lilium-voyager/code/q3_ui/ui_credits.c
Tim Angus 05e8ab9538 * Added STATUS
* Updated TODO
* Moved ChangeLog to root
* Updated ChangeLog
* s/Foobar/Quake III Arena Source Code/
* Biggest patch EVAR. I wonder how many mail boxes this will fill...
2005-10-29 01:53:09 +00:00

129 lines
4.7 KiB
C

/*
===========================================================================
Copyright (C) 1999-2005 Id Software, Inc.
This file is part of Quake III Arena source code.
Quake III Arena source code is free software; you can redistribute it
and/or modify it under the terms of the GNU General Public License as
published by the Free Software Foundation; either version 2 of the License,
or (at your option) any later version.
Quake III Arena source code is distributed in the hope that it will be
useful, but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with Quake III Arena source code; if not, write to the Free Software
Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
===========================================================================
*/
//
/*
=======================================================================
CREDITS
=======================================================================
*/
#include "ui_local.h"
typedef struct {
menuframework_s menu;
} creditsmenu_t;
static creditsmenu_t s_credits;
/*
=================
UI_CreditMenu_Key
=================
*/
static sfxHandle_t UI_CreditMenu_Key( int key ) {
if( key & K_CHAR_FLAG ) {
return 0;
}
trap_Cmd_ExecuteText( EXEC_APPEND, "quit\n" );
return 0;
}
/*
===============
UI_CreditMenu_Draw
===============
*/
static void UI_CreditMenu_Draw( void ) {
int y;
y = 12;
UI_DrawProportionalString( 320, y, "id Software is:", UI_CENTER|UI_SMALLFONT, color_white );
y += 1.42 * PROP_HEIGHT * PROP_SMALL_SIZE_SCALE;
UI_DrawProportionalString( 320, y, "Programming", UI_CENTER|UI_SMALLFONT, color_white );
y += PROP_HEIGHT * PROP_SMALL_SIZE_SCALE;
UI_DrawProportionalString( 320, y, "John Carmack, Robert A. Duffy, Jim Dose'", UI_CENTER|UI_SMALLFONT, color_white );
y += 1.42 * PROP_HEIGHT * PROP_SMALL_SIZE_SCALE;
UI_DrawProportionalString( 320, y, "Art", UI_CENTER|UI_SMALLFONT, color_white );
y += PROP_HEIGHT * PROP_SMALL_SIZE_SCALE;
UI_DrawProportionalString( 320, y, "Adrian Carmack, Kevin Cloud,", UI_CENTER|UI_SMALLFONT, color_white );
y += PROP_HEIGHT * PROP_SMALL_SIZE_SCALE;
UI_DrawProportionalString( 320, y, "Kenneth Scott, Seneca Menard, Fred Nilsson", UI_CENTER|UI_SMALLFONT, color_white );
y += 1.42 * PROP_HEIGHT * PROP_SMALL_SIZE_SCALE;
UI_DrawProportionalString( 320, y, "Game Designer", UI_CENTER|UI_SMALLFONT, color_white );
y += PROP_HEIGHT * PROP_SMALL_SIZE_SCALE;
UI_DrawProportionalString( 320, y, "Graeme Devine", UI_CENTER|UI_SMALLFONT, color_white );
y += 1.42 * PROP_HEIGHT * PROP_SMALL_SIZE_SCALE;
UI_DrawProportionalString( 320, y, "Level Design", UI_CENTER|UI_SMALLFONT, color_white );
y += PROP_HEIGHT * PROP_SMALL_SIZE_SCALE;
UI_DrawProportionalString( 320, y, "Tim Willits, Christian Antkow, Paul Jaquays", UI_CENTER|UI_SMALLFONT, color_white );
y += 1.42 * PROP_HEIGHT * PROP_SMALL_SIZE_SCALE;
UI_DrawProportionalString( 320, y, "CEO", UI_CENTER|UI_SMALLFONT, color_white );
y += PROP_HEIGHT * PROP_SMALL_SIZE_SCALE;
UI_DrawProportionalString( 320, y, "Todd Hollenshead", UI_CENTER|UI_SMALLFONT, color_white );
y += 1.42 * PROP_HEIGHT * PROP_SMALL_SIZE_SCALE;
UI_DrawProportionalString( 320, y, "Director of Business Development", UI_CENTER|UI_SMALLFONT, color_white );
y += PROP_HEIGHT * PROP_SMALL_SIZE_SCALE;
UI_DrawProportionalString( 320, y, "Marty Stratton", UI_CENTER|UI_SMALLFONT, color_white );
y += 1.42 * PROP_HEIGHT * PROP_SMALL_SIZE_SCALE;
UI_DrawProportionalString( 320, y, "Biz Assist and id Mom", UI_CENTER|UI_SMALLFONT, color_white );
y += PROP_HEIGHT * PROP_SMALL_SIZE_SCALE;
UI_DrawProportionalString( 320, y, "Donna Jackson", UI_CENTER|UI_SMALLFONT, color_white );
y += 1.42 * PROP_HEIGHT * PROP_SMALL_SIZE_SCALE;
UI_DrawProportionalString( 320, y, "Development Assistance", UI_CENTER|UI_SMALLFONT, color_white );
y += PROP_HEIGHT * PROP_SMALL_SIZE_SCALE;
UI_DrawProportionalString( 320, y, "Eric Webb", UI_CENTER|UI_SMALLFONT, color_white );
y += 1.35 * PROP_HEIGHT * PROP_SMALL_SIZE_SCALE;
UI_DrawString( 320, y, "To order: 1-800-idgames www.quake3arena.com www.idsoftware.com", UI_CENTER|UI_SMALLFONT, color_red );
y += SMALLCHAR_HEIGHT;
UI_DrawString( 320, y, "Quake III Arena(c) 1999-2000, Id Software, Inc. All Rights Reserved", UI_CENTER|UI_SMALLFONT, color_red );
}
/*
===============
UI_CreditMenu
===============
*/
void UI_CreditMenu( void ) {
memset( &s_credits, 0 ,sizeof(s_credits) );
s_credits.menu.draw = UI_CreditMenu_Draw;
s_credits.menu.key = UI_CreditMenu_Key;
s_credits.menu.fullscreen = qtrue;
UI_PushMenu ( &s_credits.menu );
}