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75 lines
2.4 KiB
C
75 lines
2.4 KiB
C
/*
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===========================================================================
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Copyright (C) 1999-2005 Id Software, Inc.
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This file is part of Quake III Arena source code.
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Quake III Arena source code is free software; you can redistribute it
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and/or modify it under the terms of the GNU General Public License as
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published by the Free Software Foundation; either version 2 of the License,
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or (at your option) any later version.
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Quake III Arena source code is distributed in the hope that it will be
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useful, but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with Foobar; if not, write to the Free Software
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Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
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===========================================================================
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*/
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/*****************************************************************************
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* name: l_struct.h
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*
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* desc: structure reading/writing
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*
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* $Archive: /source/code/botlib/l_struct.h $
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*
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*****************************************************************************/
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#define MAX_STRINGFIELD 80
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//field types
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#define FT_CHAR 1 // char
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#define FT_INT 2 // int
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#define FT_FLOAT 3 // float
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#define FT_STRING 4 // char [MAX_STRINGFIELD]
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#define FT_STRUCT 6 // struct (sub structure)
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//type only mask
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#define FT_TYPE 0x00FF // only type, clear subtype
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//sub types
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#define FT_ARRAY 0x0100 // array of type
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#define FT_BOUNDED 0x0200 // bounded value
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#define FT_UNSIGNED 0x0400
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//structure field definition
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typedef struct fielddef_s
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{
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char *name; //name of the field
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int offset; //offset in the structure
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int type; //type of the field
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//type specific fields
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int maxarray; //maximum array size
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float floatmin, floatmax; //float min and max
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struct structdef_s *substruct; //sub structure
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} fielddef_t;
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//structure definition
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typedef struct structdef_s
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{
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int size;
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fielddef_t *fields;
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} structdef_t;
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//read a structure from a script
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int ReadStructure(source_t *source, structdef_t *def, char *structure);
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//write a structure to a file
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int WriteStructure(FILE *fp, structdef_t *def, char *structure);
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//writes indents
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int WriteIndent(FILE *fp, int indent);
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//writes a float without traling zeros
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int WriteFloat(FILE *fp, float value);
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