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352 lines
14 KiB
Text
352 lines
14 KiB
Text
+----------------------------------------+
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| Q3Test |
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| The Official Quake 3: Arena TEST |
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| Linux version |
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| Revision 1.08 |
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| Released Aug 3, 1999 |
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| Copyright (C) 1999 id Software, inc. |
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+----------------------------------------+
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| Documentation: Paul Jaquays |
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| Dave Kirsch |
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+----------------------------------------+
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Outline:
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1. Introduction
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2. Bug Reporting
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3. Installing Q3Test
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4. Running Q3Test. Operating Instructions
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5. Known Issues
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==================
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== Section 1. ==
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== INTRODUCTION ==
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==================
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This is the Linux version of the test.
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Before proceeding onward, please read the README.EULA file. This is
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the End User License Agreement. It's the agreement between you and id
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regarding this test. Read it. Understand that the acts of loading or
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running the software, or placing it on your computer hard drive, RAM,
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or other storage, you are agreeing to be bound by the terms of the End
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User License Agreement. So it's best to know what you are agreeing to.
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The operating instructions for the test are included in the
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separate "README.Q3Test" file. For the most part, the game functions
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are the same across all platforms. Differences will be noted when necessary.
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+----------------+
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| THIS IS A TEST |
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+----------------+
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We want to set the record straight from the outset. This is neither a
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demo nor an ALPHA version of the final game and should not be expected
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to behave as such. Q3Test is a test of Quake3: Arena's network technology
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and graphics compatibility. While many of the game features that you will
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see in this test are in a highly polished state, do not confuse this with
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being anything other than what it is intended to be: a test. By running
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this test openly on the Internet and on a multitude of local networks,
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we hope to expose problems that could not otherwise be discovered on the
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limited number of in-house systems and computer. That's why we need your
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assistance for this test.
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Furthermore, it is anticipated that there may be revisions and additions
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made to the test that will make it incompatible with earlier versions.
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+---------------------+
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| SYSTEM REQUIREMENTS |
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+---------------------+
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There is no software-only version of the game. If your computer is not
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hardware accelerated with a game compatible graphics card, you will NOT be
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able to run Q3Test. Currently, 3DFX based cards are the only
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tested compatible cards. If your computer does not meet the
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minimum requirements, you are unlikely to be able to run a satisfactory
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game experience.
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A glibc compatible Linux installation is required. An easy to determine
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if you have glibc support is to type this:
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ls -l /lib/libc*
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If you get a report of libc6 (you may also have libc5), you have a
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glibc based system.
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The Linux version requires a supported hardware 3D acceleration card. The
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following are currently supported:
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o 3Dfx Voodoo Graphics based cards
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o 3Dfx Voodoo2 based cards
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Other cards of similar make and model may work, but are not supported.
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Other X11 OpenGL libraries may work with a supported hardware
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accelerator, but have not been extensively tested. Performance on
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untested OpenGL configurations may not produce acceptable game
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speed.
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For 3Dfx based products, Linux Q3Test is distributed with a version of Mesa
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3-D specifically compiled for Voodoo support. You must have 3Dfx Linux Glide
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drivers installed however. These drivers are available from:
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http://glide.xxedgexx.com/3DfxRPMS.html
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Make sure that you download and install the glibc versions of the drivers
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(found at the bottom of the page).
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Mirrors for this site are can be found at:
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http://glide.mirrors.sonic.net
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http://glide.samiam.org
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Please follow the installation instructions presented there for adding the
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correct drivers for your 3D-acceleration card. Note that there are two ways
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to install the 3DFX drivers-one with support for a /dev/3dfx device that
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does not require root permissions in order to use the card. If you choose to
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not use the /dev/3dfx method, you will have to run Q3Test as the root user.
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NOTE: Linux Q3Test will try to load "libGL.so" before using 3Dfx drivers.
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This can cause problems if you have a software or third party OpenGL driver
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installed. You can specifically target the included 3Dfx based Mesa driver
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by using the following command line:
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./linuxquake3 +set r_glDriver libMesaVoodooGL.so.3.1
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For 3DFX users, you may disable the vertical sync refresh. This can improve
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proformance at the cost of some visual tearing of the image. Entering the
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following command into your shell before running Q3Test will turn off
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the vertical sync:
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export FX_GLIDE_SWAPINTERVAL=0
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Then run Linux Q3Test from the same command line normally.
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+-----------+
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| X11 Setup |
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+-----------+
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Linux Q3Test requires X11 to run. There is no console-based version as in
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previous id products such as GLQuake and Quake2. XFree86 version 3.2 or
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later is required.
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There are two ways that mouse input is handled under XFree86:
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o By default, Q3Test will attempt to use DGA mouse handling. DGA
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support features direct reading of the mouse motion and provides
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more accurate control while playing the game. By default this
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support is enabled, but can be disabled by adding "+set
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in_dgamouse 0" to the command line at startup.
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o The non-DGA method of mouse input uses pointer grabbing and warps
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the pointer to the middle of the window on each mouse update. On
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systems with a slow frame rate and a lot of mouse user input, the
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motion can get "clipped" to the window boundaries. This method of
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input is more compatible however.
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Q3Test uses the XFree86 VidModeExtension facilities if available to provide
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fullscreen play. This does not apply to 3Dfx passthrough based cards, since
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the passthrough cable takes over the video display upon activation anyway.
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When configuring your X11 server, make sure that you include lower
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resolution modes such as 640x480 and 800x600. Q3Test will auto-switch to
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these modes using the VidModeExtension if you select fullscreen from the
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graphics options menu. If the lower resolution modes are not listed in the
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XFree86 configuration file, Q3Test will be unable to switch to the desired
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resolution for fullscreen play.
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+-------------------------+
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| Sound Support and Setup |
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+-------------------------+
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Q3Test uses the /dev/dsp sound device for sound support under Linux. This is
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the default device provided by the sound drivers included with the Linux
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kernel. Please note that at the time of this writing, PCI based sound cards
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such as the SoundBlaster Live and Diamond Monster MX series were not
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supported. They may be supported in the future. Check
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http://www.opensound.com/ for support in the future.
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If you do not run Q3Test as root (recommended), you may need to make sure
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the permissions for the /dev/dsp device are read and write by the user
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running Q3Test. The cheap and easy way to make this happen is to do "chmod
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o+rw /dev/dsp" as root. For the more security conscious, a special sound
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group could be created and Q3Test could be made setgid to the sound group to
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access the device.
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Q3Test uses mmap() to map the sound buffers on /dev/dsp directly in order to
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provide responsive sound needs. Sound cards must be able to support this
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feature in order to work. SoundBlaster 16, AWE32 and AWE64 cards are known
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to work.
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+----------------------+
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| WHAT'S IN THIS TEST? |
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+----------------------+
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We have included three maps with this test version of Quake3: Arena. They
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are q3test1, q3test2, and q3tourney.
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q3test1 for 4-8 players on Internet or LAN play Best with 6 players
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q3test2 for 3-8 players Primarily for LAN play Best with 3 players
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q3tourney is the tournament map
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===================
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== Section 2. ==
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== BUG REPORTING ==
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===================
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What we would like from our testers are emails with descriptions of
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problems that are encountered, particularly those involving video or
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network bugs. Do NOT send reports to individual id employees. All bug
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reports should go to the following e-mail address:
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q3feedback@idsoftware.com
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In your subject line, please describe the system the game is being played
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on (Mac, Linux, Win32) and the type of problem you are reporting: video,
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network, sound or game. Example Subject Line: "Mac/video problem" or
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"Linux/network connection problem."
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In the body of your letter (no attached files please), briefly list and
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describe the problems. Detailed descriptions of problems are good, but
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remember that brevity is best. Please do NOT send screen shots unless
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they are the ONLY way to show a problem.
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While we realize that you may have comments and suggestions regarding
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specific game play features, please refrain from submitting such along
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with bug reports. Comments on game play can be made on the official
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Quake 3: Arena message board at:
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http://www.quake3arena.com
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========================
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== Section 3. ==
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== INSTALLING Q3TEST ==
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========================
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After you have installed the needed hardware drivers for your 3D
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acceleration and sound hardware, you need to install the Q3Test package.
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Q3Test is available as a Red Hat RPM file or as a tar file. To install the
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RPM file, enter the following when logged in as the root user:
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rpm -Uvh q3test-1.00-glibc-1.i386.rpm
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The rpm installs the game and data files in /usr/local/games/q3test.
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[ Note: If you have not installed (or do not wish to install) the Linux
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glide drivers, you may get an error message about not having libglide2x.so
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installed. This can be ignored and installation can be forced by adding
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the --nodeps option to the rpm command line as follows:
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rpm --nodeps -Uvh q3test-1.00-glibc-1.i386.rpm ]
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If you are going to install the tar version, make a directory for
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installation, untar the file as follows:
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tar xzvf q3test-1.00-glibc-i386.tar.gz
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This will untar the files into a q3test subdirectory under the current
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directory.
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====================
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== Section 4. ==
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== RUNNING Q3TEST ==
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====================
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It is recommended that you do not run Q3Test using the root account or with
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root privileges. There are two exceptions to this:
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o If you are using a 3Dfx based accelerator card and do not install
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the /dev/3dfx configuration option. (You will have to run as root
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in order to access the card).
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o If you do not have access to the /dev/dsp device and do not wish
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to change the mode of the device so that non-root accounts can
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access it.
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You will have to be running under X11 or have the DISPLAY variable pointed
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to a OpenGL glX capable X Server.
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By default, Q3Test tries to find the following OpenGL libraries in this
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order:
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o libGL.so.1
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o libMesaVoodooGL.so.3.1
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You can override the library name by entering, "+set r_glDriver <libname>"
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on the command line. This may be needed if you are using a non-standard set
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up and have a different name for the OpenGL shared library.
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If everything proceeds successfully, you should have a Q3Test window on your
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desktop with a menu displayed (3DFX owners will get a full screen view). If
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you want to use full screen, go to the System Configuration, Graphics
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Options, Fullscreen, change the value to Yes, and hit enter to apply it.
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If you intend to connect to the Internet to play Q3Test, make certain
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that your net connection is open and working first.
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======================
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== Section 5. ==
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== KNOWN ISSUES ==
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======================
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Q. My mouse is erratic. My player is constantly looking up or down and
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I can't seem to move him.
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A. This happens with two issues. Some versions of XFree86 have a bug in
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DGA mouse handling that confuses Q3Test. You can try turning off DGA mouse
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support by entering "+set in_dgamouse 0" on the command line when you
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start Q3Test. This problem can also occur after a restart of the video
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system (such as after a graphic setting change). This is because some
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sort of event occurred to jam up the mouse. Restarting the video system
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another time and not moving the mouse during the restart should clear it.
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Q. When I do a video restart (for example, selecting Apply in the Graphics
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Options menu), Q3Test exits with a Sig11.
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A. This is a driver related problem.
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On 3DFX hardware that is using the /dev/3dfx device and you are NOT running
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as root, it seems that the restart doesn't clear some sort of permission.
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Running Q3Test as root will fix this problem.
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Q. Performance is so slow I can't play! The frame rate looks like one
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frame per second!
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A. Most of the current drivers for Linux do not support hardware
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acceleration at any bit depth other than 15 or 16 bit color. Make sure
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that you specify 16 bit color when you run your X11 Server, such as:
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startx -- -bpp 16
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Q. I have a Voodoo3. When I start the game, I send up at a low resolution
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version of my desktop.
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A. The current Voodoo3 X11 Servers have problems with DGA Mouse support.
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This is a known driver issue and will be fixed in newer revisions of the
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Voodoo3 X11 Server. Run the game with the following to disable it:
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./linuxquake3 +set in_dgamouse 0
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Q. I'm running Gnome with Englightenment and sound doesn't work.
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A. If you are using the Enlightenment Sound Daemon (esd), it will not release
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the sound hardware for Quake3 Test's usage. You can disable it before running
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the test as follows:
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esdctl off # turn it off
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start q3test the normal way
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esdctl on # turn it back on
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Q. I try to run Q3Test, but sound doesn't work. The console says "Can't
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open /dev/dsp. /dev/dsp: Can't allocate memory."
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A. This can happen if the vmware kernel modules are loaded. You can unload
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them by typing when logged as root:
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/etc/rc.d/init.d/vmware stop
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Assuming you are using a RedHat system.
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Q. I was playing Q3Test and suddenly it quit and reported a signal error.
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A. This is probably a bug. Please report it.
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