Include="Resource Files">
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<UniqueIdentifier>{3d2e36fc-1a0f-433d-bc76-20e2520707af}</UniqueIdentifier>
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</Filter>
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</ItemGroup>
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<ItemGroup>
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<ClCompile Include="..\..\code\game\bg_lib.c">
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<Filter>Source Files</Filter>
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</ClCompile>
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<ClCompile Include="..\..\code\game\bg_misc.c">
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<Filter>Source Files</Filter>
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</ClCompile>
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<ClCompile Include="..\..\code\game\bg_pmove.c">
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<Filter>Source Files</Filter>
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</ClCompile>
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<ClCompile Include="..\..\code\game\bg_slidemove.c">
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<Filter>Source Files</Filter>
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</ClCompile>
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<ClCompile Include="..\..\code\cgame\cg_consolecmds.c">
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<Filter>Source Files</Filter>
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</ClCompile>
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<ClCompile Include="..\..\code\cgame\cg_draw.c">
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<Filter>Source Files</Filter>
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</ClCompile>
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<ClCompile Include="..\..\code\cgame\cg_drawtools.c">
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<Filter>Source Files</Filter>
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</ClCompile>
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<ClCompile Include="..\..\code\cgame\cg_effects.c">
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<Filter>Source Files</Filter>
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</ClCompile>
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<ClCompile Include="..\..\code\cgame\cg_ents.c">
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<Filter>Source Files</Filter>
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</ClCompile>
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<ClCompile Include="..\..\code\cgame\cg_event.c">
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<Filter>Source Files</Filter>
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</ClCompile>
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<ClCompile Include="..\..\code\cgame\cg_info.c">
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<Filter>Source Files</Filter>
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</ClCompile>
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<ClCompile Include="..\..\code\cgame\cg_localents.c">
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<Filter>Source Files</Filter>
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</ClCompile>
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<ClCompile Include="..\..\code\cgame\cg_main.c">
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<Filter>Source Files</Filter>
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</ClCompile>
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<ClCompile Include="..\..\code\cgame\cg_marks.c">
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<Filter>Source Files</Filter>
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</ClCompile>
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<ClCompile Include="..\..\code\cgame\cg_newDraw.c">
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<Filter>Source Files</Filter>
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</ClCompile>
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<ClCompile Include="..\..\code\cgame\cg_particles.c">
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<Filter>Source Files</Filter>
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</ClCompile>
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<ClCompile Include="..\..\code\cgame\cg_players.c">
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<Filter>Source Files</Filter>
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</ClCompile>
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<ClCompile Include="..\..\code\cgame\cg_playerstate.c">
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<Filter>Source Files</Filter>
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</ClCompile>
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<ClCompile Include="..\..\code\cgame\cg_predict.c">
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<Filter>Source Files</Filter>
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</ClCompile>
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<ClCompile Include="..\..\code\cgame\cg_scoreboard.c">
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<Filter>Source Files</Filter>
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</ClCompile>
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<ClCompile Include="..\..\code\cgame\cg_servercmds.c">
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<Filter>Source Files</Filter>
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</ClCompile>
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<ClCompile Include="..\..\code\cgame\cg_snapshot.c">
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<Filter>Source Files</Filter>
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</ClCompile>
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<ClCompile Include="..\..\code\cgame\cg_syscalls.c">
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<Filter>Source Files</Filter>
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</ClCompile>
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<ClCompile Include="..\..\code\cgame\cg_view.c">
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<Filter>Source Files</Filter>
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</ClCompile>
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<ClCompile Include="..\..\code\cgame\cg_weapons.c">
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<Filter>Source Files</Filter>
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</ClCompile>
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<ClCompile Include="..\..\code\qcommon\q_math.c">
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<Filter>Source Files</Filter>
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</ClCompile>
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<ClCompile Include="..\..\code\qcommon\q_shared.c">
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<Filter>Source Files</Filter>
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</ClCompile>
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<ClCompile Include="..\..\code\ui\ui_shared.c">
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<Filter>Source Files</Filter>
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</ClCompile>
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</ItemGroup>
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<ItemGroup>
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<ClInclude Include="..\..\code\game\bg_public.h">
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<Filter>Header Files</Filter>
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</ClInclude>
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<ClInclude Include="..\..\code\cgame\cg_local.h">
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<Filter>Header Files</Filter>
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</ClInclude>
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<ClInclude Include="..\..\code\cgame\cg_public.h">
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<Filter>Header Files</Filter>
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</ClInclude>
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<ClInclude Include="..\..\code\qcommon\q_shared.h">
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<Filter>Header Files</Filter>
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</ClInclude>
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<ClInclude Include="..\..\code\qcommon\surfaceflags.h">
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<Filter>Header Files</Filter>
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</ClInclude>
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</ItemGroup>
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</Project> |