mirror of
https://github.com/UberGames/lilium-voyager.git
synced 2024-12-15 14:40:53 +00:00
150 lines
6.4 KiB
Text
150 lines
6.4 KiB
Text
CHANGES 1.32
|
|
|
|
11/13/2002 - 1.32b
|
|
|
|
Update to the Linux client, fixing a number of issues:
|
|
|
|
|
|
- Text mode install broken on glibc 2.3 (Debian Sid)
|
|
http://bugs.debian.org/cgi-bin/bugreport.cgi?bug=165358
|
|
Current Debian Sid's glibc package break backwards compatibility
|
|
with binaries compiled on older glibc and statically linked.
|
|
This will cause the text mode setup to segfault.
|
|
|
|
For now you can either:
|
|
- find a solution to run the graphical gtk-based setup
|
|
- roll back to glibc 2.2
|
|
- use an updated setup binary:
|
|
run the linux setup once, with the --keep option
|
|
(this will exand all the files to setup.tmp/)
|
|
get this updated setup file:
|
|
http://zerowing.idsoftware.com/linux/165358/setup
|
|
replace setup.tmp/setup.data/bin/Linux/x86/setup by the new one
|
|
cd to setup.tmp/ and run setup.sh
|
|
|
|
|
|
- Current NVidia drivers don't officially support glibc 2.3 systems
|
|
This affects Debian Sid in particular, causing crashes during vid_restart
|
|
The issue is related to the SMP build depending upon libpthreads
|
|
1.32b has both SMP and non-SMP binary. Use quake3-smp to launch
|
|
the SMP version if you want to use it.
|
|
|
|
|
|
- SMP and non-SMP builds:
|
|
Default quake3 shortcut will spawn a non-SMP build. Use quake3-smp
|
|
for an SMP-enabled run. From the feedback we got after the 1.32 release,
|
|
the SMP support as designed in the Quake III Arena technology isn't so
|
|
much relevant anymore. It was designed for much lower CPU frequencies
|
|
and lower AGP throughputs. Modern systems won't benefit from SMP. Since
|
|
it didn't make much sense to remove the SMP binary, we have both now.
|
|
|
|
|
|
- Fixing broken mouse on Suse:
|
|
Starting with XFree 4.2, the event timestamps returned by the X server
|
|
are no longer matching gettimeofday. And there is currently no API in X
|
|
to provide easy synchronisation. 1.32 introduced improved event timing
|
|
by correcting event time with X server event timestamp (sub-frame timing).
|
|
This worked fine with XFree 4.1, and no longer does. 1.32b adds a safe
|
|
check to work again with XFree 4.2, but basically the input timing is
|
|
back to 1.31 quality.
|
|
|
|
Some new cvars related to the mouse control:
|
|
in_dgamouse - not new, but be sure to have it set to 1 on any recent system
|
|
in_subframe - completely disables sub-frame timing. If XFree 4.2
|
|
in_subframe 1 won't hurt, but it won't do anything either.
|
|
in_nograb - for mod developers. Set to 1 and run windowed, Q3 won't be
|
|
grabbing your mouse pointer (useful for debug breaks)
|
|
|
|
|
|
8/26/2002
|
|
|
|
General:
|
|
|
|
- new network protocol, 68
|
|
|
|
- network code:
|
|
improved fragmented messages handling
|
|
map change while client loads map no longer causes an 'Invalid .PK3' error
|
|
map_restart while client loads map no longer causes a reload
|
|
fixing donedl being ignored after autodl if map_restart'ed
|
|
- the demo command has a list of compatible protocols, it will loop through 66 67 68
|
|
you can do '/demo four' and it will try four.dm_66 four.dm_67 four.dm_68
|
|
or you can explicitely give a '/demo demoname.dm_??'
|
|
|
|
- added mousewheel support in the console:
|
|
wheel to scroll, ctrl+wheel to scroll faster, shift+wheel to scroll history
|
|
|
|
- UI in baseq3/ and missionpack/ for PunkBuster configuration
|
|
punkbuster server in server creation dialog (sv_punkbuster)
|
|
punkbuster client in server browser (cl_punkbuster)
|
|
added PB Yes/No to the browsers
|
|
- removed obsolete MPlayer UI stuff
|
|
- bumped server browser to handle up to 4096 servers
|
|
|
|
- IP maintained in userinfo
|
|
- cl_guid in userinfo (as part of PB integration)
|
|
- printing ports as unsigned ints, no longer printing negative port numbers
|
|
- cleaned up the legacy IP banning code
|
|
use * for IP pattern matching now instead of 0 (fixes some confusion)
|
|
ex: 192.246.12.*
|
|
made it safe from overflowing and crashing
|
|
NOTE: using PunkBuster's banning system is advised instead though
|
|
- rcon: some fixes to the buffering to avoid overflowing and dropping parts of the message
|
|
- rcon: now supports quoting /rcon g_motd "foo bar"
|
|
- added SVF_CLIENTMASK (0x00000002), works only with <= 32 players
|
|
set bitmask of players to which send entity
|
|
- pushed cl_maxpackets upper limit to 125
|
|
- added [skipnotify] from RTCW, use to display in the console only, but not on client screen
|
|
(also fixes pb_msgprefix and pb_sv_msgprefix)
|
|
|
|
- new cvar sv_lanForceRate (defaults 1):
|
|
forces LAN clients to the maximum rate instead of accepting client setting
|
|
(1 is the default behaviour, backward compatible)
|
|
|
|
- new cvar sv_strictAuth (defaults 1):
|
|
server side variable to control wether strict CDKEY auth should be performed with the auth server
|
|
this is required if you want reliable cl_guid for the server (for users tracking)
|
|
|
|
- filesystem:
|
|
client re-orders it's pk3s according to the order given by server
|
|
(fixes some 'Invalid .PK3 files referenced' situations
|
|
|
|
- fixed invisible entities/players bug (thanks goes to Rick Johnson / Raven for this one!)
|
|
- update x86 VM code (better and safer optimisations) (Richk Johnson / Raven too)
|
|
- clearing client gentity before GAME_INIT call
|
|
- failing vote if there's only one voting client (fixes exploit on 2-player server where one player votes then disconnects, forcing vote to pass)
|
|
|
|
- added trap_FS_Seek
|
|
|
|
- renderer fix:
|
|
if client game code registers a shader after drawsurfaces are generated but before frame is rendered
|
|
had a one-frame visual glitch (shader indexes messed up)
|
|
- renderer fix:
|
|
r_roundImagesDown 0 + map q3dm1 -> crash (buffer overflow fix)
|
|
- renderer fix:
|
|
fixed a crash in widescreen displays (q3dm11)
|
|
- renderer fix:
|
|
MAX_SHADERS up to 2^12
|
|
- renderer fix:
|
|
moved screenshot from frontend to backend, fixes broken r_smp 1 screenshots
|
|
|
|
- TA fixes:
|
|
MOD_KAMIKAZE MOD_JUICED logging properly to games.log
|
|
fixed bot taunt spamming
|
|
- fixed typo in scripts/models2.shader (shader error Ursula head)
|
|
|
|
Win32 specific:
|
|
|
|
- fixed the DirectInput mouse init procedure
|
|
- rcon:
|
|
fixed rcon not working on NT/2000/XP workstations that have a long uptime
|
|
|
|
Linux specific:
|
|
|
|
- no longer trying to load libMesaVoodooGL.so
|
|
obsolete code, was confusing when trying to setup correct OpenGL acceleration
|
|
- SMP support in the renderer. Detects CPU count, r_smp 1 default if available. (thanks to Gareth Hughes for contributing this)
|
|
- changed default GL driver from libGL.so to libGL.so.1
|
|
see LSB 1.2 spec: http://www.linuxbase.org/spec/refspecs/LSB_1.2.0/gLSB/libgl.html
|
|
- Handle Ctrl and Space key together correctly (Ctrl was disabling Space)
|
|
- sub-frame timing of input events (key/mouse) (input timing quality now equivalent to win32)
|