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a07b8587f1
Listen to this if this doesn't work out properly: http://timedoctor.org/fun/swf/starwars/tauntaun-soundboard.swf
55 lines
2 KiB
C
55 lines
2 KiB
C
/*
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SDL - Simple DirectMedia Layer
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Copyright (C) 1997-2012 Sam Lantinga
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This library is free software; you can redistribute it and/or
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modify it under the terms of the GNU Lesser General Public
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License as published by the Free Software Foundation; either
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version 2.1 of the License, or (at your option) any later version.
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This library is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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Lesser General Public License for more details.
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You should have received a copy of the GNU Lesser General Public
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License along with this library; if not, write to the Free Software
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Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
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Sam Lantinga
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slouken@libsdl.org
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*/
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/** @file SDL_quit.h
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* Include file for SDL quit event handling
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*/
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#ifndef _SDL_quit_h
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#define _SDL_quit_h
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#include "SDL_stdinc.h"
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#include "SDL_error.h"
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/** @file SDL_quit.h
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* An SDL_QUITEVENT is generated when the user tries to close the application
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* window. If it is ignored or filtered out, the window will remain open.
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* If it is not ignored or filtered, it is queued normally and the window
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* is allowed to close. When the window is closed, screen updates will
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* complete, but have no effect.
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*
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* SDL_Init() installs signal handlers for SIGINT (keyboard interrupt)
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* and SIGTERM (system termination request), if handlers do not already
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* exist, that generate SDL_QUITEVENT events as well. There is no way
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* to determine the cause of an SDL_QUITEVENT, but setting a signal
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* handler in your application will override the default generation of
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* quit events for that signal.
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*/
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/** @file SDL_quit.h
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* There are no functions directly affecting the quit event
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*/
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#define SDL_QuitRequested() \
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(SDL_PumpEvents(), SDL_PeepEvents(NULL,0,SDL_PEEKEVENT,SDL_QUITMASK))
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#endif /* _SDL_quit_h */
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