mirror of
https://github.com/UberGames/lilium-voyager.git
synced 2024-12-15 14:40:53 +00:00
acce0e5452
* Don't try to embed manifest (it causes build to fail because it's specified in win_resource.rc). * Fix curl include path. * Compile sys_autoupdater.c. * Make quake3 debug link to msvcrtd.lib instead of msvcrt.lib to fix unresolved external symbol __imp___CrtDbgReportW. * Fix q3_ui dll output directory. * Fix opus path filter. * Use UseOfMfc false and CharacterSet NotSet. * Fix header paths and remove non-existent files.
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593 lines
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40 KiB
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cscript.exe glsl_stringify.vbs ..\..\code\renderergl2\glsl\bokeh_fp.glsl ..\..\build\dynamic\renderergl2\bokeh_fp.c
|
|
cscript.exe glsl_stringify.vbs ..\..\code\renderergl2\glsl\bokeh_vp.glsl ..\..\build\dynamic\renderergl2\bokeh_vp.c
|
|
cscript.exe glsl_stringify.vbs ..\..\code\renderergl2\glsl\calclevels4x_fp.glsl ..\..\build\dynamic\renderergl2\calclevels4x_fp.c
|
|
cscript.exe glsl_stringify.vbs ..\..\code\renderergl2\glsl\calclevels4x_vp.glsl ..\..\build\dynamic\renderergl2\calclevels4x_vp.c
|
|
cscript.exe glsl_stringify.vbs ..\..\code\renderergl2\glsl\depthblur_fp.glsl ..\..\build\dynamic\renderergl2\depthblur_fp.c
|
|
cscript.exe glsl_stringify.vbs ..\..\code\renderergl2\glsl\depthblur_vp.glsl ..\..\build\dynamic\renderergl2\depthblur_vp.c
|
|
cscript.exe glsl_stringify.vbs ..\..\code\renderergl2\glsl\dlight_fp.glsl ..\..\build\dynamic\renderergl2\dlight_fp.c
|
|
cscript.exe glsl_stringify.vbs ..\..\code\renderergl2\glsl\dlight_vp.glsl ..\..\build\dynamic\renderergl2\dlight_vp.c
|
|
cscript.exe glsl_stringify.vbs ..\..\code\renderergl2\glsl\down4x_fp.glsl ..\..\build\dynamic\renderergl2\down4x_fp.c
|
|
cscript.exe glsl_stringify.vbs ..\..\code\renderergl2\glsl\down4x_vp.glsl ..\..\build\dynamic\renderergl2\down4x_vp.c
|
|
cscript.exe glsl_stringify.vbs ..\..\code\renderergl2\glsl\fogpass_fp.glsl ..\..\build\dynamic\renderergl2\fogpass_fp.c
|
|
cscript.exe glsl_stringify.vbs ..\..\code\renderergl2\glsl\fogpass_vp.glsl ..\..\build\dynamic\renderergl2\fogpass_vp.c
|
|
cscript.exe glsl_stringify.vbs ..\..\code\renderergl2\glsl\generic_fp.glsl ..\..\build\dynamic\renderergl2\generic_fp.c
|
|
cscript.exe glsl_stringify.vbs ..\..\code\renderergl2\glsl\generic_vp.glsl ..\..\build\dynamic\renderergl2\generic_vp.c
|
|
cscript.exe glsl_stringify.vbs ..\..\code\renderergl2\glsl\lightall_fp.glsl ..\..\build\dynamic\renderergl2\lightall_fp.c
|
|
cscript.exe glsl_stringify.vbs ..\..\code\renderergl2\glsl\lightall_vp.glsl ..\..\build\dynamic\renderergl2\lightall_vp.c
|
|
cscript.exe glsl_stringify.vbs ..\..\code\renderergl2\glsl\pshadow_fp.glsl ..\..\build\dynamic\renderergl2\pshadow_fp.c
|
|
cscript.exe glsl_stringify.vbs ..\..\code\renderergl2\glsl\pshadow_vp.glsl ..\..\build\dynamic\renderergl2\pshadow_vp.c
|
|
cscript.exe glsl_stringify.vbs ..\..\code\renderergl2\glsl\shadowfill_fp.glsl ..\..\build\dynamic\renderergl2\shadowfill_fp.c
|
|
cscript.exe glsl_stringify.vbs ..\..\code\renderergl2\glsl\shadowfill_vp.glsl ..\..\build\dynamic\renderergl2\shadowfill_vp.c
|
|
cscript.exe glsl_stringify.vbs ..\..\code\renderergl2\glsl\shadowmask_fp.glsl ..\..\build\dynamic\renderergl2\shadowmask_fp.c
|
|
cscript.exe glsl_stringify.vbs ..\..\code\renderergl2\glsl\shadowmask_vp.glsl ..\..\build\dynamic\renderergl2\shadowmask_vp.c
|
|
cscript.exe glsl_stringify.vbs ..\..\code\renderergl2\glsl\ssao_fp.glsl ..\..\build\dynamic\renderergl2\ssao_fp.c
|
|
cscript.exe glsl_stringify.vbs ..\..\code\renderergl2\glsl\ssao_vp.glsl ..\..\build\dynamic\renderergl2\ssao_vp.c
|
|
cscript.exe glsl_stringify.vbs ..\..\code\renderergl2\glsl\texturecolor_fp.glsl ..\..\build\dynamic\renderergl2\texturecolor_fp.c
|
|
cscript.exe glsl_stringify.vbs ..\..\code\renderergl2\glsl\texturecolor_vp.glsl ..\..\build\dynamic\renderergl2\texturecolor_vp.c
|
|
cscript.exe glsl_stringify.vbs ..\..\code\renderergl2\glsl\tonemap_fp.glsl ..\..\build\dynamic\renderergl2\tonemap_fp.c
|
|
cscript.exe glsl_stringify.vbs ..\..\code\renderergl2\glsl\tonemap_vp.glsl ..\..\build\dynamic\renderergl2\tonemap_vp.c
|
|
</Command>
|
|
</PreBuildEvent>
|
|
<Midl>
|
|
<PreprocessorDefinitions>NDEBUG;%(PreprocessorDefinitions)</PreprocessorDefinitions>
|
|
<MkTypLibCompatible>true</MkTypLibCompatible>
|
|
<SuppressStartupBanner>true</SuppressStartupBanner>
|
|
<TargetEnvironment>Win32</TargetEnvironment>
|
|
<TypeLibraryName>$(IntDir)opengl2.tlb</TypeLibraryName>
|
|
<HeaderFileName />
|
|
</Midl>
|
|
<ClCompile>
|
|
<Optimization>MaxSpeed</Optimization>
|
|
<InlineFunctionExpansion>AnySuitable</InlineFunctionExpansion>
|
|
<AdditionalIncludeDirectories>..\..\code\SDL2\include;..\..\code\libcurl;..\..\code\AL;..\..\code\libspeex\include;..\..\code\zlib;..\..\code\jpeg-8c;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
|
|
<PreprocessorDefinitions>_WIN32;WIN32;NDEBUG;_WINDOWS;_CRT_SECURE_NO_DEPRECATE;BOTLIB;USE_ICON;USE_CURL;USE_CURL_DLOPEN;USE_OPENAL;USE_OPENAL_DLOPEN;USE_VOIP;HAVE_CONFIG_H;USE_INTERNAL_JPEG;USE_RENDERER_DLOPEN;%(PreprocessorDefinitions)</PreprocessorDefinitions>
|
|
<StringPooling>true</StringPooling>
|
|
<RuntimeLibrary>MultiThreaded</RuntimeLibrary>
|
|
<FunctionLevelLinking>true</FunctionLevelLinking>
|
|
<PrecompiledHeader />
|
|
<PrecompiledHeaderOutputFile>$(IntDir)opengl2.pch</PrecompiledHeaderOutputFile>
|
|
<AssemblerListingLocation>$(IntDir)</AssemblerListingLocation>
|
|
<ObjectFileName>$(IntDir)</ObjectFileName>
|
|
<ProgramDataBaseFileName>$(IntDir)</ProgramDataBaseFileName>
|
|
<WarningLevel>Level4</WarningLevel>
|
|
<SuppressStartupBanner>true</SuppressStartupBanner>
|
|
<CompileAs>CompileAsC</CompileAs>
|
|
<FloatingPointModel>Fast</FloatingPointModel>
|
|
</ClCompile>
|
|
<ResourceCompile>
|
|
<PreprocessorDefinitions>NDEBUG;%(PreprocessorDefinitions)</PreprocessorDefinitions>
|
|
<Culture>0x0409</Culture>
|
|
</ResourceCompile>
|
|
<Link>
|
|
<AdditionalDependencies>user32.lib;advapi32.lib;winmm.lib;wsock32.lib;ws2_32.lib;SDL2.lib;OpenGL32.lib;msvcrt.lib;psapi.lib;%(AdditionalDependencies)</AdditionalDependencies>
|
|
<OutputFile>$(OutDir)renderer_opengl2_x86.dll</OutputFile>
|
|
<SuppressStartupBanner>true</SuppressStartupBanner>
|
|
<AdditionalLibraryDirectories>..\..\code\libs\win32;%(AdditionalLibraryDirectories)</AdditionalLibraryDirectories>
|
|
<GenerateDebugInformation>false</GenerateDebugInformation>
|
|
<ProgramDatabaseFile>$(IntDir)opengl2.pdb</ProgramDatabaseFile>
|
|
<GenerateMapFile>true</GenerateMapFile>
|
|
<MapFileName>$(IntDir)opengl2.map</MapFileName>
|
|
<SubSystem>Windows</SubSystem>
|
|
<StackReserveSize>8388608</StackReserveSize>
|
|
<RandomizedBaseAddress>false</RandomizedBaseAddress>
|
|
<DataExecutionPrevention />
|
|
<TargetMachine>MachineX86</TargetMachine>
|
|
</Link>
|
|
</ItemDefinitionGroup>
|
|
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug TA|Win32'">
|
|
<PreBuildEvent>
|
|
<Message>Stringify GLSL files</Message>
|
|
<Command>mkdir ..\..\build\dynamic
|
|
mkdir ..\..\build\dynamic\renderergl2
|
|
cscript.exe glsl_stringify.vbs ..\..\code\renderergl2\glsl\bokeh_fp.glsl ..\..\build\dynamic\renderergl2\bokeh_fp.c
|
|
cscript.exe glsl_stringify.vbs ..\..\code\renderergl2\glsl\bokeh_vp.glsl ..\..\build\dynamic\renderergl2\bokeh_vp.c
|
|
cscript.exe glsl_stringify.vbs ..\..\code\renderergl2\glsl\calclevels4x_fp.glsl ..\..\build\dynamic\renderergl2\calclevels4x_fp.c
|
|
cscript.exe glsl_stringify.vbs ..\..\code\renderergl2\glsl\calclevels4x_vp.glsl ..\..\build\dynamic\renderergl2\calclevels4x_vp.c
|
|
cscript.exe glsl_stringify.vbs ..\..\code\renderergl2\glsl\depthblur_fp.glsl ..\..\build\dynamic\renderergl2\depthblur_fp.c
|
|
cscript.exe glsl_stringify.vbs ..\..\code\renderergl2\glsl\depthblur_vp.glsl ..\..\build\dynamic\renderergl2\depthblur_vp.c
|
|
cscript.exe glsl_stringify.vbs ..\..\code\renderergl2\glsl\dlight_fp.glsl ..\..\build\dynamic\renderergl2\dlight_fp.c
|
|
cscript.exe glsl_stringify.vbs ..\..\code\renderergl2\glsl\dlight_vp.glsl ..\..\build\dynamic\renderergl2\dlight_vp.c
|
|
cscript.exe glsl_stringify.vbs ..\..\code\renderergl2\glsl\down4x_fp.glsl ..\..\build\dynamic\renderergl2\down4x_fp.c
|
|
cscript.exe glsl_stringify.vbs ..\..\code\renderergl2\glsl\down4x_vp.glsl ..\..\build\dynamic\renderergl2\down4x_vp.c
|
|
cscript.exe glsl_stringify.vbs ..\..\code\renderergl2\glsl\fogpass_fp.glsl ..\..\build\dynamic\renderergl2\fogpass_fp.c
|
|
cscript.exe glsl_stringify.vbs ..\..\code\renderergl2\glsl\fogpass_vp.glsl ..\..\build\dynamic\renderergl2\fogpass_vp.c
|
|
cscript.exe glsl_stringify.vbs ..\..\code\renderergl2\glsl\generic_fp.glsl ..\..\build\dynamic\renderergl2\generic_fp.c
|
|
cscript.exe glsl_stringify.vbs ..\..\code\renderergl2\glsl\generic_vp.glsl ..\..\build\dynamic\renderergl2\generic_vp.c
|
|
cscript.exe glsl_stringify.vbs ..\..\code\renderergl2\glsl\lightall_fp.glsl ..\..\build\dynamic\renderergl2\lightall_fp.c
|
|
cscript.exe glsl_stringify.vbs ..\..\code\renderergl2\glsl\lightall_vp.glsl ..\..\build\dynamic\renderergl2\lightall_vp.c
|
|
cscript.exe glsl_stringify.vbs ..\..\code\renderergl2\glsl\pshadow_fp.glsl ..\..\build\dynamic\renderergl2\pshadow_fp.c
|
|
cscript.exe glsl_stringify.vbs ..\..\code\renderergl2\glsl\pshadow_vp.glsl ..\..\build\dynamic\renderergl2\pshadow_vp.c
|
|
cscript.exe glsl_stringify.vbs ..\..\code\renderergl2\glsl\shadowfill_fp.glsl ..\..\build\dynamic\renderergl2\shadowfill_fp.c
|
|
cscript.exe glsl_stringify.vbs ..\..\code\renderergl2\glsl\shadowfill_vp.glsl ..\..\build\dynamic\renderergl2\shadowfill_vp.c
|
|
cscript.exe glsl_stringify.vbs ..\..\code\renderergl2\glsl\shadowmask_fp.glsl ..\..\build\dynamic\renderergl2\shadowmask_fp.c
|
|
cscript.exe glsl_stringify.vbs ..\..\code\renderergl2\glsl\shadowmask_vp.glsl ..\..\build\dynamic\renderergl2\shadowmask_vp.c
|
|
cscript.exe glsl_stringify.vbs ..\..\code\renderergl2\glsl\ssao_fp.glsl ..\..\build\dynamic\renderergl2\ssao_fp.c
|
|
cscript.exe glsl_stringify.vbs ..\..\code\renderergl2\glsl\ssao_vp.glsl ..\..\build\dynamic\renderergl2\ssao_vp.c
|
|
cscript.exe glsl_stringify.vbs ..\..\code\renderergl2\glsl\texturecolor_fp.glsl ..\..\build\dynamic\renderergl2\texturecolor_fp.c
|
|
cscript.exe glsl_stringify.vbs ..\..\code\renderergl2\glsl\texturecolor_vp.glsl ..\..\build\dynamic\renderergl2\texturecolor_vp.c
|
|
cscript.exe glsl_stringify.vbs ..\..\code\renderergl2\glsl\tonemap_fp.glsl ..\..\build\dynamic\renderergl2\tonemap_fp.c
|
|
cscript.exe glsl_stringify.vbs ..\..\code\renderergl2\glsl\tonemap_vp.glsl ..\..\build\dynamic\renderergl2\tonemap_vp.c
|
|
</Command>
|
|
</PreBuildEvent>
|
|
<Midl>
|
|
<PreprocessorDefinitions>_DEBUG;%(PreprocessorDefinitions)</PreprocessorDefinitions>
|
|
<MkTypLibCompatible>true</MkTypLibCompatible>
|
|
<SuppressStartupBanner>true</SuppressStartupBanner>
|
|
<TargetEnvironment>Win32</TargetEnvironment>
|
|
<TypeLibraryName>$(IntDir)opengl2.tlb</TypeLibraryName>
|
|
<HeaderFileName />
|
|
</Midl>
|
|
<ClCompile>
|
|
<Optimization>Disabled</Optimization>
|
|
<AdditionalIncludeDirectories>..\..\code\SDL2\include;..\..\code\libcurl;..\..\code\AL;..\..\code\libspeex\include;..\..\code\zlib;..\..\code\jpeg-8c;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
|
|
<PreprocessorDefinitions>_WIN32;WIN32;_DEBUG;_WINDOWS;_CRT_SECURE_NO_DEPRECATE;BOTLIB;USE_ICON;USE_CURL;USE_CURL_DLOPEN;USE_OPENAL;USE_OPENAL_DLOPEN;USE_VOIP;HAVE_CONFIG_H;MISSIONPACK;USE_INTERNAL_JPEG;USE_RENDERER_DLOPEN;%(PreprocessorDefinitions)</PreprocessorDefinitions>
|
|
<RuntimeLibrary>MultiThreadedDebugDLL</RuntimeLibrary>
|
|
<PrecompiledHeader />
|
|
<PrecompiledHeaderOutputFile>$(IntDir)opengl2.pch</PrecompiledHeaderOutputFile>
|
|
<AssemblerListingLocation>$(IntDir)</AssemblerListingLocation>
|
|
<ObjectFileName>$(IntDir)</ObjectFileName>
|
|
<ProgramDataBaseFileName>$(IntDir)</ProgramDataBaseFileName>
|
|
<BrowseInformation>true</BrowseInformation>
|
|
<BrowseInformationFile>$(IntDir)</BrowseInformationFile>
|
|
<WarningLevel>Level3</WarningLevel>
|
|
<SuppressStartupBanner>true</SuppressStartupBanner>
|
|
<DebugInformationFormat>EditAndContinue</DebugInformationFormat>
|
|
<CompileAs>CompileAsC</CompileAs>
|
|
<FloatingPointModel>Fast</FloatingPointModel>
|
|
</ClCompile>
|
|
<ResourceCompile>
|
|
<PreprocessorDefinitions>_DEBUG;%(PreprocessorDefinitions)</PreprocessorDefinitions>
|
|
<Culture>0x0409</Culture>
|
|
<ResourceOutputFileName>..\winquake.res</ResourceOutputFileName>
|
|
</ResourceCompile>
|
|
<Link>
|
|
<AdditionalDependencies>user32.lib;advapi32.lib;winmm.lib;wsock32.lib;ws2_32.lib;SDL2.lib;OpenGL32.lib;msvcrt.lib;psapi.lib;%(AdditionalDependencies)</AdditionalDependencies>
|
|
<OutputFile>$(OutDir)renderer_opengl2_x86.dll</OutputFile>
|
|
<SuppressStartupBanner>true</SuppressStartupBanner>
|
|
<AdditionalLibraryDirectories>..\..\code\libs\win32;%(AdditionalLibraryDirectories)</AdditionalLibraryDirectories>
|
|
<GenerateDebugInformation>true</GenerateDebugInformation>
|
|
<ProgramDatabaseFile>$(IntDir)opengl2.pdb</ProgramDatabaseFile>
|
|
<GenerateMapFile>true</GenerateMapFile>
|
|
<MapFileName>$(IntDir)opengl2.map</MapFileName>
|
|
<SubSystem>Windows</SubSystem>
|
|
<StackReserveSize>8388608</StackReserveSize>
|
|
<RandomizedBaseAddress>false</RandomizedBaseAddress>
|
|
<DataExecutionPrevention />
|
|
<TargetMachine>MachineX86</TargetMachine>
|
|
</Link>
|
|
<PostBuildEvent>
|
|
<Message>Post build processing..</Message>
|
|
<Command>rem bash -c "perl ./unix/cons -- debug-TA"</Command>
|
|
</PostBuildEvent>
|
|
</ItemDefinitionGroup>
|
|
<ItemGroup>
|
|
<ClCompile Include="..\..\build\dynamic\renderergl2\bokeh_fp.c" />
|
|
<ClCompile Include="..\..\build\dynamic\renderergl2\bokeh_vp.c" />
|
|
<ClCompile Include="..\..\build\dynamic\renderergl2\calclevels4x_fp.c" />
|
|
<ClCompile Include="..\..\build\dynamic\renderergl2\calclevels4x_vp.c" />
|
|
<ClCompile Include="..\..\build\dynamic\renderergl2\depthblur_fp.c" />
|
|
<ClCompile Include="..\..\build\dynamic\renderergl2\depthblur_vp.c" />
|
|
<ClCompile Include="..\..\build\dynamic\renderergl2\dlight_fp.c" />
|
|
<ClCompile Include="..\..\build\dynamic\renderergl2\dlight_vp.c" />
|
|
<ClCompile Include="..\..\build\dynamic\renderergl2\down4x_fp.c" />
|
|
<ClCompile Include="..\..\build\dynamic\renderergl2\down4x_vp.c" />
|
|
<ClCompile Include="..\..\build\dynamic\renderergl2\fogpass_fp.c" />
|
|
<ClCompile Include="..\..\build\dynamic\renderergl2\fogpass_vp.c" />
|
|
<ClCompile Include="..\..\build\dynamic\renderergl2\generic_fp.c" />
|
|
<ClCompile Include="..\..\build\dynamic\renderergl2\generic_vp.c" />
|
|
<ClCompile Include="..\..\build\dynamic\renderergl2\lightall_fp.c" />
|
|
<ClCompile Include="..\..\build\dynamic\renderergl2\lightall_vp.c" />
|
|
<ClCompile Include="..\..\build\dynamic\renderergl2\pshadow_fp.c" />
|
|
<ClCompile Include="..\..\build\dynamic\renderergl2\pshadow_vp.c" />
|
|
<ClCompile Include="..\..\build\dynamic\renderergl2\shadowfill_fp.c" />
|
|
<ClCompile Include="..\..\build\dynamic\renderergl2\shadowfill_vp.c" />
|
|
<ClCompile Include="..\..\build\dynamic\renderergl2\shadowmask_fp.c" />
|
|
<ClCompile Include="..\..\build\dynamic\renderergl2\shadowmask_vp.c" />
|
|
<ClCompile Include="..\..\build\dynamic\renderergl2\ssao_fp.c" />
|
|
<ClCompile Include="..\..\build\dynamic\renderergl2\ssao_vp.c" />
|
|
<ClCompile Include="..\..\build\dynamic\renderergl2\texturecolor_fp.c" />
|
|
<ClCompile Include="..\..\build\dynamic\renderergl2\texturecolor_vp.c" />
|
|
<ClCompile Include="..\..\build\dynamic\renderergl2\tonemap_fp.c" />
|
|
<ClCompile Include="..\..\build\dynamic\renderergl2\tonemap_vp.c" />
|
|
<ClCompile Include="..\..\code\jpeg-8c\jaricom.c" />
|
|
<ClCompile Include="..\..\code\jpeg-8c\jcapimin.c" />
|
|
<ClCompile Include="..\..\code\jpeg-8c\jcapistd.c" />
|
|
<ClCompile Include="..\..\code\jpeg-8c\jcarith.c" />
|
|
<ClCompile Include="..\..\code\jpeg-8c\jccoefct.c" />
|
|
<ClCompile Include="..\..\code\jpeg-8c\jccolor.c" />
|
|
<ClCompile Include="..\..\code\jpeg-8c\jcdctmgr.c" />
|
|
<ClCompile Include="..\..\code\jpeg-8c\jchuff.c" />
|
|
<ClCompile Include="..\..\code\jpeg-8c\jcinit.c" />
|
|
<ClCompile Include="..\..\code\jpeg-8c\jcmainct.c" />
|
|
<ClCompile Include="..\..\code\jpeg-8c\jcmarker.c" />
|
|
<ClCompile Include="..\..\code\jpeg-8c\jcmaster.c" />
|
|
<ClCompile Include="..\..\code\jpeg-8c\jcomapi.c" />
|
|
<ClCompile Include="..\..\code\jpeg-8c\jcparam.c" />
|
|
<ClCompile Include="..\..\code\jpeg-8c\jcprepct.c" />
|
|
<ClCompile Include="..\..\code\jpeg-8c\jcsample.c" />
|
|
<ClCompile Include="..\..\code\jpeg-8c\jctrans.c" />
|
|
<ClCompile Include="..\..\code\jpeg-8c\jdapimin.c" />
|
|
<ClCompile Include="..\..\code\jpeg-8c\jdapistd.c" />
|
|
<ClCompile Include="..\..\code\jpeg-8c\jdarith.c" />
|
|
<ClCompile Include="..\..\code\jpeg-8c\jdatadst.c" />
|
|
<ClCompile Include="..\..\code\jpeg-8c\jdatasrc.c" />
|
|
<ClCompile Include="..\..\code\jpeg-8c\jdcoefct.c" />
|
|
<ClCompile Include="..\..\code\jpeg-8c\jdcolor.c" />
|
|
<ClCompile Include="..\..\code\jpeg-8c\jddctmgr.c" />
|
|
<ClCompile Include="..\..\code\jpeg-8c\jdhuff.c" />
|
|
<ClCompile Include="..\..\code\jpeg-8c\jdinput.c" />
|
|
<ClCompile Include="..\..\code\jpeg-8c\jdmainct.c" />
|
|
<ClCompile Include="..\..\code\jpeg-8c\jdmarker.c" />
|
|
<ClCompile Include="..\..\code\jpeg-8c\jdmaster.c" />
|
|
<ClCompile Include="..\..\code\jpeg-8c\jdmerge.c" />
|
|
<ClCompile Include="..\..\code\jpeg-8c\jdpostct.c" />
|
|
<ClCompile Include="..\..\code\jpeg-8c\jdsample.c" />
|
|
<ClCompile Include="..\..\code\jpeg-8c\jdtrans.c" />
|
|
<ClCompile Include="..\..\code\jpeg-8c\jerror.c" />
|
|
<ClCompile Include="..\..\code\jpeg-8c\jfdctflt.c" />
|
|
<ClCompile Include="..\..\code\jpeg-8c\jfdctfst.c" />
|
|
<ClCompile Include="..\..\code\jpeg-8c\jfdctint.c" />
|
|
<ClCompile Include="..\..\code\jpeg-8c\jidctflt.c" />
|
|
<ClCompile Include="..\..\code\jpeg-8c\jidctfst.c" />
|
|
<ClCompile Include="..\..\code\jpeg-8c\jidctint.c" />
|
|
<ClCompile Include="..\..\code\jpeg-8c\jmemmgr.c" />
|
|
<ClCompile Include="..\..\code\jpeg-8c\jmemnobs.c" />
|
|
<ClCompile Include="..\..\code\jpeg-8c\jquant1.c" />
|
|
<ClCompile Include="..\..\code\jpeg-8c\jquant2.c" />
|
|
<ClCompile Include="..\..\code\jpeg-8c\jutils.c" />
|
|
<ClCompile Include="..\..\code\qcommon\puff.c" />
|
|
<ClCompile Include="..\..\code\qcommon\q_math.c" />
|
|
<ClCompile Include="..\..\code\qcommon\q_shared.c" />
|
|
<ClCompile Include="..\..\code\renderercommon\tr_font.c" />
|
|
<ClCompile Include="..\..\code\renderercommon\tr_image_bmp.c" />
|
|
<ClCompile Include="..\..\code\renderercommon\tr_image_jpg.c" />
|
|
<ClCompile Include="..\..\code\renderercommon\tr_image_pcx.c" />
|
|
<ClCompile Include="..\..\code\renderercommon\tr_image_png.c" />
|
|
<ClCompile Include="..\..\code\renderercommon\tr_image_tga.c" />
|
|
<ClCompile Include="..\..\code\renderercommon\tr_noise.c" />
|
|
<ClCompile Include="..\..\code\renderergl2\tr_animation.c" />
|
|
<ClCompile Include="..\..\code\renderergl2\tr_backend.c" />
|
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