..
glsl
OpenGL2: Some FBO cleanup, and add non-depth blur to blur shader.
2016-04-05 02:37:05 -07:00
tr_animation.c
Fix MDR surface indexes overflow check
2015-03-25 15:41:03 -05:00
tr_backend.c
OpenGL2: Some FBO cleanup, and add non-depth blur to blur shader.
2016-04-05 02:37:05 -07:00
tr_bsp.c
OpenGL2: Typos.
2016-02-12 18:34:31 -08:00
tr_cmds.c
Replace 4 with sizeof( int ) in R_GetCommandBufferReserved
2015-10-17 21:58:11 -05:00
tr_curve.c
OpenGL2: Calculate bitangent in shader, and store normal/tangent as normalized byte arrays.
2013-11-12 19:21:51 -08:00
tr_dsa.c
OpenGL2: Fix some GL errors and no sun shadows on older OpenGLs.
2016-02-17 19:49:21 -08:00
tr_dsa.h
OpenGL2: Direct state access, part 3: Framebuffers.
2016-01-20 06:32:50 -08:00
tr_extensions.c
OpenGL2: Direct state access, part 3: Framebuffers.
2016-01-20 06:32:50 -08:00
tr_extramath.c
OpenGL2: Use signed value in case value goes below 0.
2015-04-06 03:05:28 -07:00
tr_extramath.h
OpenGL2: Replace R_MipMapsRGB() with faster version.
2014-07-22 11:43:19 -07:00
tr_extratypes.h
Clarify comment for OpenGL2's RDF_NOFOG
2013-05-24 13:16:56 -05:00
tr_fbo.c
OpenGL2: Some FBO cleanup, and add non-depth blur to blur shader.
2016-04-05 02:37:05 -07:00
tr_fbo.h
OpenGL2: Some FBO cleanup, and add non-depth blur to blur shader.
2016-04-05 02:37:05 -07:00
tr_flares.c
#6059 : OpenGL2: Read depths from resolve fbo when msaa is on in RB_TestFlare().
2013-11-20 00:45:08 -08:00
tr_glsl.c
OpenGL2: Some FBO cleanup, and add non-depth blur to blur shader.
2016-04-05 02:37:05 -07:00
tr_image.c
OpenGL2: Add r_shadowBlur.
2016-03-07 02:27:03 -08:00
tr_image_dds.c
OpenGL2: Add r_exportCubemaps for saving cubemaps on map load.
2015-12-22 05:04:07 -08:00
tr_init.c
OpenGL2: Add r_glossType.
2016-03-07 03:30:16 -08:00
tr_light.c
OpenGL2: Parse radius entries from misc_cubemap entities.
2015-12-09 02:00:40 -08:00
tr_local.h
OpenGL2: Some FBO cleanup, and add non-depth blur to blur shader.
2016-04-05 02:37:05 -07:00
tr_main.c
OpenGL2: Improve cubemap outside error.
2016-03-28 22:26:19 -07:00
tr_marks.c
OpenGL2: Remove srfTriangle_t, and use glIndex_t instead.
2013-11-08 01:46:17 -08:00
tr_mesh.c
OpenGL2: Vertex array object support.
2014-10-14 01:50:44 -07:00
tr_model.c
OpenGL2: Support half floats for texcoords and vertex colors.
2014-11-03 19:10:35 -08:00
tr_model_iqm.c
Remove accidentally added increment.
2014-11-03 22:18:17 -08:00
tr_postprocess.c
OpenGL2: Some FBO cleanup, and add non-depth blur to blur shader.
2016-04-05 02:37:05 -07:00
tr_postprocess.h
OpenGL2: Match glsl data type names: matrix_t -> mat4_t, vec*i_t -> ivec*_t
2013-11-19 03:23:50 -08:00
tr_scene.c
OpenGL2: Typos.
2016-02-12 18:34:31 -08:00
tr_shade.c
OpenGL2: Fix specularScale override not being used in RB_IterateStagesGeneric
2016-05-09 10:47:34 -05:00
tr_shade_calc.c
OpenGL2: Support half floats for texcoords and vertex colors.
2014-11-03 19:10:35 -08:00
tr_shader.c
OpenGL2: Merge several cvars into r_pbr.
2016-02-01 21:37:23 -08:00
tr_shadows.c
OpenGL2: Direct state access, part 1: Texture binds
2016-01-18 04:46:01 -08:00
tr_sky.c
Explicitly set cull type for skybox
2016-05-16 03:17:03 -05:00
tr_subs.c
renderer -> renderergl1, rend2 -> renderergl2
2013-02-15 23:46:37 +00:00
tr_surface.c
OpenGL2: Direct state access, part 1: Texture binds
2016-01-18 04:46:01 -08:00
tr_vbo.c
OpenGL2: Support half floats for texcoords and vertex colors.
2014-11-03 19:10:35 -08:00
tr_world.c
OpenGL2: Vertex array object support.
2014-10-14 01:50:44 -07:00