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48 lines
1.6 KiB
C
48 lines
1.6 KiB
C
/*
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===========================================================================
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Copyright (C) 1999-2005 Id Software, Inc.
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This file is part of Quake III Arena source code.
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Quake III Arena source code is free software; you can redistribute it
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and/or modify it under the terms of the GNU General Public License as
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published by the Free Software Foundation; either version 2 of the License,
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or (at your option) any later version.
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Quake III Arena source code is distributed in the hope that it will be
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useful, but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with Foobar; if not, write to the Free Software
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Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
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===========================================================================
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*/
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// mesh.h
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typedef struct {
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int width, height;
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drawVert_t *verts;
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} mesh_t;
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#define MAX_EXPANDED_AXIS 128
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extern int originalWidths[MAX_EXPANDED_AXIS];
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extern int originalHeights[MAX_EXPANDED_AXIS];
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void FreeMesh( mesh_t *m );
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mesh_t *CopyMesh( mesh_t *mesh );
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void PrintMesh( mesh_t *m );
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mesh_t *TransposeMesh( mesh_t *in );
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void InvertMesh( mesh_t *m );
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mesh_t *SubdivideMesh( mesh_t in, float maxError, float minLength );
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mesh_t *SubdivideMeshQuads( mesh_t *in, float minLength, int maxsize, int widthtable[], int heighttable[]);
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mesh_t *RemoveLinearMeshColumnsRows( mesh_t *in );
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void MakeMeshNormals( mesh_t in );
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void PutMeshOnCurve( mesh_t in );
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void MakeNormalVectors (vec3_t forward, vec3_t right, vec3_t up);
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