lilium-voyager/code/server
Thilo Schulz 3148416c04 - Change runtime standalone detection:
* com_standalone now read-only
  * add new cvars com_basegame, com_homepath
  * standalone now automatically detected when com_basegame is set to something different than baseq3 and no id pak pk3s are found
  * This fixes https://bugzilla.icculus.org/show_bug.cgi?id=4699
- Replace a few hardcoded string literals with macros
- Add checks for Team Arena PK3s to FS_CheckPak0()
2011-02-04 12:04:56 +00:00
..
server.h Make number of supported master servers tunable via define 2011-01-25 02:04:25 +00:00
sv_bot.c mark functions static (#4010) 2009-05-08 09:48:45 +00:00
sv_ccmds.c - Change runtime standalone detection: 2011-02-04 12:04:56 +00:00
sv_client.c - Change runtime standalone detection: 2011-02-04 12:04:56 +00:00
sv_game.c Removed unused variables. 2009-09-15 02:58:38 +00:00
sv_init.c Make number of supported master servers tunable via define 2011-01-25 02:04:25 +00:00
sv_main.c - Use select() to sleep when idle as opposed to busy waiting. 2011-02-02 16:46:23 +00:00
sv_net_chan.c Removed more unused variables. 2009-09-15 03:19:43 +00:00
sv_rankings.c - Replace vsprintf function in bg_lib.c with vsnprintf implementation started by Patrick Powell. 2008-03-25 21:36:09 +00:00
sv_snapshot.c Fix floating point imprecision causing glitches in snapshot sending 2011-01-29 22:01:55 +00:00
sv_world.c mark functions static (#4010) 2009-05-08 09:48:45 +00:00