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05e8ab9538
* Updated TODO * Moved ChangeLog to root * Updated ChangeLog * s/Foobar/Quake III Arena Source Code/ * Biggest patch EVAR. I wonder how many mail boxes this will fill...
376 lines
11 KiB
C
376 lines
11 KiB
C
/*
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===========================================================================
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Copyright (C) 1999-2005 Id Software, Inc.
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This file is part of Quake III Arena source code.
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Quake III Arena source code is free software; you can redistribute it
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and/or modify it under the terms of the GNU General Public License as
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published by the Free Software Foundation; either version 2 of the License,
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or (at your option) any later version.
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Quake III Arena source code is distributed in the hope that it will be
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useful, but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with Quake III Arena source code; if not, write to the Free Software
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Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
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===========================================================================
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*/
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//
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//
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// g_arenas.c
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//
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#include "g_local.h"
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gentity_t *podium1;
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gentity_t *podium2;
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gentity_t *podium3;
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/*
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==================
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UpdateTournamentInfo
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==================
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*/
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void UpdateTournamentInfo( void ) {
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int i;
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gentity_t *player;
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int playerClientNum;
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int n, accuracy, perfect, msglen;
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int buflen;
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#ifdef MISSIONPACK // bk001205
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int score1, score2;
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qboolean won;
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#endif
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char buf[32];
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char msg[MAX_STRING_CHARS];
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// find the real player
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player = NULL;
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for (i = 0; i < level.maxclients; i++ ) {
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player = &g_entities[i];
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if ( !player->inuse ) {
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continue;
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}
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if ( !( player->r.svFlags & SVF_BOT ) ) {
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break;
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}
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}
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// this should never happen!
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if ( !player || i == level.maxclients ) {
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return;
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}
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playerClientNum = i;
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CalculateRanks();
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if ( level.clients[playerClientNum].sess.sessionTeam == TEAM_SPECTATOR ) {
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#ifdef MISSIONPACK
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Com_sprintf( msg, sizeof(msg), "postgame %i %i 0 0 0 0 0 0 0 0 0 0 0", level.numNonSpectatorClients, playerClientNum );
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#else
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Com_sprintf( msg, sizeof(msg), "postgame %i %i 0 0 0 0 0 0", level.numNonSpectatorClients, playerClientNum );
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#endif
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}
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else {
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if( player->client->accuracy_shots ) {
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accuracy = player->client->accuracy_hits * 100 / player->client->accuracy_shots;
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}
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else {
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accuracy = 0;
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}
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#ifdef MISSIONPACK
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won = qfalse;
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if (g_gametype.integer >= GT_CTF) {
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score1 = level.teamScores[TEAM_RED];
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score2 = level.teamScores[TEAM_BLUE];
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if (level.clients[playerClientNum].sess.sessionTeam == TEAM_RED) {
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won = (level.teamScores[TEAM_RED] > level.teamScores[TEAM_BLUE]);
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} else {
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won = (level.teamScores[TEAM_BLUE] > level.teamScores[TEAM_RED]);
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}
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} else {
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if (&level.clients[playerClientNum] == &level.clients[ level.sortedClients[0] ]) {
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won = qtrue;
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score1 = level.clients[ level.sortedClients[0] ].ps.persistant[PERS_SCORE];
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score2 = level.clients[ level.sortedClients[1] ].ps.persistant[PERS_SCORE];
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} else {
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score2 = level.clients[ level.sortedClients[0] ].ps.persistant[PERS_SCORE];
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score1 = level.clients[ level.sortedClients[1] ].ps.persistant[PERS_SCORE];
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}
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}
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if (won && player->client->ps.persistant[PERS_KILLED] == 0) {
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perfect = 1;
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} else {
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perfect = 0;
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}
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Com_sprintf( msg, sizeof(msg), "postgame %i %i %i %i %i %i %i %i %i %i %i %i %i %i", level.numNonSpectatorClients, playerClientNum, accuracy,
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player->client->ps.persistant[PERS_IMPRESSIVE_COUNT], player->client->ps.persistant[PERS_EXCELLENT_COUNT],player->client->ps.persistant[PERS_DEFEND_COUNT],
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player->client->ps.persistant[PERS_ASSIST_COUNT], player->client->ps.persistant[PERS_GAUNTLET_FRAG_COUNT], player->client->ps.persistant[PERS_SCORE],
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perfect, score1, score2, level.time, player->client->ps.persistant[PERS_CAPTURES] );
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#else
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perfect = ( level.clients[playerClientNum].ps.persistant[PERS_RANK] == 0 && player->client->ps.persistant[PERS_KILLED] == 0 ) ? 1 : 0;
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Com_sprintf( msg, sizeof(msg), "postgame %i %i %i %i %i %i %i %i", level.numNonSpectatorClients, playerClientNum, accuracy,
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player->client->ps.persistant[PERS_IMPRESSIVE_COUNT], player->client->ps.persistant[PERS_EXCELLENT_COUNT],
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player->client->ps.persistant[PERS_GAUNTLET_FRAG_COUNT], player->client->ps.persistant[PERS_SCORE],
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perfect );
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#endif
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}
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msglen = strlen( msg );
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for( i = 0; i < level.numNonSpectatorClients; i++ ) {
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n = level.sortedClients[i];
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Com_sprintf( buf, sizeof(buf), " %i %i %i", n, level.clients[n].ps.persistant[PERS_RANK], level.clients[n].ps.persistant[PERS_SCORE] );
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buflen = strlen( buf );
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if( msglen + buflen + 1 >= sizeof(msg) ) {
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break;
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}
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strcat( msg, buf );
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}
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trap_SendConsoleCommand( EXEC_APPEND, msg );
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}
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static gentity_t *SpawnModelOnVictoryPad( gentity_t *pad, vec3_t offset, gentity_t *ent, int place ) {
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gentity_t *body;
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vec3_t vec;
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vec3_t f, r, u;
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body = G_Spawn();
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if ( !body ) {
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G_Printf( S_COLOR_RED "ERROR: out of gentities\n" );
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return NULL;
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}
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body->classname = ent->client->pers.netname;
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body->client = ent->client;
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body->s = ent->s;
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body->s.eType = ET_PLAYER; // could be ET_INVISIBLE
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body->s.eFlags = 0; // clear EF_TALK, etc
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body->s.powerups = 0; // clear powerups
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body->s.loopSound = 0; // clear lava burning
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body->s.number = body - g_entities;
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body->timestamp = level.time;
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body->physicsObject = qtrue;
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body->physicsBounce = 0; // don't bounce
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body->s.event = 0;
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body->s.pos.trType = TR_STATIONARY;
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body->s.groundEntityNum = ENTITYNUM_WORLD;
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body->s.legsAnim = LEGS_IDLE;
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body->s.torsoAnim = TORSO_STAND;
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if( body->s.weapon == WP_NONE ) {
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body->s.weapon = WP_MACHINEGUN;
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}
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if( body->s.weapon == WP_GAUNTLET) {
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body->s.torsoAnim = TORSO_STAND2;
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}
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body->s.event = 0;
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body->r.svFlags = ent->r.svFlags;
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VectorCopy (ent->r.mins, body->r.mins);
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VectorCopy (ent->r.maxs, body->r.maxs);
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VectorCopy (ent->r.absmin, body->r.absmin);
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VectorCopy (ent->r.absmax, body->r.absmax);
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body->clipmask = CONTENTS_SOLID | CONTENTS_PLAYERCLIP;
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body->r.contents = CONTENTS_BODY;
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body->r.ownerNum = ent->r.ownerNum;
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body->takedamage = qfalse;
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VectorSubtract( level.intermission_origin, pad->r.currentOrigin, vec );
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vectoangles( vec, body->s.apos.trBase );
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body->s.apos.trBase[PITCH] = 0;
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body->s.apos.trBase[ROLL] = 0;
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AngleVectors( body->s.apos.trBase, f, r, u );
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VectorMA( pad->r.currentOrigin, offset[0], f, vec );
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VectorMA( vec, offset[1], r, vec );
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VectorMA( vec, offset[2], u, vec );
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G_SetOrigin( body, vec );
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trap_LinkEntity (body);
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body->count = place;
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return body;
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}
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static void CelebrateStop( gentity_t *player ) {
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int anim;
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if( player->s.weapon == WP_GAUNTLET) {
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anim = TORSO_STAND2;
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}
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else {
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anim = TORSO_STAND;
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}
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player->s.torsoAnim = ( ( player->s.torsoAnim & ANIM_TOGGLEBIT ) ^ ANIM_TOGGLEBIT ) | anim;
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}
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#define TIMER_GESTURE (34*66+50)
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static void CelebrateStart( gentity_t *player ) {
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player->s.torsoAnim = ( ( player->s.torsoAnim & ANIM_TOGGLEBIT ) ^ ANIM_TOGGLEBIT ) | TORSO_GESTURE;
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player->nextthink = level.time + TIMER_GESTURE;
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player->think = CelebrateStop;
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/*
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player->client->ps.events[player->client->ps.eventSequence & (MAX_PS_EVENTS-1)] = EV_TAUNT;
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player->client->ps.eventParms[player->client->ps.eventSequence & (MAX_PS_EVENTS-1)] = 0;
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player->client->ps.eventSequence++;
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*/
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G_AddEvent(player, EV_TAUNT, 0);
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}
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static vec3_t offsetFirst = {0, 0, 74};
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static vec3_t offsetSecond = {-10, 60, 54};
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static vec3_t offsetThird = {-19, -60, 45};
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static void PodiumPlacementThink( gentity_t *podium ) {
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vec3_t vec;
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vec3_t origin;
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vec3_t f, r, u;
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podium->nextthink = level.time + 100;
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AngleVectors( level.intermission_angle, vec, NULL, NULL );
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VectorMA( level.intermission_origin, trap_Cvar_VariableIntegerValue( "g_podiumDist" ), vec, origin );
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origin[2] -= trap_Cvar_VariableIntegerValue( "g_podiumDrop" );
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G_SetOrigin( podium, origin );
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if( podium1 ) {
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VectorSubtract( level.intermission_origin, podium->r.currentOrigin, vec );
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vectoangles( vec, podium1->s.apos.trBase );
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podium1->s.apos.trBase[PITCH] = 0;
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podium1->s.apos.trBase[ROLL] = 0;
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AngleVectors( podium1->s.apos.trBase, f, r, u );
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VectorMA( podium->r.currentOrigin, offsetFirst[0], f, vec );
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VectorMA( vec, offsetFirst[1], r, vec );
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VectorMA( vec, offsetFirst[2], u, vec );
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G_SetOrigin( podium1, vec );
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}
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if( podium2 ) {
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VectorSubtract( level.intermission_origin, podium->r.currentOrigin, vec );
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vectoangles( vec, podium2->s.apos.trBase );
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podium2->s.apos.trBase[PITCH] = 0;
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podium2->s.apos.trBase[ROLL] = 0;
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AngleVectors( podium2->s.apos.trBase, f, r, u );
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VectorMA( podium->r.currentOrigin, offsetSecond[0], f, vec );
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VectorMA( vec, offsetSecond[1], r, vec );
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VectorMA( vec, offsetSecond[2], u, vec );
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G_SetOrigin( podium2, vec );
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}
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if( podium3 ) {
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VectorSubtract( level.intermission_origin, podium->r.currentOrigin, vec );
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vectoangles( vec, podium3->s.apos.trBase );
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podium3->s.apos.trBase[PITCH] = 0;
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podium3->s.apos.trBase[ROLL] = 0;
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AngleVectors( podium3->s.apos.trBase, f, r, u );
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VectorMA( podium->r.currentOrigin, offsetThird[0], f, vec );
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VectorMA( vec, offsetThird[1], r, vec );
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VectorMA( vec, offsetThird[2], u, vec );
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G_SetOrigin( podium3, vec );
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}
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}
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static gentity_t *SpawnPodium( void ) {
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gentity_t *podium;
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vec3_t vec;
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vec3_t origin;
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podium = G_Spawn();
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if ( !podium ) {
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return NULL;
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}
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podium->classname = "podium";
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podium->s.eType = ET_GENERAL;
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podium->s.number = podium - g_entities;
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podium->clipmask = CONTENTS_SOLID;
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podium->r.contents = CONTENTS_SOLID;
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podium->s.modelindex = G_ModelIndex( SP_PODIUM_MODEL );
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AngleVectors( level.intermission_angle, vec, NULL, NULL );
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VectorMA( level.intermission_origin, trap_Cvar_VariableIntegerValue( "g_podiumDist" ), vec, origin );
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origin[2] -= trap_Cvar_VariableIntegerValue( "g_podiumDrop" );
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G_SetOrigin( podium, origin );
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VectorSubtract( level.intermission_origin, podium->r.currentOrigin, vec );
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podium->s.apos.trBase[YAW] = vectoyaw( vec );
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trap_LinkEntity (podium);
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podium->think = PodiumPlacementThink;
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podium->nextthink = level.time + 100;
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return podium;
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}
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/*
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==================
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SpawnModelsOnVictoryPads
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==================
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*/
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void SpawnModelsOnVictoryPads( void ) {
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gentity_t *player;
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gentity_t *podium;
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podium1 = NULL;
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podium2 = NULL;
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podium3 = NULL;
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podium = SpawnPodium();
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player = SpawnModelOnVictoryPad( podium, offsetFirst, &g_entities[level.sortedClients[0]],
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level.clients[ level.sortedClients[0] ].ps.persistant[PERS_RANK] &~ RANK_TIED_FLAG );
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if ( player ) {
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player->nextthink = level.time + 2000;
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player->think = CelebrateStart;
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podium1 = player;
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}
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player = SpawnModelOnVictoryPad( podium, offsetSecond, &g_entities[level.sortedClients[1]],
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level.clients[ level.sortedClients[1] ].ps.persistant[PERS_RANK] &~ RANK_TIED_FLAG );
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if ( player ) {
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podium2 = player;
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}
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if ( level.numNonSpectatorClients > 2 ) {
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player = SpawnModelOnVictoryPad( podium, offsetThird, &g_entities[level.sortedClients[2]],
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level.clients[ level.sortedClients[2] ].ps.persistant[PERS_RANK] &~ RANK_TIED_FLAG );
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if ( player ) {
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podium3 = player;
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}
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}
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}
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/*
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===============
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Svcmd_AbortPodium_f
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===============
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*/
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void Svcmd_AbortPodium_f( void ) {
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if( g_gametype.integer != GT_SINGLE_PLAYER ) {
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return;
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}
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if( podium1 ) {
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podium1->nextthink = level.time;
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podium1->think = CelebrateStop;
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}
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}
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