lilium-voyager/code/q3_ui
2009-10-08 22:40:11 +00:00
..
ui_addbots.c * Added STATUS 2005-10-29 01:53:09 +00:00
ui_atoms.c - Replace vsprintf function in bg_lib.c with vsnprintf implementation started by Patrick Powell. 2008-03-25 21:36:09 +00:00
ui_cdkey.c * Added STATUS 2005-10-29 01:53:09 +00:00
ui_cinematics.c * Added STATUS 2005-10-29 01:53:09 +00:00
ui_confirm.c * Added STATUS 2005-10-29 01:53:09 +00:00
ui_connect.c * (bug 3393) Blank user names still possible (Michael Jard <kfaust@gmail.com>) 2007-11-02 23:36:23 +00:00
ui_controls2.c * Merge unified-sdl to trunk 2007-09-05 18:17:46 +00:00
ui_credits.c Threw in a hack to fix rendering of credits menu in widescreen. 2009-09-14 21:08:08 +00:00
ui_demo2.c strupr'ing demo filenames breaks demo selection on case sensitive file systems. 2006-04-26 11:31:18 +00:00
ui_display.c * Added STATUS 2005-10-29 01:53:09 +00:00
ui_gameinfo.c Fix memory overwrite when client has too many maps. Thanks to beast for the reporting & the patch. http://bugzilla.icculus.org/process_bug.cgi 2009-10-06 14:28:50 +00:00
ui_ingame.c * Added STATUS 2005-10-29 01:53:09 +00:00
ui_loadconfig.c * Added STATUS 2005-10-29 01:53:09 +00:00
ui_local.h Fixed compiler warnings on gcc 4.3.3 (and probably others). 2009-09-14 19:51:37 +00:00
ui_login.c * Added STATUS 2005-10-29 01:53:09 +00:00
ui_main.c Enable -fvisibility=hidden on Linux. 2009-09-15 02:48:17 +00:00
ui_menu.c * Replace "powered by ioq3" text with ui_ioq3 CVAR_ROM 2007-12-11 00:19:23 +00:00
ui_mfield.c * Added STATUS 2005-10-29 01:53:09 +00:00
ui_mods.c * Merge unified-sdl to trunk 2007-09-05 18:17:46 +00:00
ui_network.c * Added STATUS 2005-10-29 01:53:09 +00:00
ui_options.c * Added STATUS 2005-10-29 01:53:09 +00:00
ui_playermodel.c Add string length checking to function COM_StripExtension. This fixes the R_RemapShader buffer overflow exploit that can be found here: 2006-05-06 01:56:24 +00:00
ui_players.c Add string length checking to function COM_StripExtension. This fixes the R_RemapShader buffer overflow exploit that can be found here: 2006-05-06 01:56:24 +00:00
ui_playersettings.c * Added STATUS 2005-10-29 01:53:09 +00:00
ui_preferences.c * Added STATUS 2005-10-29 01:53:09 +00:00
ui_qmenu.c * Merge unified-sdl to trunk 2007-09-05 18:17:46 +00:00
ui_rankings.c * Added STATUS 2005-10-29 01:53:09 +00:00
ui_rankstatus.c * Added STATUS 2005-10-29 01:53:09 +00:00
ui_removebots.c * Added STATUS 2005-10-29 01:53:09 +00:00
ui_saveconfig.c Add string length checking to function COM_StripExtension. This fixes the R_RemapShader buffer overflow exploit that can be found here: 2006-05-06 01:56:24 +00:00
ui_serverinfo.c * (bug 3076) Map cycle breaks on empty or bot only servers (misanthropia) 2007-08-23 00:22:20 +00:00
ui_servers2.c - Revamp in-game server browser: you can now scan for games on multiple master servers, while retaining compatibility with old QVMs. 2008-04-11 18:39:03 +00:00
ui_setup.c * Added STATUS 2005-10-29 01:53:09 +00:00
ui_signup.c * Added STATUS 2005-10-29 01:53:09 +00:00
ui_sound.c * Added STATUS 2005-10-29 01:53:09 +00:00
ui_sparena.c * Added STATUS 2005-10-29 01:53:09 +00:00
ui_specifyleague.c * Added STATUS 2005-10-29 01:53:09 +00:00
ui_specifyserver.c * Added STATUS 2005-10-29 01:53:09 +00:00
ui_splevel.c Fix bot loading in case player supplied invalid bot names 2009-10-06 14:17:12 +00:00
ui_sppostgame.c * Added STATUS 2005-10-29 01:53:09 +00:00
ui_spreset.c * Added STATUS 2005-10-29 01:53:09 +00:00
ui_spskill.c * Added STATUS 2005-10-29 01:53:09 +00:00
ui_startserver.c Fix memory overwrite when client has too many maps. Thanks to beast for the reporting & the patch. http://bugzilla.icculus.org/process_bug.cgi 2009-10-06 14:28:50 +00:00
ui_team.c * Merge unified-sdl to trunk 2007-09-05 18:17:46 +00:00
ui_teamorders.c fix team orders menu 2006-12-28 17:46:10 +00:00
ui_video.c Apply patch from Jay Weisskopf adding an aspect ratio menu entry to resolution selector: https://bugzilla.icculus.org/show_bug.cgi?id=3475 2009-10-08 22:40:11 +00:00