lilium-voyager/code/renderergl2
Zack Middleton 2dcc5719e3 Explicitly set cull type for skybox
Explicitly set cull type for skybox to front, instead of using whatever
cull type the previous shader used (which could result in the skybox
not being visible due to only drawing back faces). The sky cloud stages
set the cull type so they are not affected by previous cull type.
2016-05-16 03:17:03 -05:00
..
glsl OpenGL2: Some FBO cleanup, and add non-depth blur to blur shader. 2016-04-05 02:37:05 -07:00
tr_animation.c Fix MDR surface indexes overflow check 2015-03-25 15:41:03 -05:00
tr_backend.c OpenGL2: Some FBO cleanup, and add non-depth blur to blur shader. 2016-04-05 02:37:05 -07:00
tr_bsp.c OpenGL2: Typos. 2016-02-12 18:34:31 -08:00
tr_cmds.c Replace 4 with sizeof( int ) in R_GetCommandBufferReserved 2015-10-17 21:58:11 -05:00
tr_curve.c OpenGL2: Calculate bitangent in shader, and store normal/tangent as normalized byte arrays. 2013-11-12 19:21:51 -08:00
tr_dsa.c OpenGL2: Fix some GL errors and no sun shadows on older OpenGLs. 2016-02-17 19:49:21 -08:00
tr_dsa.h OpenGL2: Direct state access, part 3: Framebuffers. 2016-01-20 06:32:50 -08:00
tr_extensions.c OpenGL2: Direct state access, part 3: Framebuffers. 2016-01-20 06:32:50 -08:00
tr_extramath.c OpenGL2: Use signed value in case value goes below 0. 2015-04-06 03:05:28 -07:00
tr_extramath.h OpenGL2: Replace R_MipMapsRGB() with faster version. 2014-07-22 11:43:19 -07:00
tr_extratypes.h Clarify comment for OpenGL2's RDF_NOFOG 2013-05-24 13:16:56 -05:00
tr_fbo.c OpenGL2: Some FBO cleanup, and add non-depth blur to blur shader. 2016-04-05 02:37:05 -07:00
tr_fbo.h OpenGL2: Some FBO cleanup, and add non-depth blur to blur shader. 2016-04-05 02:37:05 -07:00
tr_flares.c #6059: OpenGL2: Read depths from resolve fbo when msaa is on in RB_TestFlare(). 2013-11-20 00:45:08 -08:00
tr_glsl.c OpenGL2: Some FBO cleanup, and add non-depth blur to blur shader. 2016-04-05 02:37:05 -07:00
tr_image.c OpenGL2: Add r_shadowBlur. 2016-03-07 02:27:03 -08:00
tr_image_dds.c OpenGL2: Add r_exportCubemaps for saving cubemaps on map load. 2015-12-22 05:04:07 -08:00
tr_init.c OpenGL2: Add r_glossType. 2016-03-07 03:30:16 -08:00
tr_light.c OpenGL2: Parse radius entries from misc_cubemap entities. 2015-12-09 02:00:40 -08:00
tr_local.h OpenGL2: Some FBO cleanup, and add non-depth blur to blur shader. 2016-04-05 02:37:05 -07:00
tr_main.c OpenGL2: Improve cubemap outside error. 2016-03-28 22:26:19 -07:00
tr_marks.c OpenGL2: Remove srfTriangle_t, and use glIndex_t instead. 2013-11-08 01:46:17 -08:00
tr_mesh.c OpenGL2: Vertex array object support. 2014-10-14 01:50:44 -07:00
tr_model.c OpenGL2: Support half floats for texcoords and vertex colors. 2014-11-03 19:10:35 -08:00
tr_model_iqm.c Remove accidentally added increment. 2014-11-03 22:18:17 -08:00
tr_postprocess.c OpenGL2: Some FBO cleanup, and add non-depth blur to blur shader. 2016-04-05 02:37:05 -07:00
tr_postprocess.h OpenGL2: Match glsl data type names: matrix_t -> mat4_t, vec*i_t -> ivec*_t 2013-11-19 03:23:50 -08:00
tr_scene.c OpenGL2: Typos. 2016-02-12 18:34:31 -08:00
tr_shade.c OpenGL2: Fix specularScale override not being used in RB_IterateStagesGeneric 2016-05-09 10:47:34 -05:00
tr_shade_calc.c OpenGL2: Support half floats for texcoords and vertex colors. 2014-11-03 19:10:35 -08:00
tr_shader.c OpenGL2: Merge several cvars into r_pbr. 2016-02-01 21:37:23 -08:00
tr_shadows.c OpenGL2: Direct state access, part 1: Texture binds 2016-01-18 04:46:01 -08:00
tr_sky.c Explicitly set cull type for skybox 2016-05-16 03:17:03 -05:00
tr_subs.c renderer -> renderergl1, rend2 -> renderergl2 2013-02-15 23:46:37 +00:00
tr_surface.c OpenGL2: Direct state access, part 1: Texture binds 2016-01-18 04:46:01 -08:00
tr_vbo.c OpenGL2: Support half floats for texcoords and vertex colors. 2014-11-03 19:10:35 -08:00
tr_world.c OpenGL2: Vertex array object support. 2014-10-14 01:50:44 -07:00