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https://github.com/UberGames/lilium-voyager.git
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05e8ab9538
* Updated TODO * Moved ChangeLog to root * Updated ChangeLog * s/Foobar/Quake III Arena Source Code/ * Biggest patch EVAR. I wonder how many mail boxes this will fill...
763 lines
18 KiB
C
763 lines
18 KiB
C
/*
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===========================================================================
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Copyright (C) 1999-2005 Id Software, Inc.
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This file is part of Quake III Arena source code.
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Quake III Arena source code is free software; you can redistribute it
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and/or modify it under the terms of the GNU General Public License as
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published by the Free Software Foundation; either version 2 of the License,
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or (at your option) any later version.
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Quake III Arena source code is distributed in the hope that it will be
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useful, but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with Quake III Arena source code; if not, write to the Free Software
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Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
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===========================================================================
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*/
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#include "server.h"
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/*
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===============================================================================
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OPERATOR CONSOLE ONLY COMMANDS
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These commands can only be entered from stdin or by a remote operator datagram
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===============================================================================
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*/
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/*
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==================
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SV_GetPlayerByName
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Returns the player with name from Cmd_Argv(1)
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==================
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*/
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static client_t *SV_GetPlayerByName( void ) {
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client_t *cl;
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int i;
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char *s;
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char cleanName[64];
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// make sure server is running
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if ( !com_sv_running->integer ) {
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return NULL;
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}
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if ( Cmd_Argc() < 2 ) {
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Com_Printf( "No player specified.\n" );
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return NULL;
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}
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s = Cmd_Argv(1);
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// check for a name match
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for ( i=0, cl=svs.clients ; i < sv_maxclients->integer ; i++,cl++ ) {
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if ( !cl->state ) {
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continue;
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}
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if ( !Q_stricmp( cl->name, s ) ) {
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return cl;
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}
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Q_strncpyz( cleanName, cl->name, sizeof(cleanName) );
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Q_CleanStr( cleanName );
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if ( !Q_stricmp( cleanName, s ) ) {
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return cl;
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}
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}
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Com_Printf( "Player %s is not on the server\n", s );
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return NULL;
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}
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/*
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==================
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SV_GetPlayerByNum
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Returns the player with idnum from Cmd_Argv(1)
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==================
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*/
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static client_t *SV_GetPlayerByNum( void ) {
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client_t *cl;
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int i;
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int idnum;
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char *s;
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// make sure server is running
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if ( !com_sv_running->integer ) {
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return NULL;
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}
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if ( Cmd_Argc() < 2 ) {
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Com_Printf( "No player specified.\n" );
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return NULL;
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}
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s = Cmd_Argv(1);
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for (i = 0; s[i]; i++) {
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if (s[i] < '0' || s[i] > '9') {
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Com_Printf( "Bad slot number: %s\n", s);
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return NULL;
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}
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}
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idnum = atoi( s );
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if ( idnum < 0 || idnum >= sv_maxclients->integer ) {
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Com_Printf( "Bad client slot: %i\n", idnum );
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return NULL;
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}
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cl = &svs.clients[idnum];
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if ( !cl->state ) {
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Com_Printf( "Client %i is not active\n", idnum );
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return NULL;
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}
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return cl;
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}
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//=========================================================
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/*
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==================
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SV_Map_f
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Restart the server on a different map
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==================
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*/
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static void SV_Map_f( void ) {
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char *cmd;
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char *map;
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qboolean killBots, cheat;
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char expanded[MAX_QPATH];
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char mapname[MAX_QPATH];
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map = Cmd_Argv(1);
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if ( !map ) {
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return;
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}
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// make sure the level exists before trying to change, so that
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// a typo at the server console won't end the game
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Com_sprintf (expanded, sizeof(expanded), "maps/%s.bsp", map);
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if ( FS_ReadFile (expanded, NULL) == -1 ) {
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Com_Printf ("Can't find map %s\n", expanded);
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return;
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}
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// force latched values to get set
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Cvar_Get ("g_gametype", "0", CVAR_SERVERINFO | CVAR_USERINFO | CVAR_LATCH );
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cmd = Cmd_Argv(0);
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if( Q_stricmpn( cmd, "sp", 2 ) == 0 ) {
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Cvar_SetValue( "g_gametype", GT_SINGLE_PLAYER );
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Cvar_SetValue( "g_doWarmup", 0 );
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// may not set sv_maxclients directly, always set latched
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Cvar_SetLatched( "sv_maxclients", "8" );
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cmd += 2;
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cheat = qfalse;
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killBots = qtrue;
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}
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else {
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if ( !Q_stricmp( cmd, "devmap" ) || !Q_stricmp( cmd, "spdevmap" ) ) {
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cheat = qtrue;
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killBots = qtrue;
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} else {
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cheat = qfalse;
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killBots = qfalse;
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}
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if( sv_gametype->integer == GT_SINGLE_PLAYER ) {
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Cvar_SetValue( "g_gametype", GT_FFA );
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}
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}
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// save the map name here cause on a map restart we reload the q3config.cfg
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// and thus nuke the arguments of the map command
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Q_strncpyz(mapname, map, sizeof(mapname));
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// start up the map
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SV_SpawnServer( mapname, killBots );
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// set the cheat value
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// if the level was started with "map <levelname>", then
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// cheats will not be allowed. If started with "devmap <levelname>"
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// then cheats will be allowed
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if ( cheat ) {
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Cvar_Set( "sv_cheats", "1" );
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} else {
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Cvar_Set( "sv_cheats", "0" );
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}
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}
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/*
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================
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SV_MapRestart_f
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Completely restarts a level, but doesn't send a new gamestate to the clients.
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This allows fair starts with variable load times.
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================
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*/
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static void SV_MapRestart_f( void ) {
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int i;
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client_t *client;
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char *denied;
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qboolean isBot;
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int delay;
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// make sure we aren't restarting twice in the same frame
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if ( com_frameTime == sv.serverId ) {
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return;
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}
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// make sure server is running
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if ( !com_sv_running->integer ) {
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Com_Printf( "Server is not running.\n" );
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return;
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}
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if ( sv.restartTime ) {
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return;
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}
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if (Cmd_Argc() > 1 ) {
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delay = atoi( Cmd_Argv(1) );
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}
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else {
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delay = 5;
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}
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if( delay && !Cvar_VariableValue("g_doWarmup") ) {
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sv.restartTime = svs.time + delay * 1000;
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SV_SetConfigstring( CS_WARMUP, va("%i", sv.restartTime) );
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return;
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}
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// check for changes in variables that can't just be restarted
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// check for maxclients change
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if ( sv_maxclients->modified || sv_gametype->modified ) {
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char mapname[MAX_QPATH];
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Com_Printf( "variable change -- restarting.\n" );
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// restart the map the slow way
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Q_strncpyz( mapname, Cvar_VariableString( "mapname" ), sizeof( mapname ) );
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SV_SpawnServer( mapname, qfalse );
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return;
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}
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// toggle the server bit so clients can detect that a
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// map_restart has happened
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svs.snapFlagServerBit ^= SNAPFLAG_SERVERCOUNT;
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// generate a new serverid
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// TTimo - don't update restartedserverId there, otherwise we won't deal correctly with multiple map_restart
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sv.serverId = com_frameTime;
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Cvar_Set( "sv_serverid", va("%i", sv.serverId ) );
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// reset all the vm data in place without changing memory allocation
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// note that we do NOT set sv.state = SS_LOADING, so configstrings that
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// had been changed from their default values will generate broadcast updates
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sv.state = SS_LOADING;
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sv.restarting = qtrue;
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SV_RestartGameProgs();
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// run a few frames to allow everything to settle
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for (i = 0; i < 3; i++)
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{
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VM_Call (gvm, GAME_RUN_FRAME, sv.time);
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sv.time += 100;
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svs.time += 100;
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}
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sv.state = SS_GAME;
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sv.restarting = qfalse;
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// connect and begin all the clients
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for (i=0 ; i<sv_maxclients->integer ; i++) {
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client = &svs.clients[i];
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// send the new gamestate to all connected clients
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if ( client->state < CS_CONNECTED) {
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continue;
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}
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if ( client->netchan.remoteAddress.type == NA_BOT ) {
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isBot = qtrue;
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} else {
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isBot = qfalse;
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}
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// add the map_restart command
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SV_AddServerCommand( client, "map_restart\n" );
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// connect the client again, without the firstTime flag
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denied = VM_ExplicitArgPtr( gvm, VM_Call( gvm, GAME_CLIENT_CONNECT, i, qfalse, isBot ) );
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if ( denied ) {
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// this generally shouldn't happen, because the client
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// was connected before the level change
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SV_DropClient( client, denied );
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Com_Printf( "SV_MapRestart_f(%d): dropped client %i - denied!\n", delay, i ); // bk010125
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continue;
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}
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client->state = CS_ACTIVE;
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SV_ClientEnterWorld( client, &client->lastUsercmd );
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}
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// run another frame to allow things to look at all the players
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VM_Call (gvm, GAME_RUN_FRAME, sv.time);
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sv.time += 100;
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svs.time += 100;
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}
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//===============================================================
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/*
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==================
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SV_Kick_f
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Kick a user off of the server FIXME: move to game
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==================
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*/
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static void SV_Kick_f( void ) {
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client_t *cl;
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int i;
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// make sure server is running
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if ( !com_sv_running->integer ) {
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Com_Printf( "Server is not running.\n" );
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return;
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}
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if ( Cmd_Argc() != 2 ) {
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Com_Printf ("Usage: kick <player name>\nkick all = kick everyone\nkick allbots = kick all bots\n");
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return;
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}
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cl = SV_GetPlayerByName();
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if ( !cl ) {
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if ( !Q_stricmp(Cmd_Argv(1), "all") ) {
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for ( i=0, cl=svs.clients ; i < sv_maxclients->integer ; i++,cl++ ) {
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if ( !cl->state ) {
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continue;
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}
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if( cl->netchan.remoteAddress.type == NA_LOOPBACK ) {
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continue;
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}
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SV_DropClient( cl, "was kicked" );
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cl->lastPacketTime = svs.time; // in case there is a funny zombie
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}
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}
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else if ( !Q_stricmp(Cmd_Argv(1), "allbots") ) {
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for ( i=0, cl=svs.clients ; i < sv_maxclients->integer ; i++,cl++ ) {
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if ( !cl->state ) {
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continue;
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}
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if( cl->netchan.remoteAddress.type != NA_BOT ) {
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continue;
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}
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SV_DropClient( cl, "was kicked" );
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cl->lastPacketTime = svs.time; // in case there is a funny zombie
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}
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}
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return;
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}
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if( cl->netchan.remoteAddress.type == NA_LOOPBACK ) {
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SV_SendServerCommand(NULL, "print \"%s\"", "Cannot kick host player\n");
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return;
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}
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SV_DropClient( cl, "was kicked" );
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cl->lastPacketTime = svs.time; // in case there is a funny zombie
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}
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/*
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==================
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SV_Ban_f
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Ban a user from being able to play on this server through the auth
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server
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==================
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*/
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static void SV_Ban_f( void ) {
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client_t *cl;
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// make sure server is running
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if ( !com_sv_running->integer ) {
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Com_Printf( "Server is not running.\n" );
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return;
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}
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if ( Cmd_Argc() != 2 ) {
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Com_Printf ("Usage: banUser <player name>\n");
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return;
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}
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cl = SV_GetPlayerByName();
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if (!cl) {
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return;
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}
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if( cl->netchan.remoteAddress.type == NA_LOOPBACK ) {
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SV_SendServerCommand(NULL, "print \"%s\"", "Cannot kick host player\n");
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return;
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}
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// look up the authorize server's IP
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if ( !svs.authorizeAddress.ip[0] && svs.authorizeAddress.type != NA_BAD ) {
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Com_Printf( "Resolving %s\n", AUTHORIZE_SERVER_NAME );
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if ( !NET_StringToAdr( AUTHORIZE_SERVER_NAME, &svs.authorizeAddress ) ) {
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Com_Printf( "Couldn't resolve address\n" );
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return;
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}
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svs.authorizeAddress.port = BigShort( PORT_AUTHORIZE );
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Com_Printf( "%s resolved to %i.%i.%i.%i:%i\n", AUTHORIZE_SERVER_NAME,
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svs.authorizeAddress.ip[0], svs.authorizeAddress.ip[1],
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svs.authorizeAddress.ip[2], svs.authorizeAddress.ip[3],
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BigShort( svs.authorizeAddress.port ) );
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}
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// otherwise send their ip to the authorize server
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if ( svs.authorizeAddress.type != NA_BAD ) {
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NET_OutOfBandPrint( NS_SERVER, svs.authorizeAddress,
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"banUser %i.%i.%i.%i", cl->netchan.remoteAddress.ip[0], cl->netchan.remoteAddress.ip[1],
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cl->netchan.remoteAddress.ip[2], cl->netchan.remoteAddress.ip[3] );
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Com_Printf("%s was banned from coming back\n", cl->name);
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}
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}
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/*
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==================
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SV_BanNum_f
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Ban a user from being able to play on this server through the auth
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server
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==================
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*/
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static void SV_BanNum_f( void ) {
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client_t *cl;
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// make sure server is running
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if ( !com_sv_running->integer ) {
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Com_Printf( "Server is not running.\n" );
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return;
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}
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if ( Cmd_Argc() != 2 ) {
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Com_Printf ("Usage: banClient <client number>\n");
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return;
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}
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cl = SV_GetPlayerByNum();
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if ( !cl ) {
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return;
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}
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if( cl->netchan.remoteAddress.type == NA_LOOPBACK ) {
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SV_SendServerCommand(NULL, "print \"%s\"", "Cannot kick host player\n");
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return;
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}
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// look up the authorize server's IP
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if ( !svs.authorizeAddress.ip[0] && svs.authorizeAddress.type != NA_BAD ) {
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Com_Printf( "Resolving %s\n", AUTHORIZE_SERVER_NAME );
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if ( !NET_StringToAdr( AUTHORIZE_SERVER_NAME, &svs.authorizeAddress ) ) {
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Com_Printf( "Couldn't resolve address\n" );
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return;
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}
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svs.authorizeAddress.port = BigShort( PORT_AUTHORIZE );
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Com_Printf( "%s resolved to %i.%i.%i.%i:%i\n", AUTHORIZE_SERVER_NAME,
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svs.authorizeAddress.ip[0], svs.authorizeAddress.ip[1],
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svs.authorizeAddress.ip[2], svs.authorizeAddress.ip[3],
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BigShort( svs.authorizeAddress.port ) );
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}
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// otherwise send their ip to the authorize server
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if ( svs.authorizeAddress.type != NA_BAD ) {
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NET_OutOfBandPrint( NS_SERVER, svs.authorizeAddress,
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"banUser %i.%i.%i.%i", cl->netchan.remoteAddress.ip[0], cl->netchan.remoteAddress.ip[1],
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cl->netchan.remoteAddress.ip[2], cl->netchan.remoteAddress.ip[3] );
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Com_Printf("%s was banned from coming back\n", cl->name);
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}
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}
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/*
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==================
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SV_KickNum_f
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Kick a user off of the server FIXME: move to game
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==================
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*/
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static void SV_KickNum_f( void ) {
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client_t *cl;
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// make sure server is running
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if ( !com_sv_running->integer ) {
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Com_Printf( "Server is not running.\n" );
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return;
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}
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if ( Cmd_Argc() != 2 ) {
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Com_Printf ("Usage: kicknum <client number>\n");
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return;
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}
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cl = SV_GetPlayerByNum();
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if ( !cl ) {
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return;
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}
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if( cl->netchan.remoteAddress.type == NA_LOOPBACK ) {
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SV_SendServerCommand(NULL, "print \"%s\"", "Cannot kick host player\n");
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return;
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}
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SV_DropClient( cl, "was kicked" );
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cl->lastPacketTime = svs.time; // in case there is a funny zombie
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}
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/*
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================
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SV_Status_f
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================
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*/
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static void SV_Status_f( void ) {
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int i, j, l;
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client_t *cl;
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playerState_t *ps;
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const char *s;
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int ping;
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|
|
|
// make sure server is running
|
|
if ( !com_sv_running->integer ) {
|
|
Com_Printf( "Server is not running.\n" );
|
|
return;
|
|
}
|
|
|
|
Com_Printf ("map: %s\n", sv_mapname->string );
|
|
|
|
Com_Printf ("num score ping name lastmsg address qport rate\n");
|
|
Com_Printf ("--- ----- ---- --------------- ------- --------------------- ----- -----\n");
|
|
for (i=0,cl=svs.clients ; i < sv_maxclients->integer ; i++,cl++)
|
|
{
|
|
if (!cl->state)
|
|
continue;
|
|
Com_Printf ("%3i ", i);
|
|
ps = SV_GameClientNum( i );
|
|
Com_Printf ("%5i ", ps->persistant[PERS_SCORE]);
|
|
|
|
if (cl->state == CS_CONNECTED)
|
|
Com_Printf ("CNCT ");
|
|
else if (cl->state == CS_ZOMBIE)
|
|
Com_Printf ("ZMBI ");
|
|
else
|
|
{
|
|
ping = cl->ping < 9999 ? cl->ping : 9999;
|
|
Com_Printf ("%4i ", ping);
|
|
}
|
|
|
|
Com_Printf ("%s", cl->name);
|
|
// TTimo adding a ^7 to reset the color
|
|
// NOTE: colored names in status breaks the padding (WONTFIX)
|
|
Com_Printf ("^7");
|
|
l = 16 - strlen(cl->name);
|
|
for (j=0 ; j<l ; j++)
|
|
Com_Printf (" ");
|
|
|
|
Com_Printf ("%7i ", svs.time - cl->lastPacketTime );
|
|
|
|
s = NET_AdrToString( cl->netchan.remoteAddress );
|
|
Com_Printf ("%s", s);
|
|
l = 22 - strlen(s);
|
|
for (j=0 ; j<l ; j++)
|
|
Com_Printf (" ");
|
|
|
|
Com_Printf ("%5i", cl->netchan.qport);
|
|
|
|
Com_Printf (" %5i", cl->rate);
|
|
|
|
Com_Printf ("\n");
|
|
}
|
|
Com_Printf ("\n");
|
|
}
|
|
|
|
/*
|
|
==================
|
|
SV_ConSay_f
|
|
==================
|
|
*/
|
|
static void SV_ConSay_f(void) {
|
|
char *p;
|
|
char text[1024];
|
|
|
|
// make sure server is running
|
|
if ( !com_sv_running->integer ) {
|
|
Com_Printf( "Server is not running.\n" );
|
|
return;
|
|
}
|
|
|
|
if ( Cmd_Argc () < 2 ) {
|
|
return;
|
|
}
|
|
|
|
strcpy (text, "console: ");
|
|
p = Cmd_Args();
|
|
|
|
if ( *p == '"' ) {
|
|
p++;
|
|
p[strlen(p)-1] = 0;
|
|
}
|
|
|
|
strcat(text, p);
|
|
|
|
SV_SendServerCommand(NULL, "chat \"%s\n\"", text);
|
|
}
|
|
|
|
|
|
/*
|
|
==================
|
|
SV_Heartbeat_f
|
|
|
|
Also called by SV_DropClient, SV_DirectConnect, and SV_SpawnServer
|
|
==================
|
|
*/
|
|
void SV_Heartbeat_f( void ) {
|
|
svs.nextHeartbeatTime = -9999999;
|
|
}
|
|
|
|
|
|
/*
|
|
===========
|
|
SV_Serverinfo_f
|
|
|
|
Examine the serverinfo string
|
|
===========
|
|
*/
|
|
static void SV_Serverinfo_f( void ) {
|
|
Com_Printf ("Server info settings:\n");
|
|
Info_Print ( Cvar_InfoString( CVAR_SERVERINFO ) );
|
|
}
|
|
|
|
|
|
/*
|
|
===========
|
|
SV_Systeminfo_f
|
|
|
|
Examine or change the serverinfo string
|
|
===========
|
|
*/
|
|
static void SV_Systeminfo_f( void ) {
|
|
Com_Printf ("System info settings:\n");
|
|
Info_Print ( Cvar_InfoString( CVAR_SYSTEMINFO ) );
|
|
}
|
|
|
|
|
|
/*
|
|
===========
|
|
SV_DumpUser_f
|
|
|
|
Examine all a users info strings FIXME: move to game
|
|
===========
|
|
*/
|
|
static void SV_DumpUser_f( void ) {
|
|
client_t *cl;
|
|
|
|
// make sure server is running
|
|
if ( !com_sv_running->integer ) {
|
|
Com_Printf( "Server is not running.\n" );
|
|
return;
|
|
}
|
|
|
|
if ( Cmd_Argc() != 2 ) {
|
|
Com_Printf ("Usage: info <userid>\n");
|
|
return;
|
|
}
|
|
|
|
cl = SV_GetPlayerByName();
|
|
if ( !cl ) {
|
|
return;
|
|
}
|
|
|
|
Com_Printf( "userinfo\n" );
|
|
Com_Printf( "--------\n" );
|
|
Info_Print( cl->userinfo );
|
|
}
|
|
|
|
|
|
/*
|
|
=================
|
|
SV_KillServer
|
|
=================
|
|
*/
|
|
static void SV_KillServer_f( void ) {
|
|
SV_Shutdown( "killserver" );
|
|
}
|
|
|
|
//===========================================================
|
|
|
|
/*
|
|
==================
|
|
SV_AddOperatorCommands
|
|
==================
|
|
*/
|
|
void SV_AddOperatorCommands( void ) {
|
|
static qboolean initialized;
|
|
|
|
if ( initialized ) {
|
|
return;
|
|
}
|
|
initialized = qtrue;
|
|
|
|
Cmd_AddCommand ("heartbeat", SV_Heartbeat_f);
|
|
Cmd_AddCommand ("kick", SV_Kick_f);
|
|
Cmd_AddCommand ("banUser", SV_Ban_f);
|
|
Cmd_AddCommand ("banClient", SV_BanNum_f);
|
|
Cmd_AddCommand ("clientkick", SV_KickNum_f);
|
|
Cmd_AddCommand ("status", SV_Status_f);
|
|
Cmd_AddCommand ("serverinfo", SV_Serverinfo_f);
|
|
Cmd_AddCommand ("systeminfo", SV_Systeminfo_f);
|
|
Cmd_AddCommand ("dumpuser", SV_DumpUser_f);
|
|
Cmd_AddCommand ("map_restart", SV_MapRestart_f);
|
|
Cmd_AddCommand ("sectorlist", SV_SectorList_f);
|
|
Cmd_AddCommand ("map", SV_Map_f);
|
|
#ifndef PRE_RELEASE_DEMO
|
|
Cmd_AddCommand ("devmap", SV_Map_f);
|
|
Cmd_AddCommand ("spmap", SV_Map_f);
|
|
Cmd_AddCommand ("spdevmap", SV_Map_f);
|
|
#endif
|
|
Cmd_AddCommand ("killserver", SV_KillServer_f);
|
|
if( com_dedicated->integer ) {
|
|
Cmd_AddCommand ("say", SV_ConSay_f);
|
|
}
|
|
}
|
|
|
|
/*
|
|
==================
|
|
SV_RemoveOperatorCommands
|
|
==================
|
|
*/
|
|
void SV_RemoveOperatorCommands( void ) {
|
|
#if 0
|
|
// removing these won't let the server start again
|
|
Cmd_RemoveCommand ("heartbeat");
|
|
Cmd_RemoveCommand ("kick");
|
|
Cmd_RemoveCommand ("banUser");
|
|
Cmd_RemoveCommand ("banClient");
|
|
Cmd_RemoveCommand ("status");
|
|
Cmd_RemoveCommand ("serverinfo");
|
|
Cmd_RemoveCommand ("systeminfo");
|
|
Cmd_RemoveCommand ("dumpuser");
|
|
Cmd_RemoveCommand ("map_restart");
|
|
Cmd_RemoveCommand ("sectorlist");
|
|
Cmd_RemoveCommand ("say");
|
|
#endif
|
|
}
|
|
|